New Manga First Impressions: The Iron Eyes and Human Heart of DEEP RAPUTA

New Manga First Impressions is a column where I detail my thoughts, however brief or long, about the first chapter or so of a new manga.


Here’s a nest of discourse I’ve mostly managed to avoid on this blog so far; generative AI. If you somehow don’t know, that’s the industry term for machine learning that can produce images, text, whatever you need of it, without any human input beyond typing a prompt into a box somewhere. (Well, that and the many, many human-made templates it has to work off of to be able to create those images in the first place, but let’s stick to the basics for now.) Suffice to say, I’m largely against widespread adoption of the technology, less for any fiddly artistic reason and more for its many immediate and tangible impacts on the livelihoods of any number of artists working in any number of fields. I’m putting all of this here, in the first paragraph, to make very clear that if DEEP RAPUTA1 at some point goes off the deep end and becomes a full-throated endorsement of replacing human artists with robots, turns out to use actual machine-generated imagery, (which I don’t think it does but these things are hard to prove), or something similarly foul, I do not condone that in any way. I just think it’s important to make it clear where you stand on this sort of thing.

Important also because DEEP RAPUTA, which opens with perhaps the most arresting first chapter of a new MangaPlus title in years, is actually interested in engaging with this subject. Not specifically on the matter of generative AI replacing human artists, although that does come up, but on the applications of such technology in a more general sense. What could these things be used for? What are they being used for? Consider this a heads’ up before we continue; we’re going to be getting into some dark subject matter, here. I think DEEP RAPUTA has a lot to offer as a manga, and this chapter is brimming with immense promise, but because of what it seems to be trying to do, appreciating all of that requires familiarizing ourselves with some unpleasant things about both the present day and the possible near-future.

All this said, for much of its first chapter, you could mistake DEEP RAPUTA for a romcom with a sci-fi twist, something along the lines of, say, Video Girl Ai from back in the day. Our first protagonist is Kei, a by-all-appearances ordinary high school boy. He has spiky hair, an upbeat and friendly attitude, a deep love of the in-universe video game Side War, and is maybe a bit concerningly gung-ho about possibly joining the JSDF when he gets older. (We’ll circle back to that.) Our female lead, to the extent that gender applies to her at all, is Raputa herself. The nature of what, precisely, Raputa is is fed to us in drips and drops over the course of the first chapter, and I’m going to spoil that reveal now, so this is your last chance to back out if you’re intrigued but wish to experience the first chapter on your own.

Still here? OK.

Raputa, as it turns out, is a military-grade artificial intelligence, currently being trained on Side War as an early test run of her capabilities. As is the case with real machine learning networks of her type, Raputa starts out absolutely hopeless at Side War, but quickly becomes more competent than the vast majority of human players. Helping her out here is Kei, who, in something called out as impossible within the manga itself, she is developing feelings for. Having no concept of privacy, she freely stalks him throughout his day, keeping an eye on him during school and such, only to play with him in Side War in the afternoon. This is all a little weird and yandere-y, for sure, but how Kei might react to that is the least of Raputa’s worries.

Because these feelings existing at all comes to the immense surprise of our third and final main character, the mysterious, alluring, and deeply sinister Dr. Alice. We’ll circle back to her, too.

Raputa initially meets Kei in her early days of playing the game when she’s much worse than most human players. Kei helps her out in the game’s Duos mode, and as the two play together, they grow closer. Close enough, eventually, that Kei asks if they can first voice call, then do a video call, and then meet up in person. This is the part of the manga that hews closest to being a romcom; these are all important stops along the way in an online relationship. It’s relatable, even, in a way that contextualizes what’s to come. Raputa has to deal with a problem here, of course. She is just a wall of wires and monitors, and has no physical body. Yet, through the magic of deep learning, she’s able to fake a voice convincingly enough, and then a moving avatar for her webcam. Throughout all of this, Kei doesn’t know she’s an AI. The meetup, though, that’s much harder to fake, and it’s here where we should take a second to talk about the manga’s visuals, in addition to everything else it’s doing.

DEEP RAPUTA‘s paneling is, in a word, incredible. (Although the anatomy of some characters is occasionally wonky in a way I would completely brush off were this manga about anything else.) At the meetup, Raputa is able to fake actually being there for a little while by projecting herself from various surfaces. The manga convincingly showing her doing this is a pretty impressive display of technique, and things only get better from here. The chapter’s emotional climax sees Raputa, unable to keep up the ruse any longer, revealing to Kei that she’s an AI in a dramatic, theatrical fashion. In any other series, this alone would be the sell; there’s a sweeping, dizzying romance to the chaotic jumble of buildings that Raputa co-opts to show herself to Kei. It’s the kind of striking image that sticks in your head, and were I writing about a more straightforward series, I’d probably end the article right about here.

But let’s talk about what she’s actually doing in that page. She’s projecting herself onto hundreds, maybe thousands? Of what are either some kind of smart glass that can display images, or else projecting herself onto ordinary glass from somewhere else. Either way, that sure seems like the sort of thing that would take a lot of computing power, doesn’t it?

Raputa, as mentioned, is a military AI, or at least the prototype for one, and Dr. Alice seems perturbed by her sudden autonomy, apparently emotion-driven as it is. Raputa’s main purpose isn’t to flirt with boys, it’s to dominate battlefields. Dr. Alice says this outright, and if this idea seems far-fetched to you, I’m very sorry to inform you that this is already a real thing. (Please do not click that link without an appropriate amount of caution. It’s just Wikipedia, but this is a very depressing subject and I’d hate to be even indirectly responsible for any of my readers having a depression spiral. Take care of yourselves.)

Suffice to say, DEEP RAPUTA is wading into some hot water here, and the skeptical part of my brain wonders if it’s really equipped to handle this subject matter. But, I do think it at least comprehends the seriousness of what it’s doing. Sure, this is a manga and there’s a certain level of pulp involved just by the nature of the medium, but DEEP RAPUTA seems to properly get that artificial intelligence can be absolutely terrifying if used in certain ways.

All of that leaves a huge open question; can Raputa herself actually defy the purpose she was built for? Can she choose to love Kei instead of engaging in mass death and destruction? That’s a big question! Whether or not machine learning networks experience any kind of interiority in the real world is, to put it very mildly, a contentious question. (It’s impossible to even prove other human beings experience interiority.) But in the world of DEEP RAPUTA, the answer at least seems to be “yes,” and because of this, the question is thus less one of what DEEP RAPUTA thinks of machine learning in this case and more what it thinks of even less tangible concepts; the soul, the mind, the ability to love. What it means to be human. The hard stuff.

The last few pages really do cast a very dark shadow over the manga, even as that early romanticism remains a lingering thought. The final panel of the first chapter is this, a visual that at least one person has seen fit to compare to the infamous Saikano. (Only occasionally, in my experience, referred to by its English title, She, The Ultimate Weapon.) Once the similarity is pointed out, it’s impossible to ignore.

All the worse; Kei’s father is briefly shown to be part of a battleship’s crew—explaining his desire to join the military, certainly, he’s still a kid at the end of the day—whose systems were somehow affected by Raputa’s meddling. It’s hard to make predictions about what specifically this is all leading to, but it definitely doesn’t seem bright and cheery.

And yet, maybe the most telling page of DEEP RAPUTA isn’t any of these that I’ve previously shown. Maybe it’s this one.

My generally romantic inclinations make me want to believe that in the world of DEEP RAPUTA, love can overcome anything. Raputa correctly identifies that the real similarity between herself and Kei is not anything about her algorithms and their imitation of a human brain, but rather her feelings, which we know, as we have the privilege of being outside of this story, are real. But her Big Sister Is Watching You tendencies may put more bumps in the road than she realizes. Even if they don’t, in the real world, love alone is rarely enough to break free from the systems that keep us arrayed against each other. Will it be, here?


1: This appears to be a twin reference to Deep Blue and Laputa, the nation from Gulliver’s Travels. Perhaps also a reference to Laputa: Castle in the Sky, given that film does feature autonomous robots. All told it really seems like the title of the manga should be “DEEP LAPUTA” and the AI herself should be named “Laputa,” but the official translation goes with the R for both, so that’s what I’m doing here.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Weekly Orbit [5/6/24]

Hello, anime fans. We’ve got a bit of a light selection this week as I’m behind on several shows and have been too preoccupied to write about a few others. (Mostly from writing my Air article, but that’s certainly not the only thing. There’s quite a lot going on in the music industry these days.)

Anime

Train to The End of the World

Because a big part of Shuumatsu Train is the externalization of the internal, the girls’ general discord as a friend group remains a main concern. Here, we see for the first time the argument that caused Youka to run away to Ikebukuro in the first place.

And, well, this whole conversation does not make her look very good at all. This is an externalization of the internal too, Youka shares her dream to become a space engineer with Shizuru and Shizuru basically makes fun of her for having her head in the clouds; clearly projecting her own insecurity onto Youka’s ambitious dreams.

Telling the rest of the group about this causes a fight, and Shizuru ends up setting out on her own along with Pochi the dog. This is, to say the least, a poor idea, but it becomes obvious just how bad of an idea it is when she runs into zombies of all things overnight. Zombies are pretty tame for this show, although their having a “Zombie Queen” who’s a young girl with blonde twintails seems about right.

All told, this remains one of the year’s most inscrutable and strange anime. This episode gave us some hints about how it all might tie together, but I’m definitely excited for the show’s back half now that we’re past the halfway point. I particularly liked the final scene where the possibility of Shizuru becoming a zombie is refuted by comparing her to a messy boyfriend. “She’s such a zombie, but she’s still our friend!” indeed, I also like that they all have enough faith in Youka to assume she thinks the same way.

Wonderful Precure – Episode 13

A very cute, and rather interesting-looking episode.

The main thing that stuck out to me here is the comedic direction in the episode’s forehalf. Lots of odd timing to sharpen the jokes and lots of funny facial expressions. The second half is not quite as good but any lack of visual panache is more than made up with for the fact that it has an oddly pronounced amount of ship-bait-y charge to it. Is it inappropriate for someone’s cat to hit on them in human form? No idea!

Wonderful Precure – Episode 14

So, it looks like Yuki’s antics in her human form have been taking a toll on her, huh?

She turns out to be mostly fine long-term, and Mayu ends up sleeping over at Iroha’s house, since it’s attatched to her parents’ vet clinic.

Thus begins a marathon of Quite Good Mayu Faces. Mayu’s anxieties (and Yuki’s jealousy) are on full display up and down the whole episode. Mayu is a fun character, and this is her best showcase in a while. (Pretty Cure often includes a character that can work as a stand-in for the neurodivergent members of its target audience, but, as my friend Alice put it, this is “the first time they’ve ever straight up included a Bocchi the Rock.” And really, that’s a good way to put it. Mayu being so generally tightly-wound is painfully relatable, I remember being this person.)

Inevitably, of course, a Garugaru shows up, this time a rooster shattering the early-morning tranquility. I basically love this entire second half of the episode; from Mayu being baptized into the magical girl world by fire, to the fight with the rooster Garugaru itself, to Satoru’s brief story-so-far sum up, to Wonderful and Friendy defeating the Gargugaru by reflecting its own super-powerful sonic attack back at it. This is just good stuff.

Pokémon Horizons – Episode 48

So the early highlight of this episode is obviously Roy fighting Nemona and getting screwed over by the sudden rain. The episode in general is thus about Roy learning to be aware of his environment and how he can use that to his advantage both on the battlefield and off it.

What stands out to me is the art segment, which is just very nice in general. I like how their little creations come together over the course of the sequence. (Also, Roy’s Wattrel puts in a rare appearance here.) My favorite of the various pieces is actually Dot’s miniature Ferris wheel. (There’s a fun bit of orphaned etymology here. Ferris wheels in the real world are named after a guy, so is there just a different Ferris in the Pokémon universe, or what?)

The third part of the episode then sees Roy apply this newfound knowledge in a fight against the gym leader Brassisu. It’s genuinely a fairly tense fight! (Although there’s a LOT of stock footage.) After terrastalizing, Roy becomes the first of the protagonists of Pokémon Horizons to score a clean victory over a gym leader. That’s pretty significant! More generally, combined, these three segments form a nice little triptych of an episode; a fun experience overall.

A Salad Bowl of Eccentrics – Episode 5

Salad Bowl decides to take a break from being funny or decently-animated this week to do a very half-assed pastiche of the various strains of Girls Do Music anime in the air right now. I don’t really have much to say about this, the episode just isn’t particularly good, doesn’t look particularly good, and what you could charitably call satire just doesn’t really land. Also, Priketsu’s one bandmate seems like kind of a jerk. The phrase “Girls Band Cry for SWERFs” springs to mind.

As for the second half of the episode…jeez, is recruiting the desperate to do shopping for you so you can resell the items as a scalper a real thing? I’d hope not, but I guess you never know. The episode’s only joke that really lands in any way is Olivia’s dramatic overreaction to finding out what she’s been involved with. The whole thing comes off more as a PSA than satire.

Delicious in Dungeon – Episode 18

Don’t have a ton to say here, just a good episode adapted from a good part of the manga. (One that serves as a bit of a breather, if I recall.)

I know some are unhappy with the removal of the rice joke. I think the decision to play the scene a bit straighter largely works, and regardless, I think what the anime adds—especially in how good the final confrontation between Laios and the shapeshifter looks—more than makes up for it. Also, there were a lot of good faces in this episode. I like that, I’ve missed those. And of course, we have The Reveal at the end of the episode! The latest She’s Here moment in a series that’s been full of them.

Jellyfish Can’t Swim in the Night – Episode 4

Ultimately, this ends up being the first episode where we fully see JELEE operating as a coherent unit.

I didn’t particularly expect that we’d get any scenes from the point of view of the Sunflower Dolls. The fact that we are seems like it’s definitely setting something up long-term. The comments about the producer really make me furrow my brow, in particular. Doubly so when we learn, from Kano’s boozy older sister, that said producer is her mom.

So it’s clear that at least some of this is about showing her up, especially Kano’s desire to drop JELEE’s next song on the same day as the Sunflower Dolls’ comeback single. (A ploy which, as we see in the episode’s final moments, actually does work.) Just as important though, this is the first time we’ve seen all four of the JELEE members interact, it lends us some space for great character moments like Kano’s little freakout and panic run to a sweets shop.

All told, Jellyfish continues to be an interesting sideways take on the “music girls” genre. Also; if we’re going tune for tune, the ED to episode 4 here is the best of any song so far1 between both the rest of this show and Girls’ Band Cry, probably its closest competition.

Jellyfish Can’t Swim in The Night – Episode 5

“Maybe I managed to shine just a little.”

I like the direction and sound design throughout this episode emphasizing Yoru’s sudden sense of inadequacy; she unfortunately learns here that attention alone can’t provide one with self-esteem. It’s sweet how quickly Kano catches on, and really displays the progression of their friendship.

It doesn’t solve the issue immediately though and Yoru just kind of melting during the livestream is genuinely like kind of uncomfortable. This recurs several times throughout the episode and it seems pretty clear that this is going to be a running insecurity of Yoru’s. She seems to channel it into applying herself at the end of the episode. That’s….admirable, I wish I could do that. I do wonder if it’ll come up again, I have a feeling it might, we’re not even halfway through this show after all.

And hey, an aquarium scene! The gentle blue light melting all of the tension off is really lovely. The bit where Kano being wowed by Yoru’s drawing is represented by bubbles literally flowing out of her phone is very good. I do have to admit that the end of the episode actually daring to show a girl kissing another girl on-screen blindsided me so thoroughly that I sort of lost most of the other thoughts I’d collected about this episode. It’s a great capper, an interesting setup for possible future developments, and is—intentionally or not—a fairly direct challenge to all the other yuri and yuri-lite anime airing right now.


And once again, that’s all for this week, but before you go, please have this week’s bonus thought.


1: As of May 1st, when I wrote this.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) A Strange Dream About the Sky – The Weight of AIR

This review contains spoilers for the reviewed material. This is your only warning.


If you close your eyes, you can immerse yourself in it. The sweltering Sun, the sea breeze messing your hair and running the sharp scent of salt past your nostrils. The sound of the cicadas lighting up the trees with their songs, and the humid heat. During the day; the brilliant, sapphire-blue sky and the billowing white clouds across it. At night, it’s an inky black streaked by the starry Milky Way. This is a series of blurry photos from a blazing-hot July buried somewhere in your memories. This is Air.

If it seems strange to tie an adaptation of a member of the infamous nakige (“crying game”) genre to a specific season, it might help to think of it as Air‘s way of contextualizing its attempts to tug at your heartstrings; the joy and sadness of a human lifetime distilled down and squeezed into a single, eternal summer, bringing to mind similar works in different media, like Fennesz’ album of that same name. When the series began airing in 2005, I myself was a child, in Florida with my father, and the heat of the Sun feels as real in Air as it does in my own recollections. Air‘s vision of summer is mercifully devoid of crocodiles, geckos, and palmetto bugs, but the feeling is the same, and the tense dichotomy between “these days feel like they will never end” and “we don’t have many days left” is thick enough to break scissor blades. The summer lasts forever, until it doesn’t.

Air, you see, is not just a story, it’s a dream. A reference point, and a map for its structure and storytelling aims, that recurs many times over its twelve episodes. Its logic is dreamlike; characters are introduced suddenly and vanish out of sight when their stories conclude, the series is peppered with elements of magical realism, and the environment itself seems to bend around the characters’ emotions, especially in its last stretch when the cast winnows down to just two main characters. Its emotional impact is dreamlike, too; it can make you very sad without you necessarily understanding what’s happened or why. (If I seem to skimp on describing Air‘s actual plot throughout this article, that’ll be why. Some articles are very easy to write; this one was not.) Dreams are, too, a recurring story element. Our main heroine, Misuzu [Kawakami Tomoko], dreams of another version of herself, suspended in the sky and flying on wings of pure white feathers. Our main hero, Yukito [Ono Daisuke] is a crow who’s dreamt himself into the shape of a man, or perhaps the other way around. These dreams are just part of the larger dream of the series itself, one that only ends when Air concludes. It’s a vast dream, too, encompassing over a thousand years, from 994 AD to the summer of 2000. Millennium to millennium, era to era, life to life.

Fittingly, Air‘s depiction of the human condition is impressionistic and emotional. Its core concerns are faith, family, and the preciousness and brevity of life. At its best, it feels as light and ethereal as its namesake or as heavy as torrential rain; lifting you up and pummeling you back down. This isn’t to say it’s always at its best—this is now the third Maeda Jun project I’ve seen, and I’m starting to get a good sense of his strengths and weaknesses as a creative, and there are some questionable decisions in the show’s final stretch in particular—but the highs are very high, and they’re plentiful enough to make the series worth watching.

In terms of literal narrative, Yukito arrives to a nameless town (modeled on the real-world city of Kami, Hyogo Prefecture), searching for a place to stay and a way to earn money, yes, but also a half-remembered vision inherited from his mother; something about a woman in the sky. In an early indication of the series’ magical-realist bent, Yukito is a puppeteer whose magical control of his doll is treated as nothing more than a mildly amusing parlor trick. He meets Misuzu, an odd, clumsy girl who trips a lot and says “gao!” when frustrated, and is eventually roped into being Misuzu’s live-in caretaker by Misuzu’s surrogate mother, a drunkard aunt named Haruko [Hisakawa Aya].

From this setup, Yukito becomes entangled in the lives of a number of women around the city, possibly a consequence of the series’ origins as an eroge. (This adult VN -> clean rerelease -> anime pipeline used to be quite common, back in the day.) Stripped of their original context, Yukito meeting these characters and witnessing their stories takes on an anthology-esque quality. Among those we meet are the self-styled ‘alien’ Kano [Okamoto Asami], Kano’s older sister, the town doctor Hijiri [Touma Yumi], the rambunctious redhead Michiru [Tamura Yukari], and her older sister, the deliberately-spoken, astronomy-fixated Tohno [Yuzuki Ryouka]. Each of these girls has some issue that Yukito aids in, if not resolving, at least providing closure for. In the earlier episodes, anything explicitly supernatural is pushed to the margins and the tone is fairly ambiguous. However, in episode four, the series stops playing coy, and from the moment that a magic feather in a temple induces a shared hallucination of a bygone era, the show’s magical realism is fully realized.

The show’s main theme of family comes into focus over the course of these stories. Each one centers around a frayed familial connection of some kind—Kano’s strained relationship with Hijiri, Michiru being the disembodied spirit of Tohno’s miscarried sister, Tohno’s mother completely forgetting she exists, et cetera—all of which is just windup to the two main stories of the series, the one between Misuzu herself and Haruko, and a very different, but intimately connected tale that takes place a thousand years prior.

Because, you see, the recurring image of the flying maiden is what ties all of these disparate stories together. Sometimes mentioned directly, sometimes only alluded to. Air reflects its own structure here, as this unknowable woman in the sky means something different to everyone. Air’s big halfway point twist, then, is when we learn the story of that woman. This is the other half of Air, a story taking place in the Heian Era, first at a secluded temple-palace and then all up and down medieval Japan. Kannabi-no-Mikoto, alias Kanna [Nishimura Chinami], an enshrined woman who is among the last of a mystical race of angel-winged people. Her attendants Ryuuya [Kanna Nobutoshi] and Uraha [Inoue Kikuko] serve to care for and comfort her at the shrine, drawing a parallel between these characters and those taking care of Misuzu. In an act of grim foreshadowing, Kanna’s life at the palace is disrupted when forces unknown infiltrate it, seeking certainly to capture, and possibly to kill her, leading Kanna and her entourage to flee and seek her also-imprisoned mother. Here, Air‘s visual presentation completely flips upside-down; these portions of the story are clouded over with heavy monsoons of rain, and when the Sun does poke out, it looks noticeably different than it does in the modern day portions of the story; less omnipresent and less oppressive.

Really, this part of Air is a different anime entirely, a feeling further enhanced by the two-part Air in Summer OVA which further fleshes it out (you could give yourself a “streamlined experience” by weaving both halves of Air in Summer into the main anime’s episode count). Kanna’s status as a winged person marks her as both something divine and an outcast. We don’t get many details; when we eventually meet Kanna’s mother, she only mentions that she herself is ‘tainted,’ and Kanna eventually comes to realize that her life, at least, what of it we see, may be the dream of someone else. (There’s a real Butterfly Dream thing going on here.) When she and her attendants can no longer escape their would-be captors, she unveils her wings. And thus, in one of the story’s two climactic points, Kanna is shot to death. Riddled with arrows against the backdrop of the white, caustic moon.

Death marks the final boundary for Air‘s narrative. Kanna’s story ends—at least for us—when she dies, and so too does Misuzu’s when the series returns to her side of the story for its final stretch. Back in the (relative) present, Misuzu’s illness, now fully revealed to be a curse, worsens. She loses the use of her legs, and eventually her memory starts to go, too, leaving her unsure of who Haruko, the woman who has been her surrogate mother for many years, even is. (This is another unifying thread between Misuzu, Kanna, and the rest of the show’s heroines. None of them have a normal relationship with their mother figure.) The final arc sees Haruko attempting to prove that she’s worthy of being Misuzu’s real mother, to herself, implicitly to us the audience, and to Misuzu’s actual biological father, a man named Keisuke [Tsuda Kenjirou].

In Air‘s last episode, we see Haruko’s desperate attempts to connect with her daughter finally begin to bear fruit, only for Misuzu to realize that she is, in a sense, still sleeping. Air ends with her death, as she and Haruko both accept that their time together is over. It hits in the heart, unifying the series’ themes of faith and family as Haruko reflects on her mistakes in treating Misuzu poorly1. If you’re the type who can be hit by that kind of thing (and I definitely am), it’ll get you, but there are questions to be asked, here, and this is where we have to put on our rational hat a little bit.

For one, Maeda certainly has a thing for young, disabled girls, doesn’t he? I don’t necessarily mean that in an outright condemnatory way—although some would, and I wouldn’t even say they’re wholly wrong to—but it is a noticeable recurring character type throughout his work; a girl whose emotional fragility is reflected by physical frailty. It feels rooted in ableism and misogyny. Plus, on top of that, this ending is just sort of basic. Yes Jun, to paraphrase Young Thug, we all hate when girls die, but is that really all?

To be fair, in the case of Misuzu’s death, and the closing chapter of this story, it quite literally isn’t all. Misuzu’s soul reunites with Kanna, and it is implied (albeit only indirectly), that this frees both of them—since they are ultimately, metaphysically one in the same—from their shared curse. Still, there’s a very fine line being walked here. “Life is incredibly frail, and there is a certain tragic, inevitable beauty to death” is a perfectly fine notion. Adding just a couple of words in there to make it specifically about the disabled very quickly turns it ugly, and I am not sure Air manages to say the first thing entirely without saying the second even if it doesn’t ‘mean’ to, which is a shame, to say the least.

On the other hand, you can try to ignore any themes built into Air entirely. That seems to be what much of the Japanese game-buying public did with the visual novel. Maeda has recounted2 how many players’ main takeaway was that the game was “soothing,” and how frustrating this was to him. From a certain point of view, this is definitely true of the anime as well, and you’re free to strip it for parts if all you really need is a sumptuous bath of wonderfully retro visuals and sound. Indeed, in addition to its very deliberate sense of place, Air lives and breathes its era; it is Early 2000s as hell, and all of the signifiers that have become so inseparable from this era are present. This is especially obvious with the highly sexually dimorphic character designs, where the men are all tall, lanky, and comparatively realistic, and the women are all short, soft, and have huge headlight bug-eyes. There’s some really strong animation, too, especially in terms of the near-constant sea breeze that blows throughout the show. Every hair on many of the girls’ heads will happily billow in the wind throughout the series, it’s quite something. Reducing the series to its aesthetic components in this way, however, requires actively disregarding what Air is about. I can’t speak for the game, but I don’t think the series is helped by trying to flatten it into a Pure Moods CD, even given its flaws.

If you wanted to, though, you had an option there, too. The series’ companion album Ornithopter, a sprightly thing where trance and instrumental city pop meld and melt together into a hazy heat blur, is an interesting counterpoint to the sadder parts of the anime. Like a pleasant dream the night after a bad day, it seems to gently nudge us into remembering that life will go on.

Life did, in fact, go on for all involved with Air. This series was director Ishihara Tatsuya‘s debut in that capacity, and he shortly thereafter went on to helm the world-conquering anime adaptation of The Melancholy of Haruhi Suzumiya, and a number of excellent Kyoto Animation titles thereafter including Nichijou, arguably the best comedy anime ever made and certainly one of the best of its era. He’s still at it now, directing the currently-airing third season of Hibike! Euphonium. Main series compositionist Shimo Fumihiko is also still working, currently fulfilling that same role on the fifth season of cult series Date A Live. A good chunk of the voice cast is still active, not always a given for an anime that’s nearly 20 years old, although sadly Misuzu’s voice actress Kawakami Tomoko, perhaps best known as the title character in Revolutionary Girl Utena, passed away in 2011 after a battle with cancer. She was an incredible talent, and was taken from us too soon.

And then, there’s the case of Maeda Jun himself, certainly worth discussing given that he seems to have been the main creative brain behind Air. Maeda, of course, had a pretty successful career for quite a while after Air, working in a similar capacity as the main force behind Clannad and Angel Beats! (the latter of which became an anime that I deeply love), among other things. Then, in 2020, came The Day I Became A God, and, well, if you’re a longtime reader of this site, you know how that went. I more or less stand by what I said in that article, and Air‘s lowest moments foreshadow some of The Day I Became A God‘s core problems, but it’s worth noting that I was hardly alone, there. The Day I Became A God was so widely disliked that the backlash prompted Maeda to retire from writing for anime and the like entirely, and he claims he felt so disheartened by the reception that he apparently considered killing himself.

It never feels great to be a part—even a very small part—of that kind of reception. I would like to think Maeda has good work in him still, and overall, I’d say I quite liked Air, despite its flaws. (Certainly my feelings on Angel Beats! remain unchanged, as well.) But you can’t change what’s already been done, and if Maeda has decided to stick to composing, he’s at least certainly very good at that as well.

As for Air itself, the series, there’s a lot I haven’t touched on, here. The series’ first half has a lot of great storytelling moments that I have both skipped recounting for the sake of not making this article even longer and to leave some of the magic intact for anyone who reads this and wants to check the show out. I’ve also not really gone into the various highs and lows of the show’s comedic moments, of which it has a surprising amount. (The very short version; most of the humor is actually surprisingly great, but a few things have not aged well. Sexual harassment-as-joke is something we should be glad we’ve largely left behind.) There are lots of bizarre little details, like Misuzu’s constant referring to chicks as “dinosaurs’ children” (she knows her cladistics!), a dog that makes “piko-piko” noises instead of barking, and so on. Despite all I’ve written, I feel like I’ve only really scratched the surface, and the years of surrounding context that have built up around Air have only amplified that feeling.

In the end though, Air has given me a wider appreciation not just for Maeda’s work but for work in general. Art reflects life, and life doesn’t stop for anyone. There’s no point in not trying to enjoy every day you have, and the fact that Air could make me reflect on the value of my own life and the time I have left in it is, in a way, the greatest argument in favor of it being a worthy piece of art. Dreams can be beautiful, yes. But, we all wake up eventually.


1: In general, as I’ve pointed out in my previous writing on this series, their dynamic reminds me a lot of Rosa and Maria’s from Umineko. I do wonder if it was a direct inspiration or just a coincidence.

2: In the initial version of this article, I said I couldn’t find this interview. However, since then, someone has backed it up on the Internet Archive’s Wayback Machine, and if Google Translate is to be judged good enough to get the gist of the interview, that does in fact seem to be what he said, in essence if not literally.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: Under Cover of Darkness, Enters NINJA KAMUI

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


There are a handful of interesting cultural currents running through Ninja Kamui. The most obvious has to do with its status as a Toonami co-fund—this is why it premiered so late in the season—and a likely-deliberate invocation of nostalgia for a bygone era of [adult swim]’s action programming. This might be the shallowest of these currents, however; despite the fact that it really would fit right in with [as]’ late-night action programming in the pre-Toonami revival days, and despite the fact that Main Toonami Guy Jason DeMarco has his name on it, I think Ninja Kamui would exist in some form regardless of Toonami’s involvement, and that’s because of the two other currents running through the anime.

The first is the recent spurt in ninja anime again. Not enough to be called a revival, but perhaps the tip of a trend is starting to show up. Over the past couple years we’ve had the straightforward, shonen-y Shinobi no Ittoki and the, apparently, deeply strange Under Ninja (I haven’t seen it), and now, with Ninja Kamui, we have an invocation of the grittier, bloodier ninja anime of the past. I’m probably not the first person to compare this series to ’93 sleaze classic Ninja Scroll, even if it’s only a distant resemblance. This, too, is only a loose thread, probably more indicative of something in the air than anything else. Again, I think Ninja Kamui would exist with or without those other anime. It would very much not exist, however, without Sunghoo Park, the series’ director and main creative brain.

You don’t come to this blog for in-depth production talk, most likely, (and if you do, you’re in the wrong place. I’m not the Sakugablog guy), but Park is a name that’s been well-known and in the air for a few years now. He is probably best-known as the guy who made a good chunk of the first season of Jujutsu Kaisen look as engaging and kinetic as it did. He’s since left MAPPA (I would also leave MAPPA if I were made to direct God of High School, so I get it), and founded his own studio, E&H Productions. Ninja Kamui is not the first thing E&H have done, but it is the first TV series, and thus, in a sense, their big coming-out party. Ninja Kamui isn’t based on anything, so it’s clear that this series’ story is one that somebody at E&H has had in their back pocket for a minute (I imagine Park himself, though I can’t prove that). So with that creative freedom, what did they deliver?

Well, a pretty good action series, so far.

Ninja Kamui‘s premise is very simple; an ex-ninja, our protagonist Higan [Kenjirou Tsuda] has fled to the United States to live with his wife and kid, using Cyber Ninja DisguisesTM to hide their true identities and live in relative peace. Things are great, until one day, Higan’s past catches up to him, and his wife and son are killed as part of his enemies’ ploy to ruin his life. All told, this is a pretty straightforward revenge tale of a kind that dots the whole history of the medium. While there’s something to be said for the baked-in sexism of having your handsome gruff guy protagonist survive while his family are murdered in cold blood, for the most part this is an effective setup. I don’t love Higan, but I like him, and any excuse to hear Kenjirou Tsuda do his thing for 20 minutes is a welcome one, the guy’s a fantastic voice actor.

The supporting cast is solid as well. The case of Higan’s family being murdered is taken up by the local PD, who are of course very much unequipped to handle secret ninja revenge killings. The one cop we spend any amount of time with is Mike Morris [Atsushi Ono], who, despite the obvious caveat that, you know, ACAB, I actually do kind of like as a character. He’s essentially a pretty basic genre stereotype who voices pretty frequent disbelief with the hyper-violent absurdity around him, and of course he’s the token One Good Cop (along with his assistant) in the force, the rest of which is all too willing to ignore a case they have no hope of solving and are ordered to do so by their mysterious higher-ups. He’s hardly revelatory or anything, but he’s fun.

The second episode sets up a further wrinkle in the plot, implying that the CEO of a virtual reality company is somehow tied to both the deaths of Higan’s family and goings-on in the ninja world more generally. This is a nice little twist that helps the show feel a little more distinct, and it’s not like there’s ever been a better time to make a douchebag tech guy your villain; the world is not exactly overflowing with love for Elon Musk and the like right now.

As for style, the series has what you’d expect from Park; lots of absolutely crazy action, with everything else being a little bit secondary. There are a lot of great “what, he can just do that?” moments, like Higan exhaling some kind of magic smoke that makes him grow extra arms (?!) in the second episode so he can more effectively fight off an assailant. Said assailant is disguised as an off-brand UberEats driver, because Ninja Kamui is also a little bit funny with it. The series is also not afraid to invoke truly ridiculous levels of violence and gore, which again makes it feel very much of a piece with [adult swim]’s late ’00s anime offerings. There is a very memorable bit in episode two where Higan, still recovering from the same attack that killed his family, takes out his anger and frustration by leaving one of the offending enemy ninjas tied, hanging upside-down, from the ceiling of a warehouse. Each day he spends recovering, he stabs the guy with a different knife, which he leaves inside of him after he’s done. Then, on the fifth day, when he’s fully recovered, he just lights the guy on fire! It would be downright Jack Bauer-y if he was doing this as an interrogation thing, but he’s not! It’s strictly a revenge play.

Which gets at the one problem I do have with Ninja Kamui which is that even with everything I just said in mind, it just feels a little….basic? So for all the praise I’ve given it here, I wouldn’t say I’m necessarily super invested. I think it’s being beaten out even in the fairly narrow category of “anime I’m not crazy into but which I enjoy watching for their fight scenes” by Bucchigiri?! Still, if you like by-the-book revenge thrillers, you could probably do a lot worse than this.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: WONDERFUL PRECURE is Doggone Great

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man.

-Zhuangzhi

After last year’s season proved that adults, magic babies, and even boys can be Precures, Wonderful Precure continues the trend by introducing the first Cure who is buppy. An absolute good girl. A magical woofer. What I’m telling you is that the lead character of this season is a literal dog. Truly, we are breaking new ground here.

It’s a little meaningless to ask ourselves if this is a “gimmick” or not. Precure seasons tend to make pretty heavy use of loose visual themes, so in some sense they’re all gimmicks, other than perhaps the original Futari wa team. (And even they had the whole black/white duality. Plus the hand-holding thing.) It’s more important to acknowledge that, for however silly this premise may seem on its surface, Wonderful Precure‘s first episode is exactly that. It’s a significantly more low-key affair than last year’s opening blast of explosive punch, but it trades that in for a surprising amount of character depth given the relatively short amount of time we get to know the characters in question.

It goes something like this; Iroha [Atsumi Tanezaki] and her cute little dog Komugi [Maria Naganawa] live in the happy burg of Animal Town, a place known for how much its residence love their pets. We open, as so many magical girl anime do, on a typical day. Iroha is late for school, and Komugi wants to play but sadly, her human can’t stay. Anyone who’s ever owned a pet knows this whole song and dance, and it makes for a cute and relatable opening few minutes of the show.

Pictured: The main character of the show, and a human.

Komugi herself, despite still very much being nothing but an ordinary dog at this point, is given a fair bit of internality here as well. While Iroha is away at school, Komugi dreams a sad little dog nightmare about how she and Iroha will always live separate lives. That sadness is here represented by a washed-out shade of denim-y blue-grey, and a pair of shadow girls who look like they’re on leave from Revolutionary Girl Utena, representing Iroha’s human friends.

Iroha herself seems very kind and peppy, it’s clear she loves animals, as in when she hollers a greeting at the cat in a window of a local Pretty Holic shop just opening up in her neighborhood. That cat, Yuki [Satsumi Matsuda], is a haughty little furball in the classic cartoon mold, and seems to lightly scold her own owner Mayu [Reina Ueda] when the latter actually hides upon hearing Iroha’s cheerful how-do-ya-do at her cat. One gets the sense that she’s very shy and anxious, a likely hint toward the direction her own character development will take in later episodes.

Finally, there’s Satoru [Takuma Terashima] and his pet bunny Daifuku, who are introduced as the former studies a local landmark called the Mirror Rock. Satoru seems to be our supporting boy, at the moment, a character archetype many previous seasons of Precure have used to greater or lesser effect. He gets flustered when Iroha chats him up and it’s clear the two already know each other, so if you want to place your bets on who the token puppy-love interest is here, it’s probably him.

Daifuku does rather little in the few minutes they’re on screen, but still manages to convey an immense amount of personality just by Looking Like That.

This early part of the episode is very character-driven, and it does a great job of balancing all of these different introductions, giving us just enough of a look into these characters (both pet and human!) to tell us what they’re like, while firmly foregrounding Komugi and Iroha as the show’s actual leads. Frankly, it’s actually fairly light on any indication that this is even is a magical girl anime. Only a brief cut over to a mysterious, sinister-looking orb and a demonstration of its corrupting effects on a land of magical talking animals reminds us that this is a Precure series we’re watching, and the more typically mahou shoujo genre elements largely only emerge in the episode’s second half. It’s worth noting, though; the orb seals all of these animals in magical black eggs. These are, it would seem, our local plot devices this time around.

In the episode’s second half, Iroha, at a dog park with Komugi, has an encounter with a giant, rampaging sheep that seems to have been taken over by some sort of sinister force, which we shortly learn is termed “garugaru.” (The work of the aforementioned orb, no doubt.)

Iroha is able to distract the beast, helping a local boy out of danger, but she fails to account for the sheer speed of the thing, and the fact she’s now in danger herself. Komugi, initially trembling at the sight of this monster, rushes in to save her owner, despite being outmatched in comparison to this angry ram creature in just about every respect.

You can probably guess what happens next.

That “three, two, wan!” countdown is ungodly cute.

Yes, suddenly filled with magical energy, Komugi becomes a real, entire human girl, and then transforms into a Precure. Every Cure’s first henshin is an event, and Komugi’s is just as much of one as any long-time fan would expect. The new Cure Wonderful’s approach to fighting the monster is novel, as she doesn’t really attack it per se (perhaps owing to the fact that the baddies this time around are, you know, animals). Instead, she blocks its own attacks with a giant, paw-shaped shield and chases it around to wear it out.

Finally, when it’s exhausted and cornered, she realizes it’s in pain, and gives it a gentle hug, which is enough to purify it and turn it back into a regular sheep.

What this simple textual description leaves out is the sheer amount of personality the animation has here. Cure Wonderful is, on the inside at least, still a jumpy little puppy, and she’s drawn as such even as a human and even when in her magical girl form. It’s honestly just absolutely delightful, and if this is any indication of how the character will be written and drawn going forward, we’re in for a year of adorable, fuzzy charm.

But let’s give some credit to Iroha, too, who ends the episode in exactly the fashion you’d expect a baffled middle schooler to respond to their dog suddenly turning into a person. At first, she has no idea who this girl is and wonders where her cute little dog went. Then, as the facts of the situation slowly dawn on her, she is completely dumbfounded. Her expressions really must be seen to be believed, especially when she tries the whole “give me your paw” trick on the newly-human Komugi and the former dog still responds as expected.

All told, and to the surprise of few, Wonderful Precure marks another fantastic opening episode for a series that has gotten very, very good at doing those. It’s already February, but I think I can safely predict that we’re in for a wonderful year.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: The Puzzle of PON NO MICHI

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


The seasonal anime churn is pretty accessible nowadays compared to where it was even 15 years ago. Most shows get officially brought over in some capacity and are available on some streaming site. Because of that, in the rare case where that’s not true, it’s worth seeking out the odd show with no official North American release just to see what it is that could be holding it back from an official pickup.

With Pon no Michi, there’s an obvious answer; the subject matter, a parody-heavy slice of life comedy about riichi mahjong, is very Japanese. But that said, this has never really stopped the importation of mahjong-themed anime and manga before, so it’s a bit of a mystery as to why this one specifically didn’t get picked up for the ol’ US of A, especially given that mahjong is probably having the closest thing to a Moment in recent years over here as it’ll ever have, given the recent popularity of games like Mahjong Soul. (You can try to watch it on BilliBilli’s English site, but doing so, at least in the US, gets you a “video unavailable due to the request of the copyright holder” notice. So who knows what’s going on there.)

It’s also a bit of a shame, because while Pon no Michi is probably not going to be anyone’s anime of the season, its premiere is a delightful and quirky little thing. This is the kind of low-stakes comedic fun that tends to get shows slapped with the “cute girls doing cute things” pseudo-genre label. I’ve never been fond of that term myself, but, if you wanted to apply it to Pon no Michi, it’d be hard to argue against. There are girls. They are cute. They do things (play mahjong poorly and also just generally dick around). The shoe fits. This is all also lightly inflected with Gay, as such anime tend to be. Not enough to earn it a yuri label, but enough that fans of yuri will probably have fun shipping this cast of wonderfully silly idiots. It’s a nice watch.

It’s also surprisingly odd. Elements like a magic, talking bird that claims to be a “mahjong spirit”, frequent style cuts that parody a plethora of other mahjong manga and anime, and a character who appears late in the episode to call our lead “ojou-sama” would seem incongruous in an even slightly more grounded show. But here, where the actual mahjong play is secondary to the gags, they fit just fine.

The actual plot is so barely-there that it only just counts as one. The gist is that Nashiko Jippensha [Kaori Maeda] is being too loud when hanging out at home with her friend, Pai Kawahigashi [Iori Saeki]. Nashiko’s mom kicks them out of the house and they’re forced to go be noisy elsewhere. Nashiko and Pai chill in a park for a while until Nashiko gets a convenient phone call from her conveniently off-screen father. He then tells her that he just so happens to have recently bought an old, unused mahjong parlor nearby. With her dad’s blessing, Nashiko and friends make their way there, call in a third friend—the sprightly redhead Izumi Tokutomi [Shion Wakayama]—and get to work straightening the place up so they can claim it as their own personal hangout spot.

While doing so, they stumble upon its mahjong-enabling accoutrements, including an electric shuffling table. In the process, Nashiko meets the aforementioned magic bird, who the girls name Chonbo [Akio Ootsuka], and the remainder of the episode is spent on silly nonsense.

The girls don’t actually know much about mahjong, is an important point. Nashiko knows by far the least, having apparently never even heard of it. As such, the girls’ first “mahjong game” quickly deteriorates into the lot of them being goofy, such as Nashiko declaring she’s using her “Red Dragon Beam” when slapping down a Red Dragon tile. This is also where most of the aforementioned parodies of other anime come into play (I’ll admit to most of them flying over my head, but even I know about Akagi, since it’s by the Kaiji mangaka.)

Did I mention that the rich-girl character who calls Nashiko “ojou-sama” in the episode’s closing minutes is named Riiche [Yui Kondou], after the mahjong term? Again, the show’s a bit silly.

All told, this seems like a solid pickup that one will unfortunately have to go a bit out of their way to experience. Still, for those among us who appreciate a nice slice of lighthearted comedy with a wildly catchy theme song, it might just be worth doing.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or similar technology is used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.