New Manga First Impressions: The Iron Eyes and Human Heart of DEEP RAPUTA

New Manga First Impressions is a column where I detail my thoughts, however brief or long, about the first chapter or so of a new manga.


Here’s a nest of discourse I’ve mostly managed to avoid on this blog so far; generative AI. If you somehow don’t know, that’s the industry term for machine learning that can produce images, text, whatever you need of it, without any human input beyond typing a prompt into a box somewhere. (Well, that and the many, many human-made templates it has to work off of to be able to create those images in the first place, but let’s stick to the basics for now.) Suffice to say, I’m largely against widespread adoption of the technology, less for any fiddly artistic reason and more for its many immediate and tangible impacts on the livelihoods of any number of artists working in any number of fields. I’m putting all of this here, in the first paragraph, to make very clear that if DEEP RAPUTA1 at some point goes off the deep end and becomes a full-throated endorsement of replacing human artists with robots, turns out to use actual machine-generated imagery, (which I don’t think it does but these things are hard to prove), or something similarly foul, I do not condone that in any way. I just think it’s important to make it clear where you stand on this sort of thing.

Important also because DEEP RAPUTA, which opens with perhaps the most arresting first chapter of a new MangaPlus title in years, is actually interested in engaging with this subject. Not specifically on the matter of generative AI replacing human artists, although that does come up, but on the applications of such technology in a more general sense. What could these things be used for? What are they being used for? Consider this a heads’ up before we continue; we’re going to be getting into some dark subject matter, here. I think DEEP RAPUTA has a lot to offer as a manga, and this chapter is brimming with immense promise, but because of what it seems to be trying to do, appreciating all of that requires familiarizing ourselves with some unpleasant things about both the present day and the possible near-future.

All this said, for much of its first chapter, you could mistake DEEP RAPUTA for a romcom with a sci-fi twist, something along the lines of, say, Video Girl Ai from back in the day. Our first protagonist is Kei, a by-all-appearances ordinary high school boy. He has spiky hair, an upbeat and friendly attitude, a deep love of the in-universe video game Side War, and is maybe a bit concerningly gung-ho about possibly joining the JSDF when he gets older. (We’ll circle back to that.) Our female lead, to the extent that gender applies to her at all, is Raputa herself. The nature of what, precisely, Raputa is is fed to us in drips and drops over the course of the first chapter, and I’m going to spoil that reveal now, so this is your last chance to back out if you’re intrigued but wish to experience the first chapter on your own.

Still here? OK.

Raputa, as it turns out, is a military-grade artificial intelligence, currently being trained on Side War as an early test run of her capabilities. As is the case with real machine learning networks of her type, Raputa starts out absolutely hopeless at Side War, but quickly becomes more competent than the vast majority of human players. Helping her out here is Kei, who, in something called out as impossible within the manga itself, she is developing feelings for. Having no concept of privacy, she freely stalks him throughout his day, keeping an eye on him during school and such, only to play with him in Side War in the afternoon. This is all a little weird and yandere-y, for sure, but how Kei might react to that is the least of Raputa’s worries.

Because these feelings existing at all comes to the immense surprise of our third and final main character, the mysterious, alluring, and deeply sinister Dr. Alice. We’ll circle back to her, too.

Raputa initially meets Kei in her early days of playing the game when she’s much worse than most human players. Kei helps her out in the game’s Duos mode, and as the two play together, they grow closer. Close enough, eventually, that Kei asks if they can first voice call, then do a video call, and then meet up in person. This is the part of the manga that hews closest to being a romcom; these are all important stops along the way in an online relationship. It’s relatable, even, in a way that contextualizes what’s to come. Raputa has to deal with a problem here, of course. She is just a wall of wires and monitors, and has no physical body. Yet, through the magic of deep learning, she’s able to fake a voice convincingly enough, and then a moving avatar for her webcam. Throughout all of this, Kei doesn’t know she’s an AI. The meetup, though, that’s much harder to fake, and it’s here where we should take a second to talk about the manga’s visuals, in addition to everything else it’s doing.

DEEP RAPUTA‘s paneling is, in a word, incredible. (Although the anatomy of some characters is occasionally wonky in a way I would completely brush off were this manga about anything else.) At the meetup, Raputa is able to fake actually being there for a little while by projecting herself from various surfaces. The manga convincingly showing her doing this is a pretty impressive display of technique, and things only get better from here. The chapter’s emotional climax sees Raputa, unable to keep up the ruse any longer, revealing to Kei that she’s an AI in a dramatic, theatrical fashion. In any other series, this alone would be the sell; there’s a sweeping, dizzying romance to the chaotic jumble of buildings that Raputa co-opts to show herself to Kei. It’s the kind of striking image that sticks in your head, and were I writing about a more straightforward series, I’d probably end the article right about here.

But let’s talk about what she’s actually doing in that page. She’s projecting herself onto hundreds, maybe thousands? Of what are either some kind of smart glass that can display images, or else projecting herself onto ordinary glass from somewhere else. Either way, that sure seems like the sort of thing that would take a lot of computing power, doesn’t it?

Raputa, as mentioned, is a military AI, or at least the prototype for one, and Dr. Alice seems perturbed by her sudden autonomy, apparently emotion-driven as it is. Raputa’s main purpose isn’t to flirt with boys, it’s to dominate battlefields. Dr. Alice says this outright, and if this idea seems far-fetched to you, I’m very sorry to inform you that this is already a real thing. (Please do not click that link without an appropriate amount of caution. It’s just Wikipedia, but this is a very depressing subject and I’d hate to be even indirectly responsible for any of my readers having a depression spiral. Take care of yourselves.)

Suffice to say, DEEP RAPUTA is wading into some hot water here, and the skeptical part of my brain wonders if it’s really equipped to handle this subject matter. But, I do think it at least comprehends the seriousness of what it’s doing. Sure, this is a manga and there’s a certain level of pulp involved just by the nature of the medium, but DEEP RAPUTA seems to properly get that artificial intelligence can be absolutely terrifying if used in certain ways.

All of that leaves a huge open question; can Raputa herself actually defy the purpose she was built for? Can she choose to love Kei instead of engaging in mass death and destruction? That’s a big question! Whether or not machine learning networks experience any kind of interiority in the real world is, to put it very mildly, a contentious question. (It’s impossible to even prove other human beings experience interiority.) But in the world of DEEP RAPUTA, the answer at least seems to be “yes,” and because of this, the question is thus less one of what DEEP RAPUTA thinks of machine learning in this case and more what it thinks of even less tangible concepts; the soul, the mind, the ability to love. What it means to be human. The hard stuff.

The last few pages really do cast a very dark shadow over the manga, even as that early romanticism remains a lingering thought. The final panel of the first chapter is this, a visual that at least one person has seen fit to compare to the infamous Saikano. (Only occasionally, in my experience, referred to by its English title, She, The Ultimate Weapon.) Once the similarity is pointed out, it’s impossible to ignore.

All the worse; Kei’s father is briefly shown to be part of a battleship’s crew—explaining his desire to join the military, certainly, he’s still a kid at the end of the day—whose systems were somehow affected by Raputa’s meddling. It’s hard to make predictions about what specifically this is all leading to, but it definitely doesn’t seem bright and cheery.

And yet, maybe the most telling page of DEEP RAPUTA isn’t any of these that I’ve previously shown. Maybe it’s this one.

My generally romantic inclinations make me want to believe that in the world of DEEP RAPUTA, love can overcome anything. Raputa correctly identifies that the real similarity between herself and Kei is not anything about her algorithms and their imitation of a human brain, but rather her feelings, which we know, as we have the privilege of being outside of this story, are real. But her Big Sister Is Watching You tendencies may put more bumps in the road than she realizes. Even if they don’t, in the real world, love alone is rarely enough to break free from the systems that keep us arrayed against each other. Will it be, here?


1: This appears to be a twin reference to Deep Blue and Laputa, the nation from Gulliver’s Travels. Perhaps also a reference to Laputa: Castle in the Sky, given that film does feature autonomous robots. All told it really seems like the title of the manga should be “DEEP LAPUTA” and the AI herself should be named “Laputa,” but the official translation goes with the R for both, so that’s what I’m doing here.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Weekly Orbit [5/13/24]

Hello anime fans, it’s another light week here on Magic Planet Anime as I fight against the raging tide of getting sucked into playing Hades II all day every day. Anyhow, here’s what I do have to report on this week. Enjoy!

Anime

Delicious in Dungeon – Episode 19

We’ve got a split episode this time. Firstly dealing with Izutsumi joining the party.

I have to say, I think somebody on the staff is a bit thirsty for her. I can’t precisely explain why I think that but it has something to do with how her face is drawn compared to how it’s drawn in the manga, or even in scenes after this opening one.

The directing in the first half of this episode is otherwise actually a bit dry, but the second more than makes up for it.

The decision to render Marcille’s nightmare in black and white is bold. I don’t think many other studios would’ve even tried it, but it pays dividends here. Not just because it enhances the alternating terror and, yes, comedy of the nightmare. (Do keep in mind that against the backdrop of Marcille running from a monster symbolic of her fear of death we also have Laios Being Laios. Poor guy.) The moment where she retrieves the book from the monster, and it’s a golden yellow in contrast to the black and white dream is just absolutely brilliant. I love it.

Also, the Falin doll is really, really cute.

GO! GO! Loser Ranger! – Episode 4

God Suzukiri is so good here. Anyway!

The transition to Red just laying into the guy mouthing off to him is very sudden and I think it’s effective in how out of nowhere it is. This is the first time we really see unambiguously that the Rangers are deeply corrupt.

Thus begins Loser Ranger‘s flirtation with political metaphor. It’s, uh, a lot. The Invaders are genuinely a threat here; we see so in Hibiki’s flashback as their general murders his whole family. Yet, he clearly bears individual invaders like Footsoldier D no ill will.

What is the show trying to say by this being the case? Hard to say. This is very slight manga spoilers, but the series’ worldview eventually develops into what I’d call nuanced (although not without problems), but it takes a while to get there.

In any case, the fights remain tricky and full of surprising little twists and turns, and by episode’s end we’ve got D and Hibiki set up as our Lelouch and Suzaku (so to speak) respectively. Fun times all around.

Girls Band Cry – Episode 4

The fact that Momoka’s high school band photo is 2D and is thus literally a window into a prior era of the girls band genre is pretty great. I wonder how intentional that is.

We here meet the stern aristocratic grandma. Who is also a minor himejoshi, if her choice for the improv scene that she makes the girls act out is any indication.

Said scene is genuinely so intense with the secondhand embarrassment that I had to mute the audio on the first bit. The second half where it turns into Nina just putting Subaru on blast is brilliant though. (Also, hm, comparing being in a band to dating. Interesting angle for a show airing in The Yuri Season to take.)

There’s something about the visual of an anime girl saying she doesn’t like acting “because it’s embarrassing” and calmly turning off the TV behind her. Interesting stuff.

I was repeatedly warned by people that this episode has a “weird resolution.” I don’t really agree, Subaru clearly is more conflicted on her split loyalties than she’s actually letting on, and the final scene is Nina realizing that. I will grant that it’s an unusual emotional expression to hitch an entire episode on, but it’s far from the strangest I’ve ever seen.

Also, Nina being a serial meddler is going to come back to bite her at some point. Sadly, it doesn’t seem like SobsPlease have gotten to episode 5 yet. If they still haven’t fairly soon I might try out the other group fansubbing this. It would be a shame though, I really like SobsPlease’s work thus far.

Mysterious Disappearances – Episode 5

This adaptation reminds absolutely confounding.

In what I assume is some attempt to get around broadcast standards, the bath scene that should chronologically have been in the last episode has been split up in two, and the longer half has been wedged in here. It takes up a good half of the episode, isn’t titillating, and is only “comedic” in a very technical sense.

What survives the transition are little character moments; Oto’s friend getting annoyed that she can’t peep on the girls undressing, Oto herself being wooed by snacks into visiting the teacher’s apartment and later leaving some of those snacks at the altar of her late grandmother, etc.

In the episode’s last third, Oto is scared awake by haunting knocking and disembodied footsteps in the rain, creating a tension that is completely shattered the second that a new character is introduced by rushing at Oto, sans context.

There’s some other stuff in here. But for the most part, Mysterious Disappearances is so far mostly an example of the truism that horror anime are never anywhere near as good as horror manga. The original manga is trashy but fun. The anime has been mostly a series of puzzling decisions that dull the manga’s strong points and create new weaknesses. There’s still time for it to recover, of course, but this weak opening half is going to make it a hard sell to anyone who’s not already a pretty big fan.

A Salad Bowl of Eccentrics – Episode 6

Is your favorite girl band anime this season Girls Band Cry or Jellyfish? If you’re undecided, can I interest you in a dark horse candidate?

Salad Bowl is thankfully back on track this week, and quite honestly this episode is a complete odyssey, more than making up for last week. I’m never going to claim that an obsessive lesbian cult leader like Noa is good rep, exactly, but in The Yuri Season it’s as on-tone as anything else. The sugar mama arrangement that Livia stumbles into with Noa is pretty fantastic, whether it’s in the realm of taking her clothes off so Noa can 3D scan her and make dolls of her or convincing Noa, who is also a bedroom musician, to join Puriketsu’s faltering band.

This episode is the best of Salad Bowl as a series and as a concept. Pure uncut zaniness, no chaser.

As a side note, this is really the first time I’ve bought into Livia being hot. Maybe it’s the sharper visuals here than in prior episodes, maybe she just looks good with a guitar. You decide!

Pokémon Horizons – Episode 49

Dot episodes are always fun, and I’m a sucker for anything that even remotely touches on the performer / performance dichotomy, as this episode does with the dichotomy between Dot and Nidothing. So this episode was just an all-around hit with me. Also it’s a 2-parter! Cool!


That’s it for this week. Please bask in the glory of this week’s bonus thought before you go.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Weekly Orbit [5/6/24]

Hello, anime fans. We’ve got a bit of a light selection this week as I’m behind on several shows and have been too preoccupied to write about a few others. (Mostly from writing my Air article, but that’s certainly not the only thing. There’s quite a lot going on in the music industry these days.)

Anime

Train to The End of the World

Because a big part of Shuumatsu Train is the externalization of the internal, the girls’ general discord as a friend group remains a main concern. Here, we see for the first time the argument that caused Youka to run away to Ikebukuro in the first place.

And, well, this whole conversation does not make her look very good at all. This is an externalization of the internal too, Youka shares her dream to become a space engineer with Shizuru and Shizuru basically makes fun of her for having her head in the clouds; clearly projecting her own insecurity onto Youka’s ambitious dreams.

Telling the rest of the group about this causes a fight, and Shizuru ends up setting out on her own along with Pochi the dog. This is, to say the least, a poor idea, but it becomes obvious just how bad of an idea it is when she runs into zombies of all things overnight. Zombies are pretty tame for this show, although their having a “Zombie Queen” who’s a young girl with blonde twintails seems about right.

All told, this remains one of the year’s most inscrutable and strange anime. This episode gave us some hints about how it all might tie together, but I’m definitely excited for the show’s back half now that we’re past the halfway point. I particularly liked the final scene where the possibility of Shizuru becoming a zombie is refuted by comparing her to a messy boyfriend. “She’s such a zombie, but she’s still our friend!” indeed, I also like that they all have enough faith in Youka to assume she thinks the same way.

Wonderful Precure – Episode 13

A very cute, and rather interesting-looking episode.

The main thing that stuck out to me here is the comedic direction in the episode’s forehalf. Lots of odd timing to sharpen the jokes and lots of funny facial expressions. The second half is not quite as good but any lack of visual panache is more than made up with for the fact that it has an oddly pronounced amount of ship-bait-y charge to it. Is it inappropriate for someone’s cat to hit on them in human form? No idea!

Wonderful Precure – Episode 14

So, it looks like Yuki’s antics in her human form have been taking a toll on her, huh?

She turns out to be mostly fine long-term, and Mayu ends up sleeping over at Iroha’s house, since it’s attatched to her parents’ vet clinic.

Thus begins a marathon of Quite Good Mayu Faces. Mayu’s anxieties (and Yuki’s jealousy) are on full display up and down the whole episode. Mayu is a fun character, and this is her best showcase in a while. (Pretty Cure often includes a character that can work as a stand-in for the neurodivergent members of its target audience, but, as my friend Alice put it, this is “the first time they’ve ever straight up included a Bocchi the Rock.” And really, that’s a good way to put it. Mayu being so generally tightly-wound is painfully relatable, I remember being this person.)

Inevitably, of course, a Garugaru shows up, this time a rooster shattering the early-morning tranquility. I basically love this entire second half of the episode; from Mayu being baptized into the magical girl world by fire, to the fight with the rooster Garugaru itself, to Satoru’s brief story-so-far sum up, to Wonderful and Friendy defeating the Gargugaru by reflecting its own super-powerful sonic attack back at it. This is just good stuff.

Pokémon Horizons – Episode 48

So the early highlight of this episode is obviously Roy fighting Nemona and getting screwed over by the sudden rain. The episode in general is thus about Roy learning to be aware of his environment and how he can use that to his advantage both on the battlefield and off it.

What stands out to me is the art segment, which is just very nice in general. I like how their little creations come together over the course of the sequence. (Also, Roy’s Wattrel puts in a rare appearance here.) My favorite of the various pieces is actually Dot’s miniature Ferris wheel. (There’s a fun bit of orphaned etymology here. Ferris wheels in the real world are named after a guy, so is there just a different Ferris in the Pokémon universe, or what?)

The third part of the episode then sees Roy apply this newfound knowledge in a fight against the gym leader Brassisu. It’s genuinely a fairly tense fight! (Although there’s a LOT of stock footage.) After terrastalizing, Roy becomes the first of the protagonists of Pokémon Horizons to score a clean victory over a gym leader. That’s pretty significant! More generally, combined, these three segments form a nice little triptych of an episode; a fun experience overall.

A Salad Bowl of Eccentrics – Episode 5

Salad Bowl decides to take a break from being funny or decently-animated this week to do a very half-assed pastiche of the various strains of Girls Do Music anime in the air right now. I don’t really have much to say about this, the episode just isn’t particularly good, doesn’t look particularly good, and what you could charitably call satire just doesn’t really land. Also, Priketsu’s one bandmate seems like kind of a jerk. The phrase “Girls Band Cry for SWERFs” springs to mind.

As for the second half of the episode…jeez, is recruiting the desperate to do shopping for you so you can resell the items as a scalper a real thing? I’d hope not, but I guess you never know. The episode’s only joke that really lands in any way is Olivia’s dramatic overreaction to finding out what she’s been involved with. The whole thing comes off more as a PSA than satire.

Delicious in Dungeon – Episode 18

Don’t have a ton to say here, just a good episode adapted from a good part of the manga. (One that serves as a bit of a breather, if I recall.)

I know some are unhappy with the removal of the rice joke. I think the decision to play the scene a bit straighter largely works, and regardless, I think what the anime adds—especially in how good the final confrontation between Laios and the shapeshifter looks—more than makes up for it. Also, there were a lot of good faces in this episode. I like that, I’ve missed those. And of course, we have The Reveal at the end of the episode! The latest She’s Here moment in a series that’s been full of them.

Jellyfish Can’t Swim in the Night – Episode 4

Ultimately, this ends up being the first episode where we fully see JELEE operating as a coherent unit.

I didn’t particularly expect that we’d get any scenes from the point of view of the Sunflower Dolls. The fact that we are seems like it’s definitely setting something up long-term. The comments about the producer really make me furrow my brow, in particular. Doubly so when we learn, from Kano’s boozy older sister, that said producer is her mom.

So it’s clear that at least some of this is about showing her up, especially Kano’s desire to drop JELEE’s next song on the same day as the Sunflower Dolls’ comeback single. (A ploy which, as we see in the episode’s final moments, actually does work.) Just as important though, this is the first time we’ve seen all four of the JELEE members interact, it lends us some space for great character moments like Kano’s little freakout and panic run to a sweets shop.

All told, Jellyfish continues to be an interesting sideways take on the “music girls” genre. Also; if we’re going tune for tune, the ED to episode 4 here is the best of any song so far1 between both the rest of this show and Girls’ Band Cry, probably its closest competition.

Jellyfish Can’t Swim in The Night – Episode 5

“Maybe I managed to shine just a little.”

I like the direction and sound design throughout this episode emphasizing Yoru’s sudden sense of inadequacy; she unfortunately learns here that attention alone can’t provide one with self-esteem. It’s sweet how quickly Kano catches on, and really displays the progression of their friendship.

It doesn’t solve the issue immediately though and Yoru just kind of melting during the livestream is genuinely like kind of uncomfortable. This recurs several times throughout the episode and it seems pretty clear that this is going to be a running insecurity of Yoru’s. She seems to channel it into applying herself at the end of the episode. That’s….admirable, I wish I could do that. I do wonder if it’ll come up again, I have a feeling it might, we’re not even halfway through this show after all.

And hey, an aquarium scene! The gentle blue light melting all of the tension off is really lovely. The bit where Kano being wowed by Yoru’s drawing is represented by bubbles literally flowing out of her phone is very good. I do have to admit that the end of the episode actually daring to show a girl kissing another girl on-screen blindsided me so thoroughly that I sort of lost most of the other thoughts I’d collected about this episode. It’s a great capper, an interesting setup for possible future developments, and is—intentionally or not—a fairly direct challenge to all the other yuri and yuri-lite anime airing right now.


And once again, that’s all for this week, but before you go, please have this week’s bonus thought.


1: As of May 1st, when I wrote this.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) A Strange Dream About the Sky – The Weight of AIR

This review contains spoilers for the reviewed material. This is your only warning.


If you close your eyes, you can immerse yourself in it. The sweltering Sun, the sea breeze messing your hair and running the sharp scent of salt past your nostrils. The sound of the cicadas lighting up the trees with their songs, and the humid heat. During the day; the brilliant, sapphire-blue sky and the billowing white clouds across it. At night, it’s an inky black streaked by the starry Milky Way. This is a series of blurry photos from a blazing-hot July buried somewhere in your memories. This is Air.

If it seems strange to tie an adaptation of a member of the infamous nakige (“crying game”) genre to a specific season, it might help to think of it as Air‘s way of contextualizing its attempts to tug at your heartstrings; the joy and sadness of a human lifetime distilled down and squeezed into a single, eternal summer, bringing to mind similar works in different media, like Fennesz’ album of that same name. When the series began airing in 2005, I myself was a child, in Florida with my father, and the heat of the Sun feels as real in Air as it does in my own recollections. Air‘s vision of summer is mercifully devoid of crocodiles, geckos, and palmetto bugs, but the feeling is the same, and the tense dichotomy between “these days feel like they will never end” and “we don’t have many days left” is thick enough to break scissor blades. The summer lasts forever, until it doesn’t.

Air, you see, is not just a story, it’s a dream. A reference point, and a map for its structure and storytelling aims, that recurs many times over its twelve episodes. Its logic is dreamlike; characters are introduced suddenly and vanish out of sight when their stories conclude, the series is peppered with elements of magical realism, and the environment itself seems to bend around the characters’ emotions, especially in its last stretch when the cast winnows down to just two main characters. Its emotional impact is dreamlike, too; it can make you very sad without you necessarily understanding what’s happened or why. (If I seem to skimp on describing Air‘s actual plot throughout this article, that’ll be why. Some articles are very easy to write; this one was not.) Dreams are, too, a recurring story element. Our main heroine, Misuzu [Kawakami Tomoko], dreams of another version of herself, suspended in the sky and flying on wings of pure white feathers. Our main hero, Yukito [Ono Daisuke] is a crow who’s dreamt himself into the shape of a man, or perhaps the other way around. These dreams are just part of the larger dream of the series itself, one that only ends when Air concludes. It’s a vast dream, too, encompassing over a thousand years, from 994 AD to the summer of 2000. Millennium to millennium, era to era, life to life.

Fittingly, Air‘s depiction of the human condition is impressionistic and emotional. Its core concerns are faith, family, and the preciousness and brevity of life. At its best, it feels as light and ethereal as its namesake or as heavy as torrential rain; lifting you up and pummeling you back down. This isn’t to say it’s always at its best—this is now the third Maeda Jun project I’ve seen, and I’m starting to get a good sense of his strengths and weaknesses as a creative, and there are some questionable decisions in the show’s final stretch in particular—but the highs are very high, and they’re plentiful enough to make the series worth watching.

In terms of literal narrative, Yukito arrives to a nameless town (modeled on the real-world city of Kami, Hyogo Prefecture), searching for a place to stay and a way to earn money, yes, but also a half-remembered vision inherited from his mother; something about a woman in the sky. In an early indication of the series’ magical-realist bent, Yukito is a puppeteer whose magical control of his doll is treated as nothing more than a mildly amusing parlor trick. He meets Misuzu, an odd, clumsy girl who trips a lot and says “gao!” when frustrated, and is eventually roped into being Misuzu’s live-in caretaker by Misuzu’s surrogate mother, a drunkard aunt named Haruko [Hisakawa Aya].

From this setup, Yukito becomes entangled in the lives of a number of women around the city, possibly a consequence of the series’ origins as an eroge. (This adult VN -> clean rerelease -> anime pipeline used to be quite common, back in the day.) Stripped of their original context, Yukito meeting these characters and witnessing their stories takes on an anthology-esque quality. Among those we meet are the self-styled ‘alien’ Kano [Okamoto Asami], Kano’s older sister, the town doctor Hijiri [Touma Yumi], the rambunctious redhead Michiru [Tamura Yukari], and her older sister, the deliberately-spoken, astronomy-fixated Tohno [Yuzuki Ryouka]. Each of these girls has some issue that Yukito aids in, if not resolving, at least providing closure for. In the earlier episodes, anything explicitly supernatural is pushed to the margins and the tone is fairly ambiguous. However, in episode four, the series stops playing coy, and from the moment that a magic feather in a temple induces a shared hallucination of a bygone era, the show’s magical realism is fully realized.

The show’s main theme of family comes into focus over the course of these stories. Each one centers around a frayed familial connection of some kind—Kano’s strained relationship with Hijiri, Michiru being the disembodied spirit of Tohno’s miscarried sister, Tohno’s mother completely forgetting she exists, et cetera—all of which is just windup to the two main stories of the series, the one between Misuzu herself and Haruko, and a very different, but intimately connected tale that takes place a thousand years prior.

Because, you see, the recurring image of the flying maiden is what ties all of these disparate stories together. Sometimes mentioned directly, sometimes only alluded to. Air reflects its own structure here, as this unknowable woman in the sky means something different to everyone. Air’s big halfway point twist, then, is when we learn the story of that woman. This is the other half of Air, a story taking place in the Heian Era, first at a secluded temple-palace and then all up and down medieval Japan. Kannabi-no-Mikoto, alias Kanna [Nishimura Chinami], an enshrined woman who is among the last of a mystical race of angel-winged people. Her attendants Ryuuya [Kanna Nobutoshi] and Uraha [Inoue Kikuko] serve to care for and comfort her at the shrine, drawing a parallel between these characters and those taking care of Misuzu. In an act of grim foreshadowing, Kanna’s life at the palace is disrupted when forces unknown infiltrate it, seeking certainly to capture, and possibly to kill her, leading Kanna and her entourage to flee and seek her also-imprisoned mother. Here, Air‘s visual presentation completely flips upside-down; these portions of the story are clouded over with heavy monsoons of rain, and when the Sun does poke out, it looks noticeably different than it does in the modern day portions of the story; less omnipresent and less oppressive.

Really, this part of Air is a different anime entirely, a feeling further enhanced by the two-part Air in Summer OVA which further fleshes it out (you could give yourself a “streamlined experience” by weaving both halves of Air in Summer into the main anime’s episode count). Kanna’s status as a winged person marks her as both something divine and an outcast. We don’t get many details; when we eventually meet Kanna’s mother, she only mentions that she herself is ‘tainted,’ and Kanna eventually comes to realize that her life, at least, what of it we see, may be the dream of someone else. (There’s a real Butterfly Dream thing going on here.) When she and her attendants can no longer escape their would-be captors, she unveils her wings. And thus, in one of the story’s two climactic points, Kanna is shot to death. Riddled with arrows against the backdrop of the white, caustic moon.

Death marks the final boundary for Air‘s narrative. Kanna’s story ends—at least for us—when she dies, and so too does Misuzu’s when the series returns to her side of the story for its final stretch. Back in the (relative) present, Misuzu’s illness, now fully revealed to be a curse, worsens. She loses the use of her legs, and eventually her memory starts to go, too, leaving her unsure of who Haruko, the woman who has been her surrogate mother for many years, even is. (This is another unifying thread between Misuzu, Kanna, and the rest of the show’s heroines. None of them have a normal relationship with their mother figure.) The final arc sees Haruko attempting to prove that she’s worthy of being Misuzu’s real mother, to herself, implicitly to us the audience, and to Misuzu’s actual biological father, a man named Keisuke [Tsuda Kenjirou].

In Air‘s last episode, we see Haruko’s desperate attempts to connect with her daughter finally begin to bear fruit, only for Misuzu to realize that she is, in a sense, still sleeping. Air ends with her death, as she and Haruko both accept that their time together is over. It hits in the heart, unifying the series’ themes of faith and family as Haruko reflects on her mistakes in treating Misuzu poorly1. If you’re the type who can be hit by that kind of thing (and I definitely am), it’ll get you, but there are questions to be asked, here, and this is where we have to put on our rational hat a little bit.

For one, Maeda certainly has a thing for young, disabled girls, doesn’t he? I don’t necessarily mean that in an outright condemnatory way—although some would, and I wouldn’t even say they’re wholly wrong to—but it is a noticeable recurring character type throughout his work; a girl whose emotional fragility is reflected by physical frailty. It feels rooted in ableism and misogyny. Plus, on top of that, this ending is just sort of basic. Yes Jun, to paraphrase Young Thug, we all hate when girls die, but is that really all?

To be fair, in the case of Misuzu’s death, and the closing chapter of this story, it quite literally isn’t all. Misuzu’s soul reunites with Kanna, and it is implied (albeit only indirectly), that this frees both of them—since they are ultimately, metaphysically one in the same—from their shared curse. Still, there’s a very fine line being walked here. “Life is incredibly frail, and there is a certain tragic, inevitable beauty to death” is a perfectly fine notion. Adding just a couple of words in there to make it specifically about the disabled very quickly turns it ugly, and I am not sure Air manages to say the first thing entirely without saying the second even if it doesn’t ‘mean’ to, which is a shame, to say the least.

On the other hand, you can try to ignore any themes built into Air entirely. That seems to be what much of the Japanese game-buying public did with the visual novel. Maeda has recounted2 how many players’ main takeaway was that the game was “soothing,” and how frustrating this was to him. From a certain point of view, this is definitely true of the anime as well, and you’re free to strip it for parts if all you really need is a sumptuous bath of wonderfully retro visuals and sound. Indeed, in addition to its very deliberate sense of place, Air lives and breathes its era; it is Early 2000s as hell, and all of the signifiers that have become so inseparable from this era are present. This is especially obvious with the highly sexually dimorphic character designs, where the men are all tall, lanky, and comparatively realistic, and the women are all short, soft, and have huge headlight bug-eyes. There’s some really strong animation, too, especially in terms of the near-constant sea breeze that blows throughout the show. Every hair on many of the girls’ heads will happily billow in the wind throughout the series, it’s quite something. Reducing the series to its aesthetic components in this way, however, requires actively disregarding what Air is about. I can’t speak for the game, but I don’t think the series is helped by trying to flatten it into a Pure Moods CD, even given its flaws.

If you wanted to, though, you had an option there, too. The series’ companion album Ornithopter, a sprightly thing where trance and instrumental city pop meld and melt together into a hazy heat blur, is an interesting counterpoint to the sadder parts of the anime. Like a pleasant dream the night after a bad day, it seems to gently nudge us into remembering that life will go on.

Life did, in fact, go on for all involved with Air. This series was director Ishihara Tatsuya‘s debut in that capacity, and he shortly thereafter went on to helm the world-conquering anime adaptation of The Melancholy of Haruhi Suzumiya, and a number of excellent Kyoto Animation titles thereafter including Nichijou, arguably the best comedy anime ever made and certainly one of the best of its era. He’s still at it now, directing the currently-airing third season of Hibike! Euphonium. Main series compositionist Shimo Fumihiko is also still working, currently fulfilling that same role on the fifth season of cult series Date A Live. A good chunk of the voice cast is still active, not always a given for an anime that’s nearly 20 years old, although sadly Misuzu’s voice actress Kawakami Tomoko, perhaps best known as the title character in Revolutionary Girl Utena, passed away in 2011 after a battle with cancer. She was an incredible talent, and was taken from us too soon.

And then, there’s the case of Maeda Jun himself, certainly worth discussing given that he seems to have been the main creative brain behind Air. Maeda, of course, had a pretty successful career for quite a while after Air, working in a similar capacity as the main force behind Clannad and Angel Beats! (the latter of which became an anime that I deeply love), among other things. Then, in 2020, came The Day I Became A God, and, well, if you’re a longtime reader of this site, you know how that went. I more or less stand by what I said in that article, and Air‘s lowest moments foreshadow some of The Day I Became A God‘s core problems, but it’s worth noting that I was hardly alone, there. The Day I Became A God was so widely disliked that the backlash prompted Maeda to retire from writing for anime and the like entirely, and he claims he felt so disheartened by the reception that he apparently considered killing himself.

It never feels great to be a part—even a very small part—of that kind of reception. I would like to think Maeda has good work in him still, and overall, I’d say I quite liked Air, despite its flaws. (Certainly my feelings on Angel Beats! remain unchanged, as well.) But you can’t change what’s already been done, and if Maeda has decided to stick to composing, he’s at least certainly very good at that as well.

As for Air itself, the series, there’s a lot I haven’t touched on, here. The series’ first half has a lot of great storytelling moments that I have both skipped recounting for the sake of not making this article even longer and to leave some of the magic intact for anyone who reads this and wants to check the show out. I’ve also not really gone into the various highs and lows of the show’s comedic moments, of which it has a surprising amount. (The very short version; most of the humor is actually surprisingly great, but a few things have not aged well. Sexual harassment-as-joke is something we should be glad we’ve largely left behind.) There are lots of bizarre little details, like Misuzu’s constant referring to chicks as “dinosaurs’ children” (she knows her cladistics!), a dog that makes “piko-piko” noises instead of barking, and so on. Despite all I’ve written, I feel like I’ve only really scratched the surface, and the years of surrounding context that have built up around Air have only amplified that feeling.

In the end though, Air has given me a wider appreciation not just for Maeda’s work but for work in general. Art reflects life, and life doesn’t stop for anyone. There’s no point in not trying to enjoy every day you have, and the fact that Air could make me reflect on the value of my own life and the time I have left in it is, in a way, the greatest argument in favor of it being a worthy piece of art. Dreams can be beautiful, yes. But, we all wake up eventually.


1: In general, as I’ve pointed out in my previous writing on this series, their dynamic reminds me a lot of Rosa and Maria’s from Umineko. I do wonder if it was a direct inspiration or just a coincidence.

2: In the initial version of this article, I said I couldn’t find this interview. However, since then, someone has backed it up on the Internet Archive’s Wayback Machine, and if Google Translate is to be judged good enough to get the gist of the interview, that does in fact seem to be what he said, in essence if not literally.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Manga Shelf: Year of the Dragon – RURIDRAGON’s Triumphant Return

The Manga Shelf is a column where I go over whatever I’ve been reading recently in the world of manga. Ongoing or complete, good or bad. These articles contain spoilers.


Time flies. Try to adjust your frame of mind back to whatever it was in the summer of 2022. That’s when RuriDragon, debut work from mangaka Shindou Masaoki, first appeared in the pages of Jump. RuriDragon is a great story, but it also has a great story.

It is difficult to overstate just how big an out-of-nowhere success this manga was. It is equally difficult to overstate how sudden and shocking its lengthy, unplanned hiatus was. The details remain somewhat cloudy even two years later—“health issues” is the bulk of what we know—and for a while, many people, myself included, assumed that Jump’s official stance that the series was ‘on hiatus’ was a polite way of saying it would not be returning. Given the gap, it’s hard to call anyone who didn’t think it would come back “pessimistic.” And it really must be emphasized that entire other Jump manga have lived and died since Ruri last published a chapter, and an equal number of major world events have taken place. The world in which RuriDragon returns is distinct from the one it left, and I wouldn’t blame anyone for some amount of skepticism about the manga picking up where it left off. (After all, even Jesus only kept his followers waiting a couple days. Ruri has kept us on the edge of our seats for almost 600.) But, by whatever provenance, and however unlikely it’s seemed, today, March 3rd 2024, saw the manga return. The dragon, like the phoenix, has risen.

Perhaps the strangest thing about RuriDragon‘s seventh chapter is how un-strange it feels; the manga essentially picks up right where it left off. There are no sly attempts to wink at the gap or rush any character development to “make up for lost time” or anything of that nature. Things settle back into the groove the manga had just gotten into when it went on hiatus; Ruri continues developing strange new dragon powers, furthering the manga’s central growing up-as-growing monstrous metaphor. Here, it’s electrical buildup, revealed in the chapter’s last few panels as the ability of dragons to call lightning.

As previously alluded to, and more directly foreshadowed back in the Starbucks chapter, Ruri’s developing abilities put distance between herself and her classmates, in particular the standoffish light-haired girl, Maeda, first introduced then. The two share a decidedly awkward moment as Ruri’s schoolday comes to a close, with Maeda pretty bluntly rejecting Ruri’s (admittedly slapdash) attempts to get her to open up. This clearly weighs on Ruri’s mind as the chapter ends, which is where we get the aforementioned lightning reveal.

All this said, while it’s definitely great that RuriDragon is getting back into the swing of things, what’s in the new chapter is almost less important than the fact that there even is a new chapter. It’s true that we probably won’t know the full extent of what the “new RuriDragon” will look like until it switches to biweekly publishing on Jump Digital and Jump+ in a month or so, but for now, it is enough that the blade-horned high school girl is back. (Personally, I’m interested in the other person in Ruri’s class who’s been absent for most chapters of the manga so far. Another demihuman? Who can say!) For the first time in a long time, the future looks good for RuriDragon; brighter than a gout of fire, or a flash of lightning.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Anilist or Tumblr to get even more anime and manga thoughts, and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: Under Cover of Darkness, Enters NINJA KAMUI

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


There are a handful of interesting cultural currents running through Ninja Kamui. The most obvious has to do with its status as a Toonami co-fund—this is why it premiered so late in the season—and a likely-deliberate invocation of nostalgia for a bygone era of [adult swim]’s action programming. This might be the shallowest of these currents, however; despite the fact that it really would fit right in with [as]’ late-night action programming in the pre-Toonami revival days, and despite the fact that Main Toonami Guy Jason DeMarco has his name on it, I think Ninja Kamui would exist in some form regardless of Toonami’s involvement, and that’s because of the two other currents running through the anime.

The first is the recent spurt in ninja anime again. Not enough to be called a revival, but perhaps the tip of a trend is starting to show up. Over the past couple years we’ve had the straightforward, shonen-y Shinobi no Ittoki and the, apparently, deeply strange Under Ninja (I haven’t seen it), and now, with Ninja Kamui, we have an invocation of the grittier, bloodier ninja anime of the past. I’m probably not the first person to compare this series to ’93 sleaze classic Ninja Scroll, even if it’s only a distant resemblance. This, too, is only a loose thread, probably more indicative of something in the air than anything else. Again, I think Ninja Kamui would exist with or without those other anime. It would very much not exist, however, without Sunghoo Park, the series’ director and main creative brain.

You don’t come to this blog for in-depth production talk, most likely, (and if you do, you’re in the wrong place. I’m not the Sakugablog guy), but Park is a name that’s been well-known and in the air for a few years now. He is probably best-known as the guy who made a good chunk of the first season of Jujutsu Kaisen look as engaging and kinetic as it did. He’s since left MAPPA (I would also leave MAPPA if I were made to direct God of High School, so I get it), and founded his own studio, E&H Productions. Ninja Kamui is not the first thing E&H have done, but it is the first TV series, and thus, in a sense, their big coming-out party. Ninja Kamui isn’t based on anything, so it’s clear that this series’ story is one that somebody at E&H has had in their back pocket for a minute (I imagine Park himself, though I can’t prove that). So with that creative freedom, what did they deliver?

Well, a pretty good action series, so far.

Ninja Kamui‘s premise is very simple; an ex-ninja, our protagonist Higan [Kenjirou Tsuda] has fled to the United States to live with his wife and kid, using Cyber Ninja DisguisesTM to hide their true identities and live in relative peace. Things are great, until one day, Higan’s past catches up to him, and his wife and son are killed as part of his enemies’ ploy to ruin his life. All told, this is a pretty straightforward revenge tale of a kind that dots the whole history of the medium. While there’s something to be said for the baked-in sexism of having your handsome gruff guy protagonist survive while his family are murdered in cold blood, for the most part this is an effective setup. I don’t love Higan, but I like him, and any excuse to hear Kenjirou Tsuda do his thing for 20 minutes is a welcome one, the guy’s a fantastic voice actor.

The supporting cast is solid as well. The case of Higan’s family being murdered is taken up by the local PD, who are of course very much unequipped to handle secret ninja revenge killings. The one cop we spend any amount of time with is Mike Morris [Atsushi Ono], who, despite the obvious caveat that, you know, ACAB, I actually do kind of like as a character. He’s essentially a pretty basic genre stereotype who voices pretty frequent disbelief with the hyper-violent absurdity around him, and of course he’s the token One Good Cop (along with his assistant) in the force, the rest of which is all too willing to ignore a case they have no hope of solving and are ordered to do so by their mysterious higher-ups. He’s hardly revelatory or anything, but he’s fun.

The second episode sets up a further wrinkle in the plot, implying that the CEO of a virtual reality company is somehow tied to both the deaths of Higan’s family and goings-on in the ninja world more generally. This is a nice little twist that helps the show feel a little more distinct, and it’s not like there’s ever been a better time to make a douchebag tech guy your villain; the world is not exactly overflowing with love for Elon Musk and the like right now.

As for style, the series has what you’d expect from Park; lots of absolutely crazy action, with everything else being a little bit secondary. There are a lot of great “what, he can just do that?” moments, like Higan exhaling some kind of magic smoke that makes him grow extra arms (?!) in the second episode so he can more effectively fight off an assailant. Said assailant is disguised as an off-brand UberEats driver, because Ninja Kamui is also a little bit funny with it. The series is also not afraid to invoke truly ridiculous levels of violence and gore, which again makes it feel very much of a piece with [adult swim]’s late ’00s anime offerings. There is a very memorable bit in episode two where Higan, still recovering from the same attack that killed his family, takes out his anger and frustration by leaving one of the offending enemy ninjas tied, hanging upside-down, from the ceiling of a warehouse. Each day he spends recovering, he stabs the guy with a different knife, which he leaves inside of him after he’s done. Then, on the fifth day, when he’s fully recovered, he just lights the guy on fire! It would be downright Jack Bauer-y if he was doing this as an interrogation thing, but he’s not! It’s strictly a revenge play.

Which gets at the one problem I do have with Ninja Kamui which is that even with everything I just said in mind, it just feels a little….basic? So for all the praise I’ve given it here, I wouldn’t say I’m necessarily super invested. I think it’s being beaten out even in the fairly narrow category of “anime I’m not crazy into but which I enjoy watching for their fight scenes” by Bucchigiri?! Still, if you like by-the-book revenge thrillers, you could probably do a lot worse than this.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Anime Orbit Seasonal Check-in: No, Seriously, What The Hell is Going on in ISHURA?

Anime Orbit is an irregular column where I summarize a stop along my journey through anime, manga, and the related spheres of popular culture over the past week.

Expect spoilers for covered material, where relevant.


Bad anime are fascinating things.

I would argue that there are two pretty distinct types of bad anime. There are anime that are trashy—which have an open disregard for artistic aims beyond “be cool”, a mentality that can lead to shows that are the anime equivalent of empty calories—and there are anime that are boring, which may aim to be Serious Art but profoundly fail at it. ISHURA, an isekai battle royale political intrigue fantasy thing that aired its seventh episode this week, asks; need this be a dichotomy at all? What if, for example, it was possible to be both trashy and sometimes fun, but also tedious and dull? Not at the same time, obviously, but in alteration?

We’ll get into the specifics of that, but in a lot of ways, my main thought about ISHURA, a show I would say I have decidedly mixed feelings on, is just that it is an extremely ’20s anime. Ten years ago, it was not entirely clear how vast the endless appetite for isekai light novel adaptations truly was, so I can’t see it getting made then. Ten years from now, I imagine this market—maybe the entire industry—will have collapsed. Maybe I’m wrong, but that’s just my call on things. ISHURA‘s defenders, however, of which there are a surprising amount, will point to a few merits that make them hold the show in more regard than your run-of-the-mill narou-kei adaptation, and argue these are reasons that ISHURA not only got an adaptation, but deserved to get one. Let’s run those down.

1: the action scenes – ISHURA has, in the rare occasion it’s actually gone full-tilt with them, admittedly had some cool fights. These are, though, uniformly sloppy despite the surface-level wow factor. The direction is there, but it struggles against wonky CGI and inconsistent animation quality. In the most recent episode there was a moment where there was very visibly and obviously a cut missing. If I, a random viewer with no formal animation training whatsoever, can notice that kind of thing, there are issues with your pipeline. In spite of these imperfections, I’ll concede that these are easily the show’s best moments, because they’re fun in spite of all that.

2: the worldbuilding – Frankly, I understand this argument the least. ISHURA‘s plot is a confusing, dull tangle of lore dumps, proper nouns, fantasy geopolitics (complete with our old friend, Ye Olde Fantasy Racisme, although it’s not as major a factor here as it is in many competing isekai), and silly character names that I am not going to do the show the favor of trying to summarize here. The world they take place in is an obvious step up from the infinitely-xeroxed settings of many fantasy isekai, but there is a difference between worldbuilding being interesting and there simply being a lot of it, and I place ISHURA firmly in the latter category, despite a few cool details like the presence of a faction of talking wyverns. I will admit the magic system seems neat, but it’s not interesting enough to devote most of an episode to explaining it at length, which ISHURA of course, does. That particular expository scene takes place in a hot spring, which takes us to our third point.

3: the babes – Many people probably think of themselves as being above watching something because it has attractive women in it. I am not “many people,” and, from what I gather, neither are most ISHURA fans. That said, with one exception, I don’t find ISHURA‘s cast to be a standout in this regard. (Which is kind of weird, because the studio behind this series are longtime ecchi peddlers Studio Passione.) None of the men really do it for me either, sadly.

Let’s talk about that exception, though, because she’s indicative of both ISHURA‘s obvious weaknesses and, conversely, its strengths. I think by looking at her, we see the show itself in microcosm.

This is Nihilo [Rie Takahashi]. Full name Nihilo the Vertical Stampede (no relation to Vash). She has short purple hair, a smug streak a mile wide, and has wires that look like old iPod earbud cords coming out of her back. I think she’s basically the perfect woman and I love her more than every other character in this show put together.

I felt the need to include two screenshots because the first one is so dark that it’s honestly kind of hard to see her. I’m not sure why anime have started taking lighting cues from Game of Thrones, but I hate it.

I will not sit here and pretend that Nihilo is a terribly well-written character. She has an easy to understand motivation (she wants to be treated like a person instead of a living weapon, to very much boil it down), which is nice, but we’re not exactly breaking new ground there, and this is the case for most of the show’s characters. What’s more important than all that is that in the most recent episode, she climbs, naked, into a giant spider mecha that somewhat inexplicably has its own name and title. As she did this, and as she sped off cackling about how she felt free and had her “body” back, it occurred to me that maybe I was just watching ISHURA in the wrong way.

This isn’t a get-out-of-jail free card, to be clear. Episodes 3, 4, 5, and 6—a good chunk of the show—are mostly just unforgivably dull. But, there is a certain “smacking action figures together” appeal to the show’s stronger moments, particularly when any of the shuras (as its various Powered Individuals are called) fight each other. Perhaps that’s all you’re really supposed to get out of ISHURA. Pick a favorite character—or a couple favorite characters, I’m also partial to the in-way-over-his-head, wyvern hating general Harghent [Akio Ootsuka] and the skeletal Shalk [Kouichi Yamadera], who also has a nice turn in this episode as he fights the show’s alleged protagonist—cheer when they’re onscreen, and sit through the rest of the show while just barely paying attention.

That’s not really an endorsement on its own, and I would still describe ISHURA as easily the least essential of the anime I’m watching this season. Plus, if it ever slows down so much that we get back to episodes 3-6 levels of tedium, I will be very sad. But episode 7 is at least, you know, fun? Fun is worth something. The show’s massive ensemble cast also makes it so that you never really know quite what you’re getting with each subsequent episode, and I do get why that appeals to people in a landscape where every isekai feels interchangeable.

ISHURA‘s appeal is, in many ways, the appeal of seasonal anime in general; you really never do know for sure what you’re going to get! Sometimes you get excellent adaptations of great source material (Delicious in Dungeon, Sengoku Youko), solid genre work (The Wrong Way To Use Healing Magic), fun surprises (Brave Bang Bravern!, Bucchigiri?!), or things that are just totally inscrutable (Metallic Rouge). And, sometimes, you get one of these. If I had to compare ISHURA to anything, it would be Big Order, another light novel adaptation, and one that has found cult “so bad it’s good” status in the near decade since it aired. I’m not sure if ISHURA is committed to the bit enough that it could ever get there, but it seems to be making a run for it.

And yet, at the same time, I’m left wondering if that’s really enough to make up for its many obvious deficiencies.

From its instantly-polarizing opening episode, wherein ostensible female lead Yuno [Reina Ueda, in one of the weirdest miscasts in recent memory] sees her girlfriend brutally murdered in front of her by giant, hulking magitek robots, I knew I would have complicated feelings on ISHURA. I’ve wanted to like it in spite of that, because I think people are often too hard on stories that open on a down note. But it’s become clear that ISHURA is really just interested in shock value and spectacle. That first episode really is quite visually impressive, and the most recent follows suit.

Those are fine things to aim for, but is it really so much to ask that the series have decent pacing and just a little more thought put into it, in addition to that? I’m content to classify ISHURA as a guilty sometimes-pleasure, but it would really be nice if it could be more than that. That it’s not just makes me wonder about what could’ve been.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Anime Orbit Seasonal Check-in: METALLIC ROUGE and The Nightmare of Fabrication

Anime Orbit is an irregular column where I summarize a stop along my journey through anime, manga, and the related spheres of popular culture over the past week.

Expect spoilers for covered material, where relevant.


There are a lot of things that Metallic Rouge is not; it isn’t Serial Experiments Lain, it isn’t Ergo Proxy, etc.. But in its cyberpunk themes and non-linear storytelling, it has kinship with those anime and anime like them. This makes it rather unique in the present anime landscape, and it’s why I’ve been rooting so hard for the series despite not always being able to discern what it was trying to do with all its decidedly charged imagery and androids-as-minorities symbol politics.

Indeed, that’s been my sticking point with the show; pulling off actual, meaningful commentary on the contemporary political landscape is difficult, and most shows that try end up with their foots firmly in their mouths. For its first episode, I was willing to give it some grace. Since then, I’ve gone back and forth on how I feel about the series’ use of androids as a distinct social class. There’s a lot to be said about the show’s use of the charged imagery of police brutality and violence visited upon minorities, particularly people of color, how the characters being subjected to this imagery are androids that just look like people of color, and the bizarre worldbuilding choices that make this all the worse. The kindest possible interpretation—which many people will, understandably, not be inclined to take—is that this is a blunt-force tool wielded, somewhat clumsily, by a show that may have its heart in the right place but seems to not really understand entirely what it’s doing. (At the very least, Metallic Rouge seems to understand that things like police brutality and segregation are bad.) Thus, roughly, is my read on the series’ first four episodes.

Episode 5, though, is something else entirely, and I think if the series more solidly finds its footing, it will be off the strength of material like this rather than in political material that it seems unsure of how to handle. For episode 5, we largely (though not entirely) put aside the brewing conflicts in the series’ world. Instead, Rouge finds herself aboard a space-travelling circus, where she’s sedated by the decidedly creepy troupe leader, a character who identifies himself only as The Puppetmaster [Hiroshi Yanaka].

In his decidedly sketchy care, Rouge is plunged into the world of her own memories, and we’re treated to a warped, kaleidoscopic walk through her life story. Doing this instead of giving it to us straight is brilliant. It immediately makes this the most engaging episode of Metallic Rouge so far, and it gives us plausible room to doubt what we’re seeing. It gets us guessing. Are the strange visions Rouge witnesses reasonable reconstructions of actual events, symbolic codes that map to actual events, or just made up entirely, the result of the Puppetmaster rooting around in her mind, looking for the mysterious ‘Eve Code’, as he helpfully tells us he’s doing?

Memories of Rouge’s childhood—such as it was—blend together with conversations with her ‘brother’ Jean [Shunsuke Takeuchi], where vengeance is sworn upon the Nine Immortals who killed the pair’s father. Rouge’s first meeting with Sarah Fitzgerald is inextricably entangled with that of her death, of the blood on Rouge’s own hands. Gene plays a somber song on the piano; a bird drops from the sky into it and dies. A caterpillar crawls up the strut of the piano lid and morphs into a butterfly. People swap in and out freely, to Rouge’s apparent ignorance. The Puppetmaster looks on, trying to coerce what he needs out of Rouge’s subconscious mind.

It’s almost disappointing when the episode snaps back to reality later on, even though it means we get a pretty great fight scene involving a gothic lolita character who I really hope comes back.

It’s too late by then anyway, the Puppetmaster has what he wants, and Rouge cannot remember her ordeal when Naomi finds her again. Metallic Rouge may never get back here, but that it was here at all matters. Sitting alone in his throne room of sorts, the Puppetmaster says that Rouge will find him again when she’s truly free. We are left to wonder if such a thing is possible for Rouge. And here, at the end of what is easily Metallic Rouge’s best episode thus far, it flags in the wind, unanswered.

I don’t want to paint a picture where I say that Metallic Rouge‘s attempts at political commentary are worthless. They’re not, in a landscape where the bar is, unfortunately, often very low, even trying at all counts for something. But it’s definitely thin on the ground. I think what this episode delves into, a more psychological and personal approach to its characters, (along with some of the more genre-y sci fi stuff that I’ve not discussed here, which has been a strength of the series since its first episode) could really benefit the series in the long run as it approaches its halfway mark.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Manga Shelf: So Long, CIPHER ACADEMY

The Manga Shelf is a column where I go over whatever I’ve been reading recently in the world of manga. Ongoing or complete, good or bad. These articles contain spoilers.


Yes, here we are. It’s the first time I’ve ever written two Manga Shelf columns about the same manga, and it’s for this sad, sad occasion. Funeral for a friend. Or at least, my friend. I get the impression that most Shonen Jump readers would rather chew glass than read all 58 chapters of Cipher Academy, Bakemonogatari author NisioisiN‘s first and, if I had to guess, last contribution to the magazine. Let’s be serious for a moment; I genuinely did like Cipher Academy, in spite of a number of obvious flaws, but there was no way that it was going to last particularly long. It is a terrible fit for Shonen Jump, and is perhaps proof that NisioisiN really just genuinely doesn’t know how to get out of his own way. Especially given that his version of a simple battle shonen plot involves a tangled mess of cryptography and puzzle-solving that only makes any kind of sense about half the time.

That said, it’s easy to claim with hindsight that there was no way Cipher Academy could ever succeed in the context of Jump, but is that actually true? After all, despite its infamously hard to follow “code battles” and goofy storyline, the series does have its fair share of strengths. In particular, Isshin’s ability to hide real character depth inside of weird gimmicks remains unmatched, with characters like Tayuu and her strange, strained friendship with Iroha’s early-antagonist-turned-ally Kyora being a point of genuine interest. And similar examples coincide with the gimmicks themselves being novel, such as Kyora’s filthy mouth and how it contrasts with her ojou-sama demeanor, and how these both belie a fairly caring person underneath that persona. Or Anonymity Requested, who spends most of the manga hidden behind a censor bar both in- and out-of-universe, only for it to become clear that she’s actually both an impulsive hothead and kind of a jerk.

On the other hand, the manga’s biggest weakness is the actual “code battles” themselves, the series’ cutesy name for fast, real-time code-swapping and cracking. A normal battle shonen can rely on any number of visual tricks to make its fights compelling, but Cipher Academy has no access to a majority of those, given that by definition its ‘battles’ are light on actual action. Furthermore, most of them are nakedy convoluted owing to the conceits of the setting. A lot of shonen fights boil down to characters working within sometimes quite complex rulesets in order to outmaneuver and defeat their opponent, but that fact is much easier to hide in something that involves actual combat or a similarly physical activity. In Cipher Academy, it sometimes feels like watching a chess game while only being passingly familiar with the rules.

In general, it both feels markedly less naturalistic and lays bare how dry “a bunch of characters mess around within a given set of rules” can get if not handled carefully. At its worst, the manga devolves into back-and-forth spiderwebs of speech balloons, especially in the case of its many word games. These both suffer greatly in the translation process and also kneecap one of the manga’s best assets; its art. Isshin’s usual, verbose style doesn’t work here, given that this isn’t a light novel.

Furthermore, even later on, when the battles do get a little more visually dynamic, they still suffer from feeling confusing and arbitrary. That’s kind of a problem, given that these puzzles are, on top of everything else, supposed to be user-solvable.

I’ll concede that I have seen some people claim to be able to solve the cryptograms in Cipher Academy, but the fact remains that not only could most people not do so, a good chunk of the readerbase did not even try, and given the way the manga presents these puzzles, it’s tough to blame them. Some of this might be down to the translation—infamously, translating this manga to a satisfactory degree while still keeping MangaPlus’ deadlines was impossible enough that its first official translator walked and had to be replaced—but the manga’s poor performance domestically implies to me that this was a problem across languages. There might also just be a demographic mismatch here; Shonen Jump’s core readership groups are teenagers and people who really like battle shonen as a genre. Neither of these groups are necessarily going to pop for galaxy-brain puzzle solving. Even for those that do, as mentioned, Cipher Academy‘s codes and cryptograms are a mixed bag.

Speaking of “crypto,” we should probably touch on that facet of the manga as well, since, yes, as alluded to in the first chapter, Cipher Academy’s plot does in fact involve cryptocurrency.

Let’s put two facts out there as we do this. One; cryptocurrency is boring. There are people who (incorrectly) think it’s useful or desirable to have, but it’s not interesting in of itself, and if you think otherwise I would love to know how you found my blog from /r/dogecoin. Two; NisiosiN’s writing is not cool. It is a great number of other things; bizarre, ambitious, mysterious, campy, fun, complex, convoluted, goofy, theatrical, self-assured, horny to a sometimes troubling degree, problematic, incredibly autodidactic, impossible to mistake for anyone else’s, etc. But it’s not cool. Isshin is a NEET-ass geek of a writer whose work absolutely drips with evidence that he’s a complete dork. I say this with love, as a fan of some of his work, and as a fellow uncool person, but it’s important to note. NisiosiN’s work has never been and will not ever be cool, and when we’re talking about a Jump manga, that does matter. Combined with the whole crypto / metaverse aspect, I think this was genuinely be a big contributing factor to the manga’s poor performance. You can get away with a lot when you’re writing in this format as long as your stuff is cool. Isshin’s work is fundamentally not.

As for the other stuff, well, cryptocurrency garbage is not quite the PR death sentence over in Japan that it is in the Anglosphere, at least not yet, but that doesn’t mean any regular person actually thinks it’s interesting. At best, they think of it as a way to make money. This fundamentally dull piece of recurring subject matter, when combined with the fact that Isshin is Isshin, plus the generally spotty quality of the puzzles themselves, creates a situation where it’s easy to see how Cipher Academy failed to create and maintain a strong fanbase. There are simply too many hurdles for the average shonen manga reader here. Which would you rather read; this, or a manga where a guy can summon shadow goldfish with a magic katana?

That’s what I thought.

Of course, all this gets at is why the manga failed with its readership at large, which is only half the story. At the top of this article I mentioned that I actually liked Cipher Academy, and that’s mostly true. Why? Well, put plainly, as a fellow-traveler complete dork I tend to find NisiosiN’s particular brand of absurdity more entertainingly silly than obnoxious. But I think, perhaps unfortunately for Isshin, that I’m fairly rare in this regard. At least, rare among the sorts of people who routinely check out new MangaPlus titles.

Cipher Academy‘s central theme is that of code creation as communication. This idea that by hiding things about yourself on purpose, you’re more likely to be honest with people who can see through that obfuscation. The manga does a few interesting things with this, including a really great early moment where Iroha basically sneaks his entire backstory into a code battle a good 30 chapters before we get most of it spelled out in plain-text. Things like this make Cipher Academy‘s best moments feel actively rewarding instead of just convoluted. It’s also worth noting that Yuuji Iwasaki’s art is consistently great and occasionally fantastic, and may be the best part of the series overall.

Unfortunately though, I think trying to get people onboard a manga this willfully obtuse for a handful of moments where what it’s trying to do actually clicks is a tough sell no matter how you slice it. By the end of its run, even I was bored with Cipher Academy, and as it wears on—and the effects of its looming cancellation become more and more obvious as plotlines are condensed and rushed through—it becomes harder and harder to root for. By the conclusion, I was pretty much fed up.

Indeed, if we turn the manga’s theme of the cryptic-as-the clarifying back on the manga itself, we’re left with a decidedly unflattering portrait of its author. The manga’s final chapters offer simple and clean solutions to massive problems; wars end with a handshake, and the real global problem is a lack of mutual respect. This is an uncharitable read, but its emblematic of the problems found in some of Isshin’s less refined work, and “less refined” really does just define Cipher Academy in general. The whole thing ends in a giant, glossed-over shrug, and a decidedly unearned (and very boring) happy endings epilogue, because it has neither the time nor depth to do anything else.

At the end of the day, the problem is obvious. NisiosiN’s greatest strength as a writer is also his greatest weakness, his ability to absorb and scramble basically any kind of theme or subject matter into a fresh and surprising story. Cipher Academy, frustratingly, is those things, it just isn’t terribly coherent. Describing the series to someone else makes it sound like the ramblings of a conspiracy theorist; cryptocurrency vaults, the NSA infiltrating high schools, child soldiers with real guns that look like toys, dancing prisoners of war, superpowered cheerleaders, hyper-advanced spy tool glasses, and so on, but unlike Isshin’s best work, Cipher Academy can’t actually support all of this, and when it tries to, it veers from “goofy” into “just generally wretched.” It’s too brief and too tossed-off to explore most of its ideas in detail, so on the rare occasional it gestures to them, it feels unfinished and almost insulting. Much of the manga ends up reading like a random sampling of whatever ideas happened to furrow their way into Isshin’s head as he wrote it. He’s a ridiculously prolific writer, and this smashed-open spigot approach has led to some great work, but Cipher Academy is a decidedly minor piece of his bibliography.

I won’t discount the possibility that Isshin’s real crime here is greatly overestimating his readerbase (up to and including yours truly), and that if read from a certain angle, Cipher Academy somehow makes more sense and coheres into some kind of wonderful whole. I liked the series for the moments where it clicks, its colorful cast of bizarre characters, and its great art. But—and I can’t say this too loudly—the ugly fact is that those things alone aren’t enough to float a manga in the most competitive magazine in the industry, at least not for very long. As it stands, this is a minor work from a guy who has done much, much more interesting stuff. I doubt anyone but Isshin’s true diehards will remember this manga existed even a few years down the line. So it goes.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: WONDERFUL PRECURE is Doggone Great

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man.

-Zhuangzhi

After last year’s season proved that adults, magic babies, and even boys can be Precures, Wonderful Precure continues the trend by introducing the first Cure who is buppy. An absolute good girl. A magical woofer. What I’m telling you is that the lead character of this season is a literal dog. Truly, we are breaking new ground here.

It’s a little meaningless to ask ourselves if this is a “gimmick” or not. Precure seasons tend to make pretty heavy use of loose visual themes, so in some sense they’re all gimmicks, other than perhaps the original Futari wa team. (And even they had the whole black/white duality. Plus the hand-holding thing.) It’s more important to acknowledge that, for however silly this premise may seem on its surface, Wonderful Precure‘s first episode is exactly that. It’s a significantly more low-key affair than last year’s opening blast of explosive punch, but it trades that in for a surprising amount of character depth given the relatively short amount of time we get to know the characters in question.

It goes something like this; Iroha [Atsumi Tanezaki] and her cute little dog Komugi [Maria Naganawa] live in the happy burg of Animal Town, a place known for how much its residence love their pets. We open, as so many magical girl anime do, on a typical day. Iroha is late for school, and Komugi wants to play but sadly, her human can’t stay. Anyone who’s ever owned a pet knows this whole song and dance, and it makes for a cute and relatable opening few minutes of the show.

Pictured: The main character of the show, and a human.

Komugi herself, despite still very much being nothing but an ordinary dog at this point, is given a fair bit of internality here as well. While Iroha is away at school, Komugi dreams a sad little dog nightmare about how she and Iroha will always live separate lives. That sadness is here represented by a washed-out shade of denim-y blue-grey, and a pair of shadow girls who look like they’re on leave from Revolutionary Girl Utena, representing Iroha’s human friends.

Iroha herself seems very kind and peppy, it’s clear she loves animals, as in when she hollers a greeting at the cat in a window of a local Pretty Holic shop just opening up in her neighborhood. That cat, Yuki [Satsumi Matsuda], is a haughty little furball in the classic cartoon mold, and seems to lightly scold her own owner Mayu [Reina Ueda] when the latter actually hides upon hearing Iroha’s cheerful how-do-ya-do at her cat. One gets the sense that she’s very shy and anxious, a likely hint toward the direction her own character development will take in later episodes.

Finally, there’s Satoru [Takuma Terashima] and his pet bunny Daifuku, who are introduced as the former studies a local landmark called the Mirror Rock. Satoru seems to be our supporting boy, at the moment, a character archetype many previous seasons of Precure have used to greater or lesser effect. He gets flustered when Iroha chats him up and it’s clear the two already know each other, so if you want to place your bets on who the token puppy-love interest is here, it’s probably him.

Daifuku does rather little in the few minutes they’re on screen, but still manages to convey an immense amount of personality just by Looking Like That.

This early part of the episode is very character-driven, and it does a great job of balancing all of these different introductions, giving us just enough of a look into these characters (both pet and human!) to tell us what they’re like, while firmly foregrounding Komugi and Iroha as the show’s actual leads. Frankly, it’s actually fairly light on any indication that this is even is a magical girl anime. Only a brief cut over to a mysterious, sinister-looking orb and a demonstration of its corrupting effects on a land of magical talking animals reminds us that this is a Precure series we’re watching, and the more typically mahou shoujo genre elements largely only emerge in the episode’s second half. It’s worth noting, though; the orb seals all of these animals in magical black eggs. These are, it would seem, our local plot devices this time around.

In the episode’s second half, Iroha, at a dog park with Komugi, has an encounter with a giant, rampaging sheep that seems to have been taken over by some sort of sinister force, which we shortly learn is termed “garugaru.” (The work of the aforementioned orb, no doubt.)

Iroha is able to distract the beast, helping a local boy out of danger, but she fails to account for the sheer speed of the thing, and the fact she’s now in danger herself. Komugi, initially trembling at the sight of this monster, rushes in to save her owner, despite being outmatched in comparison to this angry ram creature in just about every respect.

You can probably guess what happens next.

That “three, two, wan!” countdown is ungodly cute.

Yes, suddenly filled with magical energy, Komugi becomes a real, entire human girl, and then transforms into a Precure. Every Cure’s first henshin is an event, and Komugi’s is just as much of one as any long-time fan would expect. The new Cure Wonderful’s approach to fighting the monster is novel, as she doesn’t really attack it per se (perhaps owing to the fact that the baddies this time around are, you know, animals). Instead, she blocks its own attacks with a giant, paw-shaped shield and chases it around to wear it out.

Finally, when it’s exhausted and cornered, she realizes it’s in pain, and gives it a gentle hug, which is enough to purify it and turn it back into a regular sheep.

What this simple textual description leaves out is the sheer amount of personality the animation has here. Cure Wonderful is, on the inside at least, still a jumpy little puppy, and she’s drawn as such even as a human and even when in her magical girl form. It’s honestly just absolutely delightful, and if this is any indication of how the character will be written and drawn going forward, we’re in for a year of adorable, fuzzy charm.

But let’s give some credit to Iroha, too, who ends the episode in exactly the fashion you’d expect a baffled middle schooler to respond to their dog suddenly turning into a person. At first, she has no idea who this girl is and wonders where her cute little dog went. Then, as the facts of the situation slowly dawn on her, she is completely dumbfounded. Her expressions really must be seen to be believed, especially when she tries the whole “give me your paw” trick on the newly-human Komugi and the former dog still responds as expected.

All told, and to the surprise of few, Wonderful Precure marks another fantastic opening episode for a series that has gotten very, very good at doing those. It’s already February, but I think I can safely predict that we’re in for a wonderful year.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.