(REVIEW) The Miracle of Being: EARTH MAIDEN ARJUNA, Saving The Planet, and You

This review contains spoilers for the reviewed material. This is your only warning.


We aren’t meant to live like this.

At least, that is part of the driving thesis of Earth Maiden Arjuna. The mood is spiritual, and the tools used to explore that spirituality are myriad. It is here where we find maybe the fullest-ever realization of the magical girl as shaman; moonless, stormy nights in the wilderness, a return to the Earth that shakes you to your bones and shocks every single neuron in your brain, a bolt of lightning illuminating what every single aspect of the phrase “save the world” truly means. Pure hippie shit, in a good way. Gaia Theory‘s strongest soldier in this medium; the big wheel keeps on turning, and Arjuna‘s greatest strength is its ability to illuminate the spokes thereof; the fight for our planet rendered as a profound spiritual struggle. It’s brilliant, absurd, and more than a little frustrating.

Because at its worst, Arjuna instead gives off the familiar, stale whiff of thumbing through the more dubious sections of a New Age book store; screeds against genetic engineering, half-true claims about the value of growing your own food, needling jabs about everything from selectively-bred microbes to video games to aspirin, and, perhaps most damningly, the stink of the anti-abortion movement. Pure hippie shit, in a bad way. The kind of “ecological consciousness” that can be co-opted by the self-impressed, the hucksters, and much worse alarmingly easily. The kind you have to be pretty careful with.

Arjuna is largely not careful. And for that reason, it’s a tangled thing; as twisting, knotty, and gnarled as the roots and tree branches it so dearly loves. A lot of it will feel familiar, for good and bad, to anyone who’s ever had an older relative that went through a spiritual phase. This is essential oils and nights on a magic mountain, the dim glow of fireflies and the stale paper of inflammatory pamphlets. This is Earth Maiden Arjuna; for better or worse, it’s a lot. But while I’m going to say a lot about Arjuna and its various strengths and weaknesses here, two things are absolutely true; Arjuna knows something is wrong, and it has at least one pretty solid idea of how to fix that wrongness. In evaluating it as a piece of art, rather than as some kind of instructional text, those points count for a lot.

Arjuna is the story of Juna [Mami Higashiyama ,in what is, incredibly, apparently her only major anime role], an ordinary high school girl whose life is thrown into disarray in the aftermath of a motorcycle crash along with her boyfriend Tokio [Tomokazu Seki], who enters the series as the driver of said motorcycle. Juna, in a coma, is saved from the brink of death by the mysterious Chris [Yuuji Ueda]. The price for her resurrection? She must fulfill her role as the chosen defender of Earth itself, primarily in the form of dealing with ethereal, worm-like monsters called the Raaja.

In a sense, none of this would be that out of place in any other magical girl series. The term is an uneasy fit for Earth Maiden Arjuna for reasons we’ll get into shortly, but it does apply. If you take an extremely reductive approach, you can boil most of the rest of the series down to the essentials as mapped out by, say, Sailor Moon. A magical warrior is granted incredible powers that rely on her sense of empathy and compassion does battle against monsters that manifest from humanity’s evils, along the way her own sense of responsibility develops with the help of both her own experiences and a mysterious mentor. The thing is, while it’d be a mistake to try to force too much distance between Arjuna and its genre-fellows, the presentation of all of this makes it feel very different from most of its peers. Juna’s role is intricately connected to her understanding of the Earth as a singular, living organism. It takes her most of the series to truly understand the full implications of that, and she really only has her final revelation in the very last episode.

Thus, most of the show is about how she deepens that understanding. Early on, she’s abandoned on a mountain with no equipment or supplies of any kind, and must learn how to survive on her own. And if you’re expecting the series to hammer this into some kind of tourist ad for the beauty of nature, you’re not watching the right series. Juna very nearly dies, and the only way she’s able to survive is by a quite literal miracle. Stripped of the trappings of modern life, Juna is forced to treat the Earth itself as her only means of survival, and through this lesson—and many others like it over the course of the series—she deepens her bond with the planet, little by little. Surviving the mountain gives her the ability to see the auras of living things. Which, sure, it’s the instrument that propels several of the series’ subsequent plotlines, but more important to what Arjuna is trying to actually do is that it lets her literally see how much of the planet is alive. Everything from the swarm of ants that picks her over in an early, frightening portent of what the series later has in store, to the glimmer of a nutritious leaf, to the very blood flowing through her own veins is laid bare to her.

In a lesser series, Juna’s character development would stop here. Possessed of the sacred knowledge of how life and planet are intertwined, she would spend the remaining 10 episodes of the show being insufferable about everything and the remainder of the series would be about other characters—and consequently, we the audience—learning from Juna in a direct and very talking-down kind of way. There is, admittedly, some of this, and one particularly bad example, as we’ll get to, but for the most part Juna comes out of this ordeal and many others like it with only incremental experience. Life is hard, giving up the life you’ve lived up until this point is significantly harder, and Juna subsequently spends most of the series as the student, not the master, and there are a number of times throughout where she fails to learn an important lesson, all the way up through to the end of the series.

The whole mountain storyline is one of the show’s most successful. Conversely, it feels pertinent to here mention that not every one of these necessarily lands, and some of the show’s weaker material does, as mentioned, drift into pure New Age book shop hokum. On the other hand, it’d be a mistake to say that Arjuna, if it has a problem, suffers from the fact that it’s about the environment in the first place. The show would not work on a very fundamental level if it wasn’t about these things, and if it misses about as often as it hits, maybe that’s just the inevitable consequence of being such a pure emotional trip of thoughts and feelings. Art of a certain caliber is due a certain amount of grace, and if one takes Arjuna as the scrambled thoughts of someone trying to work out their place in the world rather than as someone necessarily telling you how to live your life, it makes significantly more sense.

….But admittedly, the series itself sometimes makes that hard. It’s true that art should not be judged solely through the lens of how applicable it is as advice to one’s own life, and Arjuna is mostly good enough that I’d be inclined to dismiss such readings out of hand. But it’s not entirely good enough, and it’s probably here that we should talk about the show’s flaws, which are few in number but significant in impact.

So, the food thing. Arjuna really, really loves the idea of all-natural, organic food. “Organic” here meaning “devoid of those nasty chemicals and GMOs.” This is one of a couple places where the show’s point of view becomes all too easy to wave off. Because the sorts of people who complain about GMOs and non-specific “chemicals” in things are, rightly, often thought of as kooks. For the most part, Arjuna‘s treatment of this subject matter skews too goofy to really be read as harmful. The recurring problem of Juna being unable to eat processed food once she returns to civilization, for example, is definitely framed as though it’s a serious thing, but it’s hard to imagine anyone taking it on those terms. Especially when the show’s alternative is portrayed in such a trippy, Healthy Eating PSA-on-acid manner.

Juna decides to take “you are what you eat” more literally than most.

And, frankly, for all its haranguing on about chemicals in foods (seriously, some of the episodes of the show that are worse about this made me feel like I was in the car with my health nut aunt), Arjuna does at least know that spiffy capitalistic solutions won’t actually work. At one point, Tokio tries to compromise with Juna by offering her a ‘vitamin drink’ (think V8 or some such), and Juna has to explain to him that it’s not really much better than the cola that he’s drinking. Also, in a rare show of self-deprecation, Arjuna stages a fake commercial for this drink in episode 7’s halfway break that really must be seen to be believed. (It’s the first of several of these, in fact, including an extra-long one that was apparently a DVD bonus. Arjuna‘s skewering of commercials is probably its easiest point to relate to.)

This is the case for most of the show’s flaws, at any rate. These are sticking points that can be either laughed off as absurd or safely chalked up to the passage of time between the series’ original release and now. It’s not the case for all of them, though. We do have to talk about the show’s one big sticking point, the anti-abortion episode. Folks, it’s a rough one.

Juna spends most of this episode, the show’s ninth, learning to hear the voices of the unborn with the help of Cindy [Mayumi Shintani], Chris’s sort-of assistant. Cindy is a great character, possibly my second favorite after Juna herself, she’s funny, has a deep affection for Chris since he saved her as a child, and is responsible for both some of the show’s best one-liners and some of its most emotional moments. This episode, though, largely doesn’t do her justice. For the most part, the episode is a parade of nonsense to a much greater extent than even the others that present dubious ideas. It reads like a checklist of weird anti-abortion stuff; the notion that babies can “choose” when they’re born, the stereotype of all women who get (or even consider) abortions as abnormally sexually promiscuous, etc. The target for the latter in this case being Juna’s otherwise-unseen sister Kaine.

The whole thing climaxes with this, the dumbest single line in the whole show.

Married with that visual—of Juna just standing there all po-faced and pissed off—it basically becomes the world’s worst reaction image, something that is both riotously funny and deeply uncomfortable. A T-shirt reading “magical girls don’t do drugs” would be less on the nose.

That the series has to tie itself into knots to get there just makes it worse. With most of the other points Arjuna makes you can at least understand where it’s coming from, but most of what’s brought up here is just flat-out wrong, and worse still is that in doing this it squanders a powerful symbol it could’ve used to explore the issue with much more sympathy.

That’d be the fact that Cindy can physically feel everything that will ever happen to her—including, as she makes very clear in a very uncomfortable scene, sex—a disturbing and deft metaphor for the way that society hammers women into shape from the literal moment they are born; how it is demanded that a girl be aware of and take steps to address how she might appear to men, and how if anything happens to her because she fails to consider this, that she will be blamed. That this metaphor is then squandered on making her a mouthpiece for some really ugly bio-essentialism and the most tone-deaf anti-abortion plot this side of a Christian direct-to-streaming movie just sucks. Easily the worst part coming when we’re informed that Chris was water birthed from two loving parents, and that this is the reason he’s so gentle, because he “knows what real love is.” The unspoken other side of that claim, presented as fact, is pretty fucked up, and you would have to be a real piece of work to seriously think that the circumstances of a baby’s birth are solely dictated by how much their parents love them. The whole thing is just bad. Easily the worst idea the series has, and just wildly unpleasant to boot.

Ultimately, pockmarks like this are why I can’t give Arjuna the outright glowing review I’d love to. And we get into a fiddly and subjective realm, here, of just how much this is going to bother an individual viewer. Admittedly, while I am a woman, I am a trans woman, and thus am somewhat distanced from the issue of childbirth in particular. That might be why I find this episode, easily the show’s nadir, to mostly just be deeply unfortunate rather than an out-and-out show-wrecker. Nonetheless, if someone, especially someone who has more closely been impacted by this subject said that this just fully ruined the show for them, I don’t think I could really blame them.

Ultimately, Arjuna is holistic enough that not taking to it to ask for this would actually be the bigger insult than doing so is. It is better to acknowledge what the show is doing than try to pretend it isn’t doing it. (This is to say nothing of the viewer who would actually agree with the points being made here. But many are objectively untrue, and several are based on old debunked myths about childbirth. So I would advise anyone in that position to reconsider.)

A more briefly touched-on idea regarding an intersex character also hits a strange note. I will cop to not knowing if what she offers as an explanation for her condition (something about side effects from medicine her mother was taking) is true, but even if it is, the way it’s brought up doesn’t gel with the rest of the scene very well. It’s a strange mark on an otherwise pretty good bit of character writing, where we learn that she had a loving boyfriend and was part of the climate activism movement when she was younger, and it’s worth noting that the character is very well-handled otherwise, especially given that this show came out in 2001.

What makes flaws like this all the more noticeable is how well it gets it at other times. Arjuna excels at both very small-scale person to person drama and extreme big-picture thinking, and it’s pretty good at tying the two together, too. (This technique, which is not at all unique to this show, was the basis for the “world story” term back in the early days of Anglophone anime blogging, and if the term’s ever applied to anything, Arjuna must surely be it.) It only really hits a sour spot in discussing certain kinds of systemic problems, which it inevitably simplifies and tries to suggest easy fixes for. This makes it frustrating that the show spends as much time talking about all that as it does, but it makes the areas it excels at stand out all the more.

Take episode 8, for example. Juna, having just come off of a period of being depressed and doubting if Tokio truly loves her, finds she can literally astral project to spend some time with him, flitting around his room as an intangible half-ghost while Tokio, put-upon everyman that he is, remains unaware of her semi-physical presence, but loves talking to her nonetheless. Elsewhere, parental bonds are reforged after enduring immense stress with the help of Juna’s ability to literally see emotions, and a down on his luck math teacher expounds about the beauty of Fermat’s Last Theorem.

There’s even a pretty great moment in what is otherwise the show’s worst episode. Juna re-commits to her relationship with Tokio after the whole abortion plotline mercifully ends, and while they spend time together under the stars on a beach, they realize that their feelings for each other are more important than anything physical. The love is what counts.

Sequences like these contrast the depressing mundanity of modern life with the inner strength and character of the people who endure it, and it is this compassionate interpretation of a majority of its characters that inclines me to read Arjuna favorably. In a lesser series, characters like Tokio’s father, a biochemist whose work ends up indirectly causing the apocalypse (more on that in a second) or the aforementioned math teacher would be written as flat caricatures. That they have such interiority makes the show breathe and feel alive, which is really important in a series whose core thesis is that we’re all part of a greater being.

And, indeed, that’s how it ties that small-scale drama to the big-picture stuff. More or less the entirety of the show’s finale, which fields an impressive amount of spectacle to truly take the kids’ gloves off, sees Arjuna kick into overdrive as petroleum-eating bacteria merge with the Raaja to create a new type of Raaja that destroys plastic and, it seems, most artificial products in general, on a massive scale, leaving Japan completely devastated and the entire world threatened. An American official with ties to an oil company advocates for just letting the whole country die, probably the closest Arjuna ever gets to an out-and-out evil villain.

Arjuna has some pretty harsh things to say about civilization in general, and for a while, it does genuinely look like the series might torch the whole planet and walk away, which would be a disappointing ending that lets all involved off the hook and burns the series to the ground for a false sense of catharsis. Pointedly, it is only Juna’s near last-minute realization that the world is intricately interconnected that saves Earth, and everyone she cares about, from destruction at the hands of the Raaja. The final scene, where she fully comprehends the realization that she’s been given, and loses her voice in the process, is absolutely stunning.

It all clicks into place; when you harm the planet you harm yourself. When you harm yourself, you harm your neighbor. When you harm your neighbor, the whole world suffers. You get it. In the show’s opening shots, we learn that Juna is an archer, and recites a mantra to herself to help her shoot straight. Most of that mantra, in this final episode, turns out to be literally true; “the body permeates throughout the universe.” “It’s not to shoot the target, but to become one with the target.” Juna realizes that the Raaja and her mentor Chris—and thus, all beings everywhere—are one in the same. It is a humble, joyous, and life-affirming ending to an astounding series. This is why I like Arjuna, and why I can forgive it for most of its missteps. For the faults it does definitely have, it understands its own core extremely well, and its ability to articulate those central ideas is admirable.

Earth Maiden Arjuna‘s legacy is….difficult to pin down. In contemporary English-language anime discourse, it might actually be most famous as Kevin Penkin’s favorite anime. Which is fair enough; the series’ music, by the legendary and inimitable Youko Kanno, plays a huge role in establishing Arjuna‘s atmosphere of mysticism. The show’s production is absolutely wonderful in general, actually. It looks positively great; decidedly of its era in the best way possible. And well, doesn’t this tell you something about the state of anime discourse in English? All that time spent talking about what the show means and one whole paragraph about its sound and visuals. I haven’t even mentioned that this thing was the brainchild of Shouji Kawamori! (Probably best known as “the Macross guy” but honestly of such prolific work that pinning any particular thing to him and having it be definitive is impossible.) I also haven’t mentioned how absolutely cool Juna’s “Arjuna” form is. Dig the glowy hair!

There are, I’ll concede, also elements I’m not qualified to comment on. The fact that Juna can summon a massive mecha-like creature that’s called Ashura and seems to symbolize the more wrathful and headstrong aspect of her personality certainly means something, but beyond basics like this I’m over my head in discussing the series’ use of Hindu symbolism, and a few other things besides.

But I don’t think Arjuna, of all anime, would be mad to have itself reduced to its themes. The series’ ending demonstrates a deep appreciation of the fact that the universe is a web of connected nodes. The show’s display of this fact is on the simple side, but it is true that there are no discrete actors. In a very real way, we are each other, and we are the world itself. Left implicit by Arjuna is the fact that this is also true of ideas, thoughts, feelings, and yes, stories. So, if Arjuna fails the spot test on any particular issue, at the end of the day it understands compassion. It’s a lot like Juna itself, in fact; ever the student, forever learning, right up until the very end.


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(REVIEW) MAGICAL DESTROYERS Flames Out Forever

This review contains spoilers for the reviewed material. This is your only warning.


“If I round up, I’m basically 30.”

Well folks, I’ll admit it. I’ve basically been had.

That’s dramatic, but it was legitimately my first thought upon sitting down to write this piece. Where to begin? I’ve gone to bat for Magical Destroyers, even as I’ve gone back and forth over whether or not I thought the show was actually, you know, any good. Now that it’s over, we can settle the question with a definitive “no.” It’s not even the high-speed trainwreck some might’ve been hoping for. Taken on the whole, it is simply bad in a broadly disappointing way that feels all too familiar in the present anime landscape. Embarrassingly, this series—not the rightly polarizing but unquestionably effective Heavenly Delusion, not the relentlessly dramatic second season of Mobile Suit Gundam: The Witch From Mercury, not even the low-stakes fun of Dead Mount Death Play, but this series—is what I’ve written about most of the Spring 2023 anime crop. (Other than Oshi no Ko, at least.) This is embarrassing not because the show is bad, but because I let myself be taken in enough by its occasional moments of brilliance—moments that are real, and genuine, but do not do enough to justify the mediocrity around them—that I was convinced it would pull everything together in the finale somehow. That didn’t happen. Spoiler alert.

I won’t flagellate myself over this mistake, if it can be called one. Sometimes anime just aren’t any good, and if you go into every anime expecting it to eventually become the best version of itself—and I generally do—you’re going to sometimes be disappointed. That’s just how the game goes. I might feel worse if I had a larger audience and had inspired legions of people to watch this, but I didn’t. To be honest, I don’t think much of anybody, inside Japan or out, watched Magical Destroyers. Nonetheless, because I was so convinced I’d eventually be vindicated, I feel something of an obligation to try and take the show apart and see why, specifically, it doesn’t work. Because I do think that much of what little criticism of Magical Destroyers there has been has been misaimed, in that it assumes that this is an idea that could never create a good or even great TV show. I don’t agree with that, I think Magical Destroyers had many opportunities to be brilliant, and more than one chance to salvage things once they started going off the rails. It blew almost all of those opportunities, which is, in my mind, worse.

But we’re starting with the conclusion, here. It’s probably best to lay out what Magical Destroyers actually is, for those of you just joining us. Here’s the very short version; Magical Destroyers is an admittedly novel fusion of magical girl trappings and some stylish red-and-black anarchist chic paint with what I’ve taken over the past few years to calling the otaku action anime subgenre. It ends up doing rather little with this fusion, but that’s the general idea.

About the otaku action anime microgenre. These shows, of which there are only a small handful, are all broadly similar; they combine the general highs and the structure of action anime with a premise that asks what would happen if society’s general dislike of the weird and socially awkward—specifically in the form of otaku themselves—were actively persecuted, like a dissident political movement. It’s an indulgent thought experiment, to be sure, but as I said back when this show premiered, it’s not a wholly irrelevant question. In the US alone, bans on artistic expression designed to catch minorities in their net are a real thing, and have been an ongoing issue especially this year specifically. Extrapolating from stuff like that into a full-on nerdocide is still pretty out-there, but it’s not entirely crazy. Especially if the show in question actually does something with that connection. Magical Destroyers really doesn’t, but other anime in this subgenre occasionally have, most notably 2021’s Rumble Garanndoll and its direct line-drawing between hatred of “undesirable” subcultures and out-and-out fascism, an observation that is actually pretty on point. (The other entry in the genre that sticks closest to this model is Akiba’s Trip. Not as good as Rumble Garanndoll but still decent, certainly. Slightly farther out, dealing in different specifics, are the second half of Anime-Gataris, undersung metafiction clusterfuck Re:Creators, and emotional fireworks display The Rolling Girls. All of these are better than Magical Destroyers, some significantly so.)

Magical Destroyers’ twist on the formula is that the otaku are being persecuted by a dictatorial being named Shobon, a man with a TV displaying a (•ω•) face for a head, and his army of similarly-decorated troops. They round up otaku and put them in reeducation camps and confiscate their stuff. It’s all a big to-do. But of course, there is a rebel army, led by our protagonist Otaku Hero [Makoto Furukawa], and aided by his three weed-smoking girlfriends1, the magical girls Anarchy Red, Blue, and Pink [Fairouz Ai, Aimi, and Tomoyo Kurosawa]. I’m being glib because the specifics really aren’t important here. The first half of the series follows a broad threat-of-the-week format that it mostly (but not entirely) manages to make work. The first three episodes are legitimately pretty great, especially the second with its Pepto Bismol-pink psychedelia, and if that were all there was of the show I would think fairly highly of it.

Unfortunately we hit our first major obstacle soon after, with a truly tasteless fanservice-focused episode. Things pick up somewhat again after that, but the show becomes markedly spotty from there on out.2 Throughout, it often threatens to make a greater point beyond its core slogan—and slogan really is the only appropriate term for the constant repetition and variations on the phrase “people should be able to like what they like”—but always backs away when that would jostle the show’s status quo. This is an absolutely bizarre approach for an anime about a group of rebels fighting against an oppressive government to take. Forget any specifics here, this is just bad writing in the broadest sense possible.

Sometimes, it gets by on audacity, style, or weirdness. The show’s visual quality is inconsistent, but the episodes that look good can stand up to anything else from this season. The aforementioned episode 2, along with a few other highlights, namely episodes 9 and 11, are full-on standouts. In addition, the show’s stylish, post-modern take on the whole “bank system” idea, where certain elaborate sequences are made to be reused many times throughout the course of a show’s run, is pretty great. All three magical girls have really great henshin sequences that we get to see a few times, and they have similarly fun attacks that really pop, despite the fact that we only get to see a majority of them once or twice each.

The character writing is similarly of variable quality, but Anarchy, who serves as a secondary protagonist, is great when given proper opportunity to shine. She’s a loud-mouthed hothead with a showoffy streak and a sensitive side that she reserves for (of course) Otaku Hero himself. It’s nothing revolutionary, despite the show’s posturing, but it’s decently compelling stuff. (Blue is also fairly entertaining, if one-note. I could imagine being offput by her, but to me the idea of gender-flipping the “moron pervert who is unfortunately a protagonist” character archetype is actually pretty funny. Pink, a druggie who can only speak in the phrase “gobo gobo”, is much less compelling.) Even Otaku Hero himself isn’t a bad character per se. Despite the vibes that the show’s 1 guy 3 girls setup might give off, he doesn’t really feel like a harem series protagonist, and doesn’t much feel like a self-insert or otherwise generic either. He can even almost spit some decent rhetoric in the show’s better episodes. But again, any time the show has to get more specific than “people should be able to do what they want,” it backs off, and this kneecaps everything about the series, top to bottom. For much the same reason, the crowd of nerds who make up the Otaku Revolutionary Army is pretty narrow, too. They’re uniformly—and specifically—Somewhat Unattractive™ Dudes From Japan, with the only exceptions being Pink’s band of nightclub warriors and literally two (count ’em, 2) indie idols we see join the ORA’s ranks later on. Even the show’s visual style isn’t all-upsides. There are episodes that look outright bad, and even the good ones are often extremely homage-heavy, which can be a good or at least fun thing, but we aren’t talking about Kill la Kill here. Magical Destroyers does have style, but it doesn’t have enough to make that approach work.

Really, the fact that I’m having to get so specific and caveat-heavy with the show’s positives says a lot on its own, doesn’t it? You could say things like this for any anime that’s not truly terrible. And that’s really the issue, Magical Destroyers isn’t truly terrible, and I’ll probably never actually dislike it. I like too much about what it could’ve been for that, and what the show actually is feels too slight to warrant hatred. But that doesn’t put it above the level of, say, The Detective is Already Dead, another anime I’ve fostered a somewhat inexplicable even to myself attachment to despite it being fairly mediocre.

So to round us out, the question must be asked; what was Magical Destroyers actually trying to do, if anything? Be a real rallying point for otaku counterculture? Establish a lasting multimedia series that would persist well after the anime itself is over? Just simply be a good action anime with more highs than lows? It accomplishes none of this. Which is a shame, because there’s some real love in this thing if you know where to look. Certain individual animators and episode directors clearly cared a lot about the show’s visual angle, and most of the voice talent turn in good to great performances, especially Ai Fairouz, who, when she gets the chance to truly chew scenery as Anarchy, is just as unstoppable here as she was as Power in Chainsaw Man last year. Unsurprisingly, this combined with the fact that Anarchy is actually decently-written makes her the show’s best character by far. Looking back on the first two episodes I’m left to wonder if the show wouldn’t be more coherent if they focused on her a little more. It’s hard to go wrong with such a delightful little firecracker.

But again, none of this ever comes together to present any kind of coherent theme. The fact that I’ve seen all twelve episodes and couldn’t really tell you what the show is about on any level except the most literal is kind of a problem! “People should be able to like what they like” is a reddit comment, not a core thesis you can hitch your whole show on! This is to say nothing of the whole kerfuffle involving Origin in the show’s final arc, the goddess who it seems to present as sort of an ur-anime viewer. This idea is simply not around long enough to ever be developed in a really coherent way, and it ends up being just another extraneous idea that the show briefly plays with but doesn’t actually engage with in any meaningful way.

But perhaps the most telling problem with Magical Destroyers is not anything obvious. It’s how the show treats youth as a concept. One of the very, very few coherent thematic lines through the series comes from Otaku Hero getting older. This article’s lead-in quote is from him, reflecting on his life in his last moments as he’s killed by the now-evil magical girls in the final episode, the climax of a conclusion so pointless as to feel deliberately insulting. On the one hand; same, buddy, I’m 29 myself. But there is something genuinely dark and offputting about this alluded-to notion that it’s better to die as a young otaku than to live to be an old one. It’s also complete bullshit! I personally know more than one person still active in the fandom who is over 60, and those people have stories! Stories that matter and are interesting! The only positive gesture in this direction are the characters of the Kanda River Squad. Their big character moment is to engage in a pissing contest with the young’ns about whether or not they’re “real” otaku all the way back in the loathsome fourth episode of this show. It’s pretty dire that all this is the only coherent theme to be pulled out of this series, other than it’s incredibly weak sloganeering.

In another lifetime, Magical Destroyers could have been something truly special. Maybe there, its talk of revolution isn’t all only just that and it actually has some bite to it. Maybe there it’s more even, maybe it has stronger writing, maybe it has the self-awareness to call out problems within the otaku subculture too, and not just pretend everything is a black-and-white us vs. them scenario. But of course, this thing we’re constructing, an anime about four real revolutionaries whose adoption of anarchist rhetoric is more than costume-deep, is not actually Magical Destroyers; it’s a dream on a cloud. It’s easy to say how things might have been different. And as I always say, you review the anime you watch, not the one you wish existed.

Magical Destroyers, as it exists, is a sign of an anime industry in a fairly dire place. Sure, it’s still better than the lukewarm backwash of the isekai boom, and it’s too ridiculous to be in any real way morally repugnant, but, really don’t you want more out of your anime?

Maybe I’m just getting old—as I said, Otaku Hero and I seem to be about the same age—but at some point, watching things like this just becomes depressing. It’s not the worst anime of all time or anything, and it’s not even the worst I’ve seen this year, but it is one of the most pointless. There’s something to be said for being memorably weird, and Destroyers definitely at least clears that bar, but maybe that’s not always enough to make a show worth watching on its own. In the end, there’s not really anything for anybody here. Other than the lingering suspicion that these girls deserved better.


1: This is a joke, of course. There is no actual weed usage in the show, since that would require actually pushing the envelope. God forbid an anime with a loose “anarchy” theme be on the same level of transgression as A Woman Called Fujiko Mine, an anime from 11 years ago.

2: I feel the need to point out that I briefly consulted Wikipedia to check my episode order was correct here. In doing so, I noticed that no one has uploaded titles or descriptions for the last two episodes, proving that even the diligent Anime Wikipedia community is having trouble staying invested with this one.


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5 Underrated Magical Girls I Think Would Be Fun Hangouts, Based on Nothing but Their Vibes

I usually write pretty straightforward articles on this site. But I don’t know, I wanted to be a little silly today. So why not, right? Join me as we explore the hangout vibes of five random magical girls who I basically picked out of a hat.


Inori “Buki” Yamabuki (Cure Pine) from Fresh Precure!

Perhaps the least complex of Fresh Precure‘s four main characters, Cure Pine (Akiko Nakagawa) strikes me as a deeply chill person. The only Pretty Cure to ever be given a canonical religion—she’s Christian, in what I assume was someone’s attempt to get Toei some merch money from Japan’s surprisingly large Christian minority—Buki is only lacking in complexity as a character because she’s the Fresh member who least needs it. She begins the show as a pretty well-adjusted person and basically still is one by the show’s end. Her parents are veterinarians, which seems neat. Buki is not the sort of friend you call up because you want to go clubbing, but she is the sort of friend who’d happily be your designated driver after the night is over. That’s called reliability, every friend group needs “the down-to-Earth one.”

Vibes: Peaceful Pineapple.

Special Friendship Skill: Will Pray for You (but Not in a Judgey Way)

Kirika Akatsuki from Symphogear

Is your friend group missing that one person who really seems like they should work at a Hot Topic, even if they don’t? That one friend who knows every single lyric to “My Immortal” and seems like she’d think the main character of My Immortal is genuinely cool? Do you need, also, someone who is a hyperactive ball of energy, a perpetually coiled spring ready to leap to their feet to join in on whatever inane totally badass plan you’ve cooked up for the weekend on zero notice? Well, I don’t know why I’m phrasing this as though she’s a car I’m trying to sell you, but Kirika Akatsuki (Ai Kayano) ticks all those boxes. The second-string Symphogear character is a highlight of the series’ cast, even if she’s occasionally subject to, we’ll be delicate and say, questionable things from the show itself. There is no friend group that would not be improved by adding in this adorable little edgelord. Just make sure you leave room for Shirabe Tsukuyomi (Yoshino Nanjou), the blonde beyblade and her yo-yo girlfriend are a package deal.

Vibes: Says “Death” a Whole Lot

Special Friendship Skill: Funny Noises

Momo Chiyoda (Fresh Peach) from The Demon Girl Next Door

At first blush, the rather reserved Momo Chiyoda (Akari Kitou) might seem like a strange choice for this list. But the real secret here, aside from the fact that much like 90% of anime characters who seem such, she just needs to be around the right people to open up, is that Momo has stories. You see, Momo is in the rare position of being mostly retired by the time we actually join the story of her originating series. Machikado Mazoku is a comedy show, and the big dramatic events that define the lives of most magical girls are several years in the rearview for Momo. She has been places and seen things—we know from the series’ actual text that she probably saved the world once—and in the right setting, she might be persuaded to share some of that wisdom. It’d probably be good for her, too, honestly. Momo is certainly the most emotionally troubled mahou up to this point on the list, even if she doesn’t show it often. (Machikado Mazoku is not usually that sort of series, after all.) Also her cat sometimes mutters ominous things in a deep voice, which is pretty fun.

Vibes: Seen It All

Special Friendship Skill: Property Owner

Asuka Tsuchimiya and Asuka Tsuchimiya from The Girl in Twilight

Easily the most obscure girl on this list, Asuka Tsuchimiya (Tomoyo Kurosawa) hails from forgotten 2018 battle girl anime The Girl in Twilight, the only full-length TV original from little-known studio Dandelion Animation. I don’t have the time or space to give TGiT the writeup it deserves here (despite being seen by just about nobody, the show is actually quite good), but the appeal of Asuka herself is easy to explain. One; she’s just an all-around good girl, an uncomplicatedly kind person who makes every room she’s in that much brighter. Two; she’s friends with a double of herself from another universe who is basically just the same person as she is but more badass, a fact that objectively rules. With Asuka, you get two friends for the price of one. There’s no beating that.

Vibes: Seeing Double

Special Friendship Skill: Ham Radio Expert

But alright, let’s say you’re tired of all the sunshine and quiet wisdom. You want to throw some anarchy and chaos into your friend group. Who do you call?

Anarchy from Mahou Shoujo Magical Destroyers

So, okay, full disclosure. This show doesn’t exist. Yet anyway. Mahou Shoujo Magical Destroyers is an upcoming anime based on a small group of characters created by fashion designer Jun Inagawa. We don’t really know what the show is going to actually be yet, the only extant trailer is very vague, as is the plot description. (Which kind of implies to me something vaguely akin to last year’s Rumble Garanndoll, but at this early stage who the hell knows.) But there’s no way Anarchy wouldn’t be a fun hang. Look at her. Look at her name! It’s Anarchy! She has a magic staff with an anarchy A on the tip. There’s no way this girl isn’t a living party-starter. If you want good vibes, you can call any of the other girls on this list. If you want to overthrow a government, you call Anarchy.

Vibes: Rage Against The Machine Fan.

Special Friendship Skill: Will lend you her copy of The Abolition of Work.


So that’s the list. Normally I try to concisely summarize the main point of the article in these closing paragraphs, but, you get the picture by now I’m sure. Did you like this article? Absolutely hate it? Do you want more of these (whatever “these” are) on MPA? I do have to say I feel a little bad that I only got one girl from a “traditional” magical girl anime in there. Perhaps a follow-up is in order? Let me know in the comments below. Also consider donating if you can! See you on Friday for the Kaguya recap, friends.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) The Door to The Common is Open: There’s a Light at the End of the Tunnel in BLUE REFLECTION RAY

This review contains spoilers for the reviewed material. This is your only warning.


She said
“I feel like I’ve come untethered,
in a room without walls.
I’m drifting on a dark and empty sea of nothing.
It doesn’t feel bad, it feels like nothin’ at all.”

Let’s not mince words, as far as gaining its own fanbase or leaving a cultural impact of basically any kind, Blue Reflection Ray never had a chance, at least not over here in the West. Not only was it easy to write off by anyone so inclined due to its floaty animation, sprawling story, Shoujo-inspired art style, and links to an already-obscure parent series (the larger Blue Reflection franchise), it was also sandwiched between two other magical girl anime tackling some similar subject matter in a more succinct and accessible way; Wonder Egg Priority and the second season of Magia Record respectively.

Nonetheless, it’s 24 weeks later and I find myself still with a real soft spot for BRR, in spite of everything. Maybe it’s because more than almost any other magical girl series I’ve ever seen, the enemy as personified in Blue Reflection Ray is not something simple. Instead, its real antagonist is sheer emotional burnout, the very death of feeling itself. Late in the series when main villain Shino infiltrates The Common, humanity’s collective unconsciousness, she drives the whole world into apathetic, mechanical lockstep. “Going through the motions” made very literal.

How do you tackle that? Comparatively little popular art in general even tries. And of that that has, it’s hard to argue Blue Reflection Ray is the best-equipped for it. But by god, there is glory in the fight, and fight Blue Reflection Ray did. Over the course of a nowadays-somewhat-rare two-cour run, this scrappy little show with a small initial audience and an ever-smaller one as it went on fought like hell. And now that it’s over, was it all worth it?

Let’s put it this way. Despite its ramshackle production, Blue Reflection Ray also has some real strengths. It takes genuine courage to even try to portray some of this stuff. And while one might (not incorrectly) accuse the show of being rather melodramatic, the fact remains that as a frank look at how bleak life can become when it’s defined by such evils as child abuse and suicidal ideation, there’s a real power to it. It feels written from a place of empathy, not voyeurism. Sincerity is a virtue, and it’s one Blue Reflection Ray has in spades.

As far as its literal story? Fairly simple stuff, at least in concept. A group of magical girls (the Reflectors of the title) must stop a villainous group, from robbing the innocent girls of the world of their feelings. The only obvious kink in the rope here is that the villains are another group of “red” Reflectors rather than monsters or something of the like. But Blue Reflection Ray‘s length lets the story unfurl and twist in odd, unusual ways. And the enemy Reflectors have their own complex backstories, which are doled out to us at a slow enough pace that in certain parts of the series, it can make one question if our girls are really in the right to begin with. The most prominent example being protagonist Hiori’s own sister, Mio, whose enigmatic decision to join Shino defines the first third or so of the series.

All these attempts at nuance do have a downside. Which is that while the characters’ stories are resonant and even powerful when properly played out, say, as in the case of turncoat Nina, anything that fails to be sufficiently resolved stands out as jarring. The most glaring example being the curious one-dimensionality of the aimlessly sadistic Uta, one of the red Reflectors. Some of this is understandable by virtue of the fact that Blue Reflection Ray is meant to link two games in its parent franchise, and some things are deliberately left to be resolved in the future, but Uta’s case is particularly strange. While she’s still a fun enough character, she sticks out like a sore thumb against the backdrop of the rest of the cast, who are otherwise fairly well-developed.

Uta after an average day of kicking puppies and stealing candy from orphans.

There is also the matter of that aforementioned production. Blue Reflection Ray has the misfortune of being a minor work by a studio long past its prime, J.C. Staff, and as such even the best-looking episodes are mostly competent rather than genuine eye-poppers, and some are outright bad. There is still some great direction here, and other aspects of the visual design, such as the peculiar look of the altered zones known as Leap Ranges, will certainly appeal to some. (I once described them as Madoka Magica‘s Witch Labyrinths by way of 90s computer art, and I stand by that comparison.) But on the whole BRR is not a series one should watch under the impression that it’s a feast for the eyes. Similarly, while there are a decent amount of fights, and some number of those contain most of the show’s best cuts, they tend to be over pretty fast.

On the other hand, all these restraints mean that on the rare occasion BRR does do something aesthetically in line with the traditions of the magical “transforming heroine” subgenre–your Pretty Cures, Sailor Moons, and such–it’s legitimately wonderful. In episode 23, the girls transform back to back for the one and only time in the whole series, complete with a transformation chant and a monster to fight afterward. And it is absolutely magical. Blue Reflection Ray is certainly aware that it’s part of a storied artistic lineage. If it only needs to invoke said lineage once, then that is enough.

So where does that leave us, all things considered?

Well, I choose to look at it this way; Blue Reflection Ray understands a certain truism of the human experience very well. We hurt ourselves in isolation but find solace in the company of others, it’s a concept as old as time. No man is an island. It’s also the same general idea that powers much of the magical girl genre, regardless of tone. It’s so obvious that it should be, by all rights, a cliché.

Yet, in BRR’s finale, with its deep blue sky, weepy reunions, and heavy, saccharine piano, it feels like nothing less than the truth all over again. The answer the series returns to, over and over again, is that love for each other is what can truly save us. Friendship, familial love, and romantic love, all equally important bulwarks against the darkness.

There is a minor running joke in some circles, one with more than a single grain of truth, that magical girl anime fandom can feel like a religion. If that’s so, let Blue Reflection Ray be a sermon, and let all who have ears hear the song. The same old same old has never felt so important.

“I’m pretty happy lying here with you,
it feels good to feel somethin’.”


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Door To The Common is Closed – The Ambiguity and Ambition of BLUE REFLECTION RAY

“Three days from now, we died.”

When I first wrote about the series just a month ago, I said I felt like Blue Reflection Ray had not entirely found its audience. Rather than doing so per se, several weeks later as it nears its halfway point, it almost seems to be growing more esoteric and hard to place by the episode. Blue Reflection Ray, in both its best and worst moments, feels like a show destined for cult fandom. It is still airing, and already has the aura of an anime forgotten by time.

How accurate that feeling will prove to be remains to be seen, we’re still in the first cour after all. But, BRR itself has taken no steps to make itself more accessible. It’s certainly not the best anime airing this season, but Blue Reflection Ray might be the anime airing right now that is the most its own thing. As it’s gone on, it’s drifted ever farther from the obvious touchpoints I and others previously named. Comparisons that may have done it more harm than good early on to begin with. But, that ambiguous approach may in fact be closer to familiar ground than many viewers (even myself) have realized.

At the time of this writing, the most recent episode of Blue Reflection Ray is its ninth. It’s a classic bombshell-style plot twist sort of episode. But even before then, there were signs that BRR was not content to just rotely copy anything, touchstone or no. Episode six gave us the emotionally scalding backstory of Nina Yamada, one of the “evil” red Reflectors. Most anime do not try to handle episodes juggling such topics as child abuse, the young girls of the world who are lost to sexual exploitation, and codependency. Blue Reflection Ray did. Was it entirely equipped to do so? Well, I suspect many would find the episode in question problematic, or at the very least in over its head. They may even be right to, but I myself cannot help but respect something with that level of self-confidence. A bat was swung, and it was for the fences.

And that self-belief is important, because no matter what else can be said about it, Blue Reflection Ray always scans as genuine, which allows it to succeed even when making surprisingly ambitious narrative plays like those, that well outstrip what something of its fairly limited production values “should” be able to accomplish.1 That brings us to episode nine.

Fundamentally, “What She Said”, as the episode is called, is two characters challenging each others’ worldviews. On one side is Mio Hirahara, the leader of the red Reflectors and main character Hiori’s sister. On the other side is Momo Tanabe, ex-delinquent and most senior of the blue Reflectors.

The moral differences here are stark, and while Momo’s red Reflectors’ actions are not excused, the series does paint them in a more sympathetic light than one might expect, even if they are still ultimately “the bad guys” in a narrative sense. It does this mostly by way of what is essentially an expository monologue on Mio’s part. As a sidenote; it’s to the credit of the show’s director (Risako Yoshida) that this somehow feels gripping and compelling instead of dry.

These revelations are, themselves, plot points. There is a lot to process here; time loops, monsters called Sephira (briefly shown without explanation way back in episode one), the mysterious “Door to the Common” that Mio and her Reflectors are working to open, the confirmation that Mio and Momo were partners–as we now know, quite literally in another life, in the previous timeline–the ominous fact that three days in the future is when Mio and Momo originally lost to the Sephirot. It’s all quite much.

What remains true regardless of the literal plot developments, is that Blue Reflection Ray is a portrait of emotional dysfunction gone horribly wrong. In this specific way, it actually is similar to many of its contemporaries, and it’s here that we can most understand what it’s trying to do. Only what every magical girl series does; prove the worth of human connectedness in a world that has forgotten it. Its route is just more circuitous than most.

Of course, the obvious caveats apply. Sure, the series could crash and burn in its second cour. It’s possible there really isn’t a plan and I am simply reading too much onto a production with low ambitions. But, with all respect to this hypothetical negative reader, that is true of almost any anime with truly few exceptions. I would, a million times over, make the mistake of giving something too much credit than the inverse.

Blue Reflection Ray‘s first cour is approaching its end, and I suspect we may finally have at least some answers soon. Until then? The Door to the Common remains closed, and all we can do is wait for it to be unlocked.


1: I like Blue Reflection Ray‘s visuals. I think its watercolor palette, the general shoujo aesthetic of the character designs, and the gaudy computer art mish-mash of the Leap Ranges are all strengths. However, if an anime eventually comes along that will rehabilitate J.C. Staff’s reputation for odd, spacey, and sometimes just straight-up bad animation, it will not be this one.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Becoming The Battle Girl: How The 2010s Transformed The Magic in Magical Girl Anime

Genre. “A kind of story.” Something that separates one group of narratives from another. Genres are tricky, malleable, slippery things. Outside the focus of this blog, there are terms like lit fic, slipstream, neo noir, dungeonpunk, and dozens and dozens of others, broader or narrower, over the entire range of fiction and analysis of that fiction. Sometimes a marketing tool, sometimes a fandom in-group identifier, sometimes an after-the-fact grouping to tie together similarities in disparate stories.

Cure Moonlight, Heartcatch Precure

When I first became interested in anime as a medium I ran into the term “sekai-kei”, or “world story”. A style of anime in which the relationships between two people are tied directly to global or even universal-scale problems, and often directly equated. Nowadays, the term is widely decried as a nonsensical westernism (if you google it, the first two results are TVTropes, not exactly a reputable source, a clone site of the same, and an article decrying it as “horseshit”, in that order.) It’s yet another example of how hard defining genre in anime can be, especially from what is fundamentally an outsider’s point of view here in the Anglosphere.

Another genre that is often mixed up in heated debate is that of the Magical Girl, specifically because it is among the hardest to define concretely. Stories commonly accepted as being part of the Magical Girl genre; say foundational text Himitsu no Akko-chan, and something like Sailor Moon, are quite distinct from each other. Thematic ties are the main binder here, as are certain aesthetic choices. The trials that young girls face as they grow up are, broadly, the key element. There is also a degree of demographic assignment here. Most Magical Girl stories have historically been for young women.

Homura and Madoka, Puella Magi Madoka Magica The Movie Pt. III: Rebellion

But defining the genre even in the very loose terms I just did is controversial. (Sometimes extremely so.) Less because of what it includes and more because of what it excludes. Puella Magi Madoka Magica hangs like a grim specter over the genre’s modern form, the oft-decried “dark Magical Girl” style is frequently accused of missing “the point” of the entire thing. (As if whole genres ever have single “points”.) But fair enough; some of Madoka‘s least imitators are widely considered to be….well, not very good. And as someone who is on record as thinking Magical Girl Spec. Ops. Asuka is the worst TV anime made in recent memory, I can at least understand the viewpoint.

Things become even more complex the farther from the latter-day “magical warrior” model we venture, as we’ll get to. The broader a view we take, the clearer it becomes that there is a space of overlap between “proper” / “pure” / whatever term you care to use Magical Girls and….something else, something slightly different. Something that has, to my knowledge, so far existed without a name. But if we gave it a name, what would be a good choice?

As it often does in life, manga has the answer.
(Yuuko and Momo, The Demon Girl Next Door)

The panel above is from a fan translation of The Demon Girl Next Door. It’s not really an example of the genre as I’ll shortly attempt to define it, but the name is catchy and it’s indicative. They’re girls, they battle. “Just Battle Girl things” indeed.

Like all art, what I’ll be terming “battle girl anime” here comes from a fairly long tradition. In this case, I would say that it unites–not necessarily intentionally–two diffuse strains of anime that were originally only loosely related. With the important caveats that I am not a historian of the medium, and that I will only attempt to comment at length on anime I’ve actually seen at least some of, I think I can draw a line from the early 2000s, where I believe this genre’s origins lie, to the present day.

Cure Black and Cure White, Futari wa Precure promotional art

One half of the Battle Girl genre’s parentage is fairly clear. 2004 saw the premiere of Futari wa Precure, a Magical Girl series that synthesized thematic elements taken from more traditional stories in the genre with visual and aesthetic choices drawn from tokusatsu, including Toei’s own Super Sentai series. Precure has had a massively successful long run in its home country. New Precure series are still produced today, even into this very anime season, where they are often held up as the only “traditional” Magical Girl anime still airing. Precure has also been quite influential in a way that is frankly self-evident, almost any Japanese Magical Girl parody of the past 15 years goes to Pretty Cure before it touches on anything else. That alone speaks volumes. Precure is not the only series on this side of the battle girl genre’s heritage, but it’s by far the most important, and the most obvious.

Masane Amaha, Witchblade

On the other side, we have a tradition that is both more obscure and in the eyes of many, less respectable, that of the Battle Vixen genre. The slightly different name gives the key distinction away; while modern Battle Girl anime are certainly capable of having leery cameras or the like, a vast majority of Battle Vixen anime were ecchi series. Fanservice–“cheesecake” as it was often called back then–was a core part of the appeal. The anime Battle Vixens (or Ikki Tousen in its home country) that gives its name to the genre, aired just a year before Pretty Cure. It too has been fairly successful domestically, for an ecchi, at least, and got a fair amount of sequels. The most recent, the Western Wolves OVA, airing just two years ago in 2019.

Although the franchise lacks Precure‘s broad appeal for fairly obvious reasons, it is certainly something that left an impression on the otaku of the aughts, whether positive or negative.

This two-prong approach is a simplification; we are neglecting the fair amount of Magical Girl anime made for adults before this, including the seminal Cutie Honey. We’re neglecting the related “mecha musume” term, which refers to something more specific and not necessarily narrative (and also refers to a kind of model kit), and several other things. Nonetheless, the close chronological proximity of the two anime I mentioned above, and the general climate that surrounds them, makes me think that these are, if not “the catalysts”, at least some of the catalysts. The New ’10s saw several events that allowed these styles to mix together; it’s here where we bring up Puella Magi Madoka Magica again. While it was hardly the first magical girl series for adults (or indeed the first one to be “dark”), what it was was massively popular, carving out a new audience for people who wanted stories that featured girls in colorful costumes kicking ass but weren’t necessarily predisposed to seek out stories with the themes most Magical Girl anime traffic in. (Or even, indeed, necessarily Madoka‘s own themes.) Combined with anime’s resurgence in the Anglosphere in the age of streaming, and you have an audience that is eager for stories “like this”. Even if what “like this” is was not quite a definite thing yet.

That brings us to the third piece of the puzzle; Symphogear.

Hibiki Tachibana, Symphogear

The timeline hyper-compresses here, and I suspect that if one were to look at the actual movement of staff and so on, one would find many people influencing each other, rather than a simple case of cause and effect. Still, I would fairly confidently point to Symphogear as the first “true and proper” modern Battle Girl anime. Its protagonists function like Precure-style Magical Girls, but its writing gestures to themes that are somewhat broader than the Magical Girl genre’s usual concerns, flattening out the more specific bent of its parent genre to examine more general oppressive systems. And in the case of Symphogear specifically; propose that only full-hearted love and honest communication can save us. Something still very much rooted in the Magical Girl style. (This is a very inconsequential sidenote, but I’d argue this puts Symphogear among the “closest” to a traditional Magical Girl series, out of those we’re discussing here.)

Black Rock Shooter TV anime promotional art.

I cannot definitively prove that Symphogear‘s success inspired imitators–and indeed, there were other shows at the time working in broadly similar territory, such as the 2012 Black Rock Shooter anime–but the genre explodes from here. Not for nothing did the aforementioned Assault Lily Bouquet pick up the pre-air hype train nickname “SHAFTogear”. Anime fans can already recognize this genre, even if they don’t quite have a name for it yet.

So we can somewhat confidently identify where Battle Girl anime come from, but what are they? What separates a Battle Girl anime from a Magical Girl anime? What separates one from a show that simply has a female lead in an action-focused role? Knowing what we do about their lineage, we can make a few specific qualifying points. Things that separate a Battle Girl anime from its closest cousins.

  1. A Battle Girl anime must have an entirely female, or at least femme-presenting, core cast, consisting of at least two, roughly equally-important, characters.¹
  2. A Battle Girl anime must be primarily an action series, whose lead characters must possess some kind of special powers, exceptional weaponry, or both.
  3. A Battle Girl series cannot be an ecchi series. It may have such elements, but they cannot be the core appeal.
  4. Finally, as a more conditional fourth point: A Battle Girl series often features a theme related to breaking out of, subverting, repairing, or escaping an oppressive system.

Caveats abound, of course, and like any genre classification, much of this will come down to personal interpretation. (There is no objectivity in the arts, after all.) But I believe these four points are what separate Battle Girls from their closest relatives.

With all this in mind, it is perhaps best to define the Battle Girl genre as more of a super-genre–a broad storytelling space that more specific genres can exist within, or overlap with. It would be hard indeed to disqualify Precure itself, for example. And while the third point disqualifies some of the genre’s own ancestors, there are at least a few borderline cases. (I am thinking here of the uniquely frustrating VividRed Operation, mostly.) There is also room for a conversation about whether vehicles count as “special powers or exceptional weaponry”. If they do, we could possibly rope in series like The Magnificent Kotobuki and Warlords of Sigrdrifa as well.

AKB0048 Promotional art.

There is also plenty of overlap with other genres; Symphogear itself has some DNA from idol anime, and fellow Satelight Inc. production AKB0048 merges the two even more closely. I would also argue that say, Kill la Kill is either just barely or just barely not a Battle Girl series. It would have to come down to how much weight one wishes to place on both the ecchi elements and the male characters.

So, if the genre is so broad, and is nebulous at the edges, why impose it at all? Well, in part, I do genuinely think that all of these anime existing within the same roughly ten year span cannot be entirely coincidental. But more importantly I think it’s genuinely really important to spotlight anime that have all- or mostly-female casts². There is still a widely-held assumption in Anglophone anime fan spaces that women only watch certain kinds of anime. Certainly they don’t care for action anime with lots of punching and shouting.

The truth of the matter is that women love fantasy and sci-fi action as much as anyone else. It is no coincidence that both Precure specifically and the Battle Girl genre in general have a sizable following among female otaku. The genre is also not a marker of quality of course; none is. I’d call myself an easy mark for it, but upon reviewing what series I considered to be or not be Battle Girl anime, I certainly came up with some that I do not like. And quite a few more that I’m more mixed on.

Hiyori and Kanami, Katana Maidens promotional art

With all of the above in mind, I came up with a list of anime from the last ten or so years I’d consider to belong to the genre. It is not exhaustive, and this is not really a “recommended viewing” list, either, but I feel that simply lining the names up in a column speaks for itself.

  • AKB0048
  • Assault Lily Bouquet
  • BLACKFOX
  • Black Rock Shooter (2012)
  • Flip Flappers
  • Granbelm
  • Katana Maidens: Toji no Miko
  • Princess Principal
  • RELEASE THE SPYCE
  • Revue Starlight
  • Symphogear
  • The Girl in Twilight
  • Wonder Egg Priority

I think this is sizable evidence that this is, indeed, “a thing” on at least some level. And this grouping leaves out some series I am personally on the fence on some of which I’ve already discussed, such as the aforementioned Kill la Kill, as well as things like Day Break Illusion and any number of other “dark Magical Girl anime” that could conceivably be counted in the genre but which, if so, form a distinct enough subgroup that they are a topic worthy of more specific discussion. I’ve also left out some anime that I’m reasonably sure likely qualify but that I have not seen myself, such as Yuuki Yuuna is A Hero and Battle Girl High School (no relation). There is also The Rolling Girls, a series that is definitely speaking some of the same language as these anime, but whose rejection of traditional heroism and odd structure prevent me from feeling comfortable listing it here.

Ai, Wonder Egg Priority

And even within this group, there’s a noticeable sub-category consisting of Flip Flappers, Wonder Egg Priority, and arguably Revue Starlight. These three have a more surreal presentation and somewhat different themes than their compatriots. I am not sure I’d be comfortable calling this its own “lineage”, exactly, due to its small size, but it may be the budding seeds of one.

All these caveats to say; I am under no illusion that I have “solved” any kind of “problem” here. Artistic frameworks–very much including genre–are imposed, they do not naturally exist. This is as true for the Battle Girl genre as anything else. What I do think I’ve done, though, is hopefully given a new lens through which we can analyze and think about these stories. I think art should be understood based on what it is trying to do. And I do think, at least to some extent, that framing shows like Symphogear, or Wonder Egg Priority, or Granbelm or any number of others as “Magical Girl Anime” harms understanding them more than it helps. Not because the Magical Girl genre is some exclusive sacred club (or indeed something to be shunned or avoided), but because the aims of the works are different. Different things exist for different people. That is not just something to tolerate; it’s worth celebrating.

I acknowledge that this framework I’ve devised is an incomplete one; my own relative neophytism is surely depriving me of at least some knowledge that would further flesh it out. (I have not even mentioned Mai-HiME, because I’ve never seen it, but I am near-positive that it factors in here somehow.) But that, in of itself, is a beautiful thing. If I have done something even akin to laying a single brick in what will one day become a building, it’s been worth the time, the words, and the thought.

As for the future of this genre-space, who can say? Wonder Egg Priority remains excellent, but time alone will tell if these anime continue to be made or if they will end up as a hallmark of the still, in the grand scheme of things, only-just-over 2010s.

Personally? I know what I’m hoping for.


1: There is some flexibility here. Male characters are still allowed in the periphery; as antagonists or as supporting characters like love interests or mentors, but they cannot be the main focus, and they should not have strong relationships with other male characters. The clause that there must be at least two characters is to distinguish these series from a not-closely-related group that star a lone, often wandering heroine.

2: It’s inarguably even more important to spotlight those that have many female staff, but that is another conversation, and is outside the scope of this article.


If you like my work, consider following me here on WordPress or on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Weekly Writing Roundup – 10/17/20

Or “weekly livewatch writeup” as it might be more accurately titled. They’ve been taking up much of my writing time lately. Not a bad thing! But it has made doing other stuff a bit hard especially as I’ve been rather under the weather both physically and mentally for the past while. (This is why there was no roundup post last week and why my seasonal first impressions column did not materialize, for the record.)

To also clarify something else just to lay any possible suspicions to rest, I am still writing for The Geek Girl Authority. I’m just on a short hiatus and will likely resume work for them sometime around the middle of next month if everything goes according to plan. At worst, I will be picking my recap columns back up over there next season. Ironically, this season’s main problem has been that there is too much good stuff airing. It’s made knowing what to cover kind of impossible and as a result I have been….largely not covering anything at all. Not really a great approach, to be perfectly frank, but, well, see prior notes about being under the weather.

But enough beating around the bush (and beating myself up, that helps nobody), let’s get to what I have been doing recently.

Twitter “Live Watches”

This is where most of the Good Content ™ is this week.

ANOTHER (for #AniTwitWatches) [1, 2]: Something I am increasingly fond of is shows that I end up treating as kind of a puzzle while I watch them, trying to figure out what they’re going for, what they’re trying to say, and so on. ANOTHER (which may or may not actually be stylized that way, I’m not entirely clear) has been great in this regard. I’ve found myself turning over the series’ use of smalltown social dynamics to dive into the mechanics of “curses” really interesting. I’m still not entirely sure what point it’s trying to make with all this, but figuring that out is half the fun. Bonus: a genuinely freaky nightmare scene in episode 7.

Magical Girl Lyrical Nanoha [1, 2]: Here’s my latest “watch a classic anime I haven’t seen yet” boondoggle following the completion of the Utena livewatch (see below). My thoughts on this show are a little mixed at the moment. I am really not fond of the vestiges of its origin as a spinoff of an eroge, there’s some inappropriate perviness in the camera and a few other things. Which I would perhaps mind less if the characters were not mostly children. Yuck. If you can get past that (and as always I don’t hold anything against people who can’t) there’s a solid–god forgive me for using this term–hype-driven magical girl anime in here. Lots of flashy lasers, fun henshin sequences, magical doodads, and snappy directing (which comes from a pre-SHAFT Akiyuki Shinbo. Something I am rather embarrassed to admit I didn’t actually pick up on until it was pointed out to me!)

I’m pretty confident the show will get better as it goes on and relies less on The Aforementioned Fanservice Stuff, and even in the couple episodes I’ve watched it’s already started to drop off (or at least refocus to Arf, who is an adult) as the storyline gets a bit more serious and the show introduces main antagonist Fate Testarossa*. My final “verdict” on it is a long way off yet, so we’ll see.

Revolutionary Girl Utena [1, 2, 3, 4]: I think Revolutionary Girl Utena might be one of my favorite anime ever. It’s a hard call to make. I only finished it recently and there’s so much going on in the show that I’ll probably be turning the symbolism over in my head for years. But it feels telling that despite the fact that I basically just finished it I already want to watch it again. That I have not reviewed it is indicative not of any deficiency on its part or a lack of anything to say on mine, but of my skills as a reviewer. I simply don’t know if I’m there yet. Although honestly it’s been consuming so much of my mental real estate that I’m tempted to try anyway.

But let me offer you this evidence: after several months of drawing the series out as long as I could, I banged out the rest (and the alternate take / sequel film The Adolescence of Utena) in just three days. I don’t think I’ve ever seen a series that’s captivating in this specific way before, and I’m not sure I ever will again. I love this show to pieces.

Sailor Moon: And firmly on the other end of the quality spectrum, at least right now, are these two frankly pretty bad episodes of Sailor Moon. Isolated, they’re merely subpar. Together, they’re insufferable, especially the first, a bizarre bout of (internalized?) misogyny that feels wildly out of place in a children’s series, even one of this vintage. Certainly in a mahou shoujo series. Easily bottom 5’ers, the both of them. Thankfully I believe the show returns to more well-regarded ground this coming week, and you take the good with the bad, so I think I will have kinder things to say in this space next week.

Other Thoughts N Such

As I briefly mentioned up top, there is too much good stuff airing this season. Do you like battle girl shows? Check out Assault Lily Bouquet and Warlords of Sigrdrifa. Idols? Love Live! Nijigasaki High School Idol Club is incredible and maybe the single best thing airing in an insanely strong season. Even Jun Maeda of all people is here, responsible for the script on The Day I Became A God, a show whose first episode showed off an incredible amount of promise.

In the realm of things I’m not watching (but have heard a lot of good about), there’s solid action shonen (Jujutsu Kaisen), iyashikei (Sleepy Princess In The Demon Castle), an isekai where the main character wears a Lain-style bear suit (Kuma Kuma Kuma Bear), a traveler story (Elaina The Witch), and even an anime about rap battling boy band idols (the ambiently baffling HYPNOSISMIC -Division Rap Battle- Rhyme Anima). I feel like I’m basically advertising the season, but when there’s just this much stuff dropping it’s hard not to. Unless these somehow all manage to strongly disappoint I imagine people will be talking about this season for a long time.

If you like my work, consider following me on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) Shadows on The Sun: The Forgotten Flames of DAY BREAK ILLUSION

All of my reviews contain spoilers for the reviewed material. This is your only warning.


I’ll be the light that breaks the sky.

In modern tarot fortune telling, a card being dealt inverted is generally a bad sign. A portent of something ill, or at the very least, great obstacles to be overcome. This perhaps explains Day Break Illusion, an anime that uses tarot as a motif and often feels like a dark mirror of a traditional magical girl series. Generally regarded as the first of the “Madoka Clones” in its day, it was rarely given much of a chance. It’s dimly remembered, seven years on, and many who do remember it don’t seem to hold it in high regard. Yet, I found myself oddly drawn to this series. Maybe it was the stylish character designs. Maybe it was that middling reputation–I do have something of a contrarian streak with certain things, after all. After I watched the first episode, the opening theme–a soaring ode to bitter defiance in the face of impossible odds–was definitely a factor. 

No matter why, I found myself taken in by Day Break Illusion almost immediately. Perhaps because how despite its reputation, it feels like it has much more in common with a “straight” magical girl anime than it does Puella Magi Madoka Magica.

More specifically, it often feels like a particularly black take on a Pretty Cure season. Where that franchise is, thematically, generally a celebration of female youth, Day Break Illusion is a depiction of a loss of innocence and an examination of how the pain that comes from that might be overcome, or at least dealt with. It is not a happy series, and it is certainly not for the faint of heart. It is also the rare anime I’ve seen that I would call deconstructive, in that in the process of not being a “traditional” magical girl series, it helps define what one is, both in the breaks in tradition it makes and what it chooses to hold on to.

In brief: Day Break Illusion is the story of magical girls who wield the power of tarot cards and channel them into elemental powers. Our lead is Akari, who wields The Sun. The series goes through no pains to pretend her story will be a happy one. In the very first episode she loses her cousin Fuyuna, who becomes a Daemonia, this show’s version of the various baddies that populate Pretty Cure, Sailor Moon, and so on. This awakens her card, and she is brought to a magical school to become part of a team with three other students: Luna (The Moon), Seira (The Stars), and Ginka (Temperance), with whom she must learn to fight, and to deal with her unique gift; the ability to hear the cries of the Daemonia. Throughout the series’ thirteen episodes, the girls learn about each other, they have conflicts, they grow closer, and they suffer. 

That last part is actually surprisingly important. It’s easy to read Day Break as doing what it does for shock value. But while its bevy of cribbed horror anime tropes, weird digital visual effects, monsters begging to be killed, and even a few particularly nasty sequences that both draw on and snipe at the imagery of certain noxious kinds of hentai, are all both a lot in the dramatic sense and quite the emotional assault, they almost never feel pointless. This is important, and in the realm of the “dark mahou shoujo” series, is what separates the wheat from the chaff. 

That long, arduous ride through the dark night of the soul is what, I imagine, gives the show its polarizing reputation. Day Break Illusion is a good series, but it’s also a rough watch, and it plays its cards (pardon the pun) close to its chest until the very end. Perhaps I’m simply naïve, but I genuinely did not not know until the series’ closing episode if the misery of the final arc would pay off in any way. It does, but the journey there is fraught. Combine this with the lead villain’s goal being to–his words–”mate with” Akari in order to bring about a new species of super-Daemonia, and certainly, Day Break Illusion is a show that it is easy to read uncharitably. 

And I might well be in that crowd if the anime’s character building were less delicate and if its refutation of the world’s most predatory ills felt less pointed. Cerebrum, the aforementioned lead villain, is a bad guy in almost every sense of both of those words. The emotional manipulation he puts the cast through is often reminiscent of actual tactics used by real abusers despite its fantastical nature, and the parallel feels intentional. With this in mind, the show’s harder-to-swallow points–the blood, re-contextualized horror and H-adjacent imagery, the juxtaposition of all of this and the fact that it’s a magical girl series, and even just the storyline itself–begin to make much more sense. As do the ways that this ties into one of the show’s other main themes: self-acceptance.

Each of the four leads has a central flaw that is the source of their woes. It is confronted, admitted as part of the self, and reckoned with. In this way, Day Break Illusion often feels like a strange, shadow universe take on a specific Pretty Cure season, HeartCatch, which dealt with that same theme of self-acceptance. The difference is in execution, but drawing on some of the same thematic material places Day Break Illusion in conversation with the broader genre even as it stands perpendicular to it. 

So if another series, one that has more universal appeal, already exists and explores the same territory in the same genre and, arguably, does it better, what need is there for Day Break Illusion

Well, my theory resides in the show’s hardest sell: that dark nature itself. As we grow older, we become accustomed to the ills of the world. Magical girl anime, by and large, deal with simplified versions of such problems. This isn’t a flaw in the genre; children need stories they can relate to and for adults such stories serve as an important narrative place of healing. The key difference is that Day Break Illusion, by bringing the subject matter closer to home, closer to what is for us genuinely scary, functions to adults in the same way that those very anime do for children, by using this much more intense nature to raise the stakes, and produce an (ideally) even greater catharsis at its end. In the show’s own words; dark days help us appreciate the Sun. 

For every horrific moment in the series; every bit of slow-motion nightmare logic, every turn-key tension-building piece of music, every fright, every shock, Day Break Illusion ends happily. Not happily ever after, but with enough light left in the world that its cast both can and choose to carry on. 

In this way; Day Break Illusion absolutely deserves to be mentioned alongside more traditional genre touchstones. It is true that it lacks the same near-universal appeal of more straightforward magical girl anime, but what it doesn’t have there, it makes up for in its astounding belief in the power of the human spirit. Akari, who goes through so much, reminds me a bit of another orange-haired magical girl often compared to the Sun: Hibiki Tachibana of Symphogear, an anime that uses some of the same techniques as Day Break, to even greater effect. Day Break Illusion never found that series’ popular success, but maybe it didn’t need to. Sometimes all that needs to be done is to listen, and if you’re willing, Day Break Illusion has a lot to say.

If you like my work, consider following me on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch Healin’ Good Precure – Episode 6

This week’s episode is interesting. It focuses not on any individual character, but on several. We learn a bit more about Latte (the dog princess and our seasonal mascot), Nodoka’s mother, and Nodoka herself. As a small note before we get started, the regular opening this week is replaced with footage from the upcoming Precure Miracle Leap movie! So be wary if you don’t want to be spoiled!

As for the episode itself; we firstly learn that Nodoka’s mother quit her job when Nodoka was ill. I happen to like this extra little bit of detail; fleshing out Nodoka’s illness and the period of her life that was defined by it makes it feel more like an authentic part of the character as opposed to just a tacked-on element. Nodoka’s mother, as it turns out, was a delivery driver (a job during which she met Nodoka’s father). Seemingly what’s actually meant by this is that she delivers produce by truck, but the ambiguity here does indeed invite you to imagine a young Japanese bachelor falling for his Uber driver.

Importantly though, the show does go out of its way to portray this as a respectable job that people find interesting, which is good! It’s a nice contrast to how such work tends to be treated in American media in the rare instance it’s brought up at all (namely, as a punchline).

A good amount of the episode’s first half is actually spent with Latte and the other mascot animals. Nodoka’s mom was her primary caretaker when the young Precure was at school, and now that she’s working again the dog princess finds herself lonesome at home. This particular plot thread is briskly resolved by the mascots resolving to look out for her more, missing her mother Queen Teatine (that’s the dog in the dress in the first episode if you’ve forgotten), as she does.

Daruizen is this episode’s baddie, and sics an animated strawberry patch on Nodoka’s mom and a local farmer while the former is making a delivery. Nodoka’s illness comes up again here, as when the Precure rush to the strawberry farm Nodoka struggles a bit to keep up. What drives her forward is the knowledge that her mom’s in danger of course, and who could blame her? Nodoka really does seem to have enviably great parents.

Daruizen also sets up what is probably the (unintentionally?) funniest moment of the episode. The Pretty Cure franchise occasionally has comedic timing that many actual comedy anime would kill for.

You fuckin’ got him, dude.

Of course, the Precure soon arrive to put a stop to all this. Daruizen seems to take a particular interest in Nodoka/Cure Grace herself. Initially he derides her as weak while she’s immobolized by some of the corruptive gunk that this week’s megapathogerm generates, and in fact smears some of it on her face, which is honestly just kinda nasty. Then, when she bounces back, seems rather curious about her apparent strength before teleporting away (as Precure villains do).

This is pretty much the end of the episode. The strawberry elemental (yeah) that the Pathogerm infected gives our girls an Element Bottle, presumably closely based on a new collectible doodad of some sort being rolled out in real life, but this is more amusing than anything.

Presumably something will happen once our girls get all nine. My personal bet is on either some kind of augment to their abilities or on a slightly more outside chance; a fourth Precure for the team.

There’s also a small pair of mirrored asides where Nodoka’s mom thanks Chiyu and Hinata for befriending her daughter and, in the Healing Garden, Queen Teatine thinks about the wonderful friends Latte must’ve made. It’s cute, and we also get another shot of that mysterious statue-fied woman down there.

Is this ultimately a filler episode? Yeah, kind of, in that it has little to do with the show’s overall narrative through-line, but it’s the good kind. We learn a little more about our characters and their lives. Solid stuff all around.

This week’s shot of the week is this, the result of me desperately trying to catch the spirit of a nice cut that happens during this episode’s fight sequence. The cut itself is simply too short to capture it this way, but I did get this, which looks like some kind of meme-in-the-making. I kinda can’t stop laughing at it.

If you like my work, consider following me on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

Let’s Watch Healin’ Good Precure – Episode 4

This week’s episode begins with a small comedy of errors, and I couldn’t be more delighted.

Our episode opens with Hinata encountering Nyatoran. And, consequently, an early contender for the best contiguous five seconds of anime in 2020.

Absolutely magical.

This kicks off a runabout where Nyatoran has to pretend to be the world’s one and only talking cat. Hinata initially tries to ask her older brother (a veterinarian) for help, but runs into Nodoka and Chiyu along the way, thus getting our core cast in one place for the first time. The first half of this episode seriously is just Antics, much of which is an excuse for some truly great faces.

We also formally learn what many will have already intuited about Hinata. Namely; that she’s clumsy and easily gets caught up in the goings-on around her. Often to the extent of forgetting things like personal commitments. The episode sees her overshoot meeting a pair of friends to go shopping by what seems like a few hours.

Personally, I’d say she seems like she has ADHD, but given that this is a cartoon (and a kids’ show at that) it seems unlikely that such a thing would ever be explicitly brought up.

But the episode’s real meat is in the second half. Our heroines end up at the mall where Hinata’s friends are hanging out and, surprise, a Megapathogerm attacks. This time being formed out of a mirror in a clothing shop.

All the ladies go crazy for a sharp-dressed man.

The villain this time around is Guiwaru, the buff one, who seems to be this season’s entry into the “hot blooded one who likes to fight for its own sake” strand of Precure villain.

Nice alt fashion fit, bud.

This is where Hinata makes her debut as a Precure, and–and I realize I’m saying a lot here–it’s possibly the strongest of all three of the current ‘Cures.

See Hinata’s got the kind of huge-heart vibe that is more generally associated with the actual lead in shows like this. The entire second half of the episode brims with so much mahou shoujo energy you can practically feel it on your skin, and what makes it great is that Hinata is as caught up in things as the audience is. It feels exceptional that we get to see a magical girl dive in to the role with this much aplomb. Hinata goes from being scared of this week’s Megapathogerm.

To hearing the word “Precure” for the first time.

To seeing their outfits and fangirling out about them.

To threatening the villain in the span of about an in-universe minute.

There’s 0 to 100 and then there’s this. Some of this of course is the practical consideration of the episode length, but on the other hand, it really does feel like this just is how she’d react. We’ve only gotten to know Hinata for a few episodes (and this is the first that’s actually about her), but she already feels like enough of a fully-realized character that we can say that this just seems “right” in an ephemeral, difficult-to-qualify sense. I hate pulling out this term, but even before her transformation, Hinata just kind of seems badass. Her reaction to getting smacked halfway across the mall by the Megapathogerm?

Pigtails of steel.

It is to this ironheaded fashion geek that Nyatoran offers the paw of his heart, in a shot that awesomely, but completely inexplicably, appears to visually reference the opening of Fate/stay night.

Your guess is honestly as good as mine.

Of course, anyone with even a passing familiarity with the franchise knows what happens next.

The Megapathogerm goes down in what is probably the single best-animated fight of the series so far. Cure Sparkle absolutely dominates the thing to the point where you almost feel bad for it. They even get into an absolutely awesome back-and-forth with energy blasts.

The episode basically ends after they beat the thing, but that’s just fine. It’s an A+ note to finish what is almost certainly the series’ strongest episode yet. As for Hinata? As much as I love Cures Grace and Fontaine, I think I might have a new favorite character. Time will tell!

There’s a couple other little details I liked too. What springs most to mind is this bit from the beginning. The Pathogerm King here is not gonna be too happy when he finds out what transpired this episode.

This is getting out of hand!

And we get what seems like a hint about that petrified lady in the animal kingdom we got a brief look at back in episode 1.

As for this episode’s Shot Of The Week, despite the abundance of absolutely masterful craftsmanship in the episode’s second half, I think I have to give it to this distance shot from relatively early on, it’s just so charming! Look at Hinata’s face!

Until next time!