Hello, treasured readers! I don’t have much to say this week, but I will remind you to pop on over to the poll to choose what I cover weekly on Let’s Watch sometime before December ends if you’re interested in doing that and haven’t done so yet. Other than that? A fairly short one this week with just two shows, but on the plus side; they’re both anime that haven’t appeared in this column for quite a while.
Komi Can’t Communicate
It’s been quite a while since Komi Can’t Communicate last appeared here. If you’re wondering why, I will remind any returning readers that I am following NovaWorks‘ fansub release, which is going slowly, but remains absolutely worth it because of their inventive typesetting and clear love of the material.
In the third episode, their most recent release, we’re introduced to a new character, Himiko Agari.
She’s kind of…weird. Initially it seems like her main role will be to give Komi a friend who also has pretty severe anxiety. And most of her introductory segment focuses on a miscommunication the two have. (Or rather a lack of one; Komi wants to introduce herself to Himiko but instead just follows her around the school building silently. Which understandably freaks Himiko out.)
And then we get to the climax of the bit and the punchline is…this.


It’s just a bit confusing, really. For one thing, it isn’t much of a joke. For another, this particular shade of Himiko’s personality seems to flip on and off like a lightswitch as the scene demands. This is hardly the quandary that Najimi’s characterization posed, but it is symptomatic of a strange tendency for Komi to sometimes squish its characters down to one-note cutouts for the sake of gags.
Even the soundtrack gets in on this. Komi‘s OST tends to slide into a gentle sway full of plucked guitars and soft strings whenever it wants to sell a genuine “friendship moment.” But it’s just as quick to cut the music entirely if it can subvert that for a quick joke. In general, this all still works a lot better here than it did in the source material, but it’s a notably odd sensation nonetheless, and prevents the show from flowing well at times. Does Komi want to have a core of real, warm compassion for its characters, or is everything just a setup for a parade of gags? One gets the sense that the series itself doesn’t quite know the answer, and on the occasion that it tries something, and it falls flat, that tends to be why.
What tends to work a bit better than the personality gags are situations where the humor comes from Tadano (or one of Komi’s other friends) attempting to help Komi socialize more, and inadvertently speeding into a brick wall in the process. That’s more or less what happens with the final segment of this episode, where Najimi invites the two of them to play a chant game. Style checks of the Pokémon anime and some classic “comedy anime treats a mundane activity like a shonen battle” humor follow, and it’s genuinely great.

You don’t need to know that the studio behind Komi Can’t Communicate is OLM, who have also done the Pokémon anime since it premiered in 1997 and made a hot-streak return to non-primetime anime production this year between this series and ODD TAXI to find this funny. But, hey, now you do anyway.
Elsewhere, a bit about cellphone-related anxiety taps in to the sort of universal cringe-beholding-cringe feeling that tends to make the best sort of this kind of comedy tick. All of this, of course, is accentuated by the visual treat that the series continues to be. It remains one of the best-looking anime of 2021. (An aside should be made also to also again shout out Komi’s voice actress, Aoi Koga, who gets barely two actual lines in this episode but still manages to somehow make the character burst with personality even when she’s mostly communicating through wordless single syllables.)
So if it’s rough around the edges, maybe that’s worth sitting through for the moments when it really shines. Komi is an odd one, and if it hasn’t entirely kept that “must-watch” mantle from its premiere, it’s at least a worthwhile watch regardless.
Rumble Garanndoll
It’s been a while since we last checked in with Rumble Garanndoll. To be fair, the fact that it airs on Mondays makes covering it here a smidge inconvenient. (By the time this article goes live, the “next episode” will already have aired.) Nonetheless; I’ve kept up with it intermittently. My opinion on the show’s merits (of which it has quite a few) and flaws (same) has evened out into thinking it is a solid little action series with a quirky aesthetic bent that, as a nice bonus, has something to say. This is roughly how I felt about BACK ARROW from earlier this year–also a weird mecha anime–although I think Rumble‘s self-aware otakucore vibes might fit with how I like my media a little better. (Which probably says nothing good about me, but oh well.)
Since I last wrote about it, Rumble has introduced a third (and presumably final) Battery Girl; Misa “WerdCat” Kuroki. Misa is the youngest of the Battery Girls and, in a refreshing change of pace, looks to Hosomichi more as a surrogate older sibling than a romantic interest. Her story manages to squeeze some life out of the ancient “pa went missing one day and never came back :(” trope, to surprisingly affecting….er, effect.

I remain undecided on the main visual metaphor here, a bright red linker cable, of the sort that was used to connect handheld consoles in the pre-WiFi era. (Specifically the consoles that show up here are NeoGeo Pockets. Presumably the Gameboy would’ve been too mainstream.) Much of these episodes’ plots revolves around an attempt to find one in the dungeons under Akihabara (yes, there are dungeons here. Don’t question it.) And in the flashbacks when we see Misa’s father go missing, they are the only thing fully colored in the otherwise sepia tone scenes. It’s a silly visual symbol, but this is just the frequency Rumble operates on, and one must accept it if they wish to enjoy the show.
Similarly, when Misa takes control of the Doll itself, turning it into “Cat Three,” the series manages the impressive task of making a giant robot-sized kotatsu table look rather cool as it turns into an artillery platform. Rumble Garanndoll is nothing if not devoted to its shtick.

Y’know, like, nya?
The main antagonist of this arc, Yakumo Kamizuru, is also intriguing. Perhaps best described in a nutshell as a “fascistic shrine maiden who is also a mecha pilot,” Yakumo is one of the show’s more interesting antagonists. She retreats at the end of the arc, despite only minutes prior disparaging the entire resistance as “failures” and “losers”, chuckling to herself as she does so. Her name, an apparent allusion to Koizumi Yakumo, is interesting to me. The historical Yakumo was a Greek-Irish-American who eventually settled in Japan after developing a fascination with its culture in the late 1800s. (And much besides, he’s an interesting figure.) If I may wander into fan theory territory here, I do wonder if this is meant to indicate that our Yakumo here isn’t actually from “True” Japan. Perhaps she’s a defector originally from “Illusory” Japan. Her general attitude belies an interest in older Japanese culture. So part of me wonders if, assuming this is true, she didn’t defect just because she was bitter about people caring more about modern pop culture than older things. (I may of course, be wildly wrong. But hey, if I make a called shot about this, I want the credit.)
All this is to say nothing of the most recent episode, the ninth.

Episode Nine takes place almost entirely at a festival organized by the Resistance. In some anime, this would be a filler episode. Here, it leads directly into our presumable final confrontation (there are, after all, only three episodes of this thing left).
Much of the episode revolves around a ramen stand, where Hosomichi meets an in-disguise Captain Akatsuki Shinonome and, of course, the stand’s owner. Said old man (who goes unnamed here) serves to show us both what life is like for the older ordinary residents of Akihabara, including why they might join up with the resistance in the first place, and to start a conversation between these two opposing people.
Now Rumble has to be careful here, because we’ve never really been given a look inside Akatsuki’s head, and there has been prior to now little reason to not believe he’s simply a garden-variety authoritarian. Here, he gains some character detail as he veiledly explains his own point of view to the ramen shop owner (and to Hosomichi.) The danger of doing this of course is always that your work’s audience might end up sympathizing with the fascist; an especially real possibility here at the end of the episode when a drunk-off-his-ass Anju (that’s Hosomichi’s “boss” if you’ve forgotten) shows up, makes a huge show of representing the resistance, and starts bullying the ramen shop owner. My main hope is that this is obviously enough meant to not be a real criticism from the show’s end of the resistance, so no one will take it that way.
The shop owner himself, incidentally, may go down as one of the great relatable anime characters of the year. At least to me.



Amen, brother.
And lastly, I’d be remiss if I didn’t mention Rin and Hayate’s meeting here. We get to see sadly little of it and it’s most likely setup for something in the next episode, but they make a rather cute couple. (Which a random doujin shop owner voiced by Mayumi Shintani actually mistakes them for.)
The final confrontation is set to take place just outside what looks an awful lot like Tokyo Big Sight, AKA The Comiket Building. Which, honestly, where else would Rumble Garanndoll finish?
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