(REVIEW) There’s Nothing to be Proud of About PRIDE OF ORANGE

This review was commissioned. That means I was paid to watch and review the series in question. You can learn about my commission policies and how to buy commissions of your own here. This review was commissioned by The Mugcord Discord Server.

This review contains spoilers for the reviewed material. But you really shouldn’t care in this case. Seriously, don’t watch this.


If you close your eyes, you can almost picture it.

The time is early 2020. The place? An opulent office space somewhere in Tokyo, the residence of a chief CEO. A real big shot. His suit and his coke habit mark him as a survivor of the ’80s entertainment biz. He’s been places. He’s seen things. He’s helped stars rise and he’s made them fall.

Today is a day like any other, when a representative pitching a new series–an anime–strides into his office. The rep talks smooth as Crisco, and the boss doesn’t need much convincing. His pitch is simple; everyone’s got an idol show. Your company needs one too. The boss is hung up on only one point. He’s been around the block, he knows his stuff, and he knows that just blindly copying this hot new trend won’t cut it. They need a twist.

Idly, he taps a remote on his desk, and the jumbo flatscreen on the other wall lights up. It’s a sports channel, but they’re not broadcasting any of Japan’s typical national pastimes. Instead, he sees an ice rink, and a black puck zipping across it.

He smiles at the serendipity as the rep stands there confused. “Son.” The boss says, his tone cool and confident. “There’s our twist.”

This is probably not how Pride of Orange, a near-instantly forgotten entry in the “idol anime but also something else” subgenre from late last year, actually got greenlit. But it makes more sense to me than the alternative. Some washed-up suit OK’ing this is the only way it seems plausible that it was made at all. What’s the other explanation? That this was focus-tested? That multiple people sat down and assured themselves that yes, idols playing hockey is exactly what the youth of Japan want in their cartoons?

If the show had actually been good, it’s possible I’d be sitting here praising the ingenuity of conjoining these two things that absolutely do not go together at all. But we don’t live in a world where Pride of Orange is a good show, so that’s irrelevant. In the US, this is the kind of thing that gets mocked on VH1 by washed-up celebrities 20 years after it airs off the surreal premise alone. Some real Baywatch Nights shit. I don’t know if they have a similar pop culture backwash hall of shame practice in Japan, and if so, whether it includes anime, but Pride of Orange had better hope so on both counts, because there’s no way anyone’s remembering it otherwise.

You might take all this to mean Pride of Orange is bad. You’d be right to. It is bad! But every single bad anime I’ve ever covered on Magic Planet Anime before has had a saving grace that Puraore does not; they were bad in interesting ways. Pride of Orange is bad in the same way that Imagine Dragons, ugly logos, and direct-to-Netflix specials are bad. It is an obvious product of a pop cultural media machine completely failing to deliver the one thing that said machine should always be able to. In this case, a baseline watchable cartoon. Beyond its ridiculous premise, there just isn’t much to it. It’s audiovisual wallpaper. An active test of your patience that dares you, with its sheer brain-numbing mundanity, to blink first. This is anime-by-algorithm, a so-inoffensive-it’s-offensive patchwork of tropes, plotlines, and even character designs cribbed from other, better anime, kludged together by grey-suited executives without a single creative bone in their bodies. That’s before we get to its more serious flaws, mind you.

So, what is this horrible abomination unto mankind? Well, as mentioned, it’s theoretically an idol series where the idols are also a hockey team. In practice it’s more the other way around. The “idol” bit feels tacked-on enough (a grand total of two dance sequences, with almost no buildup, over its whole run) that I wonder if it wasn’t initially conceived as a straight sports series and then later altered. It does have the cast structure of an idol series, at least, and all characters present fall into broad archetypes that the genre popularized, but quite unlike some personal favorites in it (say, 2011’s The Idolmaster, 2018’s Zombie Land Saga, or 2020’s Love Live! Nijigasaki High School Idol Club),* none of them have much personality. Probably the best of the lot are Naomi and Riko, whose distinction mostly comes from the fact that they’re quite obviously dating each other. (Their brief arc, which culminates in episode 9, is unquestionably the highlight of the series.)

The remainder of the cast is fairly anonymous, including theoretical protagonist Manaka.

“My literal only personality trait is obnoxious cheerfulness.”

We should also talk about Youko, the team’s coach. Youko is an outlier here, because she’s not devoid of personality like most other characters. Instead, her combination of doofy catchphrases, manipulative, obnoxious personality, and general overbearing nature combine to make her come across as weirdly creepy.

In one of the show’s “arcs” (the term seems generous), she attempts to recruit the star player of a rival team, Yu, who’s recently left the life of a hockey prodigy behind to experience a normal teenagerhood. (God knows we can’t have that in our sports anime.) In her efforts, Youko resorts to tactics such as repeatedly, incessantly calling her phone, standing outside of her house and yelling(!), and engineering a situation where she deliberately leaves a pen behind when invited into Yu’s house by her grandmother. This, of course, means that Yu has to return said pen (I’d argue she doesn’t, really, but neither Yu herself nor her grandmother object to the idea). When Yu does so, Youko ropes her into a bizarre bet, which she loses, and essentially forces her to join the team. This is glossed over with the non-explanation that Yu actually enjoys being on the new team, so it doesn’t matter. Youko is similarly unpleasant to her other players, and even engages in gaslight-y emotional manipulation a few times, giving her an almost predatory vibe.

None of this is ever addressed, because Pride of Orange has neither the writing chops necessary to address it nor the forethought to simply not make the coach a skeevy weirdo in the first place. I would also argue that Youko having to quite literally trick the cast into becoming an “idol group” on top of being a hockey team feels like it betrays a broad disdain both for the show’s audience and its own genre.

“The fact that I’m allowed to be an influence in children’s lives is, on a moral level, horrific.”

But really, while Youko’s situation is the worst of the series’ many writing flaws, it’s far from the only one. Frequent issues like conflicts springing up and then being almost immediately resolved, or flashbacks grinding action scenes to a dead stop to repeat to us information we either already know or could easily infer, recur repeatedly throughout. Pride of Orange often feels like the first draft of an anime that, even were all these issues fixed, would still be merely just below average. All these little problems add up, and they make Pride of Orange an altogether miserable watching experience.

One could try to chalk all this up to Puraore’s length, but two of the anime I previously mentioned were also single cour. It is very possible, with economical character building, stylish animation, sharp writing that builds a solid triumph narrative, etc., to make your audience care about even a quite large cast in that amount of time. Pride of Orange never swings that, because it has none of those things. It doesn’t even manage to instill much of a base level thrill off the novelty of its premise, the one thing that objectively distinguishes this series from any other. In October, right around when Pride of Orange started airing, a pilot short called “SHAREDOL” managed to do that much in less than three minutes. Length is no excuse.

In the broadest sense, the problem is this. The best anime can, in the moment, feel monumental. I’ll again draw a comparison to The Idolmaster (you’ll have to forgive my lack of experience with sports anime, which would honestly be more appropriate here, but the general structures still apply). One got the sense, during the series’ climactic concert, that those girls had done everything to earn their moment. They would’ve bled and died on that stage if that’s what it took. It feels, as it’s happening, huge. All-important.

Pride of Orange manages the almost impressive feat of going in the other direction. Of making not just its parent genres, but its entire medium feel small, trivial, and trifling. While watching it, I felt transmogrified into a disapproving stepmother, finger-wagging at myself for watching these silly cartoons. And you can accuse me of projection, and say that no anime, no matter how bad, should make me feel this way. But the fact of the matter is that taken together, as a whole, Pride of Orange‘s cheez-whiz take on the sports and idol anime genres improbably transforms simple boredom into existential dread. It is such a yawning void of mediocrity that it’s somehow one of the worst anime I’ve ever seen. At the risk of repeating myself, it is distinguished from past Magic Planet Anime worst-of candidates like Speed Grapher, Big Order, The Day I Became a God, and fellow idol trainwreck 22/7 by the fact that those anime were bad in a way that still made it clear that the people behind them cared about them. They may have had any number of very serious qualitative flaws. They may have been downright offensive at times. But a certain kind of terribleness can only come from misplaced passion, which at least implies that there is passion.

Let me be very clear; this is not true of Pride of Orange. I do not get the sense that anyone who worked on this series cared about it at all. Whether because they did not want to or because circumstances made it so they could not I do not know, but the few tiny pinpricks of light that poke through–Naomi and Riko’s relationship, the vanishingly brief pair of dance numbers that comprise the entirety of the show’s “idol” element, the surprisingly solid soundtrack–make it clear that for the vast majority of this show, nobody involved gave a shit. It has all the artistry of a McDonald’s order and ends with a limp, nondescript hand gesture too lazy to be a middle finger. Make no mistake, all of this is tragic.

And perhaps the worst part is that I don’t think Puraore is unique in this way. Things like Pride of Orange are what you get when a zeitgeist is about to die. Most of my time as an active anime enthusiast has been spent in the midst of the idol anime boom. I have liked a decent amount of those shows, but I wouldn’t quite call myself an “idol anime fan.” Those who would should be wary; things like Puraore are not a good sign. The same is broadly true of the “all-female cast does stuff” supergenre in general, and for that matter, anime on the whole.

What else is there to say? Pride of Orange is symptomatic of an industry that is simply producing way, way too much content by sheer volume. Few people watched it. Fewer of those who did will remember it–fondly or otherwise–in a few years’ time. It is hypergeneric but endlessly replaceable, a combination ice skate / high heel stomping on all our faces forever. In this light, the name of the protagonists’ team sounds less like a quirky sports team name and more like a sneered command. Dream, monkeys. Dream hard. Because there has to be something better than this.


* I should make a note here to apologize to all involved with Selection Project, a different idol anime from the Fall 2021 season that I derided as unimpressive in my impressions post for the first episode. I foolishly assumed that because Pride of Orange has a stupid premise it might be more interesting than SelePro. I have heard through the grapevine that Selection Project apparently eventually got quite good, something Puraore cannot say. (And really it’s hard to imagine how it could possibly be worse.) If one of these two anime ever picks up a cult following, it will not be the one I reviewed for you today.


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Magic Planet Monthly Movies: Is There Life After Death for ALICE IN DEADLY SCHOOL?

This review contains spoilers for the reviewed material. This is your only warning.


When people talk about bonds, this is what they mean, isn’t it?

At just 40 minutes long, Alice in Deadly School only barely qualifies for this column, but I’m bending the rules for a reason here. Not a single thing about this OVA makes a lick of sense. In origin alone, it stands as a notable example of how odd the margins of the mainstream anime industry can get, stemming as it does from post-apoc idol show also-ran Gekidol (which, full disclosure, I haven’t seen). A friend called it the best anime of the year. Another absolutely hates it. It takes a truly special kind of anime to inspire strong feelings on both ends of the whatever-number-out-of-ten spectrum like that. And whatever else one may say about it, “special” is a word that describes Alice in Deadly School to a tee.

It tiptoes over the course of three or so different genres during its brief runtime, has a nowhereman visual style that, if you didn’t know, you could conceivably place anywhere from the past 20 years of mainstream anime, and is utterly fucking heartbreaking. I’ve tried to avoid using this phrase much over the course of the past year writing for this blog, as I was guilty of trotting it out too often in 2020, but the fact of the matter is that there just isn’t much like this.

Premisewise, at least, it has some ancestors. “Zombie outbreak at a high school” is not new ground for anime and manga; a cursory glance at anything from the infamous High School of the Dead to Dowman Sayman’s black comedy one shot “Girls’ Night Out of The Living Dead” will tell you that much. It’s hard to even argue that Alice in Deadly School brings much new to the table from this angle. Crossbreeding that particular premise with the girls’ club school-life genre has been done before too (see 2015’s SCHOOL-LIVE!). What Alice offers is lightning-electric resonance. Do you feel doomed every single day because of the relentless onslaught of soul-crushingly miserable news that permeates our lives, from the outrageously petty to the globally catastrophic? I have a pretty strong feeling that the people who made Alice do too.

The term “zombie” itself is never used–standard for the genre these days–but it’s pretty clear what the creepy undead Things taking over the high school Alice takes place in are. Our cast then, naturally, are the outbreak’s few survivors. The main focus is on the “manzai club”, in truth just a pair of girls–Yuu and Nobuko–who aspire to be a manzai duo.

They’re hardly the only characters (and I’m doing the film a disservice by only briefly mentioning the Softball Club duo here), but they’re the two most important. Through their eyes, we see the broken-down remnants of the high school’s world, and their character interactions are great too. Some of this is funny; the OVA opens with the two riffing about why melonbread doesn’t actually have any melons in it. (Because a melon is too large, of course.) Some if it is melancholy; the two ruminate on their pasts more than once, and we find out that Yuu lost her mother some time ago. Some of it is just upsetting; the pair also witness the zombie of a former classmate being shot through the head, and the OVA’s whole color palette goes black, white, and blood-splatter red in the aftermath.

About that; Alice has a tendency to warp its visual style toward whatever emotion the story is trying to convey in the moment. This is not at all rare in anime (or in film in general). In 2021 alone, works as diverse as Super Cub and Sonny Boy have done it to lesser or great degrees. But a case this extreme in an OVA whose visual style is otherwise pretty grounded is notable, especially with regard to the backgrounds, which often take on a hand-painted look when the film needs to move away from “reality” to convey a particularly strong emotion; nostalgia, sadness, disquiet, etc.

As Alice ticks on, its cast hatch a plan to escape the titular deadly school. This part of the OVA particularly is rather straightforward, but it works.

Who says kids don’t need to know Chemistry?

And as Alice in Deadly School nears its end, I face a particular challenge.

You see, conveying why something hits you emotionally is hard. It’s arguably my entire job, but that doesn’t make it easier in cases like this. There are a lot of anime that end with a character death. It’s not rare, and most of the time it does little for me. I tend to consider it a little cheap; something of a writer’s shortcut. An easy way to tug on your audience’s heartstrings and also ditch a character you’ve run out of ideas for at the same time. It’s only rarely actually objectionable, but it’s one of the immortal tools of literature that does the least for me.

So when I actually am hit by one, I have to really sit and think about why.

Nobuko dies near Alice in Deadly School‘s very, very end. We don’t even see it on screen, but it’s clear that she’s contracted the virus and is starting to slip. Her and Yuu’s final conversation–in a strange, green dreamspace that is mostly in Yuu’s own mind–is devastating. One of the film’s key themes is that dreams, even if we don’t achieve them, can keep us going through even the worst times in our lives. Nobuko’s is her shared dream with Yuu, to be a comedy duo, and it tangibly, provably, does not happen.

But Yuu can carry on–though not without heartache–because Nobuko’s spirit, her own aspirations, live on inside her. Alice seems to offer the minor salve that perhaps no one is truly dead if they’re remembered. The final piece falls into place here, in one of the year’s single most….I don’t even really know. Brilliant? Audacious? Just plain weird? Artistic decisions; an apparent riff on the Love Live! series’ famous “Kotori photobomb”, here reappropriated as a symbol that no matter when those close to us may leave our lives, we will always carry a piece of them with us. It’s contrasted with a final cut to the reality of the situation; Yuu posing by herself in front of an empty swing set.

This theme of carrying your torch as long as it’ll stay lit bears out in a few other ways near the OVA’s conclusion, too. A character whose lifelong goal was to become an idol finds herself trapped in the school’s announcement room, and sings her heart out over the school broadcast system even as she’s actively succumbing to the virus. She imagines herself in a pastel pink music video even as she’s literally bleeding from the neck. For a single moment, she is who she’s always wanted to be. And then she’s gone, and her song ends like the flip of a lightswitch.

So is Alice in Deadly School ultimately a hopeful work? It’s a bit hard to say, but I’d like to think so, although maybe “cautiously optimistic” is a better way to think of it. The girls who escape only do so after they give up on any hope of outside help and basically rescue themselves. If we take Alice as an allegory for our fears about the future of the world–and goodness could it apply to a lot of them, as is a long-standing tradition in zombie fiction–maybe the message is that action is our only option. Then again, the girls flee to a nearby mall, apparently being maintained as a shelter by some other group of people. So perhaps the takeaway is that we can only survive with the help of others, but that we need to take the effort to actually reach out into our own hands.

The real brilliance of course is that you can take all that and more from Alice in Deadly School. It’s a truly fascinating little film. Not unlike a certain other short-form anime project that I covered not quite yet a year ago, it reads as a eulogy to those who are gone from the ones who are still alive, although its scope is broader. It offers a small hope; maybe some of us can make it out of all this alive. And for those who’ll die either way? Perhaps we can at least go out on our own terms. The same, really, could be said of Alice itself.

It seems doubtful that the film (or its parent series) will ever pick up much of a following. Weird little OVA projects like this almost never do, at least not over here in the Anglosphere. But for 40 minutes, it’s one of the strangest, most resonant, and yeah, one of the best anime of 2021. That counts for something. Hold it in your hearts.


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) The Far End of Summer, SONNY BOY, and Me

This review contains spoilers for the reviewed material. This is your only warning.


“Rajdhani’s parrot laughs.”

Abstract art faces an inherent double standard. It must both earn its right to be non-literal in the first place, and is expected to eventually “make sense” to its audience. It’s an impossible task, to convey truths through symbolic language alone but to do so so clearly that it cannot be accused of pretension.

Sonny Boy has only just ended, so it is hard to say where, eventually, it will fall, in the public consciousness. Some abstract anime are eventually acclaimed as classics, others are derided as nonsense. Either way, the series stands as one of the most compelling of the year. Enough so that simply saying such can feel rote–or even worse, dogmatic. But sometimes the reason so many people think something is interesting is simply because it genuinely is. Sonny Boy stands as a rare moment where a truly out-there piece of art has managed to capture the imagination of the public at large. Even by itself, that is a huge achievement.

On a production level alone, Sonny Boy speaks for itself. Its character designs lean more realistic than most modern TV anime, making it immediately stand out, with characters being distinguished by face shapes and so on. Its backgrounds are painterly and convey, as needed, a sense of surreality or depict vivid, natural landscapes. Accompanying all this is a bold, sharp directorial approach that knows precisely when to fully cut loose, scored by a well-curated soundtrack of synthesizer pieces, indie rock, and, sometimes, dead silence. To some point, mentioning these things at all feels like box-ticking. It is obvious from watching even any few random minutes of the series that it looks and sounds fantastic. So the big question is not one of production then, it’s one of theme. What is Sonny Boy about?

In a very real sense; nothing less than our lost generation. Sonny Boy centers on a classroom of high schoolers sent, per their own words, “adrift.” References to The Drifting Classroom and Robinson Crusoe abound. The nature of the anomaly that shifts our cast from the mundanity of modern Japan into the chaotic randomness that is the Matroyshka Doll worlds-within-worlds land they end up in is never explained and is not really the point. Nor is the nature of the superpowers they get (no quirky name here, they’re just called “powers”) examined either. Sonny Boy is an exploration of what young people would do, given all the time in the universe to do it, and of the social systems that shape them into who they are.

Our ostensible main character is Nagara, a somewhat unassertive and otherwise unremarkable young man. But much of the cast get put under the microscope, always to interesting effect. Take for example Mizuho, whose principled nature clashes with the remnants of the student council. An entire early episode revolves around her unwillingness to apologize for a wrong she didn’t commit, and for this part of the series, Sonny Boy seems like it may conclude that any group of people, isolated and given enough time, will reinvent the worst aspects of the society they originally come from.

But, Sonny Boy abandons this comparatively straightforward, political strain of thought early on. (Consequently, there is a certain crowd who will be displeased that the show is not an effective handbook for revolution. So it goes.) As it marches through its twelve episodes, the series becomes increasingly big-picture and existential. Political themes give way to religious ones, which finally give way to the philosophical. So whatever one might think of Sonny Boy, they absolutely cannot fault it for lack of ambition.

Because our generation (Millennials, and, increasingly as they reach majority, “Gen Z” as well) is often derided as overgrown children rather than real adults, Sonny Boy earns its right to use an all-teen cast in this scenario even more than most would, given that it is us–the literally immature, and the spiritually immature–at whom Sonny Boy is directed. It feels deliberate that the only adults in the series are respectively an imposter playing at an authority they don’t truly possess (Ms. Aki) and someone so far removed and incomprehensible to the rest of the cast that they may as well be divinity (the Principal).

In this sense, Sonny Boy is that old metaphor, a ball of confusion. If it’s sometimes hard to tell quite what’s going on, well, it’s even harder to tell what’s going on in real life. I would say “especially when you’re young”, but it’s easy to argue that part of Sonny Boy‘s core thesis is that, in the grand scheme of things, we’re all young.

That, of course, could feel to some like a cop-out. One might want to know what all of this is building up to. And while the series certainly settles well into a role, in its midpoint, as a mint for surreal parables of the modern age, anyone wanting a broader, singular “point” might feel a little left in the cold.

If there is an overall message, it is what the character Rajdhani states in the penultimate episode and Nagara finally internalizes in the finale. The world–all worlds–are chaos in motion, “an endless exercise in vain effort”, as Rajdhani puts it. But in this seeming meaninglessness, there is beauty.

Call Sonny Boy, then, a treatise on optimistic nihilism. Life is, and then it isn’t. It is a hectic, meaningless thing, to hear Sonny Boy tell it. The other side of that, of course, is that that doesn’t have to be a bad thing.

The final words of the series, spoken by Nagara, are “Our lives are only beginning. What lies ahead will take just a little bit longer.” It’s a simple, almost prayer-like coda to a series that is otherwise anything but. Yet, a truth is a truth. Like some of its peers that have aired this year and in the recent past, all Sonny Boy asks of us is to take care of one another and do our best. All we can do is make the most of what we have, and all we have is ourselves and each other.


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) The Door to The Common is Open: There’s a Light at the End of the Tunnel in BLUE REFLECTION RAY

This review contains spoilers for the reviewed material. This is your only warning.


She said
“I feel like I’ve come untethered,
in a room without walls.
I’m drifting on a dark and empty sea of nothing.
It doesn’t feel bad, it feels like nothin’ at all.”

Let’s not mince words, as far as gaining its own fanbase or leaving a cultural impact of basically any kind, Blue Reflection Ray never had a chance, at least not over here in the West. Not only was it easy to write off by anyone so inclined due to its floaty animation, sprawling story, Shoujo-inspired art style, and links to an already-obscure parent series (the larger Blue Reflection franchise), it was also sandwiched between two other magical girl anime tackling some similar subject matter in a more succinct and accessible way; Wonder Egg Priority and the second season of Magia Record respectively.

Nonetheless, it’s 24 weeks later and I find myself still with a real soft spot for BRR, in spite of everything. Maybe it’s because more than almost any other magical girl series I’ve ever seen, the enemy as personified in Blue Reflection Ray is not something simple. Instead, its real antagonist is sheer emotional burnout, the very death of feeling itself. Late in the series when main villain Shino infiltrates The Common, humanity’s collective unconsciousness, she drives the whole world into apathetic, mechanical lockstep. “Going through the motions” made very literal.

How do you tackle that? Comparatively little popular art in general even tries. And of that that has, it’s hard to argue Blue Reflection Ray is the best-equipped for it. But by god, there is glory in the fight, and fight Blue Reflection Ray did. Over the course of a nowadays-somewhat-rare two-cour run, this scrappy little show with a small initial audience and an ever-smaller one as it went on fought like hell. And now that it’s over, was it all worth it?

Let’s put it this way. Despite its ramshackle production, Blue Reflection Ray also has some real strengths. It takes genuine courage to even try to portray some of this stuff. And while one might (not incorrectly) accuse the show of being rather melodramatic, the fact remains that as a frank look at how bleak life can become when it’s defined by such evils as child abuse and suicidal ideation, there’s a real power to it. It feels written from a place of empathy, not voyeurism. Sincerity is a virtue, and it’s one Blue Reflection Ray has in spades.

As far as its literal story? Fairly simple stuff, at least in concept. A group of magical girls (the Reflectors of the title) must stop a villainous group, from robbing the innocent girls of the world of their feelings. The only obvious kink in the rope here is that the villains are another group of “red” Reflectors rather than monsters or something of the like. But Blue Reflection Ray‘s length lets the story unfurl and twist in odd, unusual ways. And the enemy Reflectors have their own complex backstories, which are doled out to us at a slow enough pace that in certain parts of the series, it can make one question if our girls are really in the right to begin with. The most prominent example being protagonist Hiori’s own sister, Mio, whose enigmatic decision to join Shino defines the first third or so of the series.

All these attempts at nuance do have a downside. Which is that while the characters’ stories are resonant and even powerful when properly played out, say, as in the case of turncoat Nina, anything that fails to be sufficiently resolved stands out as jarring. The most glaring example being the curious one-dimensionality of the aimlessly sadistic Uta, one of the red Reflectors. Some of this is understandable by virtue of the fact that Blue Reflection Ray is meant to link two games in its parent franchise, and some things are deliberately left to be resolved in the future, but Uta’s case is particularly strange. While she’s still a fun enough character, she sticks out like a sore thumb against the backdrop of the rest of the cast, who are otherwise fairly well-developed.

Uta after an average day of kicking puppies and stealing candy from orphans.

There is also the matter of that aforementioned production. Blue Reflection Ray has the misfortune of being a minor work by a studio long past its prime, J.C. Staff, and as such even the best-looking episodes are mostly competent rather than genuine eye-poppers, and some are outright bad. There is still some great direction here, and other aspects of the visual design, such as the peculiar look of the altered zones known as Leap Ranges, will certainly appeal to some. (I once described them as Madoka Magica‘s Witch Labyrinths by way of 90s computer art, and I stand by that comparison.) But on the whole BRR is not a series one should watch under the impression that it’s a feast for the eyes. Similarly, while there are a decent amount of fights, and some number of those contain most of the show’s best cuts, they tend to be over pretty fast.

On the other hand, all these restraints mean that on the rare occasion BRR does do something aesthetically in line with the traditions of the magical “transforming heroine” subgenre–your Pretty Cures, Sailor Moons, and such–it’s legitimately wonderful. In episode 23, the girls transform back to back for the one and only time in the whole series, complete with a transformation chant and a monster to fight afterward. And it is absolutely magical. Blue Reflection Ray is certainly aware that it’s part of a storied artistic lineage. If it only needs to invoke said lineage once, then that is enough.

So where does that leave us, all things considered?

Well, I choose to look at it this way; Blue Reflection Ray understands a certain truism of the human experience very well. We hurt ourselves in isolation but find solace in the company of others, it’s a concept as old as time. No man is an island. It’s also the same general idea that powers much of the magical girl genre, regardless of tone. It’s so obvious that it should be, by all rights, a cliché.

Yet, in BRR’s finale, with its deep blue sky, weepy reunions, and heavy, saccharine piano, it feels like nothing less than the truth all over again. The answer the series returns to, over and over again, is that love for each other is what can truly save us. Friendship, familial love, and romantic love, all equally important bulwarks against the darkness.

There is a minor running joke in some circles, one with more than a single grain of truth, that magical girl anime fandom can feel like a religion. If that’s so, let Blue Reflection Ray be a sermon, and let all who have ears hear the song. The same old same old has never felt so important.

“I’m pretty happy lying here with you,
it feels good to feel somethin’.”


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) I Would’ve Written a Review, But THE DETECTIVE IS ALREADY DEAD

This review contains spoilers for the reviewed material. This is your only warning.


“And thus, did my dizzying tale of adventure with Siesta begin….
Until death did us part.”

It may be difficult now, but try to think back to the opening week of this anime season. Alongside a number of rightly-hyped premiers by anime everyone kinda expected to be good, there was the comparatively obscure The Detective is Already Dead. Tantei wa mou, Shindeiru, as it’s known in its native Japanese, had, alongside heavyweights like Sonny Boy and the second season of Magia Record, one of the most promising premieres of the season. Said premiere, “Attention Passengers: Is There a Detective On Board?”, combined witty dialogue, a gonzo, very capital-A Anime set of central conceits, a truly impressive fight sequence, and one of the season’s best and, let’s be honest, simply coolest characters, the titular detective, into an entertaining stew that had a lot of potential. (Full disclosure; I may have a soft spot for “basically Sherlock Holmes, but an anime girl” as a character idea.)

The episode ran through the need-to-knows with the lightning speed and self-confidence of a pulp novel. The secret organization SPES and their army of cyborgs are threatening the world! It’s up to our hero, the legendary detective Siesta, and her straight-laced assistant Kimihiko “Kimi” Kimizuka to stop them! It opens a mile in the air during a plane hijacking and ends in a high school, our leads pulling a drug bust on a dealer in a bunny costume. Capping it all off was a wildly romantic sequence at the episode’s tail end, followed by the header quote in the closing narration to hit us with the emotional coup de grace. Our hero’s been dead the entire time! How will her heartbroken assistant carry on without her? It remains one of the year’s single best episodes, and nothing else I am about to say can or is trying to change that. Episode directors Shin’ichi Fukumoto and Marina Maki should be proud.

I bring all this up not to belabor a point, but to make it clear that, yes, there was a period of time–however brief–when people thought this might be, at the very least, one of the season’s better anime. Twelve weeks on, where its reputation is somewhere between “trainwreck” and “widely-dropped laughingstock” that can seem hard to believe, but it’s true. On one level, the answer to the question “what went wrong?” is extremely simple; none of those strengths remained present for the remainder of the series, and some dropped off earlier than others. But on another, Detective is a downright fascinating case of a show almost systematically undercutting itself at every turn. Detective started falling apart as early as its second episode, and despite some intermittent highlights throughout, it never really recovered either.

We can start by making one thing very clear. Detective‘s problems do not stem from its premise. They’re certainly not helped by it, but it is very possible to tell the story of a life in the past tense. To focus on what the bygone has left behind, to examine how the people around them move on or how they fail to move on. Detective doesn’t entirely fumble this, but it misses more often than it hits. In fact, its handling of this premise reminds me of nothing less than the largely-forgotten Blast of Tempest, which had many of the same issues for some of the same reasons. The core problem is simple; if the central character of your show is dead or otherwise MIA in the present day, she needs a very strong supporting cast. And Siesta, like that show’s Fuwa Aika, simply does not have one. She is a compelling character in search of a compelling anime. It is largely her who renders the show watchable at all, as all the other characters are so underdeveloped that she appears deep as the ocean by contrast.

Instead, she gets Kimi, who to his limited credit, does work out an entertaining straight man / weird girl dynamic with Siesta. They form a fun duo much like their archetypal ancestors (say, Kyon and Haruhi) did.

Yes that’s still Siesta in the top image. Listen, just roll with it.

There is also Nagisa, Siesta’s replacement, who is in almost every sense a much less engaging character, but who has the benefit of being the recipient of a heart transplant from none other than the late detective herself to at least arouse some mystery. The remaining characters are so thin that they are barely worth mentioning. There’s a chuuni-ish idol complete with an eyepatch (Yui Saikawa), an ambiguous foreigner with some ill-defined relationship to Siesta (Charlotte Anderson), and a mysterious child (Alicia) who turns out to secretly be the evil mastermind (Hel) in disguise / assuming another personality / something, it doesn’t really matter.

The fact that the episode where an idol pulls a revolver on the main character is one of the less interesting ones is not a great sign.

This lopsidedness of the cast ends up directly informing the episodes. As a general rule of thumb, those that center on Siesta and Kimi tend to be either genuinely good, even if only in a cheesy sort of way, or at least bad in a funny way. Those that focus on other characters are much less interesting. Sometimes they’re flat-out boring, which is a far worse crime than being ridiculous.

Beyond that, on a narrative level the show makes very little sense. The actual story is very simple, cataloging Siesta and Kimi’s attempts to take down SPES. And later, Kimi’s retirement from ‘detective’ work and eventual resumption of that same goal again, this time with Nagisa. But the show’s structure is so bizarre that it can be difficult to follow any of this. Why, for example, if the show’s central conceit is that Siesta is dead, does a huge chunk of it take place as flashback to when she was alive? These stories being told in this fashion adds nothing to the show. It makes it marginally more confusing to follow, but deliberate obfuscation is not the same as actually being interesting.

Something like The Melancholy of Haruhi Suzumiya or Princess Principal is aired non-chronologically because in those cases, the approach helps develop the sort of story they’re trying to tell. (In the former case, Kyon and Haruhi’s emotional arc takes precedence over the literal events of the series. In the latter case, it is to build up mystery and selectively feed the audience information.) No such thing is true of Detective‘s clumsy halfway flashback deep-dive. And the fact that they are some of the show’s better episodes feels more like a happy accident than anything deliberate. It’d feel like course correction given the widespread but misguided criticism of the premise if that were how anime production worked. But it isn’t, so what gives?

And what to make of the show’s utterly baffling organ transplant motif? Organs, namely hearts, transferring ownership comes up some three times over the course of the series, which is too often in a show this short to simply be happenstance. And let me make an aside here, folks, I’m not professionally trained as a critic, so I’m certainly guilty of occasionally missing things more properly literate sorts would pick up on. But I am a thinking human being, and it’s rare that I just come up completely empty when rattling a metaphor around in my brain. I have no idea what it could possibly mean. None of the possibilities I’ve come up with–the perseverance of love? Specifically the strength of Siesta and Kimi’s relationship? Some hamfisted ‘people close to each other should help each other’ thing? A religious symbol?–hold up to scrutiny. I am left to conclude that it is either a very malformed metaphor or it simply isn’t one at all. In the latter case, why is it in the show at all?

That may seem like a minor point, but the same lack of purpose applies to many decisions made throughout the series. Elements like Yui’s job as an idol, the very fact that the antagonists are shapeshifting cyborgs, a weird micro-plot about priceless jewelry and another about a serial killer, the entire character of Hel, the fact that Siesta has a mecha(?!) at one point, even the series’ gratuitous Spanish subtitle, and the anticipated-and-then-quickly-forgotten cameo by Hololive virtual talents Matsuri Natsuiro and Fubuki Shirakami, seem like they were made less for any real reason and more simply because, well, they’re Cool. Or they’re the sorts of things that are “supposed” to be in light novels.

English-language info is sparse, but the case appears to be that Detective is the first-ever published novel by its author, Nigojuu, which may explain some of the amateurishness here. Or, maybe it’s the other way around! Studio ENGI are not exactly a powerhouse, perhaps they butchered the material. Maybe the light novel’s defenders are right and all this somehow does make more sense in book form. Hell, maybe it’s somehow both at once.

All this said, even with its frankly many flaws in mind, I can’t really hate or even actively dislike Detective. It has too many actually-solid moments and too many bad-in-a-funny way moments to have burned its goodwill from that first episode away entirely. A harsher viewer may write such things off, but I can’t pretend I didn’t enjoy a decent chunk of the show, even in spite of all its problems.

That, and there is that Detective does get one thing right. Especially towards its end. Sometimes, people we’ve known all our lives can disappear like a dream at sunrise. Sometimes too, we do not even get the chance to say goodbye. This is the sole emotional string the anime manages to play correctly, and even then it’s oddly stingy about it. But aside from Siesta’s strength as a character, it is this that saves the show from being a total loss.

As an even mildly adventurous anime watcher, you expect to take a gamble on some amount of shows that end up not exactly being amazing. Detective is, by any reasonable metric, middling, rather than outright awful. But that doesn’t make it good. Which puts it in a strange nowhere-zone, both in terms of relevance and in terms of simple quality. This is another of this year’s anime that will absolutely not survive the march of history, mentioned as it will be only as a curio or a “hey, do you remember that show with….?” answer. At best, perhaps some of the staff will go on to bigger and better things. In which case it will be an amusing trivial footnote. Call it a victim of the production bubble, call it just poorly-conceived. It is impossible to imagine Detective outside of this present time and place; mid-to-late 2021 specifically. It’s a born relic.

Yet, strangely, from a certain (and I’ll admit, uncommon) point of view, that gives it its own kind of hopeless underdog charm. The show itself only just barely manages to scrap together something out of its primary theme of transience (and all else it attempts falls resoundingly flat, make no mistake), but in a meta sort of way, Detective is an ode to its own transience. Here for twelve weeks and then forgotten, as though it simply scattered into light the moment it ended. Like it was never there at all.

It’s one of the great mysteries of popular art. Sometimes something that is utterly mediocre will, just for a moment, capture the public imagination or make visible an inner light, only for that light to be snuffed out almost immediately. Such is the case with Detective‘s few true highlights. It is one of the great enigmas of our species’ collective creativity. As such, one would be tempted to ask a great problem-solver, perhaps one like Siesta herself, what to make of it.

But of course, such a thing is impossible. After all, the detective is already dead.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Magic Planet Monthly Movies: WORDS BUBBLE UP LIKE SODA POP is Simple Summer Sweetness

This review contains spoilers for, and assumes familiarity with, the reviewed material. This is your only warning.


Like your emotions
rise above the sea

young one

The anime film industry runs over with summertime teenage romance. Nowadays, a film in this category has to be either really good or have some kind of twist to stand out. Words Bubble Up Like Soda Pop is in the former camp. It is conventional, but has such warmth and easygoing charm that, if you have even the slightest bit of room left in your heart for this genre, it’s impossible not to love.

The story (or rather, stories) here are extremely simple. Point the first; boy meets girl, literally. A chase sequence climaxes in a crash and an accidental phone switcheroo. Cherry, our boy, is a withdrawn haiku poet with a deserted Twitter account. Smile, our girl, is a teenage influencer who has recently become self conscious of her buck teeth. Mapping this out any further almost seems superfluous, if you’ve ever seen a film like this you can correctly guess that it all dovetails into shouted “I Like You”‘s and such. The story is a skeleton in this sort of film, not the flesh and blood.

Our second narrative is the more interesting one, involving an also-withdrawn old man who is also a haiku poet. The film neatly entwines together his story, and his love for his late wife (an also-bucktoothed singer-songwriter) with Cherry and Smile’s. But as sweet as all this is, lingering on story details risks getting stuck in the mud.

The current period of Makoto Shinkai’s filmography stands as a reference point, at least for me, here. Like those films, Words Bubble Up succeeds not because it is particularly complex or challenging, but because of its startling emotional resonance. It expertly captures sensations as disparate as the joy of first love, the fog and frustration of memory loss, the pleasures of artistic creation, and the deep futility of trying to correct an uncorrectable mistake.

Much of this comes down to the visual angle. The film’s symbolism is intricate, with every image chosen interlocking in a dozen different ways. Cherry blossoms are names and fireworks, and their leaves are buck teeth which link otherwise related characters across generations. Haikus are song lyrics. The sweetness of young love is a cola. The world is alive, so Words tells us.

On top of that? Bright, sharp coloring giving the world of the movie a look akin to informational posters and spot-the-object books. That may sound odd, even offputting, on paper, but in practice it works amazingly well, making the city it takes place in feel concrete in a way that even more “realistic” media can struggle with. It also means that Words is capable of conveying a ton of emotion through nothing more than some clever editing, or through character acting. Those whose greatest appreciation of anime stems from its core as animation will find a lot to pour over in this one.

Take Cherry, for instance. The boy’s character-as-written is solid but minimal. He likes haikus, he has a crush. But if we pay attention to his actions we can learn so much more. It’s straight-up pointed out that, in a way common to people with anxiety or processing disorders, he often keeps heavy headphones clamped over his ears to shut out unwelcome noise. As you may guess, he relies on them less over the course of the film, Smile’s companionship rendering them unnecessary.

Smile too gets a lot of attention in this regard. A moment late in the film where she’s shattered a vinyl record absolutely drips with intensity; you really feel her regret. She spends an entire night trying to glue it back together in a scene that probably lasts only a minute or two but feels three times that. All this without a single word being said.

That’s not to say the auditory component of the movie is unremarkable, though. The voice acting carries a lot of charm, with even minor characters like Beaver having distinctive tones. The soundtrack is excellent, too, and when we do finally get to hear that record (or rather, a copy) played at the story’s end, it’s a wonderfully sweet cut of folky pop.

“Sweet”, of course, is the operative word. I can think of few anime in recent memory that are so obviously fit by their titles. Of course words bubble up like soda pop; have you seen the world this movie takes place in? Like cola, I can imagine it being too sugary for some, but as summer ends, it’s the sort of refreshing treat I find myself craving.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) EVANGELION: 3.0+1.01 THRICE UPON A TIME

SPECIAL WARNING: This review contains extensive spoilers for the reviewed material, and assumes familiarity with it and the remainder of the Neon Genesis Evangelion franchise.


“You’ve grown to be an adult, Shinji.”

In a very real sense, this is the end of something. Neon Genesis Evangelion has existed as a series since 1995. Long before it became a “franchise” as such, there were those original episodes and the films that followed them, most famously End of Evangelion. The Rebuild movies, always controversial, serve as a way to rewrite and redefine Evangelion, which has remained true through the rocky first, the astonishing second, and the burned-black, emotionally deadened third entries in the series. That Thrice Upon a Time, the fourth and final, will spawn mountains upon mountains of discourse is only natural. This is Eva. One can talk forever about its influences and its impact, but there is nothing else that is truly like it. Twenty-six years of history come to a stop here. Welcome to the end of an era.

Let’s start not at the beginning, but at the end.

After the harrowing of the soul that was You Can (Not) Redo, Thrice Upon a Time concludes as the only iteration of the Evangelion series to receive a wholly unambiguous happy ending. There is no room for confusion here. Shinji Ikari is all grown up, and accordingly, this movie will make you weep like a proud parent on graduation day. For a certain kind of Eva fan, this is a claim to be met with skepticism. Eva derives no small part of its immense reputation from being a truly withering under-the-microscope look at depression. But it’s important to clarify our terms here: Thrice Upon a Time does not rob Eva of that accolade, it reinforces it. After twenty-six years of spiraling, Thrice assures even those of us in the darkest pits of misery that yes, there is a way out of this. As a kind of anti-End of Evangelion, it is an open window disguised as a trap door.

Which is to say, having a happy ending and being a happy movie are two different things. Getting to that ending is quite the ride, a fact only enhanced by Thrice‘s incredible length, clocking in at two and a half hours. Improbably, it earns every second, but one could be forgiven for wondering.

After some action-focused eye candy to start things off with a bang, and which mostly stars Mari, the film refocuses on its protagonist. We open with Shinji in near-catatonic burnout. He is entirely non-verbal for the first forty minutes of the film, and the first words anyone says to him are an accusation that he is a spineless loser. When, at one point, he gets a look at Asuka’s collar, has a PTSD flashback, and vomits on the spot. This, just so you know, is what we’re dealing with here. That he manages to, in the course of only the film’s remaining 110 minutes, go from there to where he is by its finale is nothing short of astonishing. If Thrice Upon a Time did not have two and half decades of cachet to lean on here, it probably wouldn’t work.

Over the course of Thrice Upon a Time, we see Shinji make sustained and–this is key here–permanent character growth for, arguably, the first time ever. His character actually changing in a sustained way, the way one’s character is supposed to change as they grow up, rather than simply shifting. Where You Can (Not) Redo seemed to bitterly mock the very idea of ever growing as a person at all, Thrice demonstrates that it’s possible with nothing more than some genuine care. Village 3, the town of survivors that Shinji, Asuka, and one of Rei’s clones are based in for the first third or so of the film, is a place where people are forced by the aftermath of the near-Third Impact disaster to work together.

It is in this environment, shepherded by two of his old friends; the now-adult Kensuke and Touji, that Shinji is finally able to make real, positive changes to himself. Village 3 shows Shinji what he does not have. His friends have become adults, started families, and, in the way that their circumstances dictate, become healthy and productive people. Shinji has none of that, and although he never says as much out loud it’s clear even early on in the film that he’s keenly aware of it.

But he’s not alone, here. Asuka stands at a distance from Village 3–as she always has from everyone–and the Clone Rei, naïve as a newborn, rapidly integrates into it, only for her to die near the film’s one-third mark. This could easily send Shinji spiraling, but the fact that she appears to die happy seems to spark something inside him, which Kensuke in particular helps nurture, and this becomes the catalyst for his growth.

It’s tempting to map out his entire emotional journey here, but a fair amount of it feels so natural that doing so could be an article unto itself. If we skip ahead to near the film’s climax where Shinji is suddenly not only able to face Gendo but do so unafraid, you could be forgiven for thinking a natural transition impossible. Yet, it simply works, there is no explanation for it beyond the built-up credibility of Shinji’s long history as a character. It makes sense because he’s Shinji.

Further in, the middle stretch or so of the film is a clash of dazzling surrealities. Massive battleships slug it out in conceptual spaces, nonce terms like The Key of Nebuchadnezzar, The Golgotha Object, and The Anti-Universe gain biblical significance fitting their names.

It’s all wonderful, and all Extremely Anime, in the genericized sense of the term that commentators like myself tend to avoid using. Explosions, giant robots and monsters, incomprehensibly vast scales of combat, and of course the plethora of proper nouns. Asuka pulls a plot-significant item out of her eye at one point, you get the idea. Rarely is this done as well as it’s done here. Somehow all of the disparate parts make perfect sense, and one would not be wrong to invoke one of Eva’s own successors in the feeling of how. There really is a bit of Tengen Toppa Gurren Lagann in it.

But, yes, the key thing. Shinji fights Gendo. He fights Gendo bravely and while wholly accepting himself, and this lets him question his father in a meaningful way for the first time. As the two’s bout turns from physical to conversational, Gendo reveals what we’ve all known all along. He is, beneath his monstrous acts, beneath his abuse, beneath the mad scientist and would-be godslayer, a deeply lonely man willing to go to inhumanly great lengths to see his late wife again. The most evil men tend to be simple, and Gendo is no exception. Shinji defeating Gendo is an entire generation conquering shared trauma. The sort of solidarity that is direly needed in an era as grim as ours, and the sort that means even more coming from Evangelion than it might almost any other series.

It’s prudent to take an aside here to say that the film is of course not perfect. There are faults to be found, but they’re minor and mostly on the production side. Studio Khara’s CGI-heavy, live action film-influenced visual style has always been divisive, and it will never be moreso than it is here, putting the capstone on what is far and away their most well-known series. For my money, I’d say it works in some contexts better than others. Truly disturbing and otherworldly imagery, like Asuka’s loss against Unit 13, or a bizarrely photorealistic, haunting echo of End of Evangelion‘s “floating Rei” are excellent.

In other places, especially in certain battle scenes, one can’t escape the feeling that there’s a grandiosity that these fights should have that they don’t always quite pull off. Mostly in the form of the sheer scale of the actors involved–especially the battleships–not always coming through. Still, these criticisms are easily offset by the other, aforementioned visual merits.

On a slightly more substantial level, one could argue that limiting the film’s perspective to mostly Shinji limits its impact. The death of the Clone Rei relatively early on being the example I suspect many will glom onto. But I think this is the wrong tack to take. Shinji, despite everything, has been all of us. Which is not to say he is all of us. Some folks, even some who love Evangelion dearly, have left that particularly dark phase of our mental illnesses long behind us. But we have all been “back there”, where every room is suffocating, and any activity is a distraction from our mind’s attempt to eat itself. And the fear of going “back there”, of possibly hurting yourself or worse, hurting others, is very real. Which is the exact thing that makes it so cathartic when, pushing back against twenty-six years of history, his own initial characterization, and the countless reductionist depictions of the character as a spineless wimp, Shinji wins. The Son, finally understanding his Father, vanquishes him without further struggle.

The new world he creates, as he is made able to do, is not some perfect paradise. It is a world not unlike ours, though I suspect, perhaps, a little brighter. Of course any distance between the two is a mere illusion. After such a long time clawing at one’s own soul, any daylight is welcome.

If the film’s climax seems to leave some questions unanswered, they simply don’t feel relevant. It’s Mari who pulls Shinji from his rapidly-fading sketch world into the new universe he’s created. The ending scene depicts Shinji, now an adult, living a truly, peacefully, ordinary life.

And so, the Sun shines on a world without Evangelions, and, for us, without Evangelion.

I am reminded by Thrice’s finale not so much of any other piece of Eva media, or indeed any of Gainax’s other marquee properties. Instead, my mind turns to the finale of the largely-overlooked Wish Upon The Pleiades. In that series’ finale, which marked the end of Studio Gainax’s time as a going concern as a producer of TV anime, no words are wasted on complicated, overwrought goodbyes. Instead, as here, it’s simply on to the next. The next universe, the next adventure, the next dawn, or, if you prefer, the neon genesis.

The final remarkable thing about Thrice Upon a Time is that it puts Neon Genesis Evangelion on the whole in the past, and at the same time, immortalizes it for the future. The end of an era, but the beginning of a new day. It is over, but it will be with us forever.


If you like my work, consider following me here on WordPress or on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) The Web That Was and .hack//SIGN

This review was commissioned. That means I was paid to watch and review the series in question. You can learn about my commission policies and how to buy commissions of your own here. This review was commissioned by Rahkshi. Many thanks, as always.

This review contains spoilers for the reviewed material. This is your only warning.


“I am not in front of a terminal.”

.hack//SIGN is what one might call a bit of a difficult anime. It actively demands your patience, and it’s a slow-burner in a way that’s rare nowadays. Hazy and dreamlike, .hack//SIGN asks a lot of questions but is never too quick to provide answers. It engages in meaningful repetition and circuitous, questioning conversations, and is generally light on action. To compare it with most other anime that use the VRMMO plot device is nonsensical, it is more of a piece with Serial Experiments Lain than with Sword Art Online.

It is also very, very of its time. Not in a good way, not in a bad way, but down to its bones, .hack//SIGN would make no sense in the present moment. The Internet as it was in 2002 and the internet now, nearly twenty years later, are incomparable. .hack‘s very premise involves a group of friends in an MMO–itself not really much like any that’s currently popular, not even World of Warcraft, which postdates it by a few years–who know little to nothing about each other’s offline lives. A standard experience at the time, but unthinkable nowadays where ones gender, sexual orientation, race, abledness, mental health, political stances, and so on are generally shared with little illusion of privacy. .hack is, thus, a time capsule.

Asking whether .hack//SIGN is “good or not” then feels irrelevant, it’s like asking whether the ruins of Babylon are “good”. They have a lot to tell us, that’s the important part.

That sense of lost history bleeds into the feel of the anime itself. .hack is a jumble of cryptic conversations, hacker lore, GeoCities pseudo-mysticism, and genuine mystery. It gives the anime a distinct feel. The excellent soundtrack, a unique combination of early aughts dance and world music, helps a lot to sell all this. As does the fact that the rare occasion where “real world” information is revealed is always treated as a major moment, and with only one exception, the few scenes that take place there are bathed in a sepia-tone static filter. Indeed, in terms of reacting to the increasing impact the internet would have on our lives, .hack is as prescient as it is of its time.

Speaking literally, .hack//SIGN is about someone who is trapped in a video game. But this plot device alone is its sole link to the VRMMO genre that it largely predates. The existential wringer that protagonist Tsukasa is put through seems unlikely to prompt the kind of “wouldn’t it be cool if-” hypothesizing that later such stories would eventually inspire. Tsukasa’s exact situation is ambiguous for most of the series; it’s clear he’s stuck in the game but not how or what exactly the ramifications are. Nor is it clear how exactly the mysterious cat-like figure and equally mysterious woman floating above a bed that the series repeatedly returns to factor in.

It does give him one hell of a penchant for (quite justified) angst, but on the whole, the series’ actual plot is very cryptic. This applies even to the end-episode previews, which employ the unique tactic of playing multiple few-second clips simultaneously to an audio background of random noise.

If this all sounds like a little much, that’s because it kind of is. I stand by my statement that the question of whether .hack is “good or bad” is mostly irrelevant, but it’s certainly not a casual watch. I’d go so far as calling it hard to follow in spots, with the show-long quest for the artifact known as the Key of The Twilight being a particular source of head-scratchers. It is all eventually explained, but that it takes so long to get there means that it’s very easy to spend much of the show wondering where this is all going. Being part of a very large franchise, only some of which has ever been available in English, does not help.

Thankfully it’s easier to pick up on less fantastical plot threads. Mimiru and Bear, who make up the other two members of Tsukasa’s “party” of a sort, provide lifelines for those seeking more straightforward character arcs. Mimuru gets Tsukasa to open up (and opens up to him in turn) throughout the series’ first half, while Bear’s strained relationship with his real-world son provides interesting, implied motive for his attempts to mentor Tsukasa. Meanwhile, the semi-antagonistic characters of B.T. and Sora spend much of the show locked in a relationship of trying to intellectually one-up each other that is, at least for me personally, maybe a little too on-point as a reflection of online social dynamics.

And on that note, while .hack’s aesthetics and subject matter remain firmly rooted in its date of origin, it’s eerily prescient in one respect. Throughout much of the series a plot thread about in-game group The Crimson Knights bubbles under, only coming to a head in its final third. The Knights, especially their collective mouthpiece Silver Knight, are a spot-on reflection of the attitudes of online authoritarians, down to Silver Knight’s angry insistence that Tsukasa is a law-breaking “illegal” rather than a victim. Toward the end of the show he eventually mellows out, but the point remains.

Subaru, the Knights’ ostensible leader, is another character who benefits from a fairly grounded relationship with Tsukasa, and her sympathy for him puts her at odds with the rest of the Knights. The two eventually grow close, and a scene in the nineteenth episode where Tsukasa comforts a crying Subaru (who, as we see in a rare cut to the real world, is crying there too), sticks in my mind as one of the show’s most genuine and emotional moments.

There’s also a dash of Gender in here, something that wasn’t super common at the time and remains rarer than it ought to be today. It’s a nice touch.

Moments like this allow .hack//SIGN to bundle together a solid core by its end. If you’re the sort that likes found family stories, .hack‘s concludes with (among many other things) one character literally offering to adopt another. You can’t get much more literally “found family” than that.

So, while parts of it are confusing and while the series is overall slow, it’s really hard to dislike this show. .hack‘s aesthetic and story beats anchor it firmly in the year of its release, but tales about groups of misfits who help each other through hard times over the internet are arguably even more relevant now than they were in 2002. What is The World but a souped-up Discord server, after all?


If you like my work, consider following me here on WordPress or on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

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(REVIEW) The Long Road Home and The WONDER EGG PRIORITY

This review contains spoilers for, and assumes familiarity with, the reviewed material. This is your only warning.


“Sometimes adults seem like a different species.”

Six months that now feel like a decade ago, the first episode of Wonder Egg Priority premiered on Nippon TV. No one, least of all myself, really knew what to expect. Most pre-release scuttlebutt came from the odd title and charming character designs. (Courtesy of Saki Takahashi, and still excellent.) Some smaller amount came from its intriguing staff list and its status as an original project from CloverWorks. I don’t think anyone, really, expected the bizarre technicolor magical girl psychodrama we were given.

Many people ran to the series with an outstretched hand, myself included. When I wrote about that first episode not long after its premiere, the horizon was endless before us. Wonder Egg Priority could have been anything, and as long as you had the patience for a little bit of overt artiness, you could join the ride. And many people did! I made quite a few friends and acquaintances over the course of watching this series, some of whom are quite possibly now reading this article. A sizable amount of them now dislike, or at least are no longer fond of the series. Asking “what happened?” is the easy, but in my view incorrect, thing to do.

And for this series, which meant–and still means–so much to me personally, I do not want to take the easy way out. I have been workshopping different versions of my notes since the original twelve-episode run of the series concluded. But I wanted to wait until its finale–unlucky number 13, delayed after a truly awful production fiasco–aired to make any last calls. As I’m writing this opening trio of paragraphs, I sit in a limbo, aware of the sharply divisive reactions the ending has brought on but not having seen it myself. What will I think of it? It almost doesn’t matter, self-defeating as that may sound. The fire is out and the wizard is dead. Wonder Egg Priority seems tragically destined to exist as a footnote in popcultural memory.

But enough of that. Let’s start with the very first note I wrote, when the series had just ended its original run, over a month ago.

The world is a vampire. Those in power prey on the marginalized, who often feel helpless to escape their situation. If they do, it is often by opting out of existence entirely, either directly via suicide or indirectly via other self-destructive behaviors.

That thought out in the world, it is natural to ask what can save us. Wonder Egg Priority does not answer that question, and indeed I think the great contributor to the finale’s negative reputation is that it doesn’t actually try to. A fact I think many are finding frustrating and alienating.

The natural human impulse to seek an end to a story finds no recourse here. Wonder Egg draws on a long lineage; from Perfect Blue to Revolutionary Girl Utena, from Puella Magi Madoka Magica to Flip Flappers. But the key distinction to be made is that Wonder Egg Priority does not draw a conclusion in the same way that these works do. Utena, most dramatically among these, famously advocates rejection of and escape from oppressive systems entirely.

What is Wonder Egg‘s contribution here? Well, from this point of view, nothing. Wonder Egg Priority ends where it began, the only major change made being who protagonist Ai Ohto is seeking to find again.

Instead, it captures a strange, extremely specific feeling. The series’ final minutes billow and dissolve in the air like a dream the night after a tragedy. Was anything in Wonder Egg Priority “real” to begin with? It’s a fair question to ask, and if the answer one comes up with is “no” they might well feel cheated.

But perhaps we should back up a bit. Let us remind ourselves of the actual facts of the series, its characters and narratives.

As you know, Wonder Egg Priority is the story of Ai, a heterochromiac hikikomori. Before the series begins, her only friend Koito Nagase throws herself from her school’s rooftop, adding Wonder Egg Priority to a long list of anime from the past twenty-five years that fixate on suicide. Ai is given a chance by a pair of mysterious, magical benefactors to bring her friend back to life. The only catch? She has to purge monsters from the strange mental elseworlds of the recently-suicided, in a bizarre funhouse mirror of a typical modern magical girl setup. It’s quite the premise, bearing a passing but notable resemblance to the aforementioned Madoka Magica, but otherwise escaping easy description.

Eventually, she is joined by three other young girls, who form what becomes her new friend group; the playful and blunt Rikka, a former idol, the stern and serious Neiru, the young nominal head of a corporation, and the androgynous Momoe, whose gender nonconformance forms a plot point all its own.

Thematically, the topic of suicide is made mystical and ascribed a sinister, sapient character, named The Temptation of Death here. All else leads back to this, and understanding that is key to understanding the bulk of Wonder Egg Priority. The truth the main run of the show wishes to shine a spotlight on is a very simple one; people, particularly young women, are cast into idealized shapes by the world we live in. If they do not conform to them, they are punished and ostracized. Their eventual death by their own hand is seen as a tragic inevitability, rather than a preventable, active action on the part of the ostracizers. Those who survive eventually become the oppressors themselves, and the cycle repeats. (This, roughly, is what happened to the character of Frill. She is an oppressed-turned-oppressor.)

So all this in mind, what do we make of the show’s ending?

Ai and her friends, in a literal sense, solve very little. Frill, implied to be responsible for the Temptation of Death phenomenon, is not stopped. Acca and Ur-Acca, the maintainers of the entire eggs-and-elseworlds system, are not openly rebelled against, and Ai ends up back on their doorstep at the end of the show. (One might even indeed read certain things as implying that this has happened many times, and the main run of Wonder Egg Priority is just a single one of these iterations.) Even the less supernatural driving questions, such as why Koito killed herself, and whether Sawaki, Ai and Koito’s teacher, is a sexual predator, are not directly answered. Everything remains obscure. One might, not unreasonably, demand to know what the point of all this was. After all, the middle of the show seems to criticize these systems so sharply. What is the point of offering no solution, or even any obvious catharsis?

Well, rarely do I reach for the author(s) in cases like this. But Director Shin Wakabayashi offers this thought, and I find it illuminating:

On the surface it’s a curious notion, given the actual events depicted. But if considered in the proper light, it makes sense.

When Ai finds the garden in which she meets Acca and Ur-Acca in the first episode, she is distraught and directionless. When she returns in the finale, it is after much time has passed, and despite surface appearances, it is on her own terms. Note, specifically, the lack of the Acca-possessed beetle in her second arrival to the garden.

Whether or not she will succeed “this time” is not terribly relevant. She has returned to the unconquered mountain to try again. In her life, it is all she can be asked to do. The same is true of all of us in ours.

Evaluating whether Wonder Egg Priority “works”. Whether or not it “earns” its right to hash through all this difficult material and provide no definitive answers, and so on, is difficult. The series, especially its ending, is challenging and highly unconventional. I do not mean to suggest anything as pedestrian as those disappointed by the ending simply “not understanding it”, but I do think it deserves time and patience that it is not necessarily being given.

To go back to my opening remarks, I have never more in my brief career as a critic wanted to be wrong about the afterlife of an anime. Nothing would make me happier than five, ten, twenty years from now learning of some director, writer, or animator citing Wonder Egg Priority as an influence. But even if that never comes to pass, those to whom this series would speak will find it, I am confident of that much.

Even if we take Wakabayashi’s tweet as the series’ sole artistic aim, it well succeeded. Ai, Rika, Neiru, and Momoe will live forever in a certain corner of my mind for the rest of my life. As is true of all truly impactful works of fiction. If that was all the team went for, well, mission accomplished.

In these ephemeral, fleeting lives of ours, all that we can truly ask of each other is understanding. More than maybe any anime I’ve ever seen, Wonder Egg Priority understands that, if nothing else, on a deep level. In the end, it asks of us just two things; do your best, and take care of each other.

And surely, I think, we can do that.


If you like my work, consider following me on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) Think Like a Biker – The Slowness and Sweetness of SUPER CUB

This review contains spoilers for the reviewed material. This is your only warning.


“We’ve already decided on our destination. The farthest end of Japan our Cub can take us.”

It’s about three minutes into Super Cub‘s first episode before anyone says anything. It’s nearly twelve before any kind of background music kicks in. That alone, and the show’s locale–rural Japan, somewhere along the Chuo Line–will clue you in that Super Cub is not merely your average slice of life series. This is an iyashikei, a tone genre that focuses on producing a healing, meditative effect. Any iyashikei is a thing of note; it’s not a particularly saturated genre. A genuinely good one is a precious treasure.

I must confess though, I went into Super Cub skeptical. I’m not afraid to admit I’m something of a snob about the genre, and not always in a good way. In my defense, the very first thing I learned about Super Cub was that it was sponsored by Honda. A “Super Cub”, as both we and protagonist Koguma quickly learn, is a sort of motorbike. Models have been consistently produced for 50-some years, and as more than one character goes over, they’re widely liked and appreciated even outside of Japan itself. Super Cub riding is a hobby in its own right, and if you’re already part of the Cult of the Cub you probably won’t need more convincing to watch this anime.

But, just speaking personally, it’s Koguma herself who won me over. Super Cub has a fascinating little trick that it uses to indirectly convey her mood; the show’s color saturation is directly tied to it. When we meet her at the start of the first episode, she is visibly extremely depressed. She lives alone, apparently abandoned by her parents. With, as she puts it, no hobbies, and very little money. The colors are, for most of the episode, muted and grayed. When a generous old shop proprietor sells her the titular used scooter, the simple feeling of sitting on it literally lights her world up, and the colors bloom into full saturation. It’s a wonderful technique, and it’s one the show uses enough times to fairly call it a signature. For the still-young Studio KAI, it’s a promising visual showing.

Also of note is Reiko, to whom Koguma is extremely married.

Super Cub, like any good story about vehicles, knows that it’s not really about the vehicles. They’re about the freedom and liberation that comes with being able to go where you want with very few limits. Koguma’s story is one of a girl breaking out of her shell with the help of her new hobby, it’s a tale as old as the medium itself. And its best episodes and moments tend to reflect this. Things as mundane as trips to an unfamiliar grocery store, or, later on, an unplanned highway trip, can be magical in the right context. This understanding bleeds into the series’ very aesthetic. Both its soundtrack, which is excellent, and its tour of Japan’s vistas, most exemplified by the road trip in the final episode. It is in this context, with this understanding of its appeal, that Super Cub truly shines.

But it doesn’t always shine, unfortunately. In less impressive moments, it does have the misfortune of feeling like an ad. Which, in its defense, it sort of is. There is fun hobby talk; the sort that tells us as much about the characters as it does about what they’re discussing, and there is dull hobby talk. For Super Cub, this manifests as occasionally becoming dangerously close to replicating the feeling of loitering around an AutoZone. The line between the two is razor thin and Super Cub sometimes crosses it and back again multiple times within the span of a single conversation. It’s believable that a teenager might want to squeeze more power out of their motorbike. A teenager complaining about “environmental regulations” that lead to less powerful engines, as Reiko does at one point, is less so.

It doesn’t cut Super Cub‘s engine, thankfully, but it does occasionally make it feel more corporate than cozy, which is unfortunate. It is the show’s only real weakness, but it’s a notable one.

But, conversely, even at its comparative lowest, Super Cub is simply too odd and too thoughtful to really write off. Weird asides like the character Shii’s family of europhiles, Reiko’s attempts to conquer Mt. Fuji, and so on, prevent the shop talk from ever overtaking the core narrative. Koguma herself, too, develops into something of a snarky, playful type, at least in the presence of friends, over the course of the series. A notable progression from her status as a near-silent protagonist in the opening episodes of the show.

It also picks up something of a dramatic streak in its final few episodes. If the more serious turns here don’t entirely fit the series like a glove, they do reinvigorate it through its final stretch. Koguma’s broadly philosophical musings on her relationship with Shii, the series’ own use of different vehicles as metaphors for moving through life at different “speeds”, and the eventual use of Spring as both a literal coming change and a proverbial “light at the end of the tunnel” all tie together wonderfully. Flaws and all, Super Cub cannot be said to have its heart anywhere but the right place.

So if it’s a rocky journey, it’s still a worthwhile one. It seems doubtful that Super Cub will ever rock anyone’s world, but it’s not trying to and doesn’t need to. All it’s trying to do is offer a small comfort in the harsh times we live in. Koguma closes the series by musing that a Cub is not some kind of magical do-it-all machine. The desire to turn an unfamiliar corner must come from within. All told, that is a pretty satisfying note for such an unassuming series to end on. And hey, if it can sell you a bike too, all the better.


If you like my work, consider following me on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.