Let’s Watch SABIKUI BISCO Episode 12 – “Bow and Arrow Duo” (SEASON FINALE)

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


Well folks, here we are. I always meet the end of each season with a certain air of cleaning out the cobwebs. Maybe that just speaks to my impatience and love of novelty (after all, the many shows that will come out next season remain nothing but a sparkle of infinite possibility until they actually air.) Still, more than usual, I am glad to put this one in the books. I haven’t started watching episode twelve of Sabikui Bisco as I type this, but the show has not exactly wowed me over the last third or so of its run, and whatever I end up thinking of the finale, I can’t really change that. On the other hand, I don’t want to go into it with clouded eyes, either. Judging something before I watch it is bad form.

Without further ado then, let’s hop on the crab and find out; can Sabikui Bisco nail the landing, totally saving the show just in the nick of time?

Well, in short, no. But! It does make a pretty good show of trying, and that counts for something.

The actual plot here is dead simple. Bisco, in revived-mushroom-super-saiyan form (reborn “as a god” I believe is how Jabi puts it) has to take down Kurokawa. Who, we here find out, has not turned into the Tetsujin giant so much as he’s “piloting” it. And when Bisco can take down the Tetsujin’s armored form we’ve been following for the past few episodes in just a couple shots, surprise, it has a second form. Tirol helpfully explains that they can’t just kill it while it’s like this, because if they do it’ll self-destruct and take out nearby Imihama along with it. So the only solution? Taking out the pilot.

Our heroes’ plan to do this is also pretty straightforward. Step 1. Have Pawoo break the giant’s helmet with her pole. Step 2. Have Bisco snipe Kurokawa’s sort-of still alive body from the head of the giant. The show spices this up in a few ways; mostly by giving everyone some delightful banter. Pawoo in particular shows a lot of personality here. She also starts gunning pretty damn aggressively for Bisco! Which, me being me, you might assume I’d complain about. But honestly, “warrior woman who aggressively steals a kiss from the guy she’s into” is about the only way they’ve depicted Pawoo that actually makes the pairing make some sense. (And hey, he does offer her “anything she wants” if she comes back alive.) This is the most chemistry they’ve ever had. It only took, you know, 11 and a half episodes.

She even brags about it to Bisco’s surrogate dad afterwards! I would’ve liked to see more of this brash, charmingly arrogant side of Pawoo. It’s unfortunate that we didn’t get to.

The actual execution of the plan goes from A to B to C so quickly that it almost feels perfunctory. Pawoo bonks the giant, the giant’s mask breaks, revealing just how ugly the damn thing actually is.

It’s like if you tried to sculpt an ugly infant from cherry Jell-o.

Kurokawa and Bisco get into it a little bit, and then Milo once again overtakes his sister in the “getting with Bisco” department as he helps Bisco line up the all-important pilot snipe. The power of homoeroticism saves the day, and Kurokawa goes down in one.

And that’s honestly kind of it! We do get some additional stuff throughout the remainder of the episode. Bisco and Milo get a nice moment where they just chill on the bed of giant mushrooms that’s sprung up in the wake of the battle, and the last 10-ish minutes of the episode are a montage showing everyone’s rust infections being cured. (Bisco is now 100% Rust-Eater Mushroom by volume. How does that work? How does anything in a shonen work! Who cares?) This includes Pawoo! Who looked beautiful with her rust scarring and looks just as beautiful without it.

There’s a timeskip, and sometime later we get a fun closing scene where Bisco has to once again pass through the government gate from episode one, this time with Milo in tow. I’m fond of this whole bit, especially Milo also getting a wanted poster where he’s branded the “Man-Eating Panda.” Oh, and the very last interesting worldbuilding tidbit is something we see via a TV. Imihama has a new, political firebrand of a governor who’s done radical things like condemn the persecution of the mushroom-keepers and even declared independence from whatever’s left of the Japanese government. That governor? Pawoo, who–and you’ll have to forgive me here–looks fine as hell in a suit.

And on that victory for WLW everywhere, Sabikui Bisco ends. I didn’t dislike this episode, but from basically every perspective it really felt to me like the show started running out of steam by its end. And as nice as some parts of this episode were, it didn’t really change that. I have rarely seen a series so thoroughly tie up its own premise by the end of its first season. Even many original anime leave a bit more to the imagination than this. One could call that a strength, I guess, but to me it mostly feels weird. Especially since there actually is a sequel to the manga.

We do get one hook here, aside from Imihama’s independence–and I imagine it’s what said manga follows up on–Bisco is now immortal because of his mushroom-fueled resurrection godhood whatever. He doesn’t really like that, and it’s on the note of trying to cure this particular condition that the story ends. So there clearly is some space for the story to continue, should Sabikui Bisco have done well enough to warrant that. Even so, we’re a far cry from where we were back in episode one, and while I always try to judge anime based on what they are, and not what they could’ve been, a part of me does miss the neon-streaked nocturnal urban ambience of the premiere. And on a different note entirely, the smaller-scale character-focused episodes that followed it.

There’s also the issue of this episode’s somewhat inconsistent art. There’s some stuff that looks really great, like when we see Bisco’s resurrection from his perspective in the episode’s opening minutes.

But a lot of the character art is spotty, and it brings down an otherwise solid finale somewhat. Even so, as a decent finish to a decent show, “Bow and Arrow Duo” does its job just fine. (And boy, am I conscious of the fact that I’m yo-yoing between positive and negative opinions a lot in this article.) The series’ final shot is a framed picture of Milo and Bisco, and I think that’s a nice image to end on.

And ordinarily, dear readers, this is where I’d tell you I’ll see you next season. That’s true as far as the Let’s Watch columns go. (I won’t even be announcing the winner of the Community Choice poll until this coming Saturday in the weekly Frontline Report column.) But the first show of what looks to be a very busy season actually premieres tomorrow. So, with that in mind, I’ll see you then, anime fans.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 11 – “I’m Bisco!”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


There is a moment near the halfway point of “I’m Bisco”–Sabikui Bisco‘s penultimate episode–where the hookers from episode one show up again. It’s little more than a cameo; the populace of Imihama watching Milo and the Kurokawa-Tetsujin duking it out in the wastelands outside their city with bated breath.

But in that moment, I was led to think about how the show has grown and changed over these eleven weeks. What started as a post-apocalyptic mushroompunk (is that a word? It is now) tale of intrigue in a near-future city morphed into a traveler story and then, as it entered its final act, a much more traditional shonen, with Imihama Governor Kurokawa playing the role of the stock evil villain. (A role that, admittedly, suited him very well.) Now, Bisco is in its final stages, and has boiled down largely to its climactic final fight between Milo and the Kurokawa-Tetsujin. It’s not the ending I would’ve picked for the series, but that’s only marginally relevant when the time comes to discuss it. In the framework of what it’s trying to do, does Sabikui Bisco’s final act succeed? That is the question we should be asking ourselves as the series draws to a close.

Well, it’s not a total washout. But I think the fact that “it’s not a total washout” is the most positive descriptor I can muster speaks volumes. “I’m Bisco!” is divided roughly into two parts; the first involving the Kurokawa-Tetsujin attacking the Children’s Fortress from the episode of the same name. We do get some cool returning characters here; chiefly the town’s chieftain / leader / whatever term you’d care to use Nuts. Who I must confess, I forgot was called Nuts. What a great name.

He gets a fun little turn here where he covers for the other kids under his care, distracting the Kurokawa-Tetsujin as they flee the town. Milo shows up to properly give the thing a challenge not long after, of course, but it’s still a solid little interlude.

The second part of the episode is Milo’s challenge against the Kurokawa-Tetsujin proper, after a brief respite in the middle where he has to protect Pawoo, Tirol, and Jabi from the creature’s hitherto-unused main cannon, a massive weapon the fires appropriately huge blasts of Rust wind. This is where the cameo from the hookers (and several other Imihama citizens, all also from the first episode) comes in.

And it is nice to see our protagonist’s heroics being appreciated, although the actual fight choreography and such here is oddly workmanlike compared to last week’s.

The episode ends with Milo nearly getting killed after managing to get on top of the Kurokawa-Tetsujin and carve up part of its noggin with a knife. After doing so, he briefly (and mistakenly!) thinks the creature is dead, and takes the time to mourn Bisco when he finds the latter’s goggles embedded in its weird gelatin-y flesh. He nearly gets squashed for his trouble as the Tetsujin wakes back up, but he barely has time to process being smacked across half a city block by the monster before we get to this episode’s final revelation.

Surprise! Bisco wasn’t dead after all.

Yeah, I don’t know how I feel about this. Like superheroes, it’s fairly rare for a shonen protagonist to actually die and stay dead. (Goku alone has gone back and forth to and from the afterlife so often that he probably has a second house there by now.) But Bisco was incinerated in a pit of lava. Once you’ve established a character can survive that, any attempt at further raising of stakes just feels inherently hollow. Also Bisco’s right arm is all red and glow-y now, who knows what that’s about.

If this all feels a bit anticlimactic in the retelling, it’s moreso to actually watch. I said a few weeks ago that Sabikui Bisco falls apart when it’s forced to deal with large-scale dramatic stakes and I’ve yet to be proven wrong about that. This entire “Bisco lives on within Milo” subplot we’ve had running since the former initially died is rendered moot by his return. And while the Kurokawa-Tetsujin is a cool foe in a video game enemy kind of way, the knockoff Titan is not exactly the most compelling narrative force.

As a final, and I admit, deeply petty complaint, Pawoo once again gets about a minute total of actual fighting screentime before spending the rest of the episode worried about her brother and/or being protected by him from Rust-wind-laser-whatever attacks.

And also complaining about how slow trucks are.

So, yeah, part of me does feel like the show is basically fizzling away into seafoam as it ends. I wasn’t bored while watching the episode, and I don’t want to give that impression, but it was hard to care about anything that happened on a stickier narrative level, and that’s a pretty big problem, given that we’re now heading into the finale.

Will episode 12 make up for episode 11’s shortcomings? Will I ever figure out a more compelling format to end these columns in? Only one way to find out, anime fans! Until next time.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 10 – “Tetsujin Revived”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


I will say one straightforward, positive thing about “Tetsujin Revived” before we get into the ups and downs of the episode in more detail. It opens with one hell of a little plot detour. Remember the Ganesha Cannon? The bio-engineered elephant nuclear missile launcher from last episode? Well, Sabikui Bisco opens this week by making it seem like the thing’s going to fire anyway, despite Kurokawa’s timely demise. Instead, Pawoo, in what is provably her most substantial contribution to the plot thus far, throws one of the giant cyborg gorillas at it and knocks it over, disabling it.

God, I wish that was me.

Now, does this cause its reactor to go critical and almost kill a bunch of people? Yes. But that’s fine, Pawoo is a knucklehead who thinks with her fists. She’s allowed to make mistakes like that, I’m just over the moon that she actually got to do something important for once. The show does not really use Pawoo that well, and even this little moment is over way too soon (and she’s conspicuously absent from what follows). But still, it’s something.

It’s been clear to me for a while that, in general, what I like about Sabikui Bisco is different from what it actually wants to focus on. And true enough, the moments of sentimentality and stabs at subtler character shading that the show attempts here largely don’t work. I’m repeating myself at this point, but they mostly come across as unintentionally humorous.

But that doesn’t mean that Bisco is a lost cause. Even with one of its leads dead (frankly, the less interesting one), there is still space to make a compelling cartoon, here. And when all the commotion from the fight at Kurokawa’s facility reawakens one of the Tetsujin giants, Bisco suddenly feels far more coherent than it has in a long time.

Attack on blightin’

The Tetsujin here is a creature in a long tradition of weird nuke allegory-ish giant monsters from anime and manga. It kinda rules despite being pretty ugly. It’s hastily established that the Japanese government (remember them?) can’t reasonably fight the thing off, what with its arsenal of poisonous Rust clouds, laser vision, self-healing screams (?!), and sheer size. But Milo might be able to, because he was given the full Rust-Eater injection and is probably immune to Rust.

So, there you go, our last arc is set up; Milo sets off to defeat the Tetsujin with Jabi and Pawoo at his back, supporting however they can. Somewhere in here, the show unsubtly hints, and then confirms, that Kurokawa’s consciousness is somehow merged with the Tetsujin (villains like him rarely stay dead on the first try, though I must admit that I didn’t see this particular twist coming.)

There is a wrinkle in all this. Remember Tirol?

You know, the pink one.

She was introduced near the start of the series, and last appeared in episode six, in what was, in hindsight, the show’s last unambiguously good episode. (That first paragraph reads like stage irony four weeks later, but what can you do.) Here, she’s wandering around some town, only to be caught up in the tide of soldiers fleeing in the Tetsujin’s wake. This has the effect of very quickly cementing just how serious the whole situation is and provides a nice inroad for her to link up with the rest of the cast, later.

The episode climaxes, of course, with a fight between Milo and the Tetsujin. Only, it’s really more like another fight between Bisco and Kurokawa. Milo begins acting strangely too, claiming to be Bisco. Whether this is some genuine supernatural / sci-fi stuff going on, Milo developing an Anime Split Personality, or something else entirely has yet to be spelled out. Maybe it never will be, who knows.

Regardless, the fight is pretty great. What it lacks in truly spectacular animation it makes up for with great staging; everything feels appropriately huge and sweeping as Milo pelts the Kurokawa-Tetsujin with mushroom arrows. The nomadic astronaut-helmeted people from episode six get in on the action, too, acting as fire support (and narrowly dodging being annihilated by the Tetsujin’s laser eye.)

When the episode ends and it somehow heals itself, only to unleash another massive Rust blast, there is a real sense that the fate of Japan hangs in the balance. That’s a good thing, and those are the kinds of stakes Sabikui Bisco can afford to raise. It’s totally possible it’ll faceplant again sometime over its final two episodes, but this is the best the series has been in some time, and for now, that’s good enough.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 9 – “I Love You”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


Milo isn’t actually dead. Are you surprised?

I, for one, wasn’t. Not that much, at least. As much as I mentioned last week that Sabikui Bisco actually killing off its lead would be a disaster, it bringing him back from the brink also feels more than a little hollow. Not the least of which is–you do heed the spoiler warnings at the tops of these articles, right?–that our other lead dies here, seemingly in a fashion that is a lot harder to write your way out of.

But we’ll get to all that. “I Love You” is actually, for the most part, a pretty good episode. Mostly because it plays to Sabikui Bisco‘s strengths–action sequences, weird worldbuilding, snappy dialogue, and colorful characters clashing with each other–but that central, ephemeral lack of a certain “something” is a problem. It’s been a minor one throughout the series, and although this is the best episode in a while, it’s also an episode that demonstrates why that’s so.

We open with Bisco nursing Milo back to health, in a scene that should be genuinely touching but mostly comes across as just sort of stupid. Here the two of you are, bonding over your blood brotherhood or your mutual homosexual tension or whatever this all is, and Milo says this.

It’s not an entirely serious offer and neither is the banter that follows, but the fact remains that this is a hilariously dumb thing to say in this situation. And look, I love Pawoo–I wouldn’t say she’s well-written, but that’s another matter–but why is the show pushing this as a thing? Even as an outside option? Pawoo and Bisco have negative chemistry. Unless I’m just forgetting something, they’ve interacted three times in the entire show. It’s only barely believable if it were simply that Bisco has a one-sided crush on Pawoo. It being mutual is just nuts.

And maybe it comes off like I’m nitpicking a minor exchange of dialogue that isn’t really supposed to be all that serious. Indeed, the show follows all that up with this exchange, which is genuinely very funny.

Ladies love a femboy with advanced medical knowledge.

But this problem of a tone that is simply fundamentally “off” remains an issue throughout the episode, even in its strongest moments.

It is worth giving those moments their due, though. Most of the episode revolves around Kurokawa revealing his insidious evil plan and being duly punished for it. Spoiler alert: he meets his end here, but not before getting in some very over-the-top villainous gloating. This is a space that Sabikui Bisco can work in.

His plan, as he explains to a captive Jabi, is both simple in concept and hilariously stupid in execution. The natural Rust Wind doesn’t make quite enough people sick to keep his profits up, you see. His solution? Harvest the reactor unit inside one of the giant superweapons that blew Japan up in the first place–a Tetsujin, they’re called–and stick it in a bioengineered pink elephant. Have the elephant–sorry, the Ganesha Cannon–fire it wherever he wants, and let nature take its course by blowing the Rust Wind fallout all over the Japanese countryside.

Jabi also gets some incredibly raw dialogue in this scene, most notably when Kurokawa orders one of his henchmen to cut off his fingers so he can’t draw a bow anymore.

He doesn’t get the chance to show any of this off in-episode, because Bisco–who has been masquerading as one of said bodyguards throughout this entire sequence–sets to take him down once and for all.

This, too, is a space Sabikui Bisco can comfortably work in. The fights here are pretty great; we’ve got Kurokawa and Bisco themselves, fighting with both their lives on the line as the former has a total mental breakdown at his plans coming undone. Outside the facility they’re all in, we also get a quick cameo from Pawoo as she helps Jabi pummel a giant cyborg gorilla (?!) into submission, in what is somewhat-inexplicably probably the best-animated scene in the entire series thusfar.

It’s dope as hell so I’m not really complaining, just, what?

And when Bisco finally does take down Kurokawa, it’s incredibly satisfying. He even throws Kurokawa’s whole “evil badass who loves vintage pop culture” shtick back in his face as he dies. Which, by the way, happens when Bisco tackles him into an open pit of lava.

The whole thing is viscerally satisfying…except for the fact that Bisco dies, too. Shot dead by Milo, at his own request, since he’d rather have had his closest friend take his life than drown in the sea of molten Rust.

This, really, feels like it should be very affecting, but it’s here that we run headlong into the series’ shortcomings again. No matter how hard it tries, Sabikui Bisco just can’t pull off these huge emotional beats. When Milo takes Bisco out by sniping him, and declares that he loves him1, this should be a massive, intense moment. For me at least, it felt completely flat. Maybe even a bit unintentionally comedic. The longwinded speeches Bisco and Milo trade about how Bisco will always be with Milo and so on just land with a thud. It doesn’t work.

Why doesn’t it work? Maybe it’s because of all the show’s undercutting of its own central relationship. I’ve never really been clear on what Bisco and Milo actually mean to each other. They’re clearly close, but there are many, many different kinds of “close.” Are they close friends? Blood brothers? Gay for each other? Does Bisco consider Milo a sort of surrogate son, as one line in this episode suggests? Maybe all of these things, to some degree? It’s never really clear. I think part of this may be an issue of the compression of pacing inherent to anime adaptions, but there must have been a way to handle this in a fashion that made more sense.

I did see a few people around various social media haunts suggest that perhaps Milo loves Bisco in a romantic way but thinks Bisco is straight. Thus, half-jokingly trying to set Bisco up with his sister is a coping mechanism / something of an attempt to keep Bisco in his life. If this is true, I would say that Sabikui Bisco is simply not the sort of series that can sustain a relationship dynamic that complex. None of the fine shades of character detailing that would require are apparent in the text of the series. As such, Milo and Bisco’s relationship is pleasant, and they’re fun together, but defining it in any more certain terms is difficult because none of these pieces really fit together.

As for the actual final plot beat here, are Kurokawa and Bisco themselves actually dead? Probably, but it’s hard to put a definitive “yes” there, given that the series has proven willing to pull characters back to life. Still, it’d be one hell of a writing challenge to come up with a way for one or both of those characters to escape burning alive in a lava pit. That’s pretty definitively fatal.

There is of course, only one way to find out. Until next week, anime fans.


1: It’s worth noting that I believe the specific word here (aishiteru) usually has romantic connotations, but I may be mistaken.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 8 – “Fiendish Trap”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


There is a tendency in the action shonen genre, which I will charitably call “unfortunate,” where a female character who’s been previously shown to be a competent, strong combatant will be reduced to a damsel in distress role when the story’s stakes need to be raised. “Fiendish Trap”, the eighth episode of Sabikui Bisco, spends most of its opening few minutes showing Pawoo–a woman that other characters in-show have previously compared to an oni in terms of raw strength, and who was shown to be a more or less even match for our redheaded lead back in episode two–being tortured by Governor Kurokawa, the series’ Big Bad Evil Villain with No Morals. He has her chained up to a wall in some dank, gross-looking cell, and prods her in the gut with a hot iron. The show mercifully cuts back to Milo’s own reactions to all of this (this is apparently what we weren’t directly shown in the TV broadcast last week) before showing us much else, but the audio isn’t really any better.

This is all, suffice it to say, pretty stupid and gross. But if it were just stupid and gross, we could chalk it up as a flaw the series has. A pretty major one, to be certain, but a flaw nonetheless. Unfortunately, what the rest of the episode makes clear is that this is not something that Sabikui Bisco is pulling out in an attempt to shock viewers. It’s doing this because it has no better ideas, which may or may not be “worse,” but certainly bodes very badly for the remainder of the show.

The episode’s actual events are garden variety shonen hostage situation nonsense and are frankly not worth recapping in detail. Milo crashes Kurokawa’s HQ to rescue Pawoo and Jabi. There is a tense standoff; bows, arrows, and muscle-controlling mushrooms(!) are involved. None of it is terribly interesting despite the competent direction. When it looks like Milo’s going to bite it, surprise, Bisco bursts in to rescue him. And when Kurokawa eventually puts Bisco on the ropes, Jabi, who gets the episode’s best scene as we’re shown him breaking out of prison, bursts in to rescue him.

The net result of all this is that Kurokawa manages to get the secret to making the Rust-Eater work out of Milo, revealing that he used to be a Mushroom Keeper himself (how shocking), and that his motivation is to monopolize the production of the Rust-Eater drug so he can leverage it to squeeze ever more profit out of the sick, Rust-infested masses.

There is a tiny grain of actual real-world commentary in there, but when your villain takes eight episodes to explain something that Bun B once nailed in a single couplet1, it is maybe time to reconsider what you’re writing and why. (To say nothing of if we’re meant to take this in a “pharmacies are complicit in the opioid crisis” sort of way or a “Covid vaccines have microchips in them” sort of way. It’s vague enough that you can easily read it however you want.) If we had known this from the start of the series, it would’ve been an additional shade of detail that made Kurokawa all the more despicable. It being treated as some huge twist–a politician? Valuing profit over the lives of his constituents? Perish the thought–is just insulting. Even the shonen genre’s target audience of teenage boys are more than smart enough to deserve better than this.

At the very least, it’d be more forgivable if the rest of the writing here were more interesting. Little about “Fiendish Trap” is even remotely compelling, a fundamental problem that dwarfs all the other sins here.

So, what does work in this episode? Well, there are some fun pop culture references. Kurokawa opens the episode by playing a Yu-Gi-Oh! pastiche with one of his henchmen, an amusing nod to voice actor Kenjirou Tsuda‘s most famous role, Seto Kaiba.

When Bisco busts in to rescue Milo from his own recklessness, Kadokawa cracks that he’s basically Tuxedo Mask, which, what, would make Milo Sailor Moon? That’s a fun thought.

There’s also a hilariously awesome sequence where Bisco catches a crossbow bolt in his teeth and flings it back at Kurokawa at full speed somehow.

The chain of rescues that comprise most of the episode’s actual events is also pretty funny when you think about it. With Milo initially setting out to rescue Pawoo, only to be rescued by Bisco, only for the both of them to be eventually rescued by an escaped Jabi, who also himself ends up freeing Pawoo. Pawoo, of course, does not get to save anyone. That would be letting a woman do something, and we obviously can’t have that.

The episode closes with Milo apparently dying in the snow–yes, really–as he and Bisco try to flee from Kurokawa’s facility. His last words to Bisco are a plea to stay alive.

I will give Sabikui Bisco some credit here. Usually, this sort of maudlin attempt at tear-jerking involves a straight couple, and the very fact that the title of the next episode is “I Love You” makes me comfortable calling Bisco and Milo one too. On the other hand, the more interesting of our two leads is dead with four episodes left to go. And if we do consider Bisco and Milo partners in more than just an “adventuring buddies” sense, this whole thing is a pretty rote and lame example of the whole “Bury Your Gays” routine.

Look, it’s not impossible that the show will come back from this somehow, but more than anything else the most damning thing I can say about “Fiendish Trap” is that despite everything that happens in it, it’s mostly pretty boring. I mention minutiae like pop culture references because the show’s actual story is just not holding my interest anymore, and I doubt I’m the only one. It feels like digging for scraps.


1: “They don’t care about the cure, they just wanna sell a treatment // Keep you alive by keepin’ you high, now that’s some street shit.” – Bun B – “U A Bitch”, Return of The Trill. Did I reference this mostly just because I like UGK? Don’t worry about it.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 7 – “The Stolen Rust Eater”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


“The Stolen Rust Eater”, Sabikui Bisco‘s seventh episode, is predicated on a fakeout.

At the end of last week’s episode, we were teased a confrontation between Pawoo and Bisco. We were also assured that the giant flying snake creature that Bisco and Milo had been pursuing was the thing they were hunting; the source of the Rust-Eater mushroom and the entire impetus for the quest they’ve been on for the first half of the series. In the opening five or so minutes of “The Stolen Rust Eater,” almost all of this is thrown out the window. Pawoo and Bisco fight only very briefly before uneasily teaming up to rescue Milo from the snake creature. When they take it down, they find that the mushrooms it’s infected with are nothing more than a matsutake. Tasty, maybe, but not at all what they’re looking for.

…Or is it?

You see, it turns out that one needs a mushroom keeper’s blood to “activate” a Rust-Eater mushroom. The Pipe Snake was infected with the right mushrooms. All Milo needs to do to make a cure is carefully harvest some of them and extract some of Bisco’s blood to feed them with. Simple, right? Well, our favorite sinister fedora-wearing governor drops in on a blimp to steal the Pipe Snake’s corpse and shoot Bisco in the stomach with a “rust bullet.” So no, not really.

Things twist and they turn. By episode’s end, Pawoo and Jabi are both hostage to Governor Kurokawa, who informs Milo of this fact via TV broadcast (really). Milo and Bisco have a big scuff-up about which of the two should go it alone to rescue them (obviously they can’t both go. That would just be silly.) While this does adequately convey how much they’ve come to care for each other, it is all rather sudden.

If you’re counting; there are three major twists in this episode’s 23 minutes. Add to that its honestly pretty laughable attempt to pivot Bisco and Pawoo’s adversarial relationship into the latter romantically teasing the former and, well, much as I have enjoyed the series so far, the cracks are starting to show. Some of this is a limitation of format; if you want to adapt X number of manga chapters into Y number of anime episodes, you’re going to have to make some things feel more clipped than others. But it does make me wonder if we really needed a whole episode of Milo learning how to ride Bisco’s giant crab companion, even as fun as that episode was. Everything here feels a bit perfunctory. Even Pawoo and Milo’s big reunion.

Speaking of Pawoo, this episode also pretty handily demonstrates the show’s problems with handling her. Much as I love the character, I wouldn’t actually argue she’s terribly well-written. “Stoic badass” is a pretty simple character archetype. “Doting older sister” is another. “Repeat damsel in distress” is yet a third, and by piling all three on top of each other she is consistently the character that Sabikui Bisco writes the worst. She doesn’t really get to do anything here, and her actions within the episode all feel oddly disconnected from one another. It’s unfortunate. We haven’t even really gotten to properly see her kick ass in a while.

These are all unenviable weaknesses. Sabikui Bisco is consistently at its best the lower the stakes are, but being an adventure anime, we’re now hitting the point of the season where its stakes are getting higher and higher by necessity. I would like to say that I have faith that the show will eventually hit its stride again, but it really just feels too fuzzy to call at the moment. I feel bad saying that, given that I praised the show for its consistency just last week. But things change, and I recap the anime I’m watching in the present, not the anime as it was a week ago. I didn’t dislike the episode, but it feels bizarrely inconsequential for the major role it plays in the story. Looking back, that final line from last week’s column feels like tempting fate.

There is, of course, only one way to really find out for certain if this marks an actual downturn in quality or just a rough patch of road. And to that end, I’ll see you next week, anime fans.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 6 – Companions and Prey

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


It’s such an understated strength that pointing it out can feel like a backhanded compliment, but I really do think that one of the sneakily great things about Sabikui Bisco is that it’s consistent. You know, roughly, what you’re getting each week. 22 minutes of adventure through spore-infested, Rust-stricken, post-apocalyptic Japan as our leads, Bisco and Milo, seek the legendary Rust-eater mushroom to cure Bisco’s mentor Jabi and Milo’s sister Pawoo. It’s simple stuff, but it’s effective, and if the stars aligned, it’s easy to imagine that Bisco could pull this off satisfyingly week after week for literal years on end.

But we do not live in the world where Bisco is a show with eight seasons at two cours apiece. It gets twelve episodes flat. No more, no less. And God only knows if it’ll ever get even one more season. So, for as much as that consistency is a strength, it means that even minor twists in the formula count a lot. This week, we get a quieter, more character-driven episode. It’s a notable swerve toward the more serious for an anime that, even in its comparatively darkest moments, has so far remained fairly light.

That character is Tirol (previously transliterated as Chiroru in this column. I’m not sure if I got that wrong or if the official subs actually changed.) Tirol, you’ll recall, is the traveling merchant / swindler / mercenary / also a mechanic as we learn in this episode that we met for the first time all the way back in episode one, but who we were more formally introduced to in episode four. Milo and Bisco, traveling through an Arctic-cold tundra, discover her once again on the brink of death. This time in a decidedly less gnarly fashion than when they found her infected with a deadly parasite two episodes back.

After being de-thawed, she banters with our heroes for quite a while. Conversation between Tirol and Milo (or Tirol and Bisco) forms the bulk of this episode. The result is, I’d say, more positive than not. Some of her more angsty explication of her own motives comes across as a pretty blatant example of just stating the subtext out loud–always a bad look–but at the same time, there’s marginally more subtle stuff weaved in here, too. For instance, she puts her charm to good use by talking a different merchant into giving Milo and Bisco way more supplies than they can reasonably afford, off of the logic that the merchant will be able to “swindle them again later.” It’s pretty funny.

If that grin doesn’t just scream “integrity,” what does?

On a more serious level, comments she makes toward the end of the episode reveal that she was once a mechanic at a workshop that was tasked with restoring some part of the mysterious Tetsujin. It infected her coworkers with Rust, and she only lived to tell the tale by fleeing upon being promoted to foreman-by-default. This story in of itself is a fairly straightforward critique of worker exploitation. A later conversation in the episode, this time between Milo and Bisco, hammers the exploitation theme, too. Combined with some examples we’ve seen over the first half of the show of Imihama’s colonial-esque influence ruining the lives of those both in and outside the city, it marks the first time that Bisco has shown some real teeth. This is all pretty simple stuff, and no one is going to mistake it for The Communist Manifesto, but it’s good to see a show trying to have a point and mostly succeeding, given that we are still currently trudging through a season that also contains Tokyo 24th Ward and the rotting corpse of Attack on Titan.

The episode’s main act closes with Bisco, Milo, and Tirol locating the underground subway line they’ve been hunting for since episode four. Tirol fixes up one of the automatic train cars and departs the other two, but not before a fairly heartfelt goodbye. She even tells them her real name, something she claims to be embarrassed to do because of how weird it is. (To be fair. “Tirol” does strike me as an odd name for a Japanese woman. But hey, I’m not Japanese, so what do I know? Also, it’s however many centuries in the future. Who knows.) All told, this a nice spotlight for a character I’ve honestly wanted to know more about. Praising this as a sound and logical development may not come across as terribly exciting, but it is those things, and that’s what I like about Sabikui Bisco. It’s comfort food.

Two people who do not end the episode comfortably are Bisco and Milo themselves. After the pair fight off something called an Oilsquid on their train ride, they reach their destination; a vast canyon inhabited by a gargantuan apex predator of the skies. The mighty Pipe Snake; the very thing they need to take down to get the Rust-eater mushroom.

They begin fighting it here, only to be expectedly-unexpectedly interrupted by the one major character who hadn’t shown up in this episode so far. Pawoo.

That particular cliffhanger is where Sabikui Bisco chooses to leave us, this week. A true tease for Pawoo Enjoyers like myself. Still, I think I’ve made it clear that I like this episode a good deal. And let me tell you; one of the nice things about Bisco being so consistent is that, unless something goes truly awry, I’m pretty damn sure I’m gonna like next week’s too.

Until then, anime fans.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 5 – Children’s Fortress

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


Another day, another episode of Sabikui Bisco that is certainly not the best thing airing right now but is pretty damn entertaining. That’s about what I signed up for with Bisco, so I’m pretty satisfied with it.

“Children’s Fortress” splits its time between two stories. Which is an expedient way to keep track of multiple groups of characters at once and also keep the pacing up, but it does make it a tad annoying to summarize. Let’s start with the “B-plot” first, since it’s shorter and simpler.

Pawoo–Sabikui Bisco‘s coolest character and also my future wife–has been pursuing Bisco and Milo since they left Imihama. We don’t get a particularly precise idea of how far off their trail she is so far, but it’s evidently far enough that they don’t interact at all during the course of this episode. Instead, the B-Plot kicks off when Pawoo’s bike pops its tires in the midst of an abandoned town. Evidently from a trap left by some bandits who have themselves long since vacated the area. While trying to sort out what to do about all this, she sees a kindly old couple being menaced by an overgrown mutant spider. This being a shonen anime, she of course casually kills it with her giant iron pole thing and finishes it with a kick. (What is that thing, anyway? No one ever calls it anything but a “pole.”)

You really have no idea how hard it is for me to not just caption every single picture of Pawoo with “SHE’S SO COOL!!!!” written exactly like that.

Grateful, the couple allow her to stay with them while she fixes her bike. They also take the time to explain that an eeeeeeeeevil mushroom keeper is the cause of a Rust outbreak that whittled the town’s population down to just the two of them. Whether or not this is true, we don’t learn here and may never directly learn, but there is reason to doubt the couple’s story.

There are many great things about Pawoo, but I would not say that her calm demeanor and even temper are among them.

Pawoo isn’t with these people for terribly long before she discovers that something is off. By “discovers something is off,” I mean she comes across a bunch of rotting corpses propped up like they’re watching TV in one of the couple’s rooms.

They drop the act pretty much immediately and go all blatantly evil knife-sharpening on her, also threatening to “turn her into a statue of a female oni.”

It’s all rather silly, and of course Pawoo escapes the entire mess unscathed (although I wouldn’t be surprised if the fucking zombie she encounters in the couple’s hideout breathing some kind of toxic fumes on her comes back in some way or another). She doesn’t even actually kill the couple herself. They plea for mercy, but before she can make any meaningful response, retreat back into their hideout, which promptly explodes. Which they seem to have done intentionally? This whole half of the episode is, frankly, kind of absurd. But I do like the idea that whenever Pawoo isn’t directly on-screen she’s off having some kind of bizarre Samurai Jack-ian adventure.

Then there’s the A-plot, which is a tad more involved. In last week’s post-credits teaser, we saw Bisco and Milo come upon a building / small city inhabited solely by children, two of whom were sniping at them from the rooftops. Bisco and Milo end up willingly letting themselves be captured by these kids. Why? Well, mostly because they think they might have food. There’s also perhaps the unspoken implication that even the antiheroic Bisco would prefer to avoid hurting kids if he can.

Mostly this serves as a vehicle for us to learn this town’s woes. All the kids have Rust and all the adults have left town to try to raise money to buy treatments for it. We’re not directly told how long they’ve been gone, but it seems to be a few years minimum, based on the other major threat the town faces; annual giant flying blowfish attacks.

Yes, you read that correctly. Sabikui Bisco really loves its funky bio-engineered deadly wildlife. Here, they even have the audacity to appear out of season due to “unusual weather.” (We are helpfully told that this is normally a winter problem, and it’s currently summer in-show.) Unlike some of the other dangers our heroes have faced, which have been either cool or genuinely grotesque, the blowfish land more on the doofily cute side of the spectrum. But they are dangerous; one of them almost eats support character Kousuke, who spends most of the episode as Bisco’s “jailor.”

It also turns out that, surprise; the infection the kids have is not Rust, but some far more benign and easily treatable disease called shellskin. Milo treats them (and in the process, teaches one of the kids, Plum, enough about medicine that she can become a doctor herself.)

Plum also has a precocious crush, which adds her to the long list of women in this show that mistakenly think Milo is available.

But the facts are simple; their parents have been misled. And by who else but Imihama’s governor? I hadn’t considered this while actually watching the episode, but comparing the two, it makes me wonder if he–or someone working for him–wasn’t the mysterious “mushroom keeper” the couple from the B-Plot were referring to. The man seems to have a vested interest in making sure Imihama is the only habitable place around.

On the other hand; maybe not. Sabikui Bisco is good for what it is, but this is very much an episodic episode. The biggest change here being that Bisco exits town with a new weapon (a harpoon), and some directions pointing him toward an abandoned subway line. It does all feel a touch filler-y, which is a little strange given how short this series is planned to be. Perhaps they’re already banking on a second season, or maybe what’s gone on here will have more significance than I’ve given it credit for.

Still, it’s a minor complaint. Sabikui Bisco‘s goals seem to be fairly modest ones of entertainment and telling a story that’s base-level compelling. There’s nothing wrong with that at all, and it’s succeeded at it admirably so far. Will next week bring us more of the same or are things going to start getting a little more ambitious? There’s only one way to find out.

Until then, anime fans.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 4 – “Ride the Crab”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


Folks, I’m gonna level with you. It’s 10am local, and I, your illustrious blog-owner / writer, have not slept. This happens to me sometimes. I have insomnia. Pretty bad insomnia! I could just have slept in today and decided to cover Sabikui Bisco later tonight or possibly tomorrow. But let me ask you this; do people who work real jobs get to decide to just not go in for their morning shift because they’re tired? No, they do not. They probably should! But they don’t. So why should I get that luxury? I say fuck it. I’m here to deliver to you, loyal readers, however many paragraphs of grade-A Insightful Anime Criticism (TM, TM, TM), and by god, I am going to get it to you even if I have to shotgun six Red Bulls to get there.

So here’s where I’m at, alright? I have the episode queued up on my laptop (not CUE!’d up, I dropped coverage of that show). I have my breakfast; a delicious slice of Edwards’ Chocolate Creme pie ($2.50 for 2 pieces at the local dollar store) and what I will refer to only as a Caffeine Drink. As I type this, I have not yet started watching the episode. Why draw it out any further? I’m Jack Kerouackin’ it. You do not get the polished Jane The Anime Critic today, you get the rambly one. Let’s rock ‘n roll.

An observation right off the bat; I have not appreciated this OP enough. The song kicks ass. It makes me want to traverse the Rust-infested desert searching for a wanted man. Or maybe lost love. Or maybe I just really wish I was Pawoo. God, Pawoo is great.

You may recall last week’s post-credits scene ended on a cliffhanger. Our episode does not open addressing this–which is a thing I kinda hate?–but we get Milo and Bisco bickering like a married couple to make up for it, so it’s fine.

Some important business is established here. Point 1. Pawoo has only three months to live. Given that she’s the most attractive, coolest, most dashing, and just generally best character in the show, and is in fact absent from this episode, this is tragic. Point 2. Bisco’s mentor, Jabi, has only about one month to live. This is also pretty awful. Point 3. There is no way to get to where Milo and Bisco need to be in time without attracting a huge amount of attention the twosome can’t afford to attract.

Except of course, because this is an adventure anime. There is a plan. (There’s always a plan.) Bisco knows of an underground mine complex whose railcarts run the length of the area they need to traverse. This complex is part of the kickassedly-named Bonecoal Mountains. Which of course, because this is an adventure anime, is an absurdly dangerous route that will present them with all kinds of challenges and tests of both physical and intellectual might. (One of the dangers namechecked here? “Iron mice” which can skeletonize a man in seconds. Piranhas, watch your backs!) After overcoming them, of course, they will grow both individually as people and closer together as friends. All of this is fine, though. Bisco has an ace up his sleeve.

The ace is a giant crab.

Yes, the pair link back up with Actagawa here. Actagawa, a giant “steelcrab,” has a shell tough as iron and can amble over any terrain with ease. He is, as Bisco explains, the ideal mount for their journey. (He may be a bit biased, given that he calls the giant friendly crab his “brother.”) Giant crabs objectively improve any work of art in which they appear, so I have to say I am quite satisfied with the ratio of giant crabs to things that aren’t giant crabs in Sabikui Bisco so far.

But much like a horse or, really, any tamable animal, Actagawa has to be eased into putting up with Milo. Progress is…slow, over the course of this episode. And eventually one of Milo’s attempts to ride the crab (a phrase that really sounds like a euphemism but somehow isn’t), literally tosses him headlong into meeting up with another character we’ve seen before.

Yes, Chiroru unexpectedly returns here. She’s chased off after trying to steal Actagawa, but it’s not long before our heroes meet her again at a small rural rest station. There, things promptly get weird.

The two approach her from behind as she appears to be sitting idly by a fire. Initially it seems like she’s simply giving them the cold shoulder, but a well-executed sudden jumpscare proves that, no, she’s got some kind of horrible infection in her mouth. It’s pretty goddamn nasty!

Worse, Milo somehow deduces that it’s something in her stomach. That “something?” A parasitic creature called a balloonworm that inflates and kills from the inside out; used as a tool of control by particularly bad dudes who force those they make use of to eat the creatures’ eggs and then keep them in line by drip-feeding them a drug that prevents the eggs from hatching. It’s a favored tactic of Imihama’s governor, Chiroru’s former employer. Did I mention that Milo is able to get this thing out of her by locking lips with her and pulling it out with his mouth? I reiterate; goddamn nasty.

Chiroru is grateful to Milo in her own way. But, assuming ulterior motives, tries to, ahem, pay with her body.

I think her main mistake here is assuming Milo is straight.

This starts off Bisco on another annoying, sexist spiel. The only thing that prevents that from being as much of a black mark on this episode as on last week’s is that Chiroru can hit back about as good as she gets. (Milo, bless him, prevents a fight from breaking out. And buried within that exchange, there’s actually a telling little character moment where Chiroru seems genuinely surprised Milo doesn’t expect to be able to sleep with her for doing her a favor.) Everyone hits the hay, and Chiroru–a travelling merchant when she’s not working as a bounty hunter, apparently–tosses out a few old wares she can’t reasonably sell, including a can of “liquid bonecoal.” (Gas by another name or some sort of futuristic fossil fuel? You decide!)

This turns out to be a mistake.

Recall that cliffhanger I mentioned earlier. The unnamed area our heroes stopped at here and the War Memorial from last week’s post-credits scene turn out to be the same place. And it’s here, at about the episode’s 2/3rd’s mark, that the story loops back around to where it left off last week. Not time wasted! I enjoyed the whole ride; but it’s good to know what the heck was going on.

So how does this all end? Well, the “living temple” decked out with cannons and whatnot is, as we learn, actually a colossal, fuel-eating shrimp. Milo is able to use his newfound bond with Actagawa to have the crab land a fatal blow on the shrimp’s noggin, which Bisco finalizes by splitting it open with an arrow. All’s well that ends well…

Except that a stray shot from one of the shrimp’s mounted cannons ignites the mine entrance they were hoping to use and just happened to be near. Bisco’s plan, it seems, did not account for that. The two, seeing no other immediate option, settle down for the night. They awake to find Chiroru’s run off again (and taken a good chunk of their money with her, although she’s left a bunch of food and such in return.)

Our postscript here sees Bisco and Milo wandering a salty-looking desert some days or weeks later, hard up on food. Bisco spots a watermelon–yes, a watermelon. Just lying on the ground–and things quickly escalate into a standoff.

But that’s something we’ll see play out next week, what about this episode?

Honestly, perhaps it’s just the lack of sleep, but I’m dry on sweeping, grandiose statements for this’n. It’s a good episode and I like that Milo can ride Actagawa now. It was cute to see them bond and the critter has a surprising amount of personality given that he’s a huge crustacean animated via a slightly stiff CGI rig. Milo and Bisco’s bickery bromance continues to be incredibly entertaining, and I was thrilled to see Chiroru again in a slightly more prominent role this episode. (Less thrilled to see her hock up a giant worm. Seriously, that shit was disgusting.)

So, anime fans, I leave you with those as my thoughts for this week. Those and one more; yes, if you’re wondering, the pie I mentioned in the opening paragraph was delicious. Thank you as always to my supporters, who allow me to indulge in such luxuries as occasional $2 pie.

Until next time.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.