Let’s Watch SABIKUI BISCO Episode 8 – “Fiendish Trap”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


There is a tendency in the action shonen genre, which I will charitably call “unfortunate,” where a female character who’s been previously shown to be a competent, strong combatant will be reduced to a damsel in distress role when the story’s stakes need to be raised. “Fiendish Trap”, the eighth episode of Sabikui Bisco, spends most of its opening few minutes showing Pawoo–a woman that other characters in-show have previously compared to an oni in terms of raw strength, and who was shown to be a more or less even match for our redheaded lead back in episode two–being tortured by Governor Kurokawa, the series’ Big Bad Evil Villain with No Morals. He has her chained up to a wall in some dank, gross-looking cell, and prods her in the gut with a hot iron. The show mercifully cuts back to Milo’s own reactions to all of this (this is apparently what we weren’t directly shown in the TV broadcast last week) before showing us much else, but the audio isn’t really any better.

This is all, suffice it to say, pretty stupid and gross. But if it were just stupid and gross, we could chalk it up as a flaw the series has. A pretty major one, to be certain, but a flaw nonetheless. Unfortunately, what the rest of the episode makes clear is that this is not something that Sabikui Bisco is pulling out in an attempt to shock viewers. It’s doing this because it has no better ideas, which may or may not be “worse,” but certainly bodes very badly for the remainder of the show.

The episode’s actual events are garden variety shonen hostage situation nonsense and are frankly not worth recapping in detail. Milo crashes Kurokawa’s HQ to rescue Pawoo and Jabi. There is a tense standoff; bows, arrows, and muscle-controlling mushrooms(!) are involved. None of it is terribly interesting despite the competent direction. When it looks like Milo’s going to bite it, surprise, Bisco bursts in to rescue him. And when Kurokawa eventually puts Bisco on the ropes, Jabi, who gets the episode’s best scene as we’re shown him breaking out of prison, bursts in to rescue him.

The net result of all this is that Kurokawa manages to get the secret to making the Rust-Eater work out of Milo, revealing that he used to be a Mushroom Keeper himself (how shocking), and that his motivation is to monopolize the production of the Rust-Eater drug so he can leverage it to squeeze ever more profit out of the sick, Rust-infested masses.

There is a tiny grain of actual real-world commentary in there, but when your villain takes eight episodes to explain something that Bun B once nailed in a single couplet1, it is maybe time to reconsider what you’re writing and why. (To say nothing of if we’re meant to take this in a “pharmacies are complicit in the opioid crisis” sort of way or a “Covid vaccines have microchips in them” sort of way. It’s vague enough that you can easily read it however you want.) If we had known this from the start of the series, it would’ve been an additional shade of detail that made Kurokawa all the more despicable. It being treated as some huge twist–a politician? Valuing profit over the lives of his constituents? Perish the thought–is just insulting. Even the shonen genre’s target audience of teenage boys are more than smart enough to deserve better than this.

At the very least, it’d be more forgivable if the rest of the writing here were more interesting. Little about “Fiendish Trap” is even remotely compelling, a fundamental problem that dwarfs all the other sins here.

So, what does work in this episode? Well, there are some fun pop culture references. Kurokawa opens the episode by playing a Yu-Gi-Oh! pastiche with one of his henchmen, an amusing nod to voice actor Kenjirou Tsuda‘s most famous role, Seto Kaiba.

When Bisco busts in to rescue Milo from his own recklessness, Kadokawa cracks that he’s basically Tuxedo Mask, which, what, would make Milo Sailor Moon? That’s a fun thought.

There’s also a hilariously awesome sequence where Bisco catches a crossbow bolt in his teeth and flings it back at Kurokawa at full speed somehow.

The chain of rescues that comprise most of the episode’s actual events is also pretty funny when you think about it. With Milo initially setting out to rescue Pawoo, only to be rescued by Bisco, only for the both of them to be eventually rescued by an escaped Jabi, who also himself ends up freeing Pawoo. Pawoo, of course, does not get to save anyone. That would be letting a woman do something, and we obviously can’t have that.

The episode closes with Milo apparently dying in the snow–yes, really–as he and Bisco try to flee from Kurokawa’s facility. His last words to Bisco are a plea to stay alive.

I will give Sabikui Bisco some credit here. Usually, this sort of maudlin attempt at tear-jerking involves a straight couple, and the very fact that the title of the next episode is “I Love You” makes me comfortable calling Bisco and Milo one too. On the other hand, the more interesting of our two leads is dead with four episodes left to go. And if we do consider Bisco and Milo partners in more than just an “adventuring buddies” sense, this whole thing is a pretty rote and lame example of the whole “Bury Your Gays” routine.

Look, it’s not impossible that the show will come back from this somehow, but more than anything else the most damning thing I can say about “Fiendish Trap” is that despite everything that happens in it, it’s mostly pretty boring. I mention minutiae like pop culture references because the show’s actual story is just not holding my interest anymore, and I doubt I’m the only one. It feels like digging for scraps.


1: “They don’t care about the cure, they just wanna sell a treatment // Keep you alive by keepin’ you high, now that’s some street shit.” – Bun B – “U A Bitch”, Return of The Trill. Did I reference this mostly just because I like UGK? Don’t worry about it.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 7 – “The Stolen Rust Eater”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


“The Stolen Rust Eater”, Sabikui Bisco‘s seventh episode, is predicated on a fakeout.

At the end of last week’s episode, we were teased a confrontation between Pawoo and Bisco. We were also assured that the giant flying snake creature that Bisco and Milo had been pursuing was the thing they were hunting; the source of the Rust-Eater mushroom and the entire impetus for the quest they’ve been on for the first half of the series. In the opening five or so minutes of “The Stolen Rust Eater,” almost all of this is thrown out the window. Pawoo and Bisco fight only very briefly before uneasily teaming up to rescue Milo from the snake creature. When they take it down, they find that the mushrooms it’s infected with are nothing more than a matsutake. Tasty, maybe, but not at all what they’re looking for.

…Or is it?

You see, it turns out that one needs a mushroom keeper’s blood to “activate” a Rust-Eater mushroom. The Pipe Snake was infected with the right mushrooms. All Milo needs to do to make a cure is carefully harvest some of them and extract some of Bisco’s blood to feed them with. Simple, right? Well, our favorite sinister fedora-wearing governor drops in on a blimp to steal the Pipe Snake’s corpse and shoot Bisco in the stomach with a “rust bullet.” So no, not really.

Things twist and they turn. By episode’s end, Pawoo and Jabi are both hostage to Governor Kurokawa, who informs Milo of this fact via TV broadcast (really). Milo and Bisco have a big scuff-up about which of the two should go it alone to rescue them (obviously they can’t both go. That would just be silly.) While this does adequately convey how much they’ve come to care for each other, it is all rather sudden.

If you’re counting; there are three major twists in this episode’s 23 minutes. Add to that its honestly pretty laughable attempt to pivot Bisco and Pawoo’s adversarial relationship into the latter romantically teasing the former and, well, much as I have enjoyed the series so far, the cracks are starting to show. Some of this is a limitation of format; if you want to adapt X number of manga chapters into Y number of anime episodes, you’re going to have to make some things feel more clipped than others. But it does make me wonder if we really needed a whole episode of Milo learning how to ride Bisco’s giant crab companion, even as fun as that episode was. Everything here feels a bit perfunctory. Even Pawoo and Milo’s big reunion.

Speaking of Pawoo, this episode also pretty handily demonstrates the show’s problems with handling her. Much as I love the character, I wouldn’t actually argue she’s terribly well-written. “Stoic badass” is a pretty simple character archetype. “Doting older sister” is another. “Repeat damsel in distress” is yet a third, and by piling all three on top of each other she is consistently the character that Sabikui Bisco writes the worst. She doesn’t really get to do anything here, and her actions within the episode all feel oddly disconnected from one another. It’s unfortunate. We haven’t even really gotten to properly see her kick ass in a while.

These are all unenviable weaknesses. Sabikui Bisco is consistently at its best the lower the stakes are, but being an adventure anime, we’re now hitting the point of the season where its stakes are getting higher and higher by necessity. I would like to say that I have faith that the show will eventually hit its stride again, but it really just feels too fuzzy to call at the moment. I feel bad saying that, given that I praised the show for its consistency just last week. But things change, and I recap the anime I’m watching in the present, not the anime as it was a week ago. I didn’t dislike the episode, but it feels bizarrely inconsequential for the major role it plays in the story. Looking back, that final line from last week’s column feels like tempting fate.

There is, of course, only one way to really find out for certain if this marks an actual downturn in quality or just a rough patch of road. And to that end, I’ll see you next week, anime fans.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 6 – Companions and Prey

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


It’s such an understated strength that pointing it out can feel like a backhanded compliment, but I really do think that one of the sneakily great things about Sabikui Bisco is that it’s consistent. You know, roughly, what you’re getting each week. 22 minutes of adventure through spore-infested, Rust-stricken, post-apocalyptic Japan as our leads, Bisco and Milo, seek the legendary Rust-eater mushroom to cure Bisco’s mentor Jabi and Milo’s sister Pawoo. It’s simple stuff, but it’s effective, and if the stars aligned, it’s easy to imagine that Bisco could pull this off satisfyingly week after week for literal years on end.

But we do not live in the world where Bisco is a show with eight seasons at two cours apiece. It gets twelve episodes flat. No more, no less. And God only knows if it’ll ever get even one more season. So, for as much as that consistency is a strength, it means that even minor twists in the formula count a lot. This week, we get a quieter, more character-driven episode. It’s a notable swerve toward the more serious for an anime that, even in its comparatively darkest moments, has so far remained fairly light.

That character is Tirol (previously transliterated as Chiroru in this column. I’m not sure if I got that wrong or if the official subs actually changed.) Tirol, you’ll recall, is the traveling merchant / swindler / mercenary / also a mechanic as we learn in this episode that we met for the first time all the way back in episode one, but who we were more formally introduced to in episode four. Milo and Bisco, traveling through an Arctic-cold tundra, discover her once again on the brink of death. This time in a decidedly less gnarly fashion than when they found her infected with a deadly parasite two episodes back.

After being de-thawed, she banters with our heroes for quite a while. Conversation between Tirol and Milo (or Tirol and Bisco) forms the bulk of this episode. The result is, I’d say, more positive than not. Some of her more angsty explication of her own motives comes across as a pretty blatant example of just stating the subtext out loud–always a bad look–but at the same time, there’s marginally more subtle stuff weaved in here, too. For instance, she puts her charm to good use by talking a different merchant into giving Milo and Bisco way more supplies than they can reasonably afford, off of the logic that the merchant will be able to “swindle them again later.” It’s pretty funny.

If that grin doesn’t just scream “integrity,” what does?

On a more serious level, comments she makes toward the end of the episode reveal that she was once a mechanic at a workshop that was tasked with restoring some part of the mysterious Tetsujin. It infected her coworkers with Rust, and she only lived to tell the tale by fleeing upon being promoted to foreman-by-default. This story in of itself is a fairly straightforward critique of worker exploitation. A later conversation in the episode, this time between Milo and Bisco, hammers the exploitation theme, too. Combined with some examples we’ve seen over the first half of the show of Imihama’s colonial-esque influence ruining the lives of those both in and outside the city, it marks the first time that Bisco has shown some real teeth. This is all pretty simple stuff, and no one is going to mistake it for The Communist Manifesto, but it’s good to see a show trying to have a point and mostly succeeding, given that we are still currently trudging through a season that also contains Tokyo 24th Ward and the rotting corpse of Attack on Titan.

The episode’s main act closes with Bisco, Milo, and Tirol locating the underground subway line they’ve been hunting for since episode four. Tirol fixes up one of the automatic train cars and departs the other two, but not before a fairly heartfelt goodbye. She even tells them her real name, something she claims to be embarrassed to do because of how weird it is. (To be fair. “Tirol” does strike me as an odd name for a Japanese woman. But hey, I’m not Japanese, so what do I know? Also, it’s however many centuries in the future. Who knows.) All told, this a nice spotlight for a character I’ve honestly wanted to know more about. Praising this as a sound and logical development may not come across as terribly exciting, but it is those things, and that’s what I like about Sabikui Bisco. It’s comfort food.

Two people who do not end the episode comfortably are Bisco and Milo themselves. After the pair fight off something called an Oilsquid on their train ride, they reach their destination; a vast canyon inhabited by a gargantuan apex predator of the skies. The mighty Pipe Snake; the very thing they need to take down to get the Rust-eater mushroom.

They begin fighting it here, only to be expectedly-unexpectedly interrupted by the one major character who hadn’t shown up in this episode so far. Pawoo.

That particular cliffhanger is where Sabikui Bisco chooses to leave us, this week. A true tease for Pawoo Enjoyers like myself. Still, I think I’ve made it clear that I like this episode a good deal. And let me tell you; one of the nice things about Bisco being so consistent is that, unless something goes truly awry, I’m pretty damn sure I’m gonna like next week’s too.

Until then, anime fans.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) The Last Flight of DRAGONAUT – THE RESONANCE

This review contains spoilers for the reviewed material. This is your only warning.

This review was commissioned. That means I was paid to watch and review the series in question and give my honest thoughts on it. You can learn about my commission policies and how to buy commissions of your own here. This review was commissioned by Rakhshi. Thank you for your support.


The common wisdom is such; if you want to really take the measure of a period of time, don’t look at media from it that everyone remembers. Things that persist over the years tend to be your classics, your cult classics, and your so-bad-its-good’s. If you really want to get in the head of someone living in a period of time, look at the stuff no one remembers. Occasionally something will pick up a reputation as an “overlooked gem” and worm its way into that second category, but that’s rare. Things that are forgotten tend to stay forgotten and are often indicative of things that were popular at the time but not so much nowadays. So, the theory goes, they’re representative of an unfiltered look at a period.

If all this holds true, shows like Dragonaut – The Resonance may represent the true spirit of the late ’00s. A GONZO production from the period where basically all they were making was stuff like this, Dragonaut comes to us from 2007, one of an absurd even by modern standards nineteen projects GONZO produced that year. It aired that Fall to middling interest alongside similarly forgotten-today fare like Ayakashi and Night Wizard. As such, Dragonaut stands out not for any particularly exceptional quality but because, like many weird one-off projects from this era, it has ostentatious character designs and an absurd premise.

It is the near future, and poor Pluto, already stripped of the dignity of being a planet, has been obliterated by a massive asteroid called Thanatos. Some years later, a SpaceX-style civilian space plane launch goes awry when an alien dragon from said asteroid unexpectedly collides with the plane, killing everyone aboard sans a single survivor, the pilot’s son and our protagonist, Jin. (Voiced by the legendary Daisuke Ono.) The government promptly covers the whole business up, and a full two years pass as Jin has to endure the public at large blaming his father for the accident. He only uncovers the truth of things when by sheer chance, he meets a beautiful girl with supernatural abilities named Toa (Minori Chihara, best known as Yuki in The Melancholy of Haruhi Suzumiya). Obviously, she is also an alien dragon.

To put it bluntly, this is an absurd start to an equally absurd anime. Dragonaut isn’t totally devoid of merits, but the sheer, overbearing goofiness of its very setting makes it a little hard to take seriously. It quickly comes to involve bonded pairs of artificial dragon-people who can change from human to dragon-alien-mech-things (“Communicators”) and back and their riders / pilots who compose the titular Dragonaut program in the service of an international organization called the ISDA. It’s pretty cool and extremely dumb in equal measure. Moreso because the dragons, in dragon form, are handled by GONZO’s CGI department, which means we get huge, chunky CG rigs that are not quite articulated and lit enough to look fully convincing but do look like they’d make sick toys. (Their color palettes are also not the best, sadly. Which can make some of them hard to distinguish mid-fight.)

The corny tone is not really a bad thing. One of my favorite anime from this period is Witchblade, which has a similar issue. If anything, Dragonaut could stand to have been cornier. If there’s a real flaw here, it’s that Dragonaut starts out fairly self-serious and never really lets up. One might say it’s “very anime,” but it’s not camp. This contrasts in an ugly way with its sillier aspects.

Such as, for example, its character designs. With only a few exceptions each; the men are either emotionally sensitive feminine boys with period-appropriate emo haircuts, unreasonably diesel Chad-Gods who shake the Earth with each footstep, or grizzled, uniformed commanders who scowl as they make Tough Decisions. The women are warmhearted maidens who bring joy wherever they go, goofy brats, or gene lottery winners with chests so big that they have their own gravitational pull. I’m not one to moralize about this kind of thing, so to me the excessive fanservice mostly comes across as unintentional hilarity. If someone were less inclined to that point of view, I could absolutely understand it making the entire series unwatchable just on its own. Especially in the case of recurring antagonist Garnet MacLaine (played here by Haruhi herself, Aya Hirano), whose outfit looks like three other, unrelated, gratuitous sexy outfits crashed into each other at a hundred miles per hour, and also has the misfortune of being one of just two named POC characters in the series.

The plot is a sprawling kudzu vine of romance, political and military intrigue, and science-fantasy hokum. You might note that this is also true of a lot of great anime from around that time, but Dragonaut‘s handling of much of this material is pretty leaden. Enough so that details like, say, Toa’s name being derived from a bracelet Jin gave to his late sister Ai (“From Jin to Ai”, you see.) come across as comedic rather than stirring.

On one level, all this means that you could freely regard Dragonaut as the shlock that it is. By 2007, the hunt for the next Neon Genesis Evangelion, and the wave of “world story” anime it spawned had largely petered out. Eva had spawned numerous imitators and responses, and even shows outside its genre entirely were affected. By the late 2000’s, that influence had turned into background noise. The gulf between Dragonaut and something like, say, Eureka Seven, one of the very best anime in this vein and from just two years prior, is vast. If we wanted to draw an admittedly imperfect analogy, we could turn toward the history of pop music. If Evangelion was Nevermind–another 90s touchstone–Dragonaut is Daughtry. Everything challenging and artistically interesting about the movement has been squeezed out, and what you are left with is the sad backwash of an artistic point in time that was already firmly in the rearview. It’s not at all unfair to say that Dragonaut is a series of very limited ambition, at least.

On the other hand, that very inconsequentiality makes any judgement of Dragonaut that leans this harsh feel, frankly, a bit silly. (In much the same way that it’s hard to get too mad about the strained bluster of “It’s Not Over.”) No, it’s not some grand, generation-defining artistic statement. I doubt anyone–including anyone who worked on it–thought it was. That doesn’t make it criticism-proof and I certainly have quite a few qualms with it, but we should remind ourselves that we’re talking about a goofy-ass anime about goofy-ass space dragons, here. Condemning it in that manner is perhaps a bridge too far.

Because all this said and meant, the show does have its strong suits. Some of the character relationships are pulled off surprisingly well. Mostly these are various Dragon / Rider pairs. Jin and Toa will not win any originality-in-writing awards, but they’re cute together, and when they’re apart you do genuinely feel their longing for each other. Turning their couple into a trio is Gio (Junichi Suwabe, probably best known as Archer from Fate/), who seems to get on quite well with both of them. My favorite pair, though, is that of rider Akira (Miyuki Sawashiro, voice of Fujiko Mine since 2015) and her dragon Machina (Yuuko Gotou, VA of Mikuru Asahina, making Dragonaut something of a Haruhi Suzumiya cast reunion), whose affection for each other is warm and uncomplicated throughout the first half of the series series, as Akira grows to question the role that the ISDA has forced her into. The two are also very gay for each other; Akira here had a dragon wife long before Miss Kobayashi. (Sadly, the two are the victim of a pretty nasty instance of the “bury your gays” cliche, and they’re killed off around halfway through the show. I will leave the question of their sort-of resurrection as ghosts attuned to Thanatos making that better or worse as an exercise to the reader.)

Rounding out the most interesting characters are the rich girl / butler pair of Sieglinde (Nana Mizuki, who probably needs no introduction, but who you might variously know as Cure Blossom, Fate Testarossa, or Symphogear‘s Tsubasa Kazanari) and Amaedeus (Eiji Maruyama, active as both an anime VA and toku actor from the early ’70s until his death in 2015. Most of his anime roles were kindly and/or badass old guy parts like this, and if Amadeus is any indication, he was damn good at them) who have a cute surrogate daughter / father relationship, and lastly Kazuki (Tetsuya Kakihara and Sawahiro again, depending on where you get your credits from. I’m unsure of what the story was there. Perhaps it was a split role), who fosters an incredibly toxic yandere-leaning jealous streak over both Jin and Gio, and his dragon Widow, (Saeko Chiba, who has a string of supporting roles under her belt, although most of them were behind her at this point. You may know her as Nina Einstein from Code Geass) with whom he bonds over their mutual feeling of being spurned, until his jealousy inevitably mutates into an abusive streak.

Seen here in mid-distance, because getting an image of all of these characters together was quite difficult for some reason.

Production-wise, Dragonaut avoids the pitfalls of some of its uglier GONZO brethren. While the airborne fights are janky because of the CGI’s general inflexibility, the on-foot fight choreography is pretty excellent throughout, accounting for almost all of the show’s visual highlights. On a less technical level it’s also competently directed (by Manabu Ono, who directed a bunch of things for GONZO and has since gone on to helm some later Sword Art Online material) and the color choices are solid. (Outside of the dragons themselves, that is.) There’s generally at least a few cool shots per episode, etc. These are modest strengths, but Dragonaut makes the most of them.

Story wise, things are dicier. The plot aims for profundity and complexity but only occasionally gets farther than simply being complicated. Some of the arcs the show sets up have decent payoffs and others very much do not. In its best moments, like the mid-series episodes 13 and 14, where the ISDA save the world from being blown up by a magic nuke (!), Jin, Gio, Akira, and Machina depart to rescue Toa, who is trapped on Mars (!!), only to be intercepted by a characteristically jealous Kazuki, who they must then fight and seemingly kill (!!!), it is at least quite entertaining. Plot threads roll into each other like tumbleweeds across the desert. Or, indeed, run-on sentences. Occasionally, it’ll make an emotional moment hit just so, and Dragonaut achieves its greatest feat; the ability to perform a half-decent imitation of shows like Eureka Seven, or Eva, or even RahXephon (which I haven’t seen, but a friend who I was watching the series with has). It’s hard to tell if Dragonaut wants to be counted among that number or if it’s content just cribbing notes from those shows. Either way, it’s very much an imitation, not the genuine article.

Things go back and forth like this up and down the whole length of the series. Sometimes these various subplots and diversions end in a way that’s satisfying or at least entertainingly silly, other times they’re straight-up bad. Coming down to an almost even split across the show’s 25-episode runtime, I’d say. The fairly strong character writing contrasted with the relatively weak plotting does make it sometimes feel like a gaggle of good characters searching for a good show to be in and never quite finding one. There is a solid theme wound through here about how different sorts of love mean more to different people, but it’s subsumed by world story tropes riffing on Eva‘s Instrumentality plot in the finale–tropes that had become cliches by this point–and the series ends with a whimper rather than a bang.

Watching it, I was acutely aware of how tired of the pseudogenre everyone must have been at this point. Dragonaut‘s final few episodes seem to default to the Eva mode less out of any real commitment to the themes it explores and more because it lacks any better or more original ideas. It is a decidedly fine ending. Not offensively bad. Not particularly great either.

But being fine was enough, at least, for Dragonaut to be decently popular while it was airing. Hard numbers are difficult to come by, but it seems to have done well enough financially, though not enough to warrant sequels or spinoffs aside from a manga adaption that apparently takes a somewhat different spin on things. It did get a bonus OVA included on its DVD box set, a supremely ridiculous thing where the cast have their characters switched around via a wacky science machine. It is mostly an excuse to parade screwball situations out and have the camera zoom in on the girls’ busts some more; every sense of the word “fanservice” rolled into one. Perhaps unavoidably, given the general thrust of the female character designs, it was a popular fanart magnet for a little while. The few English-language reviews it got predictably nailed the show somewhere in the C-grade range, a trend I am all too aware I’m contributing to here.

All of this constitutes a minor legacy for a decidedly minor show. It still is a legacy, and that is worth something, but there is a reason that people still talk about even other Eva-indebted mecha anime from this time–say, Gurren Lagann, which I’m not a personally huge fan of but which is inarguably a better and more striking an interpretation of some of these same influences–but not Dragonaut. It has largely been left in the dustbin of history. Pierce the heavens, this does not.

Rather than any of its contemporaries, Dragonaut‘s status as an Extremely 2007 Anime reminds me of another, much more recent show, with which it has almost nothing else in common, The Detective is Already Dead. Like that anime (and a few others I’ve covered here over the years), it was a fossil from the day it began airing. Ultimately, Dragonaut represents a small side branch of a larger artistic tradition. That branch has largely come and gone, but the larger Evangelion and Eureka Seven-indebted school it represents survives to this day. Even in terms of fairly specific setups, one of the very few times Dragonaut is brought up in modern anime discussions at all is to compare it with Darling in the FranXX, another extremely-of-its-moment child of Eureka with which it shares a broadly similar premise and some thematic points. There are worse fates for an anime to have, even if DarliFra itself is extremely polarizing.

Most people who worked on Dragonaut went on to bigger things. (“Better” is subjective.) So, while it is always tempting to view the story of any largely forgotten series as a sad one, that really isn’t the case here. While GONZO themselves are gone, as far as I can tell, most of the staff from this project have continued to work in the field. Those who don’t seem to have either later found success elsewhere or had already established a legacy by the time they worked on Dragonaut. I feel comfortable in saying that for almost every single person who worked on it, Dragonaut was a minor step along their paths. I could easily spin this into a condemnation, but I’d be condemning plenty of other shows too. It is the fate of the vast majority of anime that air every year, even now. Hard to hate, equally hard to love, Dragonaut simply is what it is.

Anime is an art form, but it’s also a craft and a field of the entertainment business. In entertainment, works arise to fulfill a desire from their audience. In 2007, people wanted hopelessly romantic stories where high-flying science-fantasy heroes saved the world with the power of love. Dragonaut, for whatever faults it has, is one of those, and it is if nothing else, a competently made one. It was not the most notable, most successful, and certainly not the best of that sort of story, but it gave the people what they wanted. Perhaps sometimes that is enough.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 5 – Children’s Fortress

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


Another day, another episode of Sabikui Bisco that is certainly not the best thing airing right now but is pretty damn entertaining. That’s about what I signed up for with Bisco, so I’m pretty satisfied with it.

“Children’s Fortress” splits its time between two stories. Which is an expedient way to keep track of multiple groups of characters at once and also keep the pacing up, but it does make it a tad annoying to summarize. Let’s start with the “B-plot” first, since it’s shorter and simpler.

Pawoo–Sabikui Bisco‘s coolest character and also my future wife–has been pursuing Bisco and Milo since they left Imihama. We don’t get a particularly precise idea of how far off their trail she is so far, but it’s evidently far enough that they don’t interact at all during the course of this episode. Instead, the B-Plot kicks off when Pawoo’s bike pops its tires in the midst of an abandoned town. Evidently from a trap left by some bandits who have themselves long since vacated the area. While trying to sort out what to do about all this, she sees a kindly old couple being menaced by an overgrown mutant spider. This being a shonen anime, she of course casually kills it with her giant iron pole thing and finishes it with a kick. (What is that thing, anyway? No one ever calls it anything but a “pole.”)

You really have no idea how hard it is for me to not just caption every single picture of Pawoo with “SHE’S SO COOL!!!!” written exactly like that.

Grateful, the couple allow her to stay with them while she fixes her bike. They also take the time to explain that an eeeeeeeeevil mushroom keeper is the cause of a Rust outbreak that whittled the town’s population down to just the two of them. Whether or not this is true, we don’t learn here and may never directly learn, but there is reason to doubt the couple’s story.

There are many great things about Pawoo, but I would not say that her calm demeanor and even temper are among them.

Pawoo isn’t with these people for terribly long before she discovers that something is off. By “discovers something is off,” I mean she comes across a bunch of rotting corpses propped up like they’re watching TV in one of the couple’s rooms.

They drop the act pretty much immediately and go all blatantly evil knife-sharpening on her, also threatening to “turn her into a statue of a female oni.”

It’s all rather silly, and of course Pawoo escapes the entire mess unscathed (although I wouldn’t be surprised if the fucking zombie she encounters in the couple’s hideout breathing some kind of toxic fumes on her comes back in some way or another). She doesn’t even actually kill the couple herself. They plea for mercy, but before she can make any meaningful response, retreat back into their hideout, which promptly explodes. Which they seem to have done intentionally? This whole half of the episode is, frankly, kind of absurd. But I do like the idea that whenever Pawoo isn’t directly on-screen she’s off having some kind of bizarre Samurai Jack-ian adventure.

Then there’s the A-plot, which is a tad more involved. In last week’s post-credits teaser, we saw Bisco and Milo come upon a building / small city inhabited solely by children, two of whom were sniping at them from the rooftops. Bisco and Milo end up willingly letting themselves be captured by these kids. Why? Well, mostly because they think they might have food. There’s also perhaps the unspoken implication that even the antiheroic Bisco would prefer to avoid hurting kids if he can.

Mostly this serves as a vehicle for us to learn this town’s woes. All the kids have Rust and all the adults have left town to try to raise money to buy treatments for it. We’re not directly told how long they’ve been gone, but it seems to be a few years minimum, based on the other major threat the town faces; annual giant flying blowfish attacks.

Yes, you read that correctly. Sabikui Bisco really loves its funky bio-engineered deadly wildlife. Here, they even have the audacity to appear out of season due to “unusual weather.” (We are helpfully told that this is normally a winter problem, and it’s currently summer in-show.) Unlike some of the other dangers our heroes have faced, which have been either cool or genuinely grotesque, the blowfish land more on the doofily cute side of the spectrum. But they are dangerous; one of them almost eats support character Kousuke, who spends most of the episode as Bisco’s “jailor.”

It also turns out that, surprise; the infection the kids have is not Rust, but some far more benign and easily treatable disease called shellskin. Milo treats them (and in the process, teaches one of the kids, Plum, enough about medicine that she can become a doctor herself.)

Plum also has a precocious crush, which adds her to the long list of women in this show that mistakenly think Milo is available.

But the facts are simple; their parents have been misled. And by who else but Imihama’s governor? I hadn’t considered this while actually watching the episode, but comparing the two, it makes me wonder if he–or someone working for him–wasn’t the mysterious “mushroom keeper” the couple from the B-Plot were referring to. The man seems to have a vested interest in making sure Imihama is the only habitable place around.

On the other hand; maybe not. Sabikui Bisco is good for what it is, but this is very much an episodic episode. The biggest change here being that Bisco exits town with a new weapon (a harpoon), and some directions pointing him toward an abandoned subway line. It does all feel a touch filler-y, which is a little strange given how short this series is planned to be. Perhaps they’re already banking on a second season, or maybe what’s gone on here will have more significance than I’ve given it credit for.

Still, it’s a minor complaint. Sabikui Bisco‘s goals seem to be fairly modest ones of entertainment and telling a story that’s base-level compelling. There’s nothing wrong with that at all, and it’s succeeded at it admirably so far. Will next week bring us more of the same or are things going to start getting a little more ambitious? There’s only one way to find out.

Until then, anime fans.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Frontline Report [2/6/22]

The Frontline Report is a weekly column where I summarize my journey through anime, manga, and the related spheres of popular culture over the past week. Expect spoilers for covered material.


I’ve been a bit sick over the past week. Not enough to impact my blogging, thankfully. I was originally going to have just three shows for you this week, but, what the heck, why don’t we start with a new face?


Seasonal Anime

Delicious Party♡Pretty Cure

If you write about a chosen medium, it’s generally good to know what your Geek Buttons are. A Geek Button is a thing–and it can really be anything, a series, a whole genre, a visual style, a specific actor, whatever–where the more “objective” part of your critical toolkit just fails to work, and you are reduced to a blubbering fangirl (or fanboy, or fanby, as the case may be). For me, magical girls in general, and especially Pretty Cure, are a Geek Button. I cannot pretend to be remotely reasonable about them. I love almost all of them like they’re my children and the few exceptions are girls who I just wish were in better shows. I will die on the hill that the magical girl warrior archetype is one of anime’s best and most important contributions to general popular culture.

So with that in mind, please say hello to the newest Pretty Cure series. And indeed, the newest Pretty Cure; Yui Nagomi, AKA Cure Precious (Hana Hishikawa in what is, astoundingly, her first named character role in an anime.)

She is adorable. Dare I say precious?

The first episode of a given Precure series has a lot of beats to hit; introducing the protagonist, introducing her mentor / helper characters, if any, establishing the broad strokes of the plot for the season, nailing down the basic thematic overtone it’s going for, and of course, introducing the bad guys and their particular version of the monsters of the week. It’s a lot of stops to have to hit in a 22-minute episode, but DePaPre swings it admirably. The general direction in this first episode is really just fantastic, and notably, it’s helmed by animation director Akira Inagami, who had a role as a character designer all the way back on the original Futari wa Pretty Cure. (A hearty shout out to my good friend Pike, curator of Dual Aurora Wave, for that information. I’d have never known!)

The whole thing is bouncy and joyous and just alive in a way that really defines the best kids’ anime. The episode is great looking from start to finish, though obviously the real Peak TV moment is Cure Precious’ first henshin sequence.

Also scattered throughout are the traditional “Precure Leap,” a fun nod to an episode of Futari wa, and some truly ludicrous attack names (a 500 Kilocalorie punch, huh?)

I’m also fond of Yui’s “mentor” character here, the lavender haired gnc king Rosemary. He’s delightfully camp in a way that doesn’t feel overbearing or like it’s making fun of anyone.

Her fairy is adorable too, of course.

And I must make a nod toward Gentle (or “Gentlu” as Crunchyroll’s official subs hilariously render her name), who both puts in a supremely cool showing as the anime’s starter villain and is also the smart pick for Character Most Likely To Undergo A Face Turn And Possibly Become a Precure Herself. It wouldn’t be the first time the series has done that. (My favorite example being from Fresh. Which, fun fact; was the first Precure series that Hana Hishikawa watched as a young child in nursery school, going off an interview she gave a few weeks ago.)

Gentle wouldn’t even be the first villain with this specific hair color to eventually become a Precure. Will history repeat itself? Time alone will tell.

The only “bad thing”, really, about DePaPre, is that it won’t appear in this column much. I’ll try to make exceptions for particularly great episodes but given that I watch it with friends on its premiere night, much like Tropical Rouge Precure before it, it can be difficult to find the time, given that these Reports go up on Sunday.

Still, I’ll absolutely be watching every single week. And if my opinion is worth anything to you, I think you should be too.

CUE!

I don’t really know what to think about CUE! Any time I feel like I should just write it off and stop following it entirely, it does this.

“This,” for reference, is another subtly great episode about the inside of the voice acting profession. It doesn’t start out that way; the first third or so of this episode is actually mostly about Haruna’s pet turtle, about whom she says increasingly ridiculous things. (To wit; it’s not a turtle because he has a name, she asks him for advice, and he looks like “an old man” and “a philosopher. It’s all pretty funny.)

But the episode gets serious at around its 1/3rd mark, honing in on the art of injecting emotion into even very short exchanges of words. Haruna’s role, remember, is just “additional voices.” So in her first scene in Bloom Ball, which the girls record here, she only swaps a single sentence with Maika’s character, who only replies with one of her own. And we hear those two sentences some four or five times over the episode’s duration.

I’ve said this before, but running the same scene back-to-back, for any reason, is challenging. You risk boring your audience, and when the scene in question is this short you risk it even more. But, somehow, CUE! pulls it off again.

The mechanics are very simple; the girls learn a little bit about how voice acting works. They record their lines, Haruna and Maika’s get held because the author (present at the recording) remembers that the bit character Haruna is playing comes up again way later in the story. Once again, this is supposed to sell Haruna as someone with an immense amount of untapped voice acting talent. It doesn’t work quite as well as the showstopper she drops in episode 2, but it’s still pretty good, and it proves that when CUE! is on, it’s on.

For something that should be super dry, it manages to stay quite interesting, employing its favorite trick, jumping in and out of the world of the show-within-a-show. Here, since all present are actually recording, things are further embellished by the show being mid-production. No full-color cuts here; it’s all monochrome and pre-correction. (Let’s take a moment to appreciate the nightmare that making a finished cut that looks convincingly unfinished must be.)

Flummoxing as it sometimes is, if CUE! keeps making episodes like this I will continue to watch them. Just, please, I’m begging you, either focus on the idol girls less or make them more interesting.

Princess Connect! Re:Dive

One of the reasons I declined to give Princess Connect! Re:Dive its own dedicated column is that I know my limits. A picture truly can be worth a thousand words, and a gif from a show like this can be worth a short novel. What am I supposed to say about this?

Okay, fine. If you wanted to, if you were some kind of joyless miser, you could be mad that this episode is all set up and no resolution. Frankly I think that’s an absurd criticism, and the idea that everything must be resolved within the space of a single episode just because this show started out as a “slice of life series” is so far removed from how I experience art that I have a difficult time even comprehending it. Nonetheless it is what some people think, and I’ll give those people their moment of acknowledgement here.

For the rest of us; holy shit.

Princess Connect season 2’s fourth episode is the sort of absurd instant-classic that demands rewinds, screencapping, and a visit to Sakugabooru. And it’s the fourth episode of a twelve-episode season. That’s nuts. That’s the kind of comically overconfident flex that usually presages some great disaster. But why would that be the case here? CygamesPictures aren’t working on anything else this year. It’s amazing what a well-equipped studio can do when actually giving its workers proper time to do so.

The actual plot here is cartwheeling fantasy screwiness that wouldn’t be out of place in one of the many, many books with dragons and swords on the cover that I read in middle school. That sounds like an insult, but this sort of high-stakes epic-in-the-old-sense-of-the-word plot is what’s missing from a lot of modern fantasy anime. It’s spectacle; even down to details like Karyl still playing both sides, the guild of animal girls we meet here, and the giant golem fight that caps the episode.

I feel legitimately bad for the other fantasy anime airing right now. It’s not like In The Land of Leadale or Reincarnated as a Fantasy Knockout don’t have their merits, but they aren’t this. The only competition Priconne really has in this regard is Demon Slayer, but while that show definitely looks great, it’s always had issues with making its flashy animation feel like it entirely fit with the rest of the world. Priconne never even sniffs that problem; the compositing is as excellent here as anything else. Even moments where characters are literally just standing around look incredible.

The only real issue is that Priconne’s plot is so mile-a-minute I could see it getting hard to keep up. (I’m already a bit lost myself. Having not played the game probably doesn’t help.) But even so; at least for me, that feeling actually adds to the exhilaration of watching this thing in motion. The Proper Noun Machine Gun has rarely been put to such good use.

Tokyo 24th Ward

Unfortunately we must end this section of the week’s writeup on something of a sour note.

If I had known I was going to be covering Tokyo 24th Ward this frequently, I’d have just made it another weekly column. Maybe that would’ve been a bad idea, though, given how the show’s shortcomings are generally more compelling to me than its strengths, which I increasingly think are actually rather modest.

Fundamentally, the problem is this; if your anime (or movie or book or album or whatever) invokes political themes, you are inviting all comers to scrutinize it from their own political point of view. Everyone on Earth has such a point of view, whether or not they’re cognizant of it. In of itself, that’s fine, but if your work’s political themes are, say, shallow and inadequate, it raises a problem. Are Tokyo 24th‘s shallow and inadequate? I don’t really know. The signals are, shall we say, mixed.

Getting a big head over this kind of thing is nothing new to mainstream TV anime. Turn of the decade classic Code Geass, for example, managed to be good largely by trading away any actual meaningful political commentary for sheer camp value. But that doesn’t mean it’s impossible to nail more specific and well-thought-out political messages. Akudama Drive did it only two years ago. (Full disclosure: I haven’t seen Akudama Drive myself, at least not yet, but I trust Inkie’s judgment on the series utterly.) It’s also possible–although both less rare and not as impactful–to make broader statements without rendering them entirely meaningless. Something as goofy as Rumble Garanndoll managed that much just last season.

The gist of the plot forming over Tokyo 24th‘s last two episodes has been this; the graffiti artist / hacker Kunai (Souma Saitou, who has been in many support roles like this) is going to blow up a cruise ship full of the ultra-wealthy.

Normally I’d here provide his motivations, and just from what little we’ve learned about him–his upbringing in the ridiculously named Shantytown ghetto in the poorest part of the Ward, his grandmother’s illness, the fact that Ran has eclipsed him artistically–one could come up with a good half dozen motivations for why this poor man might feel motivated to extreme action.

Kunai’s actual motives are different, and much more personal. He’s been tricked into selling an app he developed by the owner of an enormous corporate megalopoly, a fellow named Taki. Taki rewires the program to turn it into that mysterious “Drug D” we’ve been hearing so much about over the past couple of episodes. Kunai’s resentment, then, is borne not from his situation but from something very specific. He feels as though he’s been used. And he’s right about that! He has been used. Ran correctly points out, when the two meet at the episode’s climax, that Kunai is not the “criminal” he self-laceratingly claims to be. He’s a victim of circumstance. On one level, Tokyo 24th humanizing an actual terrorist to this degree is admirable. On another, it seems like an easy out to give Kunai a single grudge motive rather than anything more circumstantial and messy. Plus, there is what actually happens to Kunai.

At the episode’s end, Kouki–that’s Cop Boy, if you’ve forgotten–bypasses the advice of his friends and orders Kunai shot dead by a police sniper. Kunai bleeds out in Ran’s arms, begging his friend to continue to be the one thing he couldn’t: an artist.

It is difficult to know how to take this.

Is it a shocking display–and condemnation–of police brutality? Does the show think he’s in the right to have done that? (I don’t want to think so, but I’ve gone broke overestimating anime before.) Or is this another thing where Shuuta’s enlightened centrist fence-sitting is going to somehow turn out to be the solution? Tokyo 24th has given me very little reason to believe the former might be what it’s going for, but I suppose it’s not impossible. A number of details about Tokyo 24th‘s worldbuilding lead me to believe that won’t be the case (it’s insane that an anime that uses so much graffiti aesthetic has perhaps two Black characters and zero major ones), but I’ve been wrong before. Honestly in this specific situation I’d be happy to be. But for the record, I’m not alone here. Some critics have been far harsher than me. And I’m split between feeling like I’m giving the anime way too much slack and coming down on it way too hard.

It’s unfair, in a way. An anime that tries to be a Statement opens itself up to all kinds of nitpicking from audiences both domestic and abroad that other anime could easily dismiss out of hand. Should I not be giving it some points for even trying? Maybe, but “some points” might add up to a 3 or 4 out of 10 depending on how badly it fucks up the landing, and I’m not at all confident it won’t. Wanting to be a critique of the state of the world isn’t the same as actually being one. All of Tokyo 24th‘s effort will be meaningless if it cannot find some way to intelligently apply it.

We will see Tokyo 24th here again, maybe as soon as next week. For good or for ill I cannot yet say.


Elsewhere on MPA

Let’s Watch SABIKUI BISCO Episode 4 – “Ride the Crab” – For an episode that features absolutely zero Pawoo, this was still quite a good 30 minutes of Sabikui Bisco. There must be a solid Milo / Bisco shipping community out there, right?

Let’s Watch MY DRESS-UP DARLING Episode 5 – “It’s Probably Because…” – I think people are starting to get sick of My Dress-Up Darling‘s over-the-top horniness. Last week I would’ve disagreed, but this past episode was….a lot. And not really in a good way.


That’s most of what I’ve got for you this week, anime fans. But before I go, a small recommendation! A new manga was picked up by Jump recently, and is available officially in English on the MangaPlus website. It’s called Magilumiere Co. Ltd., a magical girl-action-office comedy whatsit that poses the question; “what if being a magical girl was, you know, a full-on career? And what if an ordinary college grad seeking to enter the workforce suddenly found herself basically dropped into a small Magical Girl Company’s employ?” That’s kind of a long question, admittedly, but Magilumiere does have answers.

It’s to soon into the manga’s run for me to have any terribly detailed opinions on it, but I like it so far, and “magical girl + other stuff” is always a fun combination. Give it a read if you’re so inclined.

See you tomorrow for more Sabikui Bisco, friends!


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.