Seasonal First Impressions: Munch Squad for Monsters in DELICIOUS IN DUNGEON

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


There are two ways you can look at Delicious in Dungeon.

The first is as an adaptation of a very well-liked manga; a classic fantasy series with a notable twist and some strong worldbuilding that sets it apart from many of its peers, and a strong sense of characterization as well.

The second is as Studio TRIGGER’s first plain ol’ TV anime since SSSS.DYNAZENON three years ago.1 If we discount sequels, it’s their first since Brand New Animal back in 2020. It’s also the first full directorial turn for Yoshihiro Miyajima, who’s been part of the studio for years but has mostly done storyboarding and direction of single episodes.

Combined, these facets put Delicious in Dungeon‘s anime in an interesting (if not necessarily enviable) spot. Fans of the manga are largely going to demand fidelity to the source material. Long-time TRIGGER heads will be disappointed if the series doesn’t go all-out with explosive action animation. (This has never been all that TRIGGER is good at, but it remains the studio’s defining characteristic in the minds of its western fanbase at the very least.) So far, it seems like those who want a fairly straightforward adaptation of the manga are winning out.2 This first episode is, true to the opening chapters of the manga, fairly slow and expository, neatly setting up and then demonstrating our premise.

Speaking of, that premise is thus; some years ago, an ordinary village was disrupted by a fissure from the ground. From the fissure came the undead form of an ancient king, who promised riches to those who would liberate his kingdom from a wicked magician. The only problem? The kingdom, and the magician, are buried beneath what were once crypts and graves, but have through magical influence grown and warped into a massive, labyrinthine dungeon. Delicious thus marks itself out as one of the relatively few pieces of fantasy media that kind of cops Wizardry‘s Whole Thing but actually tries to explain how any of this—including such gamey staples as partying up, an entire ‘dungeon town’ economy, complete with in-universe resurrection in town upon dying, etc.—actually works, and integrate those mechanics into the story. From what I’ve read of the manga, it’s not always successful at this and I’ll admit to being a bit less enamored with Delicious in Dungeon than some, but it’s still a solid idea, and I give the series a fair amount of credit for trying.

As for whose story specifically we’re following, the anime opens as the manga does, with a party deep in the dungeon encountering a mighty red dragon—our second of the anime season, if you’ll remember the last article I wrote—which they cannot defeat. Of these adventurers; two quit, one, Falin [Saori Hayami], is eaten by the dragon, and the other three; Laios [Kentarou Kumagai], Marcille [Sayaka Senbongi], and Chilchuk [Asuna Tomari], are resurrected in town without a penny to their names, stuck in a pretty awful spot in that if they don’t hurry back to the bottom of the dungeon, Falin will be digested, and at that point there’s certainly no hope of resurrecting her at all. (Thankfully, we learn that dragons digest things very slowly. Still, our heroes are definitely on a clock here.)

So, with a little prodding from Laios, who seems awfully eager to try this in the first place, the party adopts an unorthodox approach which forms the crux of the whole series; they’ll live off of whatever they can procure in the dungeon, which means a whole lot of meals prepared from JRPG enemy staples like giant scorpions, slimes, ambulatory mushrooms, and so on.

The final piece of the puzzle here is the dwarf Senshi [Hiroshi Naka], who the party meets while trying (and failing) to prep scorpion meat. Senshi claims to have been researching monsters and the food that can be made from them down in the dungeon for over a decade. A fact Marcille openly questions, but nobody can fault his cooking prowess. Using the aforementioned Floor 1 mobs, Senshi is able to whip up a pretty tasty-looking stew, and goes into a fair amount of detail about how he’s doing so while he does it. This is the show’s essential appeal; the fun thought experiment of using a D&D Monster Manual as a cookbook.

All told, the premiere promises a fun if straightforward adaptation of the source material. What’s carried over particularly well is the character dynamics, which are enhanced by the obvious benefits of an anime adaptation (voice acting, character animation, and so on). Laios and Marcille have the best of it, here. The former is largely a lovable dumbass, whose fixation on eating monsters (considered strange even in-universe) contrasts with how Marcille is only going along with this very begrudgingly. Marcille’s delightfully bitchy, nervy personality in turn pings ineffectually off of Senshi, who is too busy imparting Cooking Wisdom to care. All three are rounded off by Chilchuck, who serves as a snarky sounding board in this early stage of the story.

Some specific scenes are worth highlighting; there’s a particularly great bit of comedic editing where Laios asks Marcille, just freed from the clutches of a predatory plant, how it felt. In his mind, since the plant has to secure prey (mostly animals) without making them uncomfortable enough to struggle, he thinks it probably feels pretty nice. Marcille’s reaction is this;

I didn’t edit that. (Although I will ask you to forgive my subpar screen-recording software.)

Elsewhere, the actual cooking scenes are the star of the show. This only makes sense, given that they’re the main draw of the series, and the pseudo-tart3 that Senshi prepares in the second half of the episode looks good enough that you’ll be a bit annoyed it’s not a real thing.

All told, this looks like a solid adaptation of an all-around good source manga. I fell off of said manga a while back (not for any reason to do with the story, to be clear, sometimes I just lose track of things), so it’s nice to be reminded of why I liked these characters in the first place. I think, despite the differing desires of the two main groups that are going to check this show out, everyone will walk away satisfied. There’s nothing to complain about here, and with a slated 24 episodes, the series looks to be a delicious two-cour-se meal of fun fantasy anime.


1: Cyberpunk: Edgerunners was a weird net animation thing. This series is being released by Netflix in the west as well, but as a simulcast rather than as something they directly funded, at least going by who’s listed as being on the production committee.

2: I know some folks were worried that TRIGGER might insert a bunch of extra fanservice that wasn’t in the original manga a la the Mieruko-chan anime or something. I’m not sure why people were worried about that, given that TRIGGER’s few other adaptations have been very faithful and straightforward, but if you’re in that crowd do rest assured that there’s nothing like that, here. Even in the one scene where there’d be an easy opportunity to add a bunch of extraneous ecchi material, they simply do not. Also, anyone who has read the manga knows that the character it’s horniest about is Senshi.

3: Pseudo because the crust isn’t edible. Which I guess makes it more like some kind of weird pudding?


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: Dragons, Tigers, and Isekai in FLUFFY PARADISE

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


A new year means a new anime season; a fresh turn of the calendar page for a medium that, at least as far as TV anime goes, often feels defined by a chase for the next big cultural touchstone. 2024 does, in fact, have plenty of upcoming anime that look pretty promising, from the battle girl android action-yuri of Metallic Rouge to highly anticipated manga adaptations like Delicious in Dungeon, to whatever Jellyfish Don’t Swim in the Night is going to be. But today, January 1st, the very first anime to make its TV debut in 2024 is this; Fluffy Paradise. It’s an isekai, of course.

It’s hard to even feign shock at the sheer deluge of isekai series anymore, and to be honest talking about the genre’s saturation has started to feel pat. (Plus, there actually aren’t that many this season, compared to some seasons still fresh in memory where we’ve had up to ten airing at once.) So let’s just skip all that and get to the actual meat of this thing, or what meat of it there is anyway. For one thing, yes, this anime starts with the obligate scene of the protagonist dying in the ‘real world.’ I have to admit I’ve always found the fact that they seem to feel the need to show this directly kind of morbid and I’ve never totally gotten over that. For another, the protagonist, in her previous mundane life, kind of looks like Kobeni from Chainsaw Man, so hey, that’s something. (And this seems like something that would happen to Beni, given her rotten luck.)

The fact that she’s a woman in the first place shouldn’t go unnoticed, either. Isekai anime remains very lopsided in terms of protagonist gender, and it is nice to see one that’s not vaguely otome game-themed have a female lead.

Our girl is of course given the obligate talking-to by a deity who offers to compensate her for her short life by fixing things in her favor in the next. He does ask for her help with something rather specific in return, though. We’re told that in this world, humans are persecuting “non-human creatures,” complete with some silhouettes of what sure look like catgirls and doggirls and such. The show doesn’t really circle back around to this until the very end of this first episode, but it is the one point that sticks out.

I say this because much of Fluffy Paradise is frankly dull. It leaves no real impression for most of the length of its runtime. We could get into specifics about its plot and characters, but they feel so cursory in of themselves that there doesn’t seem like much a point. Our girl ends up in a very plain isekai setting, born (of course) to noble parents. There, she’s given the name Nefertima—Neema [Ai Kakuma] for short—and the show begins in earnest. The main focus here is that she wished to be able to “pet lots of fluffy things” as part of her reincarnation, so animals love her, and it’s from this that the series gets most of what flavor it does have.

Anywhere she goes, Neema is surrounded by a Disney Princess-esque parade of adorable animals. This extends even to befriending the divine “sky tiger” that she meets upon a visit to the royal palace. All of this is pretty cute, but it’s not really ever more than that, and even the few moments that seem like they’re trying to be vaguely transgressive (eg. a few mildly charged interactions between the three-year-old Neema and the teenage prince) don’t accomplish even that much. They’re too tame to even be tasteless.

Meh.

Arguably, the entire point of “cozy isekai” like this is that they never do too much. But by introducing that whole Man vs. Nature element at the start, the show inherently asks to be taken more seriously than as just another lazy Monday series. I’ll also admit, I tend to be a bit harsh on this subgenre in general. I’m a longtime iyashikei apologist, and even I tend to find that most of these “slow life” shows are boring rather than actually relaxing, usually owing to their iffy visuals and general lack of atmosphere.

The production values are decent, on that note, but come with their own set of caveats. The animation is just expressive and bouncy enough that Fluffy Paradise escapes the fate of its often-stiff isekai brethren. Even then, there are still a few spots that are disappointingly under-animated, such as a magical board game played in the episode’s middle portion. You could also be forgiven for not really noticing, because the actual art direction is very drab and generic. Pity any RinBot player with this and even just a few other isekai in their back catalogue, because they’d largely be indistinguishable. This is true of the setting as well; an ISO Standard vaguely European isekai setting with basically no characteristics to set it apart from its genre-fellows whatsoever. You can get away with this if your show is funny enough or has strong enough characterization (eg. in the case of In My Next Life as a Villainness! or such), but that’s not really the case here, and the nondescript visuals contribute to an overall feeling of interchangeability. This show could’ve aired at any point in the last decade and it wouldn’t seem out of place. That can be a good thing, but in Fluffy Paradise‘s case, it really isn’t.

But, there is a silver lining here, the one spot where the show seems willing to take a risk, and that’d be the dragon.

Bro thinks he’s Smaug.

In the episode’s closing minutes, Neema’s sister summons a dragon during a magic demonstration. We’re not told anything explicitly here but she sure seems intent on killing it, until Neema rushes out to get between her sister and the dragon. The episode ends on that note, providing a cliffhanger and a (theoretically at least) solid hook to bring people back next week. If Fluffy Paradise ever breaks out of the middling isekai box—and hey, it’s happened before—it’ll be there, with Neema as a defender of the world’s wild things against her fellow humans. Still, given everything else about the first episode, I don’t have a ton of faith it’ll actually follow through on this idea.

I could sit here and wax further about how there are just so many isekai and how it’s such an over-saturated genre and so on, but at some point you just have to let things be what they are. Fluffy Paradise seems basically fine as far as such things go, but it also seems solidly “safe.” There’s nothing in here that a hundred other anime haven’t done, and if I want to put on my Nostradamus hat and make big predictions, I kind of wonder if the lower amount of isekai this season means people aren’t maybe finally getting tired of this whole setup.* Who knows.

I won’t keep watching Fluffy Paradise, personally. But for the people who do, I legitimately hope it turns out to be better and more ambitious than I’m predicting here. In cases like this, I like to be proven wrong.

(Also, the ED is a cute thing with a lovely felt stop motion visual style. That counts for something, too.)


* A very rare after the fact edit from me, here. What was I talking about when I wrote this? This season is absolutely swamped with isekai.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Year in Magic: Looking Back on the Anime, and Beyond, of 2023

I am getting a little tired of talking about how tough my life is, so I’m going to skip most of it. If you’re a regular reader of this blog, you know things have been complicated around here lately. I bring it up at all only to explain why the format is so different from last year’s Year-End List. This year slipped through my fingers, so I have not had the time, energy, or frankly the desire to concoct a nice and neat worst-to-best list like I did last year and in 2020. To be honest, it’s just also felt like a particularly mediocre year for anime. Certainly it’s the weakest since I started this blog.

That said, a brief Top 5 like I did in 2021 also felt inadequate. So, instead of a carefully curated list where I weigh all of my options intelligently, I’ve decided to embrace the chaos. This is less of a curated list and more of a sideways data dump. Some of these things have been written for a while, and are only finding a home here. Others are new. Some are very long, and some are quite brief. Length has no correlation to quality here; there were a few things that I really liked but could only summon up brief takes on (or none at all, in a couple cases, but we’ll touch on that again at the bottom of the article).

Furthermore; the entries here are not in any particular order beyond a favorite being at the top (which is actually the bottom because that’s how listicles work). They’re still mostly anime that came out this year, but some of them, as the title implies, aren’t anime at all, and a few of these things are—gasp—not even from Japan. Instead of worrying so much about format and qualifiers I decided to just write about the things this year that gave me a strong emotional response, made me think, or brought me some comfort in these bizarre times. Hopefully you’ll enjoy the madness.

That said, I wouldn’t quite feel right—

MAGICAL DESTROYERS

—if I didn’t start off talking about one of the few true clunkers I watched end to end this year.

Ah, Magical Destroyers. There’s something tragic about the complete sputtering-out that happened to this series, a reasonably strong first couple of episodes lead into most of the rest of the show being absolutely dismal, and if you wanted the bite-sized review of the show, that’s about all you’d have to say.

Of course, we’re not interested in being bite-sized here. What’s interesting to me about Magical Destroyers, some months on, now that the dust has settled, is the sheer scale of the drop-off. There was a big fall here, and I’m not sure how obvious that was to people looking in from the outside.

In premise, there’s nothing inherently wrong with Magical Destroyers. As I’ve said many times, its core conceit of a world where general, sneering dislike for the nerdy and withdrawn among us turns into outright persecution is a bit indulgent, but it’s not completely crazy. Nor is the idea that they’d then fight back. Other anime (Rumble Garanndoll and Akiba’s Trip, mainly) have done interesting things with this material, so it’s not that the show’s premise is the problem. Instead, what sinks Magical Destroyers is a massive sense of inconsistency, both in tone and just general competence. We’ve been here before, where an anime having bright spots makes the whole thing worse given their proximity to the mediocrity that makes up the rest of the series. Those bright spots aren’t meaningless, but with time, more removed from Magical Destroyers than I was when I first reviewed it, I mostly just remember the whole thing as a letdown.

Worse, there’s a particularly bitter postscript here. Like many anime, Magical Destroyers was created in part to promote a mobile game and hopeful cash cow. All told, Magical Destroyers Kai—the game in question—was active from just April to August of this year, a service life of less than six months. A failure to clear even the incredibly low bar set by such projects of ill repute as Pride of Orange’s mobile game. This is a truly depressing flit and sputter from what started out as such a promising project. Worse, given that I imagine quite a few people are out of a lot of money given Jun Imagawa’s pet project completely tanking, it seems entirely possible that the man will never lead an anime project ever again. Magical Destroyers represents more, then, than just the failure of a single series. It is the failure of one man’s entire creative vision, and the decision making of those who supported him. Worse shows definitely aired this year—the usual slate of iffy sequels, bottom-of-the-barrel narou-kei adaptations, deep pools of mediocrity like Revenger (brilliantly reviewed here by my friend Julian), and whatever the hell was going on with The Girl I Like Forgot Her Glasses—but I can think of none that so thoroughly embody disappointment as a concept. The rest of this list is going to mostly be positive, but I felt the need to revisit Magical Destroyers. For better or worse, the letdown has stuck with me.

“SHINKIRO”

About half of you are cheering right now, and the other half of you have no idea what this is or why it’s on this list. What is “SHINKIRO”? Aren’t those two of those girls from Hololive? What’s going on?

Well, yes, they are two of those girls from Hololive; that’s Gawr Gura and Houshou Marine (operating here as a very creatively named idol unit; GuraMarine), two of the VTuber Agency Imperial’s most popular talents. This is a music video. Specifically, a really fucking good one that reimagines Marine and Gura’s friendship as a sort of bittersweet romance. It’s inspired, is what it is. The pirate and the mermaid, more or less. A summer that lasts the rest of your life. The key to that vibe—a mix of nostalgia for a time and place that never quite really existed and an implied sadness that it’s forever out of reach—is the music video’s art style, a dreamland pastiche of pre-Millennium anime, reinterpreted through a modern lens by Studio KAI of all groups. I’m guessing the general idea was either Marine or Gura’s (I’m not huge into VTubers these days, but I know Gura is a city pop fiend and I wouldn’t be surprised to learn Marine was too), and was followed through by art director Yuusuke Takeda, who has been in the industry for long enough that he’d have been working when this style was current.

The song itself is worth at least touching on, too. I’m not a music critic, so my vocabulary here is even more limited than it’d be otherwise, but to my ear this is almost indistinguishable from “authentic” city pop from the 80s. Things like this can seem transient, and thus not worth discussing in the same breath as “real” anime or similarly longform art like games or manga. But here, when I’m writing this in the second week of a particularly dark December, it reminds me that summer, no matter how far away, is real somewhere.

Oh, and Marine and Gura totally fuck in this video. Like, they don’t literally show it but there are a limited number of ways to interpret “two people wake up naked in a bed together.” Wild.

MAKE THE EXORCIST FALL IN LOVE

Here’s an elevator pitch for you; psychosexual Catholic battle shonen. This is another rule-bendy entry, since Exorcist here technically started back in late 2021. But it’s still ongoing, and yours truly happened to only find out about it this year, so this is where it gets written about (for the first, but maybe not the last? time). Exorcist is a real oddity, a battle series that leans pretty heavily on Catholic myth and morality for its worldbuilding to weave the tale of a teenage exorcist forbidden from the usual affairs of his age because he’s destined to save the world from Satan, a rare appearance by the capital D-L Demon Lord in contemporary manga. The general premise of said exorcist having to protect a seemingly-innocent girl who is actually a demon might sound like the setup for a fairly goofy romcom, but that would belie the fact that Exorcist is actually one of the gnarliest things that runs in Shonen Jump, if only intermittently. There’s something very surreal about the more straightforward romance manga aspects rubbing shoulders with the battle shonen flash, body horror, and unflinching depictions of abuse that otherwise color the manga.

Full disclosure, I was raised Catholic but am contemporaneously a practicing neopagan. So, the manga’s strange mix of subject matter feels like it’s simultaneously meant to cater to and repel people like me, folks who have not set foot in a church in many years and might never do so again. I think this may also be why Exorcist has struggled to really find an audience over here, but at the same time, that singularity of theme and subject matter is what makes it so distinct. Every chapter is a parade of these disparate concepts, and there’s much to be found in seeing how they’ll manage to work together this time, even as the material itself is often grim (see, any number of the manga’s very upfront depictions of sexual assault) or puzzling (the character of Aria and her concatenation of every possible meaning of the word “idol”). Exorcist is a true oddball, I’m hoping against hope that it gets an anime someday, but even if it doesn’t, it’s definitely worth a read if you can stomach what it’s putting down.

CASSETTE BEASTS

The first of several “there is really no way to argue this is even remotely anime” entries on this list, Cassette Beasts is a creature collector game from smallish studio Raw Fury. If you just want the buy/not buy verdict on this charming little indie game, I’ll give it to you in two sentences. Cassette Beasts is Pokémon for depressed burnout Millennials. This is unequivocally a good thing, and if you’re struggling to imagine how, you are not the target demo for Cassette Beasts.

Creature collector games developed in “the west” tend to get slapped with the Poké-clone label regardless of how closely or distantly they adhere to Pokémon’s formula. But while Cassette Beasts is definitely a riff on that formula, it’s far from just rotely copying it; more than can be said of some games in this genre. Aside from a number of flavor differences—for one thing, you don’t command the monsters, you turn into them, here. Feel free to provide your own “henshin!” shouts at the start of each battle—there are some important mechanical ones, too. The vast majority of battles are two-on-two, and you go through the whole game with one of several partners, who you can swap out freely at a café. In addition to Pokémon’s usual types, or close matches thereto, there are also Plastic, Glass, and “Astral” monsters, who lack any real equivalent in that other series. (Astrals are often themed in a broadly similar way to Ghost-type Pokémon, but they work very differently.) Speaking of types; hitting a type-advantageous move doesn’t just do more damage than usual, every single interaction of that sort has some kind of effect. For example; if a Fire-type attack hits an Ice-type beast, it’ll melt, turning into a Water-type. If that same attack hits a Poison-type, the toxins within the monster will ignite, causing a burn status. Metal attacks will shatter Glass-type beast, spreading damage-dealing shards all over the battlefield, but that same monster could strike a Lightning-type beast and cause it to become “Insulated”, reducing its targeting range in the process. There are quite a few of these interactions, and learning the ins and outs of them is recommended for those seeking to truly master the combat system.

The monsters themselves are fun, too. Not every single design is a winner, but of the 120 on offer here, the vast majority are fun in a fresh way that gives them a distinct look in comparison to Cassette Beasts’ genrefellows. One minor point of contention might be the often-punny portmanteau names, which is a naming scheme directly cribbed from Pokémon and used in many other games in this genre besides. Still, it’s hard to get too mad about gems like “Salamagus” and “Crowpocalypse.”

Some might also take issue with that “120”, since that’s relatively small a number for this genre, but if the pool of monsters and moves seems limited, it’s broader than it seems at first glance. For one thing; techniques aren’t picked from a simple level-up list here, and you have far more than four slots per ‘mon, comprised of both active attacks, buffs and debuffs as well as passive skills that are always in play and require no further input from you the user. They’re also not stuck on the monster that learns them; instead, they’re items in the form of stickers (those are what you earn from levelling your monsters), and can be freely swapped out at any time. (Sadly, although understandably since otherwise there’d be no real gameplay reason to use different monsters, there is still only a limited selection of what stickers are compatible with what tapes.) This lets you build different instances of ostensibly similar monsters pretty differently, and if you’re creative with your stickers you can come up with some powerful stuff. My personal right-hand man during my playthrough was an Artillerex—a flak cannon / T. Rex hybrid—who I stuck a variety of “gun” attacks of different elements on, plus the very useful passive Roll Again, which gives monsters a chance to strike a second time at the end of their turn and use a random move they have enough Action Points for. The broad type coverage and multi-striking made it a machine gun of total elemental destruction, and I never got tired of using it. Other monsters have more narrow applications, of course, but the fact that you can fiddle around with your creatures like this provides a huge amount of appeal to even casual experimenters, and I’m sure those who love min-maxing will find even more to tinker with here.

For two; in addition to the basic 120 beasts, every single creature also comes in a variety of “bootleg” types, which tint its sprite a different color, give it a different typing, and change what attack stickers they get as they level up. If you’re not picky about art, you could only a little disingenuously argue that there’s really more like 1,500-odd creatures, and the vast majority of them just happen to be insanely rare, since bootlegs have a Shiny Pokémon-esque rarity to them. Still, they’re often worth seeking out, especially since bootlegs earn rare upgraded attack stickers with bonus effects more often than normal monsters do.

Now look at this, a half dozen paragraphs about the gameplay and almost none about the story or anything else. That shouldn’t be taken to mean Cassette Beasts‘ only strengths are on the gameplay side. The story itself is a little rough, but the general premise—CB’s world is a mysterious island that our protagonists, and everyone else who lives there, are isekai’d to from our own world without warning—is intriguing, and more than the actual narrative per se Cassette Beasts excels at vibes. The main town’s theme; the melancholic, gauzy “Wherever We Are Now“, is an absolute masterpiece of game music and sets the tone perfectly. My generation is all getting older, and it’s nice to play something that understands that on an empathic, thematic level.

IPPON! AGAIN

The first offering from new-to-the-game studio Bakken Record, Mou Ippon! rang in the new year with a smile. 

Some folks probably argued—amongst themselves or with others—over whether Mou Ippon was a sports anime or a school club anime. The truth of course is that it’s both, combining the former’s invocation of intimacy by way of physical contact with the latter’s easygoing warmth. Lot of blushing in this one. Between that and the constant grappling between girls, it’s hard to argue that this show isn’t at least a LITTLE gay. (There’s a pretty great sequence at the show’s halfway point where a new girl, the self-proclaimed “Wonder Child” Ana Nagumo, joins the club and demands to be thrown. Said girl joined the club in order to get closer to her friend. I leave the conclusions there to you.) It’s not the best-looking show on this list by a long shot (the actual judo is always drawn and choreographed quite nicely, anything else is a crapshoot), but it has heart.

At the end of the day, this is a series about the pure joy of athleticism. Anything else is secondary. Both our central cast and the series’ many supporting characters (mostly other judoka) face a fair number of trials during the show’s run—outside pressure to succeed, the difficulty of overcoming natural differences in ability, etc.—but inevitably, the spirit of the sport wins out.

MOBILE SUIT GUNDAM: THE WITCH FROM MERCURY

I’m fudging my own numbers here, since technically Witch From Mercury started last year, but I didn’t cover it in the 2022 end-of-year writeup, and the second season aired this year. So it gets to stay here, keeping the company of 2023’s motley crew.

I’ll be honest, I mostly think of Witch From Mercury as a yuri series. That’s not strictly true; it’s a war drama and a couple other things besides, but given that mousey protagonist Suletta Mercury’s relationship with her rich-girl crush Miorine Rembran defines the entire thrust of the series, it makes sense, at least to me, to put it in that category. Throughout, they struggle together and apart as the political landscape of the Utena-inflected school they both attend whirls around them, eventually engulfing the whole solar system in a conflict orchestrated by the main villain, Suletta’s sinister—and very attractive—mom.

In an intellectual, detached sense, my main criticisms remain the somewhat spotty plotting; the conclusion is just a bit too neat and it avoids asking many really hard questions. In addition—and maybe this is a me problem—the show’s sheer complexity and the amount of overlapping power plays, etc., prevented me from getting emotionally invested in much of the story in a very immediate way. Suletta and Miorine’s relationship ups and downs were really the only exception there.

Yet, it’s hard for me to be mad at something that can muster up this much genuine optimism and empathy even in the face of an overwhelmingly bad situation. (And the things going on in the show’s universe are certainly not great.) Plus, it has a canon gay-married couple. That’s genuinely significant, given how huge Gundam is as a franchise, even if the show’s owners tried and failed to walk it back in one of the most comedically cowardly company moves I’ve ever seen. A move that was eventually undone by the show’s own director. You can’t keep a good power couple down.

HELL’S PARADISE

It just ain’t fair. Back in the day, Hell’s Paradise would’ve gone to a workman studio and aired for a good 2, 3 years straight. It would’ve picked up innumerable filler arcs along the way. There’d be shipping wars. It would’ve been great.

But we are not back in the day. It isn’t 2006, and Hell’s Paradise was brought into a significantly less forgiving anime industry and absolutely choked out by the sheer volume of competition. That in mind, I really don’t know if I could tell you why this show, of all the ones I started but didn’t finish this year, is one that I went back to and eventually completed in the dying days of December, here. Maybe it’s just that despite various deficiencies (janky visuals, rote character arcs, questionable gender politics) it’s still pretty good at delivering good old fashioned brawls, with fights that make up what they might lack in visual polish with a genuine cool factor and a powerful sense of rhythm that lets our protagonists always feel like the underdogs in their quest on the violently hostile island referred to by the show’s title. Maybe it’s because it had the year’s single best opening theme. Maybe it’s because Gabimaru managed to be the ultimate wife guy in a year where we also got another season of Spy x Family (and on that note, I was dead sure his wife and Yor Forger shared a voice actress, but nope! Different people). Maybe it’s the killer aesthetics, with gnarly monsters derived from a deliberately twisted interpretation of Taoism.

Whatever my reasons might’ve been; the themes don’t hurt; by its end, the first season of Hell’s Paradise stresses that we’re all in this together. Perhaps appropriately, this ended up being the last anime of 2023 I finished, and that spirit of solidarity is worth carrying into the New Year.

OSHI NO KO

Lady Gaga summed it up best when she called the rerelease of her first album The Fame Monster. I’ve said it before and I’ll say it again; the Pop Machine eats its own young, and few in the industry are ever really spared. This is the thematic thrust of Oshi no Ko, and is a huge preoccupation that takes up most of the manga (and of course, this anime adaptation), irrespective of its actual plot points. But we’ve gone over that on this site before. What’s interesting to me about OnK is how as a piece of art, it itself is complicit in this cycle. This is both why it’s on the list at all and why it’s not higher up.

Oshi no Ko‘s main characters are Aquamarine and Ruby, children (/reincarnated fans of. It’s complicated) of the late idol Hoshino Ai. Yet, it’s Ai herself who ends up on posters and in key visuals, in the shockingly large amount of tie-in commercials related to the series, and so on. There’s haunting the narrative and then there’s haunting the broader sphere of Japanese pop culture at large, and that latter stage is where Ai is really at. There’s an apparent contradiction here between Ai as a symbol of promise and life snuffed out too soon and Ai as a commercial titan, but any disagreement between these aspects is illusory. Ai is viable as a commercial idea because she dies in the show’s debut episode; that’s the start of her legend, and is why people care about her at all. One leads to the other, and no matter how convenient it might be to try to separate the two, doing so is impossible.

On a more serious note, this same self-contradictory nature is why I haven’t really covered OnK here since abruptly dropping my Let’s Watch of it back in June. For some fans, the strength of the narrative overtook its real life influences when the mother of the real person who Akane’s early story arc is based on complained, and that woman was subsequently harassed by fans of the series.

Things like this make it difficult to go to bat for OnK, despite its strengths. The unfortunate truth for me is that, like a problematic pop star who ends up in headlines as much for bad behavior as great singles, I will probably keep following the anime, and it might even show up on this list next year, if I make one. Don’t expect to see it between now and then, though. Sometimes it’s best to keep your fandom to yourself.

THE 100 GIRLFRIENDS WHO REALLY, REALLY, REALLY, REALLY, REALLY LOVE YOU

In a sense, what is there to say here? It’s a comedy show and it’s funny. Mission accomplished. On the other hand, though, there’s a real accomplishment in how affable 100 Girlfriends is despite the fact that it’s an over-the-top horny harem comedy that by its premise requires The One Guy to date many, many girls simultaneously. That sounds like a recipe for disaster in the context of a romantic comedy, but our boy here, Rentaro, just genuinely is that good. If you can remember the general sell on Catarina from In My Next Life as a Villainess!, the general idea is the same. Rentaro manages to feel like he really is the right person for all of the show’s women just by dint of the fact that he’s insanely likeable, with eyebrows the size of banana leaves and an even bigger heart; a total genius of emotional intelligence who knows exactly what to say and when to say it, a supernaturally smooth operator just because he’s so good at connecting with people on an emotional level. No wonder a half dozen girls and counting are falling over themselves to smooch him.

Which would be meaningless if the girls weren’t also great, but they thankfully are. Each is a classic harem series archetype either dialed up to eleven or tweaked in some other way, all of whom work together to create an absolutely pitch-perfect ensemble cast. Tossed in a blender of absurd comedy, overflowing with puns (thanks in part to a delightfully loose official sub track) and slapstick while mostly remaining good natured, a handful of exceptions aside. (I could probably do without the entire character of the old schoolteacher. But she’s a bit character and doesn’t show up much, so we’ll forgive it for now.) It’s also shockingly good at the more tender and serious parts of romance. It really seems like this stuff should suffer given the sheer amount of characters, but somehow all of them feel like they really do work not just with Rentaro but also with each other.

100 GFs is a silly, sometimes outlandishly horny show, but I think its genuinely big heart makes a case for it as perhaps the year’s single best comedy and one of its best shows overall; a perfect polyamorous fairy tale for the modern age. What else could you ask for?

TENGOKU DAIMAKYO

It’s probably for the better that this list isn’t organized like last year’s. If it were; where the hell would I put Tengoku Daimakyo? (Heavenly Delusion unofficially and widely, despite the Disney+ English release using a straight transliteration of its Japanese title.) We’re in murky waters, here. Heavenly Delusion goes some very strange and very dark places over the course of its 12-episode run. A run that feels, frankly, too brief to possibly contain everything the show explores. The series maps out a grim coastline populated by all the horrors, real and imagined, of the human psyche. Abuse, violence, teenage pregnancy, mental illness, human experimentation, the damaged relationships between people in crisis, eugenics, murder, and rape. This is bleak, bleak, bleak territory. Maybe too bleak? It’s hard to say.

The big Discourse Point about Heavenly Delusion was its adjacency to queer issues. “Adjacency to” because the plot point in question—spoiler alert, here—that Kiruko, one of the leads, has the brain of their own younger brother Haruki, forcibly transplanted into their own skull via some horrible procedure. This was criticized for appropriating the transgender experience, a point of view which, as a trans person myself, I sympathize with but don’t really find compelling, if only because Kiruko/Haruki’s experiences are so different from actually “being a guy in a girl’s body” (or any permutation thereof) that any similarity seems coincidental. (I’m open to the idea that I might be wrong, and if it is intentionally supposed to parallel the trans experience then it says some very bad things about original author Masakazu Ishiguro‘s opinion of trans people, but that seems like a big if.)

I’ll admit, though, it took me a while to come to that conclusion, partly just because wow is that a fucking plotline to put into your show, but also because Heavenly Delusion legitimately does dip into some dicey territory. I find it hard to justify the show’s ogling of Kiruko’s body, for example, and I have no idea what to make of a lengthy subplot that, without getting into the details here for the general sake of saving space, I found weirdly ableist. But I’ve also seen the exact opposite interpretation. Was I just reading it uncharitably? It’s hard to say.

But then again, I don’t entirely know what to make of most of Heavenly Delusion in general, and all that in mind you might think I dislike it. That isn’t really the case, though! In addition to its more obvious visual merits, the show has a real warmth and empathy to it in its best moments that does feel, despite the vast differences in just about every other respect, of a piece with the original mangaka’s best-known prior work, And Yet The Town Moves. A core part of a certain strain of post-apocalyptic fiction is that regardless of circumstance, people are fundamentally the same. Heavenly Delusion seems to believe that too, and is undecided on whether or not it’s a good thing. This is without getting into the show’s more bizarre, out-there sci fi elements. Even in brief summary, there’s just so much to this thing that it’s hard to condense into tidy little phrases.

I feel much the same about the show overall. I wouldn’t sort my thoughts into neat categories like calling it good or bad or even saying I have “mixed feelings.” But I have a lot of feelings, and a lot of thoughts. I think to a certain degree, simply being so memorable will count for a lot in the long run. Beyond that, who knows? Maybe I’m just not ready for this one yet.

VOID STRANGER

Inside the box is just another box. Void Stranger, a Sokoban-inspired block puzzle game from Finnish development team System Erasure, is by an order of magnitude the most opaque thing on this list. It’s also, just a fair warning, one of those pieces of art that is impossible to discuss without spoiling the hell out of it. So if you’re just looking for an endorsement, I would recommend buying this game immediately and enjoying being lost in it with the rest of us.

For the rest of you; Void Stranger‘s simple-on-the-surface mechanics and deliberately retro presentation belie what I’ve come to loosely term an experiential game. That meaning; figuring out just what kind of game exactly you’re playing is part of the game itself. What sort of story is this? What exactly can you do with these puzzle elements? Are there things the game isn’t telling you? These are some of the broadest questions you’ll be asking yourself as you work through this thing. During which time you’ll learn about Grey, a woman from a fantasy kingdom, and how protecting her charge, a bratty princess, led her to the bizarre labyrinth that is the game’s primary setting.

For a while, it will seem fairly standard, until it becomes clear that it’s very much not. To me, it really clicked when I “finished” the game for the first time. On your first pass through, you’re locked into what’s essentially the “worst” ending. The dungeon dissolves into incoherent chaos around you, a song plays, the road ahead becomes less and less clear. You have succumbed to despair and the world is nothing but a whorl of confusion. But then you start again, and things start to make a little more sense. Rinse, repeat, spend many hours cracking the games ludicrously elaborate codes, and things become a little clearer again. The game is a tug-of-war in this way; between the constant hazy fog that comes from knowing you don’t really know what’s going on and the little gemstone moments of clarity that do shine through. It’s an interesting, rewarding experience, and one I recommend if you’ve got the stomach for the game’s truly staggering difficulty.

Even if you do, it will take you a very, very long time to properly finish Void Stranger. I got quite far myself and still haven’t actually finished the whole thing. I plan to, of course. What’s the other option? Stay trapped in a monochrome labyrinth forever? Don’t be silly; even when you leave the maze, the memory remains.

SOARING SKY PRECURE

Sky fly high. They didn’t have to go this hard, is what I kept thinking to myself. Pretty Cure’s 20th anniversary is essentially an ongoing holiday, in between two adult fan-oriented sequel seasons as we currently are, but it was the main line of the series, Soaring Sky Precure, that best held my interest in 2023.

It’s not fashionable to say this, but at its heart, Precure is a fairly change-averse franchise. The series more or less found its pay dirt formula with Yes 5! and has been riding that train to the bank every year since, but what this means is that even changes that would seem minor to an outsider can be absolutely seismic in context. See, for example; Cure Sky, this year’s lead, being blue. It’s hard to overstate how enthused people were about the simple fact that the lead Precure of this year’s season was identifiably a color other than pink. Similar hype followed for similar reasons; Cure Wing is the first boy to ever join the main cast (he’s not the first male Precure full stop, that’s a different character from a prior season), Cure Butterfly the first adult, and so on.

This spirit of comparative experimentation did not stay throughout the show’s run, as what followed was a fairly typical (if notably episodic) Precure season. The ebb and flow of online discourse has of course led to some concluding that this makes the show bad. I say fuck that; this season ruled. Sure, you could describe Precure as artistically conservative if you wanted to, but the flip side of that coin is that it’s consistent. Every year you get 4-6 girls in colorful outfits punching the themed forces of evil to death, and it kicks ass every single time. This year had a particularly strong cast of villains, with the oafish Kabaton being succeeded by the leering, smug Battamonda, and then the honorable, upright Minoton, before looping back to Battamonda, giving him something of a redemption arc, and then finally revealing the main bad’n for the final few episodes. It was a ride!

Admittedly, I would not personally place Soaring Sky in my absolute upper echelon of Precure seasons; Fresh, Heartcatch, Tropical Rouge, and—sorry, haters—Healin’ Good, but it’s still a delightful and entertaining piece of work. I expect I’ll say much the same about Wonderful Precure next year, and I’m looking forward to doing so.

That said, there’s more than one way a kids’ anime can be great, and while some stuck to the tried-and-true methods, others were much more willing to experiment.

POKéMON HORIZONS

As I discussed when the original anime finally, incredibly, came to a close back in March, I have basically loved Pokémon my entire life, for better or worse. It’s baked into my DNA, and I’m never going to be rid of it. Pokémon Horizons, though, has made the series feel essential—like an actual part of the cultural current, relevant to non-lifelong fans—for the first time in what feels like a million years. There has, in actuality, been lead-up to this of course. Some of that was when Ash Ketchum finally became a Pokémon champion in November of ’22, some of it was in the making long before that, but with the new series it really feels like a page has been definitively turned, and a lot of that has to do with how different it is from the previous Pokémon anime.

Pokémon Horizons has nothing to do with being “a Pokémon master.” Competitive battling in the usual sense is barely a factor, our main protagonist is meek and initially doesn’t actually care about winning at all. And, oh yeah, she’s a girl. Liko, who had the unenviable task of stepping into Ash’s shoes this April, has done amazingly well for herself as the new face of Pokémon. She doesn’t have to do it alone, thankfully, as co-protagonist Roy balances her out and makes up the more fiery, battle-oriented half of their duo. Joining them are the Rising Volt Tacklers, the do-anything crew of the airship Brave Olivine who initially meet Liko when their captain, Friede, is asked to keep her and a mysterious pendant she carries safe. Suffice it to say; we don’t really know for sure where the whole pendant business is headed yet, but we know it involves a legendary hero of a bygone age, the machinations of a villainous group with the deceptively innocuous name of “The Explorers”, and a smorgasbord of cool-as-hell Pokémon battles. Did I mention there’s a Pikachu in a captain’s hat? His name is Captain Pikachu and he is cooler than any of us will ever be.

The main thing is that the series excels at a sense of adventure. The first Pokémon anime had been airing for so long that it tended to fall into tropes of its own making, and that continued to some extent right up until its very end (not to say that it was bad or anything, it could certainly be great, too), Horizons manages to feel as fresh as it does partly by simple virtue of not being its predecessor, but there really is a genuine sense of the new and unexpected with each and every episode. The airship gives the show license to set its adventures basically wherever, and it often takes advantage of that, helping even inconsequential-in-the-long-run “filler” episodes feel fun and purposeful. There’s also a lovely paralleling between the makeup of the Brave Olivine’s crew and the actual people who’re watching this show, with both adults and children represented, with Friede and company helping to mentor Liko, Roy, and tertiary protagonist Dot. In a real sense, the series feels like it’s bridging the gaps between generations, and that’s a lovely thing to see as a long-time fan of Pokémon. Here’s to 900 more episodes, god willing.

CHAINSAW MAN: PART 2

Wherefore The Chainsaw Man? Part 2 of the manga—which we’ll be discussing here, so the spoiler averse should skip down the next entry—began last summer to a fair amount of anticipation. Some of that has cooled in the intervening months, but for the most part, the manga remains very popular and widely-read.

This is a little surprising, all things considered. Chainsaw Man‘s second half is a very different beast from its first. Most of the original cast have either died or otherwise departed the narrative. Denji has a costar now; Asa, human host of the War Devil, and a sort of adoptive little sister in the form of Nayuta. In the process, Denji has lost one family and gained another.

But the biggest change has actually been in terms of pacing, of all things. Chainsaw Man Part 2 is a noticeably slower affair than Chainsaw Man Part 1. Indeed, the manga has adapted a deliberately tease-y tempo as Part 2 has gone on, even as the tension has mounted and literal prophecies of armageddon have begun to fill the air. But it has kept its core emotional roughness; a kind of pain that resonates very broadly and is the main reason that this thing is still so popular. Denji’s old life keeps haunting him, as disparate forces conspire him to pull the ripcord once more. He is still searching for answers to life’s big questions, he’s still not happy, and the world’s still going to hell. So of course, they’ve succeeded. As of its most recent chapter—its final, before a hiatus into the new year—Denji has once again cast aside any pretense of ordinary life to become Chainsaw Man, laughing like a maniac in the manga’s final image of 2023. The poor kid can’t catch a break.

ELPHELT VALENTINE

Look, this is basically a filler spot, but what are you going to do, stop me? This is my article, and if I say a DLC character from a fighting game I like (Guilty Gear -Strive-) gets on the list, she gets on the list, logic be damned. I barely knew who Elphelt was two months ago, and now she’s my absolute favorite pink and white marriage-obsessed heavy metal singer of a blorbo. It helps that she’s fun to play (and fairly simple, which as someone who is still very much a neophyte to fighting games as a genre, is welcome). I paid another human being $30 USD (plus tax and tip) to make a chibi drawing of her eating a large pretzel because I wanted my own unique Elphelt icon that badly. She’s great, and you will pry her from my cold, dead hands.

I don’t have the space to earnestly get into Guilty Gear’s genuinely weird-as-hell lore here, but her backstory is genuinely pretty compelling, as is the silliness of her arcade mode story in Strive‘s story. Bottom line; she brought a damn sight more joy to my life than most things this year. For that, she gets a place at the table.

SLAY THE PRINCESS

The other video game with an expanding, changing narrative on this list, Slay The Princess is a good deal more accessible than Void Stranger by virtue of being a visual novel and thus posing no difficulty beyond reading and clicking. But that shouldn’t be taken to mean that it’s somehow the lesser of the two (I wouldn’t say I cleanly prefer either to the other), or even that it’s harder to spoil (this is another section you’ll want to skip if you care about that kind of thing). The story is simple; you are on a path in the woods, at the end of the path is a cabin, and in the cabin is a princess. Your charge? Kill her. Failing to do so will, at least so you’re told, end the world and doom everyone in it.

Of course, things are more complicated than they first appear. The stern narrator who tells you all this seems untrustworthy at best, and there are voices in your head beside your own. The Princess herself is no ordinary human, either. But eventually, you’ll make your choice, to either free or kill her, which seems like it should be the end of this story.

Except, it is obviously not. You are on a path in the woods. You find her and save or kill her again. You’re on a path in the woods.

Time loops are one thing, but Slay The Princess’ entire narrative structure is based on iterative rings like this. What you do changes the woods, the cabin, yourself, and the Princess. No matter what you do, you’ll discover that the two of you are deeply connected. This is, after all, a love story. You kill, you die, you try again. Slay The Princess reveals itself as a love song from one myth to another. You are on a path in the woods. You are a path in the woods.

LEVEL 1 DEMON LORD AND ONE-ROOM HERO

Ecchi slapstick political satire fantasy!! It’s a genre jambalaya. And of the various fantasy anime that tried to tackle serious issues this year, One-Room Hero might honestly have done it the best. I’ve talked about this before, but it’s worth reiterating how utterly weird it is that this series, with its burned-out loser JRPG hero protagonist and his 404 gender-not-found shapeshifting demon lord frenemy, is probably the best satire of imperialism I’ve seen in a mainstream TV anime in years.

That’s not to say the show is an intellectual powerhouse or anything; there’s a difference between being witty and being smart, but it should probably say something that all of these cultural currents are so dumb that even a show with a character who dresses like this can poke fun at them. Other anime swung more for the fences this year, but I don’t think anyone hit higher above their weight class.

OTAKU ELF

In my head, Otaku Elf is this year’s version of My Master Has No Tail. Absolutely rock solid comedy / slice of life shows with a fantasy bent that seemingly rather few people actually watched. (I think Otaku Elf did a little better in that regard than My Master Has No Tail, but not much better.)

In premise, Otaku Elf is pretty simple. The title character, Elda, is a classic high fantasy-style elf who has inexplicably been enshrined as a kami in a Japanese shrine. Here, she uses her position to while away the centuries by indulging in her nerdy, nerdy interests, all while basically never leaving her house, often using her put-upon shrine maiden Koito as a go-between. Think Himouto! Umaru-chan if Umaru herself was taller, a bit less abrasive, and had magic powers, and you’re in the right ballpark.

Much of the comedy here is referential or (very) lightly satirical, but throughout, the show commands an impressive and easy charm that mixes well with its occasional moments of real pathos, like when Elda remarks that the way Koito eats her ramen reminds her of her late mother, the previous shrine maiden. Heart like that can’t be faked.

Undead Murder Farce

Another oddball that defies easy genre categorization. Undead Murder Farce seemed from a distance like it might belong to that millieu of Bakemonogatari-ish (and consequently, Boogiepop-ish) shows like In/Spectre and Rascal Doesn’t Dream of the Bunnygirl Sempai. In practice, it ends up watching like a strange cross between a detective novel, Bakemonogatari itself, and the Fate series if it were set in the Victorian era.

The detective part is the main hook, though, with the titular Undead girl being an immortal named Aya, a literal talking head who serves as a detective for supernatural cases that more traditional sleuths can’t really crack. Throughout the series, she, her assistant Shinuchi, and her maid Shizuku traipse across Europe solving supernatural mysteries and hunting for her missing body. Whether their cases are actually Fair Play ™ or not I can’t definitively say, but they at least seem solvable, giving the show an element of involving the viewer, as well as more traditional mystery series thrills. (And it does do those pretty well; it’s worth noting that this series is from Kaguya-sama director Shinichi Omata, and some of that style shines through.) Later, things get a bit more action-y as a plethora of period-appropriate public domain characters turn up—Sherlock Holmes, Carmilla, Frankenstein’s Monster, The Phantom of the Opera, you get it—which is where that dash of Fate spice comes from. These disparate parts work together pretty well, with elements like Carmilla’s queer-tinged rivalry with Shizuku adding additional intrigue.

Really, the only bad thing about this series is that it ends without resolving its main plot, being adapted as it is from a series of novels far too long to condense into a single anime cour. If there’s justice in the world, we’ll get more Undead Murder Farce. But if not, at least it made a strong showing while it was here.

SCOTT PILGRIM TAKES OFF

“At its finest, Scott Pilgrim is much, much more than it appears to be. It’s an ambitious meditation on what growing up means to a generation for whom comics and video games are not just cultural touchstones, but the dominant iconography.” That was The Globe & Mail, Canada’s newspaper of record, on the original Scott Pilgrim graphic novel and the then-upcoming live action film, way back in 2010.

I’m writing this, myself, on the last day of November, 2023 (and editing it nearly a month later). Two weeks ago, I had no working relationship with this series whatsoever. I wasn’t really planning to watch Scott Pilgrim Takes Off, Science SARU’s still-inexplicable anime take on the series. I had no reason to, having never seen the movie nor read the comics. But, circumstance is a funny thing, and what initially started as me wanting to spite a group of deeply annoying people (it’s a long story) has led to me flipping this thing over in my head several times. The nature of this list makes me deeply hesitant to crown an overall single “best anime” of 2023, even in the narrow category of ones I actually finished, but if this isn’t my single favorite, it’s at least one of several.

First, if you don’t know the story of Scott Pilgrim in general, of how an uncomfortably relatable loser-everyman manages to forge maybe the first real connection of his entire life with an uncomfortably relatable loser-everywoman after being forced to (among other things) fight her exes in combat, this whole entry might scan as a little incomprehensible to you. Sorry about that!

Scott Pilgrim is one of those things that started out fairly niche, and then became a touchstone, and then (probably unfairly) a shorthand for a Certain Type of Guy. So Scott Pilgrim Takes Off is then much less about Scott Pilgrim (the guy) and much more about Scott Pilgrim (the story). In general concept and execution, it’s not entirely dissimilar to something like Rebuild of Evangelion, in that it’s not a reboot exactly or a straight sequel exactly but more of a front-to-back rewiring that keeps the main players intact but does pretty different things to and with them. It is also a sequel, though. So to understand it we should at least touch on the original comic, which I read essentially in preparation for watching this anime.

To be honest, I would’ve loved nothing more than to completely bounce off Scott Pilgrim. The entire franchise—from the original comic, to the live action film by Edgar Wright to, I assume it’s only a matter of time, this anime—has been simplified into a punchline these days. You’ve all seen the tweet; “you are not Scott Pilgrim and that girl on the bus is not Ramona Flowers.” This is wrong on several counts of course; the girl Scott meets on the bus in the original comic isn’t Ramona, it’s Knives Chau, a high schooler who becomes his ill-advised mostly pretend-girlfriend. Also, I absolutely am Scott Pilgrim. So are you. So is probably everyone who’s ever lived, or at least everyone who’s ever grown up in this strange, strange era of history we live in. Millennials, who are ostensibly “the generation” meant to identify with Mr. Pilgrim, are defined by anxiety. We don’t hurt people because we mean to—who does?—but because the alternative to hurting people is doing something scary, and lots of us don’t know how to handle scary things. We’re all Ramona Flowers, too—I’m aware I’m contributing to a stereotype by being transgender and identifying with the character in any respect—in that for many of us, at least sure as hell for me, the default way to disengage with people is to just silently drift away without a word. Reader, I would so love to tell you that this is all me being dramatic, but if there’s any projection here, it’s solely on my part; Scott Pilgrim vs. The World read me to fucking pieces. I was embarrassed. It was bad, but I can only respect a piece of art that prompts me to do some genuine reflecting.

Of course, this entry is, actually, technically, about Scott Pilgrim Takes Off. The brand-new anime from Science Goddamn SARU, that has, actually, not a ton in common, at least plot-wise, with its forbearer. But it’s important to understand what vs. The World actually was. Because, just to hammer this home one more time, while Scott Pilgrim (the comic) was largely about Scott Pilgrim (the guy), Scott Pilgrim (the cartoon) is largely about Scott Pilgrim (the story). It is also kind of about Scott Pilgrim (the guy), to be fair, but only in the sense that everyone is “Scott Pilgrim” (the archetype).

Because Takes Off is also a sequel, thematically if not entirely textually, it can get away with snipping out character arcs in some places. Knives, for example, is reduced to a bit player here, and, as others have pointed out, the actual damage of Scott’s insensitivity—in the original, he hastily breaks up with her in a rush after meeting Ramona that leaves her heartbroken and defines her character for the rest of the comic—is by consequence pretty much entirely erased. Is this harmful to the character? Is it harmful to the show? I don’t know! On the one hand; Knives gets to be happy for most of the anime because she had her character development back in the comic and came out the other side a much more mature person. The fact that the show doesn’t literally chronologically follow on from the comic, so this is not technically “the same Knives”, is true, but pointing it out feels like nitpicking. The emotional logic of this sort of thing is a lot more important than the actual logic. On the other hand; Knives being reduced to basically a series of fanservice (in the old sense of the term) cameos guts her character and thus most of the reason people liked her in the first place. Changes like this one are divisive, and they are so for a reason.

The people who do get arcs are the exes—they’re the real stars of the show here, and in particular Roxie is elevated from basically a living joke about “girls having a gay phase in college” to a character with some actual pathos—and Ramona herself. It’s interesting that Ramona gets so much spotlight actually, because while the original comic was definitely mostly Scott’s story, she still got a fair amount of play. Perhaps it’s because the comic was definitely also guilty of sometimes treating Ramona as the unattainable, mysterious maiden she attempts to present herself as. Attempts that are, as the comic points out, covers for her own emotional flaws. Again; the main reason that Ramona and Scott get on so well is that they’re very similar people. The actual plot is a whole haphazard patchwork of goofy shit involving time travel and a whole very meta thing where the events of the series are made into a movie in-universe while they’re actively happening. Explaining all this in more detail would I think get in the way of an important fact; Scott’s biggest enemy is himself. No, literally, as in, him from the future, where he’s broken up with Ramona and is torn up about it and tries to sabotage his own past because of it.

Since, of course, a huge part of Scott Pilgrim is that trying to fix your mistakes is way more important than just feeling bad about them, they eventually reconcile to try again. They will probably try again forever. The amusingly huge Divorced Guy Energy of Future-Scott aside, it’s hard to imagine the two of them ever having a smooth relationship. But a smooth relationship and a fulfilling one are different things, and no matter what form it takes, Scott Pilgrim does understand that much.

On a more lighthearted note the whole thing just looks great. And it left a lot of questions in my mind, too. Questions like “if Scott Pilgrim met Shinji Ikari would they be friends or enemies?” and “how does Ramona dye her hair so often without it getting all dried out?” Anime that make you think are good, I’d say.

All of this then said, the question of whether or not this reimagining is actually “good” seems kind of quaint. I’m still not terribly keen on a future ruled by reboots, reimaginings, and redos, and I still think that this whole phenomenon of western companies hoisting sacks full of money on anime studios and telling them to make a Whatever Anime kind of sucks—although I should take a second here to concede that Brian O’Malley at least seems to have been much more involved in this than is the norm for these things—but if we’re going to keep getting more of these, more of them should probably be like this.


And that’s the list. More or less.

Is Scott Pilgrim Takes Off actually my anime of the year? I don’t know. I didn’t do the whole cutesy “guess my top anime this year, everybody!” contest on social media this time around. Partly because I don’t have a Twitter account that I use in any major capacity anymore, partly because it just seemed like a trick question. I’ve quite liked a few anime this year. Oshi no Ko was much farther back on the list, but despite what I said I probably like it more than this. Or do I? I go back and forth. The same is true with Pokémon Horizons, 100 Girlfriends, and Trigun: Stampede, which I couldn’t manage to finish a writeup on. Some of the older anime that I watched this year, like Earth Maiden Arjuna and The Devil Lady will definitely stick with me more than the vast majority of 2023’s own anime will. And even some anime from this year I genuinely thought were really good, obvious standouts like Skip & Loafer and BanG Dream! It’s MyGO!, I didn’t actually finish. Because! You know! Life is weird and difficult and sometimes even something as simple as making yourself watch a cartoon can be tough! This is without factoring in shows that actively disappointed me, like, again, Magical Destroyers. Or hell, Frieren, a letdown that I don’t really want to talk about in detail. With no better place to put it, here is a short list of honorable mentions that I liked—really liked in a few cases!—but couldn’t come up with even brief writeups for, didn’t finish, or otherwise did not get a full writeup despite every one of them having definitely deserved it.

  • Anime
    • High Card
    • Buddy Daddies
    • Dead Mount Death Play
    • Trigun: Stampede
    • The Ice Guy & His “Cool” Female Colleague
    • Skip & Loafer
    • Helck
    • BanG Dream! It’s MyGO!!!!!
    • SHY
    • YOHANE THE PARHELION -SUNSHINE in the MIRROR-
  • Manga
    • Touge Oni: Ancient Gods in Primeval Times
    • Sakamoto Days
    • Witch Watch
    • Magical Girl Tsubame: I Will (Not) Save The World!
    • Go! Go! Loser Ranger!
    • Kindergarten Wars
    • Destroy It All and Love Me in Hell!
    • Touhou Suichouka: The Lotus Eaters, Drunk & Sober
    • Cipher Academy
    • Otherside Picnic
  • Games
    • Ultrakill
    • Yume Nikki Online Project
    • Pokémon Violet’s Teal Mask and Indigo Disk expansions.

Art really has helped me get through an immensely difficult year, and more than just being a source of comfort, it’s given me things to discuss with others, things to look forward to, and moments of genuine sublimity that make the time I put into this medium feel worth it. I’ve rambled a lot in this article, but at the end of the day, I really just want to help people appreciate art, in my own, very specific way. Hopefully, this article helped you do that in some fashion or another. That’s really all I can ask for.

So where does all that leave me, other than with another year down? I honestly don’t know! I have no idea what the future looks like. I was going to type “for this blog” after that, but honestly, it’s just true in general. The future is an open void of unknowability. These days, I’m just thankful for every day I make it through.

And on that note; who knows what 2024 holds? I’m reluctant to make any specific predictions.

But hey, Metallic Rouge looks pretty promising, right?

See you next year.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) The Miracle of Being: EARTH MAIDEN ARJUNA, Saving The Planet, and You

This review contains spoilers for the reviewed material. This is your only warning.


We aren’t meant to live like this.

At least, that is part of the driving thesis of Earth Maiden Arjuna. The mood is spiritual, and the tools used to explore that spirituality are myriad. It is here where we find maybe the fullest-ever realization of the magical girl as shaman; moonless, stormy nights in the wilderness, a return to the Earth that shakes you to your bones and shocks every single neuron in your brain, a bolt of lightning illuminating what every single aspect of the phrase “save the world” truly means. Pure hippie shit, in a good way. Gaia Theory‘s strongest soldier in this medium; the big wheel keeps on turning, and Arjuna‘s greatest strength is its ability to illuminate the spokes thereof; the fight for our planet rendered as a profound spiritual struggle. It’s brilliant, absurd, and more than a little frustrating.

Because at its worst, Arjuna instead gives off the familiar, stale whiff of thumbing through the more dubious sections of a New Age book store; screeds against genetic engineering, half-true claims about the value of growing your own food, needling jabs about everything from selectively-bred microbes to video games to aspirin, and, perhaps most damningly, the stink of the anti-abortion movement. Pure hippie shit, in a bad way. The kind of “ecological consciousness” that can be co-opted by the self-impressed, the hucksters, and much worse alarmingly easily. The kind you have to be pretty careful with.

Arjuna is largely not careful. And for that reason, it’s a tangled thing; as twisting, knotty, and gnarled as the roots and tree branches it so dearly loves. A lot of it will feel familiar, for good and bad, to anyone who’s ever had an older relative that went through a spiritual phase. This is essential oils and nights on a magic mountain, the dim glow of fireflies and the stale paper of inflammatory pamphlets. This is Earth Maiden Arjuna; for better or worse, it’s a lot. But while I’m going to say a lot about Arjuna and its various strengths and weaknesses here, two things are absolutely true; Arjuna knows something is wrong, and it has at least one pretty solid idea of how to fix that wrongness. In evaluating it as a piece of art, rather than as some kind of instructional text, those points count for a lot.

Arjuna is the story of Juna [Mami Higashiyama ,in what is, incredibly, apparently her only major anime role], an ordinary high school girl whose life is thrown into disarray in the aftermath of a motorcycle crash along with her boyfriend Tokio [Tomokazu Seki], who enters the series as the driver of said motorcycle. Juna, in a coma, is saved from the brink of death by the mysterious Chris [Yuuji Ueda]. The price for her resurrection? She must fulfill her role as the chosen defender of Earth itself, primarily in the form of dealing with ethereal, worm-like monsters called the Raaja.

In a sense, none of this would be that out of place in any other magical girl series. The term is an uneasy fit for Earth Maiden Arjuna for reasons we’ll get into shortly, but it does apply. If you take an extremely reductive approach, you can boil most of the rest of the series down to the essentials as mapped out by, say, Sailor Moon. A magical warrior is granted incredible powers that rely on her sense of empathy and compassion does battle against monsters that manifest from humanity’s evils, along the way her own sense of responsibility develops with the help of both her own experiences and a mysterious mentor. The thing is, while it’d be a mistake to try to force too much distance between Arjuna and its genre-fellows, the presentation of all of this makes it feel very different from most of its peers. Juna’s role is intricately connected to her understanding of the Earth as a singular, living organism. It takes her most of the series to truly understand the full implications of that, and she really only has her final revelation in the very last episode.

Thus, most of the show is about how she deepens that understanding. Early on, she’s abandoned on a mountain with no equipment or supplies of any kind, and must learn how to survive on her own. And if you’re expecting the series to hammer this into some kind of tourist ad for the beauty of nature, you’re not watching the right series. Juna very nearly dies, and the only way she’s able to survive is by a quite literal miracle. Stripped of the trappings of modern life, Juna is forced to treat the Earth itself as her only means of survival, and through this lesson—and many others like it over the course of the series—she deepens her bond with the planet, little by little. Surviving the mountain gives her the ability to see the auras of living things. Which, sure, it’s the instrument that propels several of the series’ subsequent plotlines, but more important to what Arjuna is trying to actually do is that it lets her literally see how much of the planet is alive. Everything from the swarm of ants that picks her over in an early, frightening portent of what the series later has in store, to the glimmer of a nutritious leaf, to the very blood flowing through her own veins is laid bare to her.

In a lesser series, Juna’s character development would stop here. Possessed of the sacred knowledge of how life and planet are intertwined, she would spend the remaining 10 episodes of the show being insufferable about everything and the remainder of the series would be about other characters—and consequently, we the audience—learning from Juna in a direct and very talking-down kind of way. There is, admittedly, some of this, and one particularly bad example, as we’ll get to, but for the most part Juna comes out of this ordeal and many others like it with only incremental experience. Life is hard, giving up the life you’ve lived up until this point is significantly harder, and Juna subsequently spends most of the series as the student, not the master, and there are a number of times throughout where she fails to learn an important lesson, all the way up through to the end of the series.

The whole mountain storyline is one of the show’s most successful. Conversely, it feels pertinent to here mention that not every one of these necessarily lands, and some of the show’s weaker material does, as mentioned, drift into pure New Age book shop hokum. On the other hand, it’d be a mistake to say that Arjuna, if it has a problem, suffers from the fact that it’s about the environment in the first place. The show would not work on a very fundamental level if it wasn’t about these things, and if it misses about as often as it hits, maybe that’s just the inevitable consequence of being such a pure emotional trip of thoughts and feelings. Art of a certain caliber is due a certain amount of grace, and if one takes Arjuna as the scrambled thoughts of someone trying to work out their place in the world rather than as someone necessarily telling you how to live your life, it makes significantly more sense.

….But admittedly, the series itself sometimes makes that hard. It’s true that art should not be judged solely through the lens of how applicable it is as advice to one’s own life, and Arjuna is mostly good enough that I’d be inclined to dismiss such readings out of hand. But it’s not entirely good enough, and it’s probably here that we should talk about the show’s flaws, which are few in number but significant in impact.

So, the food thing. Arjuna really, really loves the idea of all-natural, organic food. “Organic” here meaning “devoid of those nasty chemicals and GMOs.” This is one of a couple places where the show’s point of view becomes all too easy to wave off. Because the sorts of people who complain about GMOs and non-specific “chemicals” in things are, rightly, often thought of as kooks. For the most part, Arjuna‘s treatment of this subject matter skews too goofy to really be read as harmful. The recurring problem of Juna being unable to eat processed food once she returns to civilization, for example, is definitely framed as though it’s a serious thing, but it’s hard to imagine anyone taking it on those terms. Especially when the show’s alternative is portrayed in such a trippy, Healthy Eating PSA-on-acid manner.

Juna decides to take “you are what you eat” more literally than most.

And, frankly, for all its haranguing on about chemicals in foods (seriously, some of the episodes of the show that are worse about this made me feel like I was in the car with my health nut aunt), Arjuna does at least know that spiffy capitalistic solutions won’t actually work. At one point, Tokio tries to compromise with Juna by offering her a ‘vitamin drink’ (think V8 or some such), and Juna has to explain to him that it’s not really much better than the cola that he’s drinking. Also, in a rare show of self-deprecation, Arjuna stages a fake commercial for this drink in episode 7’s halfway break that really must be seen to be believed. (It’s the first of several of these, in fact, including an extra-long one that was apparently a DVD bonus. Arjuna‘s skewering of commercials is probably its easiest point to relate to.)

This is the case for most of the show’s flaws, at any rate. These are sticking points that can be either laughed off as absurd or safely chalked up to the passage of time between the series’ original release and now. It’s not the case for all of them, though. We do have to talk about the show’s one big sticking point, the anti-abortion episode. Folks, it’s a rough one.

Juna spends most of this episode, the show’s ninth, learning to hear the voices of the unborn with the help of Cindy [Mayumi Shintani], Chris’s sort-of assistant. Cindy is a great character, possibly my second favorite after Juna herself, she’s funny, has a deep affection for Chris since he saved her as a child, and is responsible for both some of the show’s best one-liners and some of its most emotional moments. This episode, though, largely doesn’t do her justice. For the most part, the episode is a parade of nonsense to a much greater extent than even the others that present dubious ideas. It reads like a checklist of weird anti-abortion stuff; the notion that babies can “choose” when they’re born, the stereotype of all women who get (or even consider) abortions as abnormally sexually promiscuous, etc. The target for the latter in this case being Juna’s otherwise-unseen sister Kaine.

The whole thing climaxes with this, the dumbest single line in the whole show.

Married with that visual—of Juna just standing there all po-faced and pissed off—it basically becomes the world’s worst reaction image, something that is both riotously funny and deeply uncomfortable. A T-shirt reading “magical girls don’t do drugs” would be less on the nose.

That the series has to tie itself into knots to get there just makes it worse. With most of the other points Arjuna makes you can at least understand where it’s coming from, but most of what’s brought up here is just flat-out wrong, and worse still is that in doing this it squanders a powerful symbol it could’ve used to explore the issue with much more sympathy.

That’d be the fact that Cindy can physically feel everything that will ever happen to her—including, as she makes very clear in a very uncomfortable scene, sex—a disturbing and deft metaphor for the way that society hammers women into shape from the literal moment they are born; how it is demanded that a girl be aware of and take steps to address how she might appear to men, and how if anything happens to her because she fails to consider this, that she will be blamed. That this metaphor is then squandered on making her a mouthpiece for some really ugly bio-essentialism and the most tone-deaf anti-abortion plot this side of a Christian direct-to-streaming movie just sucks. Easily the worst part coming when we’re informed that Chris was water birthed from two loving parents, and that this is the reason he’s so gentle, because he “knows what real love is.” The unspoken other side of that claim, presented as fact, is pretty fucked up, and you would have to be a real piece of work to seriously think that the circumstances of a baby’s birth are solely dictated by how much their parents love them. The whole thing is just bad. Easily the worst idea the series has, and just wildly unpleasant to boot.

Ultimately, pockmarks like this are why I can’t give Arjuna the outright glowing review I’d love to. And we get into a fiddly and subjective realm, here, of just how much this is going to bother an individual viewer. Admittedly, while I am a woman, I am a trans woman, and thus am somewhat distanced from the issue of childbirth in particular. That might be why I find this episode, easily the show’s nadir, to mostly just be deeply unfortunate rather than an out-and-out show-wrecker. Nonetheless, if someone, especially someone who has more closely been impacted by this subject said that this just fully ruined the show for them, I don’t think I could really blame them.

Ultimately, Arjuna is holistic enough that not taking to it to ask for this would actually be the bigger insult than doing so is. It is better to acknowledge what the show is doing than try to pretend it isn’t doing it. (This is to say nothing of the viewer who would actually agree with the points being made here. But many are objectively untrue, and several are based on old debunked myths about childbirth. So I would advise anyone in that position to reconsider.)

A more briefly touched-on idea regarding an intersex character also hits a strange note. I will cop to not knowing if what she offers as an explanation for her condition (something about side effects from medicine her mother was taking) is true, but even if it is, the way it’s brought up doesn’t gel with the rest of the scene very well. It’s a strange mark on an otherwise pretty good bit of character writing, where we learn that she had a loving boyfriend and was part of the climate activism movement when she was younger, and it’s worth noting that the character is very well-handled otherwise, especially given that this show came out in 2001.

What makes flaws like this all the more noticeable is how well it gets it at other times. Arjuna excels at both very small-scale person to person drama and extreme big-picture thinking, and it’s pretty good at tying the two together, too. (This technique, which is not at all unique to this show, was the basis for the “world story” term back in the early days of Anglophone anime blogging, and if the term’s ever applied to anything, Arjuna must surely be it.) It only really hits a sour spot in discussing certain kinds of systemic problems, which it inevitably simplifies and tries to suggest easy fixes for. This makes it frustrating that the show spends as much time talking about all that as it does, but it makes the areas it excels at stand out all the more.

Take episode 8, for example. Juna, having just come off of a period of being depressed and doubting if Tokio truly loves her, finds she can literally astral project to spend some time with him, flitting around his room as an intangible half-ghost while Tokio, put-upon everyman that he is, remains unaware of her semi-physical presence, but loves talking to her nonetheless. Elsewhere, parental bonds are reforged after enduring immense stress with the help of Juna’s ability to literally see emotions, and a down on his luck math teacher expounds about the beauty of Fermat’s Last Theorem.

There’s even a pretty great moment in what is otherwise the show’s worst episode. Juna re-commits to her relationship with Tokio after the whole abortion plotline mercifully ends, and while they spend time together under the stars on a beach, they realize that their feelings for each other are more important than anything physical. The love is what counts.

Sequences like these contrast the depressing mundanity of modern life with the inner strength and character of the people who endure it, and it is this compassionate interpretation of a majority of its characters that inclines me to read Arjuna favorably. In a lesser series, characters like Tokio’s father, a biochemist whose work ends up indirectly causing the apocalypse (more on that in a second) or the aforementioned math teacher would be written as flat caricatures. That they have such interiority makes the show breathe and feel alive, which is really important in a series whose core thesis is that we’re all part of a greater being.

And, indeed, that’s how it ties that small-scale drama to the big-picture stuff. More or less the entirety of the show’s finale, which fields an impressive amount of spectacle to truly take the kids’ gloves off, sees Arjuna kick into overdrive as petroleum-eating bacteria merge with the Raaja to create a new type of Raaja that destroys plastic and, it seems, most artificial products in general, on a massive scale, leaving Japan completely devastated and the entire world threatened. An American official with ties to an oil company advocates for just letting the whole country die, probably the closest Arjuna ever gets to an out-and-out evil villain.

Arjuna has some pretty harsh things to say about civilization in general, and for a while, it does genuinely look like the series might torch the whole planet and walk away, which would be a disappointing ending that lets all involved off the hook and burns the series to the ground for a false sense of catharsis. Pointedly, it is only Juna’s near last-minute realization that the world is intricately interconnected that saves Earth, and everyone she cares about, from destruction at the hands of the Raaja. The final scene, where she fully comprehends the realization that she’s been given, and loses her voice in the process, is absolutely stunning.

It all clicks into place; when you harm the planet you harm yourself. When you harm yourself, you harm your neighbor. When you harm your neighbor, the whole world suffers. You get it. In the show’s opening shots, we learn that Juna is an archer, and recites a mantra to herself to help her shoot straight. Most of that mantra, in this final episode, turns out to be literally true; “the body permeates throughout the universe.” “It’s not to shoot the target, but to become one with the target.” Juna realizes that the Raaja and her mentor Chris—and thus, all beings everywhere—are one in the same. It is a humble, joyous, and life-affirming ending to an astounding series. This is why I like Arjuna, and why I can forgive it for most of its missteps. For the faults it does definitely have, it understands its own core extremely well, and its ability to articulate those central ideas is admirable.

Earth Maiden Arjuna‘s legacy is….difficult to pin down. In contemporary English-language anime discourse, it might actually be most famous as Kevin Penkin’s favorite anime. Which is fair enough; the series’ music, by the legendary and inimitable Youko Kanno, plays a huge role in establishing Arjuna‘s atmosphere of mysticism. The show’s production is absolutely wonderful in general, actually. It looks positively great; decidedly of its era in the best way possible. And well, doesn’t this tell you something about the state of anime discourse in English? All that time spent talking about what the show means and one whole paragraph about its sound and visuals. I haven’t even mentioned that this thing was the brainchild of Shouji Kawamori! (Probably best known as “the Macross guy” but honestly of such prolific work that pinning any particular thing to him and having it be definitive is impossible.) I also haven’t mentioned how absolutely cool Juna’s “Arjuna” form is. Dig the glowy hair!

There are, I’ll concede, also elements I’m not qualified to comment on. The fact that Juna can summon a massive mecha-like creature that’s called Ashura and seems to symbolize the more wrathful and headstrong aspect of her personality certainly means something, but beyond basics like this I’m over my head in discussing the series’ use of Hindu symbolism, and a few other things besides.

But I don’t think Arjuna, of all anime, would be mad to have itself reduced to its themes. The series’ ending demonstrates a deep appreciation of the fact that the universe is a web of connected nodes. The show’s display of this fact is on the simple side, but it is true that there are no discrete actors. In a very real way, we are each other, and we are the world itself. Left implicit by Arjuna is the fact that this is also true of ideas, thoughts, feelings, and yes, stories. So, if Arjuna fails the spot test on any particular issue, at the end of the day it understands compassion. It’s a lot like Juna itself, in fact; ever the student, forever learning, right up until the very end.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: Hell is Other People in KAMIERABI GOD.APP

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


“Be forewarned that what’s to come isn’t a very pleasant story.”

-Opening line of the series.

You really need to know what you’re doing if you’re going to open a show with a deliberate, tone-setting monologue. That quote up there is just the tip of the iceberg, where Gorou Ono [Kazuki Ura], the protagonist of KamiErabi God.app, tells us that this show will not have heroes, will not have a love interest, won’t be about friendship, and won’t “tug at your heartstrings.” It’s a tale of sound and fury signifying nothing, in other words, and he encourages us to just “laugh it off” if nothing else. That kind of acidic cynicism is certainly more likely to elicit laughter than any actual bracing for serious, cerebral storytelling in this day and age, that’s true. So is there actually anything to this show, or are we in for a hopelessly edgy bleed-out of self-indulgent misanthropy?

Time will tell, but if KamiErabi‘s first episode proves anything, it’s that it has enough style to be worth giving a shot. Although I’ll freely admit I’m not sure how many will make that leap. The show is a highly-stylized all-CG affair, and while this is not the instant death sentence it used to be in terms of general reception, it’s still a hard sell for a lot of people. Which is a shame! The show’s modeling and animation are very good, and I’d only point to a tiny handful of quibbles with regards to things like eyebrow clipping as faults in this regard. The series’ environments look stylish, too, with a minimalist color palette that tends to focus on making single colors pop at a time. Each main character has a distinctive image color, as well, both in their eyes and in underdye form in their hair. All told, KamiErabi looks pretty sharp.

What will probably draw folks in is the nebulous involvement of Nier: Automata creator Yoko Taro. I’m only passingly familiar with the man’s work, but nothing here sticks out to me as an obvious thumbprint of his. In terms of plot, what we have here is actually a fairly direct riff on the whole Future Diary1 setup. The show’s opening minutes aren’t worth recapping in detail, but they establish a few fundamentals; Gorou is a typical teenage boy, but also kind of a misogynist, and is an idol otaku obsessed with the singer Iyo Futana [she doesn’t show up in this episode, but the credits list her as played by Tomori Kusunoki, whose prior role as Love Live‘s Setsuna Yuki seems worth mentioning here] and also interested in a classmate of his named Honoka Sawa [Sara Matsumoto]. Interested enough, in fact, to be jealous when his own friend, the shark-toothed Yutaka Akitsu [Shuuichi Uchida] points out that she’s dating a soccer player. And jealous enough that, when the convenient plot machination of a wish-granting phone app pops up, much to his own skepticism, he still idly asks it to let him “fool around with Sawa-san.” Not a terribly pleasant guy, all things considered, although how much we’re supposed to identify with vs. be disgusted with the kid isn’t entirely obvious at this point (and does matter, as far as establishing the themes of this kind of story go).

Initially unbeknownst to Gorou, his wish actually was granted, and fate just so happens to convolute itself such that he can invite Sawa to a secluded location. From here, things get….weird. Weirder than they already were.

Sawa starts coming on to Gorou pretty strong, apparently influenced by the wish-granting app. Gorou (seemingly involuntarily? The visuals get confusing here) exposes himself (thankfully we don’t actually see anything), and is promptly interrupted by a literal exposition fairy named Lall [Ayane Sakura], who takes a moment to explain the whole Mirai Nikki-esque state of things.

And Gorou promptly freaks the fuck out—understandably so!—and runs away, protesting that he wants no part of this. Sawa follows him, not actually because she’s under the influence of the wishing app, as it turns out, but because she’s also one of the candidates. To prove her starter bad guy bona fides, she promptly kills an innocent bystander and uses some kind of arcane ritual to turn his corpse into a huge cleaver-sword-thing.

The battle scene that immediately ensues here is, unquestionably, the easy highlight of the episode. We can sit here and talk about the show’s actual writing (spotty) and directing (interesting but a bit confusing), but the fight here looks absolutely great, as Gorou runs through a version of the stages of grief for his own ordinary life; first just straight-up running, then trying to persuade Sawa that this whole thing is stupid, then passively accepting his impending death, and finally steeling himself to fight back (which he does with some kind of magic book, because KamiErabi is not keen on explaining itself).

At the end of all this, Sawa dies, although Gorou and his impish partner resurrect her somehow, possibly sans-memories of the whole death game thing, and the episode ends on a very sudden, uncertain note.

The specifics of any of that are deliberately unclear, and a brief explanation is offered only in passing, but the case seems to be that in return for Sawa coming back to life, Gorou is now living an altered life where everyone believes he sexually harassed her. There are a couple ways to take this. On the one hand, yeah, he’s genuinely taking the fall for someone else in a very immediate and direct way; he did literally save her life when he had no real moral obligation to do so given that she was trying to kill him. On the other, the show sure does seem to want to twist itself into knots to justify or at least excuse Gorou’s earlier, apparently completely genuine, misogynistic behavior.

Ultimately though, it’s too early to tell for certain what KamiErabi is going to do here, but the fact that Sawa hasn’t been entirely written out of the story is, itself, a good sign. Especially given that she, not Gorou, is the one with the real killer scene this episode. (Now, if the series proceeds to do nothing else with her for weeks and weeks, that’ll be another story entirely.)

All told, the gist of it is simply that while KamiErabi isn’t anywhere near the strongest premiere of the season so far, it’s definitely one of the most out-there. And while strangeness shouldn’t be confused for quality (a mistake I myself have made a few times this year), there is some inherent value in just not being afraid to get weird with it. KamiErabi is bizarre, lurid, stylish, and disturbing. And those are good words in my book, as far as evaluating an anime’s future prospects goes.


1: Many other works of fiction have since used this general premise of course, to the point that I think you could easily argue that the whole “god candidate” thing is its own subgenre within the broader death game setup. I’m not even entirely sure if Future Diary originated this trend or just popularized it.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: A Lullaby For You To Come Back Home – Endings and Beginnings in FRIEREN: BEYOND JOURNEY’S END

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


Wherefore the anime elf? This often-stylized archetype has been a standby of the medium, especially in the old-school fantasy genre, since the days of Record of Lodoss War. In Frieren: Beyond Journey’s End, the archetype finds perhaps its best representative in many years. Which would mean nothing were the show itself not very, very good, but thankfully, Frieren‘s premiere is not just one of the year’s best, it’s an incredibly emotional treatment of the concept, and consequently, an examination of the brevity of life itself. Of how regrets can pile up over the decades, and of the incredible importance of connecting with those who are still here while we can.

If you wanted to be pedantic, you could argue that Frieren has something of an unfair advantage when it comes to the inevitable forthcoming comparisons to the other anime premieres of this season. Its first four episodes were melded into a single contiguous block for their Japanese premiere, and even as some streaming services (both in Japan and overseas) have sliced them back up into four parts, it’s obvious that this is intended to be taken as a single chunk of narrative. Back when Oshi no Ko made the over-length premiere play in Spring, it was an act of gutsy arrogance; an announcement that this was a massive pop blockbuster event that demanded full attention. With Frieren, the aim is much quieter but no less ambitious; it is to emphasize the sheer scale of time on which this story takes place. By my count, the combined premiere contains around 5 time skips varying in length from 1 to almost 50 years. Over this loping timescale, the hero’s journey is rendered merely a prologue. By taking this approach, Frieren reveals itself to be part of a long legacy of fiction that emphasizes the transient and fleeting nature of life itself, while at the same time demonstrating how important the people we meet, the things we do, and the memories we make truly are, even if they are little more than dust on the wind.

I have to confess to being a complete and utter sucker for this particular thematic line, and you should read everything else I’m about to say accordingly. I am a kind of romantic at heart, and stories that deal with this sort of material almost always get me. Last year I praised Vampire in the Garden for a broadly similar approach, there focusing on romantic connection. The year before that, it was Heike Monogatari with its emphasis on the crushing weight of history. Further examples predate anime as a medium. It is a tale quite literally as old as human memory. People are here and then, one day, they are not. Art is one of the few ways to truly reckon with this.

As far as the actual plot, we should rendezvous with Frieren herself [Atsumi Tanezaki]. She was the wizard of an adventuring party that, as the anime opens, has just returned triumphant from defeating (of course) the Demon Lord. A fireworks show cheekily labels this joyous occasion as “Part 6” of a story that we will never get to see in full. That night, a shower of bright blue comets blazes through the sky; the fleeting fire is a symbol for the short lives of mankind, and to hammer it home, Frieren’s companion, the swordsman Himmel [Nobuhiko Okamoto] remarks that he wishes he had a better spot to see it from. Frieren offers to see the next shower with him, which Himmel recognizes but Frieren does not is far enough in the future that he will be old by then. And indeed, when we actually see that next occasion, a full 50 years later, Himmel is a hunched-over old man with a beard almost as long as the party dwarf’s. Frieren herself, of course, looks exactly the same.

Not long after that, Himmel passes away. Frieren attends his funeral service and is forcibly confronted with her own nigh-immortality. She laments that despite travelling together for a decade (a length of time she previously dismissed as a “mere” ten years), she never really knew Himmel at all, despite him considering her a close friend.

Later pieces of the premiere imply that the two harbored even deeper feelings for each other, but, really, this scene is pivotal enough that for a time, the original manga was known by its fan-scan name Frieren at the Funeral. This marks a shift in her worldview, if one she seems to struggle to actually incorporate into how she acts.

Heiter [Hiroki Touchi], the party’s cheerful (at least on the surface) cleric, struggles with the limits of his own mortality as he takes in a war orphan named Fern [Kana Ichinose]. Frieren is eventually convinced to take Fern on as an apprentice as Heiter lay on his death bed, and she is the second main character of this story.

Much of the premiere, in fact, consists of Frieren and Fern taking on various odd jobs. Frieren is rather fey in a way that elves in more poppy works tend not to be. She is an aimless loreminder, and travels throughout the land collecting spells. To her, something to heat up a cup of tea or turn sweet grapes sour is just as valuable as any great or destructive magic anyone could conjure. Similarly though, when either she or Fern are shown in deep concentration or meditation, they do so amongst nature.

That Frieren is so mindful of the natural side of spellcasting elevates it above most work that reduces magic to the merely flashy. This connection with nature becomes important when, at one point, the two search for a type of flower that Himmel was fond of to decorate a statue raised in his honor many years prior. The search takes months, and Fern, who has quickly grown into the more practical of the two, thinks it may be extinct. But sure enough, Frieren is able to find a hidden store of the pale blue beauties, and rescues the species from extinction. (The flowers are blue and seem to deliberately recall the comet earlier in the premiere; that’ll be another symbol for the tragic brevity of life, if you’re counting.)

The flowers are also important to Frieren’s actual goal throughout the premiere. As the story advances and Frieren repeatedly reflects on the departure of Himmel (and, indeed, Heiter), she resolves to retrace her adventure with Himmel nearly a century after the fact, before all sign of it fades away and is subsumed by time’s tides. This smoothing-out of all of history, good or bad, is another of the anime’s key ideas.

Another example; 80 years before the show’s present, Frieren and her companions sealed away a demon sage as part of their adventure, trapping him in stone. During the present day, when the seal begins to weaken, Frieren and her still-relatively-green apprentice are able to simply dispatch the demonic wizard with ease. The once-unthinkably destructive magic that the demon pioneered has since become a standard part of every magician’s arsenal. In some sense, his contribution to this branch of magical theory, stripped, perhaps deliberately, of any context by the march of time and tides of history, is the real “evil legacy” of the Demonic Kingdom. Of course, on the other hand, the magical analysis of this kind of spell has allowed it to be overcome in the form of the protective wards that Frieren and Fern cast to defend themselves, so it’s not all bad. Still, one must wonder if the demon sorcerer doesn’t in some sense get the last laugh here.

A similar flattening and smoothing is applied, very much in the other direction, to an utterly ancient genre-standard gag. A skirt-flipping brat 80 years in the past becomes the wizened old man leading the village where the demon is sealed in the present. Time, Frieren puts forward, takes the impact out of anything, be it atrocities or dumb pranks, for better or worse.

When the past becomes truly important, it argues, is when it is manifested in the present. A later tale sees Frieren making sure she can witness a New Year’s sunrise. Not because she has any desire to do so herself, but because she did not do this with her companions during her quest decades ago. In a sense, she’s righting a wrong; even if Fern has to almost literally drag her out of bed for this to happen.

Later on, the past meets the present in a more immediate and dramatic way when Frieren and Fern reconnect with the dwarf Eisen [Youji Ueda] (another member of Frieren’s old party, and the only one other than Frieren herself who is not deceased by the premiere’s end).

From that reunion, Frieren’s journey seems to go full circle. The late elf magician Flamme, Frieren’s own mentor, is a fascinating, looming presence over this story. She taught Frieren much of what she knows, and time and legend have ascribed to her the power to speak to the dead and physically visit heaven itself. In the end, a book she left behind sets Frieren on a new journey, once more, a “mere” ten years to the lands of the late Demon King, as she chases the trail of her dead mentor and, conveniently, still sticks to her goal of retracing her steps with Himmel’s group. Frieren’s journey begins again, a loop nearly a century in the making.

I would not be surprised if future episodes of Frieren are less direct with alluding to this particular circle. Then again, maybe they won’t be. Frieren is nothing if not holistic; no part of the premiere feels easy to divorce from any other part of it. It’s in a way criminal that I’ve held until now to speak about the show’s craftsmanship, which is absolutely superb. Keiichirou Saitou returns here, from his directorial debut with last year’s Bocchi the Rock! working in a very different mode, intent on capturing the beauty of a lived-in, weathered fantasy setting that feels utterly timeless. The series can be surprisingly funny, too, with a charming, character dynamic-based sense of humor that never overstays it’s welcome. These things add to the show’s immense capacity for resonance; be that in joy or sadness. At the end of the day, all of this is Frieren, and it all ties back to the series’ core themes. This is my life, this is your life. We are all on some journey to somewhere.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Anime Orbit Seasonal Check-in: The Strange Transformation of LEVEL 1 DEMON LORD AND ONE-ROOM HERO

Anime Orbit is an irregular column where I summarize a stop along my journey through anime, manga, and the related spheres of popular culture over the past week.

Expect spoilers for covered material, where relevant.


Of all the anime from this season I thought I would still be writing about several months deep, this was maybe the last on the list. I didn’t even do a first impressions piece on Level 1 Demon Lord & One-Room Hero back when it premiered! To be honest, I simply wasn’t that taken with its first episode. There, the series sets up its central conceit; typical JRPG-style fantasy hero experiences gifted-kid burnout and grows up into a total slacker (same, dude), and is harassed into shaping up by the reincarnated form of his former nemesis. Together, they are the titular One-Room Hero, Max [Yuuichi Nakamura], and Level 1 Demon Lord, usually just referred to as that, but who we’ll call Maou, going by some info from AniList [Naomi Oozora]. (I think “Maou” might literally just mean “Lord” or something, but whatever.) That first episode was decently funny, but it wasn’t anything revolutionary. And its second followed suit; it was notably horny, for sure. And in terms of technical presentation, it was well-done (worth noting in the depths of production delays and jank that have defined much of the season), but it seemed like that was about all it was.

But, I kept watching, on and off, and the show started to take a very odd turn. The third episode introduced the show’s first proper arc, and it was here that, while retaining its signature zany comedy, the series started to take on a different tone as well. Beginning with the introduction of Fred [Yoshitsugu Matsuoka], one of Max’s former companions and, presently, a stooge for the government of the kingdom that they once all fought for, the series begins to question what would actually happen to the heroes of a traditional fantasy story if, indeed, they defeated the big bad guy and saved the day.

One-Room Hero postulates that they’d be rewarded with positions of influence, and it’s what they do with those positions that gives the series its unique identity; one-half a sharp, witty look at contemporary geopolitics as filtered through a typical fantasy world (albeit one with cars, cellphones, and the internet), and one-half a screwball comedy about a burned-out slacker. Max squanders his position. Fred becomes a behind-the-scenes power player interested in the kingdom’s welfare before anything else, including any kind of morality. Another former companion, Leo [Hiro Shimono], leads the breakaway Republic of Gamma, situated in heavily-terraformed former wasteland. The fate of the fourth, Yuria [Ami Koshimizu], has yet to be elaborated upon.

Thus, One-Room Hero becomes the vanishingly rare contemporary fantasy anime to actually try to address the sorts of things that monarchies—the most common form of government in fantasy anime—actually do. Specifically; the show’s wit for satirizing imperialism is shockingly pointed. This is most obvious with the ongoing Kingdom / Gamma conflict. You had better believe that, while nothing here is clean black and white, the show largely takes the Gammaites’ side. Leo is repeatedly shown to be pushing for a peaceful end to Gamma’s ongoing conflict with the Kingdom, whose forces are generally portrayed as unreasonable and only interested in Gamma at all because what they once dismissed as a wasteland happens to actually be chockablock with useful natural resources. (“Magic ore” here. I guess making it oil would’ve been a little too on the nose.) In episode 7, a government minister—unsubtly named Grimm—on the side of the kingdom approaches Fred and mentions that he’s working out a peace deal with the Gammaite government. He’s not, of course; in actuality, the visit sets up a false-flag terrorist attack that drives Fred to become an even more brutal and sinister agent of his nation. This as a capstone to an episode that is mostly about side character Zenia [Youko Hikasa] comedically failing to be a spy.

That attack, of course, is perfect pretense for war, which every important character on both sides of the conflict is well aware of. The buildup to the inevitable comprises most of episode 8, and that, as of the time of this writing, is where things stand. The show has never lost its comedic edge (and it remains egregiously horny), but it’s also genuinely pretty tense at the moment, as it heads into what is presumably its final arc. (The manga is still being released, of course, so there is presumably more after that. Still, we’re obviously hitting a big breaking point in the story.)

All told, between its genuine comedic chops and its cynical, satirical look at the modern political landscape, there’s an awful lot to like about One-Room Hero. Admittedly, the aforementioned horniness is going to put some people off, which I do understand—there really are a lot of pervy camera angles—but I don’t personally think it’s a huge dent in the show.

I won’t blow smoke and say that One-Room Hero is necessarily essential viewing. But I do think it’s quite good, and between this and Helck, it’s been a solid season for amusingly offbeat fantasy anime with a more serious undertone than you might expect. That’s a pretty specific thing for a season to be good for, but it’s worth a lot in what has, overall, been a rather weak year for the medium. There have been obvious standouts of course, but if One-Room Hero proves anything, it’s that even in apparent dry spells, there are often anime that remain under-sung and overlooked.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on TwitterMastodonCohostAnilist, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Shambolic Anime Podcast [7/17/23] – “Liar, Liar”

The Shambolic Anime Podcast is a super-casual occasional format where myself and Julian M. of THEM Anime chat about whatever’s on our mind in the world of anime.


Today, on our inagural episode of this decidedly off-the-cuff, super-casual anime podcast, myself and Julian M. (of THEM Anime Reviews, previously also co-host of KeyFrames Forgotten and Revisiting Darling in the FranXX 5 Years Later. Both of which we intend to return to, I assure you!) shoot the breeze about one of the few things from this anime season that is neither particularly good nor entirely awful, the game battle light novel adaptation Liar, Liar. You can listen below.


You can follow Jane on Twitter here and Julian on Twitter here.

(REVIEW) Exorcising THE DEVIL LADY

This review contains spoilers for the reviewed material. This is your only warning.


Sometimes, random chance just brings something to your doorstep.

I didn’t intend The Devil Lady to be my introduction to the Devilman series (or Go Nagai‘s work in general, for that matter). I simply happened to stumble upon a few episodes airing on one of PlutoTV‘s live channels, thought it looked interesting, and dived into it without much further thought. In all honesty, this is less of a review in the usual sense and more an attempt to just straighten out my own thoughts. (Although, re-reading this again a day after I first wrote it, aren’t they all?) I don’t regret watching the series, that much is certain, but it definitely steps on some pretty hot issues, likely without entirely intending to, and during the course of writing this I’ve learned some things that have recontextualized my already pretty-jumbled thoughts on even those elements. This is a complicated one, for better and worse in equal measure.

Part of all that is simply a consequence of its tone; Devil Lady is a bleak anime, presenting a kind of largely lightless action-horror that doesn’t really exist in this medium anymore. Moments of peace are a rarity, any kind of levity even more so, and while it has the general shape and structure of a transforming hero series, our heroine is a flawed one, indeed, a person thrust into an inescapable position of responsibility she never wanted and trapped under the glass to be prodded at by various sinister agents.

The plot itself goes something like this; Jun [Junko Iwao], a fashion model, has her life turned upside-down after she encounters a raving mad half-man half-monster, known as a Devil Beast. She herself carries a latent “Devil Gene”, the biological marker that turns ordinary humans into these dangerous mutants, but instead of becoming a full-on Beast herself, she becomes a hybrid, a Devil-man if you will, still in control of her senses and strong enough to give the full Beasts a run for their money. Consequently, she is drafted by a secretive government agency to fight against the Beasts and keep the streets of Tokyo safe, at the beck and call of her handler Asuka [Kaoru Shimamura], who is clearly not on the level.

This starts as rather typical—if notably dark—superhero fare. Jun’s identity as the Devil Lady is a secret, and her life starts falling apart as she tries to juggle her modeling work with her nighttime battles with Beasts, and she finds it incredibly hard to accept her very literal inner demon for what it is. She also takes in Kazumi [Kazusa Murai], a teen model who, early on, loses her parents to a Beast attack and moves in with Jun, becoming her half-problematic love interest/half-surrogate little sister—a combination of dynamics exactly as complicated and fraught as it sounds—who serves as Jun’s main lifeline to her own humanity as the war against the Beasts continues to escalate. Before long, it becomes obvious that different parts of the government, a sinister faction of other Devilmen, and Asuka’s own interests, are all working against each other for the fate of Tokyo, and it increasingly becomes obvious, mankind itself.

As things progress, it becomes impossible to hide the existence of the Devil Gene and first Tokyo and then Japan in general fall under martial law (complete with a mandatory vaccination against the Devil Gene which, boy, that is a scene that would hit very differently and much worse if it were written today). By its narrative endgame, Devil Lady has progressed into full-on biblical fare with God’s plans for the future of the human race and the physical location of Hell itself serving important roles. In terms of simple narrative progression, this is all pretty campy, but it works well enough.

Really, the upsides here are obvious in general. If all you’re really looking for is to see a hot lady clock some truly grotesque-looking monsters, you’re in the right place. Jun in her Devil Lady form is drop-dead gorgeous, and I doubt I’ll be the last lesbian to swoon over her toned physique and the half-feral demeanor she carries with her into battle. (Also; she fights in the nude and her clothes rip to shreds in lovingly-animated detail every time she transforms. So yes, this is very much an intentional draw of the series.)

Jun here seen crushing the head of an insect monster that I wish was me.

Excellent fight choreography throughout makes sure that watching her slug it out with wolfmen, two-headed dinosaur monsters, busty harpy-dragons, and all manner of other Devil Beasts never gets old, and she even sometimes assumes a skyscraper-sized kaiju form known as the “Giga Effect”, where she gains a blue-and-black color scheme and some cool lightning powers. There’s some stuff in here that really tries to earn the “horror” part of its “action-horror” genre tag, too. One particular moment early on where Kazumi’s mother is killed by having her eyes and mouth filled with writhing centipedes is going to weed out anyone with a weak stomach pretty quick. All of this is drawn up with a dark, moody color palette that sets the show’s timbre perfectly, and it usually looks pretty good, too. (A few iffier-looking episodes are clearly outsourced to another studio. Some things never change.) If you’re just wondering if Devil Lady is entertaining and don’t particularly care if it’s schlocky or not, there’s really nothing else to be said; with a literally hot-as-hell protagonist and a sharp visual style, it passes that particular test with flying colors.

The writing however, is a lot more spotty. Jun herself is a very solid protagonist; widely admired but unable to accept either the circumstances under which she comes into her powers nor the responsibilities placed on her by them, she is a deeply conflicted, moody woman. (Which of course, sometimes turns into white-hot rage as Devil Lady.) Her real main flaws are a lack of willpower and an inability to come to terms with her situation, a somewhat unusual basis for the lead in something like this, but not an unwelcome one, as it gives her an immediately legible emotional depth that’s easy for even those in very different situations to relate to. She suffers a lot over the course of Devil Lady, and the show gets much of its emotional strength from the sheer depth of the loss she endures.

Which is great in terms of writing Jun herself, and indeed, every other character in the show is defined by their relationship to her, and for some of these characters those connections are perfectly believable, but for others they are very much not. We’ve already mentioned Kazumi, who probably comes out the strongest-written member of the cast overall. But other characters, like Jun’s modeling manager Tatsuya [Naoya Uchida], who eventually falls for her in a pretty hard-to-buy love subplot, just don’t add much at all, and mostly just serve to clutter things up or to tick expected boxes. Probably the worst of the small group of important male characters is Jason Bates [Ryuusei Nakao] another Devilman who repeatedly tries to get with Jun in a just generally unpleasant manner. He’s just flatly unlikable and doesn’t really add anything to the show.

Important side note: His Devil form is ugly as hell. Look at that hair. Eugh.

And then there’s Asuka, initially Jun’s handler in the early part of the series when she’s a Beast hunter, and eventually the main antagonist. Asuka is….a lot. You can think of her, in very broad terms, as a cold, calculating strategist who sets the show’s overarching plot in motion from the word “go” and remains in command of it until the closing minutes of the last episode. If you think of her as sort of an ancestor of, say, Makima from Chainsaw Man, you’re in at least the right ballpark. Asuka’s motives remain elusive throughout much of the story, and by the time we finally learn what they are, the series has taken a hard left turn into some Angels & Demons nonsense. More relevant to discussing the issues with her as-written though is one little detail; she’s not cis.

The story is a bit unclear on specifics, but it appears that Asuka is an intersex person who was raised as a man and then transitioned to identifying as a woman. Lumping different sorts of non-cis people together was common in Devil Lady‘s day, so perhaps we cannot fault the show for a lack of specificity, but we absolutely can fault it for falling back on the old, repulsive “transgender rapist” cliché. As in the series’ penultimate episode, Asuka forces herself on Jun, given a very loose plot “justification” with hokey “an angel and a devil fucking ends the world” crap. This is the series’ one big misstep, and god, how I wish it were not in here.

Look; I love a toxic female villain, you can make a woman do the most horrible shit imaginable and I will squeal and clap and post on tumblr about how I support women’s wrongs. But that is the one line that you really cannot cross without it causing some serious issues for your story. It’s also just totally unnecessary! Asuka already had a personal interest in Jun that clearly ran deeper than just her plans for her. There was actual tension there, and in the ambiguous space of tension you leave a lot of fertile room for interpretation; a sort of Schrodinger’s Yuri where two characters might be genuinely mutually attracted to each other or it might just all be illusory, manipulation on the part of one character or the other. Making her cross that line shatters all of that in the worst possible way, making the dynamic itself much weaker as a result and retroactively collapsing any interpretive space into “well, she was just a creep all along,” making Asuka herself a weaker character with a worse motive. Some will of course argue that Asuka, as a villain, should be expected to act villainously, but narratively, the problem is not that this act makes her evil, it’s that it makes her less interesting. All told, there are different kinds of transgression, and this is one of the worse and more exploitative ones. (That is without even getting into how these stereotypes harm actual trans and intersex people, an entire other topic I could fill whole other articles with.)

Am I a fool for expecting more from something like this, which is clearly trying to aim for a primarily male audience with anyone else as an afterthought? Maybe, but it did genuinely sour me on the series, particularly its last few episodes, pretty notably. I don’t think it ruins the show, but it definitely makes it worse.

Which sucks! Because, as mentioned, there’s a lot to like here on a pure entertainment level and, again as said, some of the writing is actually pretty strong. It’s just that this takes the show firmly into “it’s complicated” territory, which is not somewhere it really needs to have been confined to.

On the other hand, does that make the show worthless? Well, no. I can say all I’ve said, and I can even point to additional, pretty obvious, problems with writing women—not one but two villains of the week are lesbians who are “obsessed” with Jun, which I guess really should’ve clued me in as to where they were going with Asuka, and a third is a serial killer who feeds her victims to her Devil Beast brother as part of a Weird Sex Thing™—but even all of these issues in mind, the show does also write Jun and Kazumi’s relationship pretty warmly. That relationship has its own problems, Jun is a fair bit older than Kazumi, and Kazumi spends much of the show emotionally traumatized, but there is a sincerity and grace that the two are depicted with that wouldn’t be there if this was a show that was actively, intentionally hateful. I am inclined, in spite of everything, to chalk the bad ideas up to being just that. Hurtful bad ideas, don’t get me wrong, but ‘just’ bad ideas nonetheless.

So, are Devil Lady‘s fairly serious flaws forgivable in light of what it does right? Well, that’s going to depend on the person. For me, I’d say the series is absolutely still a worthy entry in the dark end of the urban fantasy space in anime, but it is unfortunately the sort of thing I’m reluctant to recommend to others. Still, that kind of judgment isn’t everything, and at the end of the long night, this whole “gun to your head, is the show Good or Bad?” criticism has never been my preferred mode of things anyway, and I’m always a little disappointed in myself whenever I lapse into it. What you have here is a show that promises a lot, delivers on much but not all of it, hurts you in ways both good and bad, and leaves you with a lot to think about. There are much, much worse things for a show to be than that.

Devil Lady doesn’t seem to have ever garnered even a notable fraction of the fandom of its parent series has, and various incarnations of Jun have been limited to very minor roles in other Devilman fiction (she was the co-lead of a crossover oneshot in 2013; Devil Lady vs. Cutie Honey, and a character based on her appeared in Devilman Grimoire. Of course, these both seem to derive from the manga version of Jun, who is a very different character starring in a very different story).

I’d be unwilling to say that Devil Lady has left no legacy, though. I’d be very surprised if the creators of the Witchblade anime—another dark urban fantasy action anime with an attractive female lead that was a spinoff of a better-known parent franchise—weren’t at least aware of it. And I wouldn’t be entirely shocked if some tiny sliver of Asuka’s cold, manipulative characterization, especially from the forehalf of the show, has wound up in a few characters from the darker end of modern battle shonen. (Such as, as previously alluded to, Makima.) This is guesswork, but the timetables line up and given how widely influential Devilman on the whole is in anime and manga, it doesn’t seem like a huge stretch to me.

A postscript; with one last thing about Asuka. While writing this piece, I discovered that the character was one of just a handful of major roles that her voice actress, Kaoru Shimamura, ever had. Before Devil Lady, she seems to have been limited to supporting roles. And after Devil Lady, she doesn’t seem to have been in much else before sadly passing away in 2013 due to breast cancer.

Despite any problems I may have with how the character is written, Shimamura plays Asuka excellently, giving the character a cold, matter-of-fact menace and charisma that perfectly suits her. It’s easy to lament what could’ve been, but it should be remembered that the entertainment industry is fickle, and even very marginal fame is often fleeting. If all Devil Lady did for me personally was to highlight this woman’s career, no matter how short it may have been, then maybe that’s all it really needed to do.

“Random chance” is a hell of a thing.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: The Apocalypse as Liberation – ZOM 100: BUCKET LIST OF THE DEAD is the Season’s First Must-Watch

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


Oh thank god, an unequivocal winner.

Listen; there have been a few things this season that I thought were decent, or have potential. Some have even been pretty good. But most of what’s premiered so far this season has been bad. Very bad. Evidence of the production bubble at its absolute bubbliest, some of which barely even functions as coherent television.

But we’re not here to talk about those anime, which I’m not going to even bother to name. It is really nice, and much more important, to have a premiere that is just no-frills awesome. There are a few complaints one could make, and I’ll get to those, but for the most part Zom 100, the debut series from brand-new studio BUG FILMS (but directed by the formerly OLM-affiliated Kazuki Kawagoe, of Komi Can’t Communicate fame), is just a kickass premiere with a ton of style and energy that sets up a lot of interesting possibilities for its world and its main character, the now-ex-salaryman Akira Tendou [Shuichirou Umeda]. It’s easily the strongest premiere of the season, and you could argue it’s the strongest of the entire year without much trouble.

The premise here is very simple. Akira joins a commercial production company after graduating college. This is his dream job, he wants to write commercial scenarios and make big bucks off of it. (I’m not gonna pretend I intuitively understand that, but hey, live and let live.) At first blush, the company he joins seems pretty good. He’s got motivated coworkers, a pretty company senior, one Saori Ootori [Sora Amamiya], in another department that he harbors a huge crush on from the moment their eyes meet, and, as mentioned, this is the career he’s always wanted to have. Things seem to be going okay.

Of course, they’re not, actually. He discovers quite quickly that the corporation he works for is a “black company,” although he’s strongly in denial about it. He and his coworkers pull lengthy all-nighters, sometimes for several days in a row, without overtime pay. Many of them are addled with addictions to energy boosters, and they openly brag to each other about their poor health. His boss is a truly, profoundly arrogant Middle Manager type who screams his head off at the slightest excuse. Oh, and his boss is having an affair with Saori. Sometimes they even go at it in the office itself. Gross.

So, all told, Akira is decidedly not having a good time, and the show, rather than just having him monologue, shows us this directly. As he keeps losing more and more sleep, he gets bags under his eyes, his movements become sluggish, and his gaze bugs out. The rare spare hours he has are spent binging movies on his laptop, as he’s too tired to do much of anything else. Days pile into weeks, which pile into months, and then years. Three years into his job, Akira’s days pass in a wholly undifferentiated depressive blur. Long work hours slaving over constantly-rewritten commercial scripts crash into shouting superiors, grainy late-night commercials, mental health PSAs, and zombie movies.

Eventually, they bleed into each other; the world fades to monochrome and the television won’t display anything but a mass of writhing scribbles, and the sound of Akira’s boss screaming at him. As he goes to sleep every night he sincerely prays that he just won’t wake up. Our man is out-and-out suicidal, no subtext here, that’s just true. Through all of this, the world remains in a fuzzed out black and white.

And then, one day, prompted by his bike being confiscated because he forgot to pay for his parking space, he wanders into his landlord’s apartment.

And promptly sees her corpse being gnawed on by the living dead. No time is devoted to how’s or why’s—the zombie apocalypse is upon us.

Akira is thrilled.

Color returns to his world as insane hyper-violence unfolds all around him. He dashes through his apartment complex, dodging the living dead as he climbs up to the roof top just in time to see a huge passenger plane go down. The whole time, he effortlessly fights off the zombies that actually try to attack him, and he’s absolutely ecstatic, practically walking on air and claiming that he sees the world in color for the first time in forever, adding “red blood” to the traditional “blue sky, green trees” chestnut. The world has ended, and Akira is free. (If that seems like a little much in terms of physical feats for an office worker, please know that Akira biked to work every day and played rugby in college. After whole generations of otaku-caricature protagonists filling the everyman role, it’s nice to have a self-described jock playing the lead instead.)

He has one lingering tie he wants to sever to the old world before deciding what to do next, and that’s with his crush, a flame he’s kept alive for these three years, Saori. Combing through the records at his old office, he finds her address and bikes over to check on her. He is, plainly put, too late, both Saori and Akira’s old boss alike have been zombified before he gets there. Even this, though, is bizarrely heartening. There’s an absolutely amazing laugh-out-loud moment here, where Akira encounters the bloated zombie of his boss. And he dramatically—even gracefully!—announces his “resignation” from his office job, and then promptly gives him a fucking incredible rugby tackle, pushing him out a window, and flashing back to his college days as the dead bastard goes flying onto the streets below.

His reunion with Saori’s zombie is more bittersweet, confessing to the now-dead OL that he’s kept her in his heart all these years. With that, and a theatrical—weirdly emotional?—cry of “goodbye, my first love!” he flees from her zombie, as he can’t bring himself to hurt her, even in her current state.

Settling down at an abandoned convenience store, he loots some food and, more importantly, a notebook and a marker. Akira is not one to stay in one place, now that the red tape of society has broken down. He’s got things he wants to do.

100 of them, in fact.

Throughout, the premiere never lets up for even a single second. We are practically hard-wired into Akira’s own brain through the entire sequence of events here, from optimistic entrance to the workforce, total burnout, and gleeful liberation as the zombie apocalypse breaks out. He might be totally delusional about how much fun he’s going to have, but honestly, I kind of feel him!

I don’t have an office job, but I’ve been struggling against a different kind of bureaucracy for years at this point. (If you’ve never tried to live anywhere in the US without a driver’s license or equivalent thereof, and cannot get one for complicated reasons, I do not recommend the experience. It sucks, and is the root cause of almost all of my personal problems.) Maybe I’d jump for joy if the world ended, too! Maybe I’d be right there with him.

That’s not to say the premiere is completely flawless. There’s arguably some Stuff going on with the writing of women here. Akira himself doesn’t judge Saori for sleeping with her boss (those kind of abuses of power are uniformly the superior’s fault anyway), so he’s in the clear, but the show itself sure sees fit to kill her for that. I’d want more evidence before strongly claiming that Zom 100 has “an issue with writing women,” but you could build a case if you wanted to. I’m not yet inclined to, but it’s worth at least keeping in mind.

Honestly though, even that much feels like a quibble. There’s an interesting, instructive difference between Zom 100 and last season’s big post-apoc show, Heavenly Delusion. That series, which I did not write about extensively, seems to float the thesis that people are people even in desperate situations. That can be a good or a bad thing, depending on what that person and that situation are, (and that series puts its characters in some very dire situations indeed) but it seems to treat this as an immutable fact. Zom 100, which is after all, an action-comedy anime, takes a much more optimistic view of the dim future. Maybe, it says, things will be better. Maybe, in such a dire circumstance, we could finally find the time, the energy, and the courage, to do the things we really want to do. It’s not an intellectual argument, it’s one from the heart.

And honestly? Part of me finds that more convincing. Maybe, indeed.


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All views expressed on Magic Planet Anime are my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.