The Weekly Orbit [7/29/24]

The Weekly Orbit is a weekly column collecting and refining my more casual anime- and manga-related thoughts from the previous week. Mostly, these are taken from my tumblr blog, and assume familiarity with the works covered. Be wary of spoilers!


Hello, anime fans! I’m quite behind on basically everything this week, but hopefully you’ll enjoy reading about what I did manage to cover, regardless. Also, here’s an odd thing, in two of the below entries I end up talking at length about the shows’ ED themes. That wasn’t on purpose! But hey, serendipity and all that.


Anime

Wistoria: Wand and Sword – Episode 3

Another week, another pretty OK Wistoria episode.

Will meets an underclassman here with the fairly incredible name Iris Churchill [Ookubo Rumi]. Initially, she seems like any other bumbling student, and Will spends the majority of this episode helping her defeat a giant ice monster. However, because Wistoria knows every trick in the fantasy book, Iris is actually a double agent for the Magia Vander and is scouting for promising students for what seems to be some kind of upcoming confrontation between the wizards and the angels that were mentioned back in episode 1, the ones that live “beyond the sky.”

This whole plot is the most interesting thing Wistoria has going for it so far. It’s still hardly original, and when we meet the Magia Vander here they too all fall into classic archetypes (most obvious with the haughty elf sorceress Alf Ellenor Ljos [Amamiya Sora]), but it’s at least decently compelling.

Iris herself seems to have some kind of Thing™ going on with Elfie, and I wouldn’t be surprised if there’s more to the both of them than is obvious here, even taking the little twists we’ve been shown so far into account.

Oh, one other thing I did appreciate. When Will gears up to head to the dungeon (and we briefly meet his artificer friend Rosty), they draw him ripped as hell while he’s changing his shirt. I applaud the lack of cowardice, it would’ve been really easy to just make him look nondescript there.

Narenare -Cheer for you!- – Episode 3

The only way out is trusting the process.

Okay, no, let’s stop for a second. What is this show? I thought I knew. In fact, as of the end of this episode, I thought I might have some idea again, but I’m now sitting with it and thinking and….seriously, what is going on here?

In theory, Narenare could not be simpler. It’s a show about cheerleading. That’s a little unusual in the context of the “girls do stuff” supergenre of anime, but it’s nowhere near the weirdest of these things in premise. But that hides how strange the execution of this all is. In this episode alone, we see several scenes from the last two weeks involving the character Suzuha. Except this time, they’re from her perspective, and we see that far from being the cool, aloof near-cryptid we’ve been presented with so far, she’s actually just extremely shy.

The show lets us in on her inner monologue by way of a chibi version of herself that hangs out in thought bubbles and occasionally just rides around on her head. It’s hardly the strangest thing I’ve seen in an anime this season (Nokotan is airing, after all), but it’s a notably weird way to present this information given the show’s genre. This is a general trend that’s true of everything in this episode; Kanata suddenly getting “the yips” about cheerleading (treated with grave seriousness by those around her), Shion’s singer-songwriter aspirations, and so on. The show seems allergic to anything that would make its several running plot lines any easier to follow. Things are mostly followed up on by having them plonked onto the existing storyline in a decidedly odd way.

A friend1 compared this to Pride of Orange, another Girls Do X show that clearly had no idea what it was doing. But to be honest, I don’t really see it. Pride of Orange‘s main flaws were an overwhelming lack of interest in its own premise and cast, and just a general deep cynicism toward the entire idea of the hobby/club anime as a genre. I don’t get that off of Narenare at all. It is clearly sincerely trying to present an inspiring and straightforward sports girls narrative, but it seems either unable or unwilling to understand why those shows usually present things in the way that they do. The result is a strange, alienating effect, in a way that feels uncannily GoHands-y in vibe if not looks. (Despite a shared affinity for weird color filter bullshit, Narenare looks much nicer than anything GoHands have ever done.)

Anyway, I plan to keep watching, because I am interested in if this effect is intentional or not. My guess is that it isn’t, this thing has three different people on script and you could absolutely get something like this just by having too many cooks in the kitchen, but still, I’m curious to see if it manages to pull something out of this regardless or if it just completely crashes.

OTP, by the way.

Quality Assurance in Another World – Episodes 3 & 4

This show has a lot of issues, and I want to appreciate what it’s going for regardless, but it doesn’t make it easy.

The issues first; over the past two episodes it’s been saddled with a light-novely writing style that just actively saps the series’ momentum. I actually thought this was adapted from a light novel, and having since learned that this was a manga first, I’m baffled that this is how this is all being delivered. There’s tons of exposition just rattled off in a very flat way and the sheer incuriosity Nikola has about her own world is kind of weird (this, to be fair, might be on purpose). Some of the exposition is fine because it’s spiced up with flashbacks or some similar other visual trick, but when it’s literally just two characters talking it gets old quick. I’m hoping we’re moving past this part of the story.

What I appreciate though is just how utterly fucking weird this show is. There’s a bit here with our leads in a dungeon, and Nikola gets carted off to be sacrificed by…monsters that are giant coins with human faces? And the thing they’re sacrificing her to is a huge hand with a mouth that acts like a sea serpent?

These legitimately feel like monsters out of a buggy shovelware RPG, and I appreciate that about the show. Similarly, the fate of Haga’s two companions that we meet here are legitimately pretty eerie. One is stuck in the floor and the other is trapped in a kill loop, buggily hovering over a death trap that she can’t properly trigger because she has invincibility mode turned on. (All this is used to explain Haga’s disdain for the debug mode feature, fair enough.)

We also meet a gamemaster AI called Tesla here who introduces herself by abruptly possessing Nikola so she can give Haga orders. All rather bizarre!

And then the episode ends with our leads running into an NPC who’s T-posing. Which brings us to episode 4, which I did not particularly care for.

The comedic side of the series is still strong here. It’s hard to mess up something as inherently goofy as “a whole village is stuck T-posing because their model animations are fucked up.” But we also meet a pair of new characters here, a furry bug-tester named Amano who aspires to be a mangaka back in the real world, and Ru, an NPC he’s fallen for, who he ends up drawing manga within the game for. Ru is a pretty compelling, if simple, character; a disabled girl who loves hearing stories. But then, oops, she dies at the end of the episode, by having a literal building dropped on her head when some of the baddies from episode 2 return to stomp through town while riding a dragon. It just feels kind of hacky and I’ve rarely seen such a straightforward example of a female character being killed to give another Man Pain to motivate him. I’m not a fan, suffice to say.

So who knows where Quality Assurance is going to end up by the time it’s over. This is one of several anime that have had the broadcasts of their next episode delayed because of Olympics coverage, and depending on what my schedule looks like in nine days when it returns, I may just drop this entirely, if that’s how it’s going to handle things going forward. I don’t know, my opinion on this series soured fairly quickly.

The Elusive Samurai – Episode 4

Our first two parter and unfortunately I don’t think it entirely works. Still a good episode, but it doesn’t feel quite as essential as the last three.

Lots of eye imagery here, which makes sense given that Tokiyuki’s adversary this time around is an archer known for his preternatural eyesight. The whole dog-hunting competition is kind of where the episode falls apart a little bit because while I applaud experimenting around, the CGI just doesn’t look as good as the other weird shit the show has done. Even elsewhere in this episode, that stuff looks better.

Alya Sometimes Hides Her Feelings in Russian – Episode 4

Honestly most of this episode is pretty dull. School drama is almost never compelling to me and that’s what the whole episode is built around. Worse, Alya and Kuze spend most of it apart so we don’t get any of their banter. (Also he basically solves the problem Alya’s caught up in for her which is not great from like an optics perspective, eh. This is minor compared to my other issues with the episode, but it still feels worth mentioning.)

The shorter second part of the episode is better since they’re back together and we get more of their repartee, which is the show’s main strength, and also a bit of relationship development (punctuated with a very powerful slap, since this is a pretty straightforward romcom anime at heart).

All of this is beside the real point of the episode, though; the song covered in the ED this week is fucking “Hare Hare Yukai”!

This is less of a weird pull than it might seem, given that Alya’s voice actress is a millennial and presumably grew up on the series, and there is a line to be drawn from Haruhi to this series, even if Roshidere‘s self-awareness is itself a pretty standard and accepted thing by now. (Somewhere in here Kuze thinks to himself that something doesn’t befit the main character in a romcom. Slow down, buddy, the fourth wall can only take so many hits.) I was delighted by this, and it redeemed an otherwise iffy episode in my eyes, so I’m happy it was done.

ATRI -My Dear Moments- – Episodes 2 & 3

I have realized that I like this show quite a bit.

On the face of it, ATRI depicts a fairly difficult situation. Its two main characters, Atri herself and her human caretaker Natsuki, aren’t exactly the most likeable of people. (Although Atri, who is merely clumsy and loud, is so more than Natsuki, who is sometimes outright nasty to her.) But something about these characters, and their world, compels me. I think it’s a fairly common thing to feel (even if you don’t necessarily think it rationally) that we are living in the end times of some sort, so post-apocalyptic fiction like this takes on a specific resonance in the modern day. But it’s more than just “the show is good because it depicts people getting by after a climate collapse,” which I think would be oversimplifying it.

I think I was closer on the mark with the AIR comparison I made last week than I initially realized. In addition to the obvious similarities—both take place in a coastal town, both have a heavily summer-drenched aesthetic that is a key part of the show’s visual and aural appeal—the general setup is fairly similar too, both in depicting a young (or at least young-seeming) girl and her male caretaker and their strange relationship that doesn’t neatly fall into any single category.

I’ve seen a lot of people deride the show as a rote male fantasy (in the vein of the many girl-with-a-quirk romcoms I’ve discussed this season) and while I’m not going to deny that there’s definitely at least a little of that, I don’t think it’s remotely the entire picture and seeing people write this off entirely because the main character is kind of a dick annoys me. Especially since I think his being a dick is part of the point of the series. (Hell, we get a very straightforward motivation for that here; when the ocean started rising, his dream of becoming an astronaut and helping with a climateering project fell apart and he hasn’t had any motivation to do much of anything since. It’s pretty understandable that this would turn someone crabby.)

I also like Minamo, one of the island town’s few remaining schoolgirls, very much an endangered species after the climate collapse that took place in this series’ backstory. There’s a very pronounced melancholy to almost everything she does, and she and Atri have a nice conversational scene together in her house—also half reclaimed by nature—in this episode where we learn her father evacuated to the mainland, and she chose to stay behind despite his wishes. That’s interesting! And when Atri visits her school at the end of the episode she seems to have some kind of weird flashback thing, which is also interesting.

The series has a lot going for it. In addition to everything I’ve just said, and also its deeper themes which are only just starting to take shape (persisting in the face of loss, even massive loss, is definitely going to be one), it’s also pretty funny! I can technically imagine how Atri’s antics might grate on someone but I find them endearing, and it’s hard not to when the character animation is so expressive.

Episode 3 isn’t quite as strong as Episode 2, but it’s still pretty good. Here we’re introduced to an entire secondary cast, the three young children that Minamo teaches about whatever she can at the high school, plus their older brother figure Ryuuji [Hosoya Yoshimasa]. The kids, especially their ringleader Ririka, seem fond of Natsuki, arbitrarily deciding that he’s secretly an assassin sent from the mainland and playing pretend with him based on that premise. Ryuuji is a lot colder to him, and seems to think his showing up at the school at all is an act of condescension. The episode deals in a lot of exposition about the situation on the mainland and the main thing to take away here is that the people of this island have essentially been abandoned. The kids, we’re told, actually did try to evacuate to the mainland and attend school there, but they were treated poorly and through circumstances we’re not given a super clear picture of, they eventually ended back on the island. They actually live at the school, with Ririka in particular spending a lot of late nights essentially camping out on the rooftop as she reads about electricity generation, hoping she might fix the island’s lack of electricity. By episode’s end, Natsuki has some idea of how that might be done, and his radical plan involves salvaging parts from the flooded-over disused windmills (a lovely shot of which serves as the episode’s visual center) and the fact that the school’s second floor floods at high tide.

All told, while this might be the weakest episode so far, the general buildup saves it, as does Atri’s continuing antics. I particularly like the bit here where she insists that she’s a “combat android” and we get a detailed, completely fake, flashback to her last days in “the war.”

Unrelated to the show itself, I want to briefly talk about the OP and ED and specifically the songs used for them. The OP, with a theme by mega-idol group Nogizaka46, is just an absolutely gorgeous thing and I really recommend watching it for yourself even if you have no interest in the show. The part where Atri dances and whips the ball (which later turns into the Moon!) around has such lovely, fluid motion that it’d make the entire project a worthwhile endeavor on its own even if the show itself were a complete throwaway.

But the ED, more specifically its theme, is actually even more interesting to me despite the fact that I like it less. Because it’s by 22/7. Yes, that 22/7, the idol group tied to the multimedia project of the same name, including its profoundly disappointing anime from a few years ago. That anime also had a great OP with some incredible visuals and a fantastic theme song, but the show itself was meandering and mediocre, and I don’t think it’s really stayed in the public consciousness over the past four years. (You’re more likely to find defenders of the earlier slice of life shorts.) Nonetheless, the group itself has stuck around. The ED is significantly cheerier than most of their songs, or at least the ones that I’m familiar with. But it’s pretty good! To be honest I’m just sort of shocked that they’re still active, although I think a good chunk of the original members have since departed (not that odd with idol groups, and I can’t imagine there’s much incentive to stay in 22/7 specifically).

It will be very odd if they end up soundtracking one of my favorite anime of the summer, but they well might! ATRI has tons of potential and I’m eager to see if it lives up to it, each individual episode has had its ups and downs so far, but it’s going to be the aggregate that really makes or breaks the show. I’m hardly the only person to have compared this to the KEY visual novel adaptations of old, and I’ve gotten the feeling that people really want that style back in some capacity. As such, I think there is a real chance for the series to leave a big impression on people. Here’s hoping.

Manga

“Hitokiri” Shoujo, Koushaku Reijou no Goei ni Naru

This manga feels like someone read all of those “I wish somebody would just make a shonen manga with a lesbian as the main character” posts and took it as a challenge, to an almost comical degree.

To wit; the plot is basically a string of excuses for our lead to get into fights. Our lead girl was raised to be the bodyguard of a noble in fantasy-Japan, but before she could actually do that, her would-be master was murdered. The opening pages of the story are thus her getting revenge on this other person’s killer and then fleeing the country to go to fantasy-Europe, where she remains for what exists of the story so far. There, she meets a noblewoman on a train in the midst of said noblewoman getting attacked by assassins and offers her services. The noblewoman agrees to this, and from there forward the manga has, so far, solely been these characters moving from place to place and situation to situation, with bodyguard defending noblewoman (and her maid, a character in her own right) from attack.

All of this is handled in an almost childish fashion. Half of the dialogue consists of people threatening to kill each other. Of the half that remains, half of that half is the main girl explaining to her present opponent how she plans to kill them. This probably sounds like a complaint, but it’s honestly pretty funny. The end result is that our protagonist has such a matter-of-fact approach to murder that the whole manga feels like dry humor. Like, look at all this.

Interestingly, though. The manga implies that all this violence is something that weighs on her mind a lot. There are really only three kinds of scenes where she shows any real emotion, and two of them have to do with murder. For one, during battle, whether she’s being particularly sadistic or enjoying the high of fighting someone who’s an actual match for her.

For another, the one time her charge tries to exonerate her behavior by claiming that she’s not a murderer, our girl actually rather strongly insists that she is, even if what she does isn’t illegal. She seems surprised that anyone would even suggest otherwise.

The only non-violent strong reaction she has to anything is when she meets her future employer, who gets attacked shortly thereafter. We don’t have an inner monologue for her here, so we can’t know for sure what she’s thinking, but this thing is being marketed as a yuri series, so I don’t think I’m off in calling this gay.

All this together, I don’t really know if I’d call “Hitokiri” Shoujo, Koushaku Reijou no Goei ni Naru good exactly, but it’s definitely at least compelling. I’m not sure how much of that is intentional, these apparent character quirks could just as easily be the side effects of the shortcut-heavy nature of the narou-kei scene (and this does appear to have been adapted from a light novel). But with only four chapters out I’m at least willing to give it some time to see where it goes.


That’s all for this week, anime fans! Enjoy this book, as your Bonus Thought.


1: Hi Josh.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSkyTumblr, or Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Anime Orbit Seasonal Check-in: METALLIC ROUGE and The Nightmare of Fabrication

Anime Orbit is an irregular column where I summarize a stop along my journey through anime, manga, and the related spheres of popular culture over the past week.

Expect spoilers for covered material, where relevant.


There are a lot of things that Metallic Rouge is not; it isn’t Serial Experiments Lain, it isn’t Ergo Proxy, etc.. But in its cyberpunk themes and non-linear storytelling, it has kinship with those anime and anime like them. This makes it rather unique in the present anime landscape, and it’s why I’ve been rooting so hard for the series despite not always being able to discern what it was trying to do with all its decidedly charged imagery and androids-as-minorities symbol politics.

Indeed, that’s been my sticking point with the show; pulling off actual, meaningful commentary on the contemporary political landscape is difficult, and most shows that try end up with their foots firmly in their mouths. For its first episode, I was willing to give it some grace. Since then, I’ve gone back and forth on how I feel about the series’ use of androids as a distinct social class. There’s a lot to be said about the show’s use of the charged imagery of police brutality and violence visited upon minorities, particularly people of color, how the characters being subjected to this imagery are androids that just look like people of color, and the bizarre worldbuilding choices that make this all the worse. The kindest possible interpretation—which many people will, understandably, not be inclined to take—is that this is a blunt-force tool wielded, somewhat clumsily, by a show that may have its heart in the right place but seems to not really understand entirely what it’s doing. (At the very least, Metallic Rouge seems to understand that things like police brutality and segregation are bad.) Thus, roughly, is my read on the series’ first four episodes.

Episode 5, though, is something else entirely, and I think if the series more solidly finds its footing, it will be off the strength of material like this rather than in political material that it seems unsure of how to handle. For episode 5, we largely (though not entirely) put aside the brewing conflicts in the series’ world. Instead, Rouge finds herself aboard a space-travelling circus, where she’s sedated by the decidedly creepy troupe leader, a character who identifies himself only as The Puppetmaster [Hiroshi Yanaka].

In his decidedly sketchy care, Rouge is plunged into the world of her own memories, and we’re treated to a warped, kaleidoscopic walk through her life story. Doing this instead of giving it to us straight is brilliant. It immediately makes this the most engaging episode of Metallic Rouge so far, and it gives us plausible room to doubt what we’re seeing. It gets us guessing. Are the strange visions Rouge witnesses reasonable reconstructions of actual events, symbolic codes that map to actual events, or just made up entirely, the result of the Puppetmaster rooting around in her mind, looking for the mysterious ‘Eve Code’, as he helpfully tells us he’s doing?

Memories of Rouge’s childhood—such as it was—blend together with conversations with her ‘brother’ Jean [Shunsuke Takeuchi], where vengeance is sworn upon the Nine Immortals who killed the pair’s father. Rouge’s first meeting with Sarah Fitzgerald is inextricably entangled with that of her death, of the blood on Rouge’s own hands. Gene plays a somber song on the piano; a bird drops from the sky into it and dies. A caterpillar crawls up the strut of the piano lid and morphs into a butterfly. People swap in and out freely, to Rouge’s apparent ignorance. The Puppetmaster looks on, trying to coerce what he needs out of Rouge’s subconscious mind.

It’s almost disappointing when the episode snaps back to reality later on, even though it means we get a pretty great fight scene involving a gothic lolita character who I really hope comes back.

It’s too late by then anyway, the Puppetmaster has what he wants, and Rouge cannot remember her ordeal when Naomi finds her again. Metallic Rouge may never get back here, but that it was here at all matters. Sitting alone in his throne room of sorts, the Puppetmaster says that Rouge will find him again when she’s truly free. We are left to wonder if such a thing is possible for Rouge. And here, at the end of what is easily Metallic Rouge’s best episode thus far, it flags in the wind, unanswered.

I don’t want to paint a picture where I say that Metallic Rouge‘s attempts at political commentary are worthless. They’re not, in a landscape where the bar is, unfortunately, often very low, even trying at all counts for something. But it’s definitely thin on the ground. I think what this episode delves into, a more psychological and personal approach to its characters, (along with some of the more genre-y sci fi stuff that I’ve not discussed here, which has been a strength of the series since its first episode) could really benefit the series in the long run as it approaches its halfway mark.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: SENGOKU YOUKO is Good, Thank God

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


You who lament this barbarous age; rejoice! Sengoku Youko is pretty good, the work of cult mangaka Satoshi Mizukami will not all be turned into anime sludge in the vein of the previous project to bear his name, the absolutely tragic anime adaptation of The Lucifer & Biscuit Hammer.

To be realistic for a moment, after that debacle, the bar is basically on the floor. Sengoku Youko is playing with a stacked deck, with both the greatly hedged expectations coming off of the last Mizukami adaptation and the fact that Sengoku Youko the manga is probably the least-read of Mizukami’s major works. (It’s the only one that I haven’t read, in fact.) As with Biscuit Hammer, it’s also on the old side to be getting an anime adaptation now, having started back in 2007 and wrapped up almost a decade later, but historical fantasy is a timeless genre on this medium, so this is not really any kind of issue. Given all this, it has a much better chance at making a favorable first impression than its ill-fated sibling. Still, even that in mind, Sengoku Youko’s premiere is just a solid slice of historical fantasy, featuring a great dynamic between its three leads, a couple funky monster designs, and some really nice action animation.

As for what it’s actually about, our setup here is pretty simple. Set in the mid-1500s, during the massively unstable sengoku period (hence the name), Sengoku Youko follows a pair of spirits, the short fox girl Tama Youko [Yuuki Takada] and her ‘little brother’ Jinka Yamato [Souma Saitou], as they fight evil.

Tama is the one with the adorable fox ears.

No, literally, that’s their whole thing, per Tama’s instruction. (Jinka, who is bigoted against the humans they often end up saving, only seems to go along with it with great reluctance.) They’re also joined by a cowardly ronin, Shinsuke Hyoudou [Ryouhei Kimura], who is transfixed by the vast strength that Tama and Jinka display, and hopes to somehow get stronger by going along with them.

The first episode sees Tama break up a bandit ring that turns out to be led by….ah, this.

This leads to some of the episode’s best visuals, in particular a very striking sequence where Tama and Jinka combine their powers, turning Jinka into a white-haired fox warrior that trounces his opposition fairly easily.

A later confrontation with a strange monster menacing some Buddhist monks ends on a cliffhanger, providing a nice hook to get folks coming back next week. That said, I have a suspicion that all is not as it appears in Sengoku Youko. Even if it stays episodic like this, it will probably be a fun time. However, given Mizukami’s usual M.O.—a desire to take genres apart and then stitch them back together in a different shape, exhibited with battle shonen in the Biscuit Hammer manga, reincarnation fantasy in Spirit Circle, and mecha anime in Planet With—I really doubt that it’ll be content to stick to any kind of formula. Time will tell, but I’m interested in finding out, and I can give this first episode no better endorsement than that.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: Hell is Other People in KAMIERABI GOD.APP

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


“Be forewarned that what’s to come isn’t a very pleasant story.”

-Opening line of the series.

You really need to know what you’re doing if you’re going to open a show with a deliberate, tone-setting monologue. That quote up there is just the tip of the iceberg, where Gorou Ono [Kazuki Ura], the protagonist of KamiErabi God.app, tells us that this show will not have heroes, will not have a love interest, won’t be about friendship, and won’t “tug at your heartstrings.” It’s a tale of sound and fury signifying nothing, in other words, and he encourages us to just “laugh it off” if nothing else. That kind of acidic cynicism is certainly more likely to elicit laughter than any actual bracing for serious, cerebral storytelling in this day and age, that’s true. So is there actually anything to this show, or are we in for a hopelessly edgy bleed-out of self-indulgent misanthropy?

Time will tell, but if KamiErabi‘s first episode proves anything, it’s that it has enough style to be worth giving a shot. Although I’ll freely admit I’m not sure how many will make that leap. The show is a highly-stylized all-CG affair, and while this is not the instant death sentence it used to be in terms of general reception, it’s still a hard sell for a lot of people. Which is a shame! The show’s modeling and animation are very good, and I’d only point to a tiny handful of quibbles with regards to things like eyebrow clipping as faults in this regard. The series’ environments look stylish, too, with a minimalist color palette that tends to focus on making single colors pop at a time. Each main character has a distinctive image color, as well, both in their eyes and in underdye form in their hair. All told, KamiErabi looks pretty sharp.

What will probably draw folks in is the nebulous involvement of Nier: Automata creator Yoko Taro. I’m only passingly familiar with the man’s work, but nothing here sticks out to me as an obvious thumbprint of his. In terms of plot, what we have here is actually a fairly direct riff on the whole Future Diary1 setup. The show’s opening minutes aren’t worth recapping in detail, but they establish a few fundamentals; Gorou is a typical teenage boy, but also kind of a misogynist, and is an idol otaku obsessed with the singer Iyo Futana [she doesn’t show up in this episode, but the credits list her as played by Tomori Kusunoki, whose prior role as Love Live‘s Setsuna Yuki seems worth mentioning here] and also interested in a classmate of his named Honoka Sawa [Sara Matsumoto]. Interested enough, in fact, to be jealous when his own friend, the shark-toothed Yutaka Akitsu [Shuuichi Uchida] points out that she’s dating a soccer player. And jealous enough that, when the convenient plot machination of a wish-granting phone app pops up, much to his own skepticism, he still idly asks it to let him “fool around with Sawa-san.” Not a terribly pleasant guy, all things considered, although how much we’re supposed to identify with vs. be disgusted with the kid isn’t entirely obvious at this point (and does matter, as far as establishing the themes of this kind of story go).

Initially unbeknownst to Gorou, his wish actually was granted, and fate just so happens to convolute itself such that he can invite Sawa to a secluded location. From here, things get….weird. Weirder than they already were.

Sawa starts coming on to Gorou pretty strong, apparently influenced by the wish-granting app. Gorou (seemingly involuntarily? The visuals get confusing here) exposes himself (thankfully we don’t actually see anything), and is promptly interrupted by a literal exposition fairy named Lall [Ayane Sakura], who takes a moment to explain the whole Mirai Nikki-esque state of things.

And Gorou promptly freaks the fuck out—understandably so!—and runs away, protesting that he wants no part of this. Sawa follows him, not actually because she’s under the influence of the wishing app, as it turns out, but because she’s also one of the candidates. To prove her starter bad guy bona fides, she promptly kills an innocent bystander and uses some kind of arcane ritual to turn his corpse into a huge cleaver-sword-thing.

The battle scene that immediately ensues here is, unquestionably, the easy highlight of the episode. We can sit here and talk about the show’s actual writing (spotty) and directing (interesting but a bit confusing), but the fight here looks absolutely great, as Gorou runs through a version of the stages of grief for his own ordinary life; first just straight-up running, then trying to persuade Sawa that this whole thing is stupid, then passively accepting his impending death, and finally steeling himself to fight back (which he does with some kind of magic book, because KamiErabi is not keen on explaining itself).

At the end of all this, Sawa dies, although Gorou and his impish partner resurrect her somehow, possibly sans-memories of the whole death game thing, and the episode ends on a very sudden, uncertain note.

The specifics of any of that are deliberately unclear, and a brief explanation is offered only in passing, but the case seems to be that in return for Sawa coming back to life, Gorou is now living an altered life where everyone believes he sexually harassed her. There are a couple ways to take this. On the one hand, yeah, he’s genuinely taking the fall for someone else in a very immediate and direct way; he did literally save her life when he had no real moral obligation to do so given that she was trying to kill him. On the other, the show sure does seem to want to twist itself into knots to justify or at least excuse Gorou’s earlier, apparently completely genuine, misogynistic behavior.

Ultimately though, it’s too early to tell for certain what KamiErabi is going to do here, but the fact that Sawa hasn’t been entirely written out of the story is, itself, a good sign. Especially given that she, not Gorou, is the one with the real killer scene this episode. (Now, if the series proceeds to do nothing else with her for weeks and weeks, that’ll be another story entirely.)

All told, the gist of it is simply that while KamiErabi isn’t anywhere near the strongest premiere of the season so far, it’s definitely one of the most out-there. And while strangeness shouldn’t be confused for quality (a mistake I myself have made a few times this year), there is some inherent value in just not being afraid to get weird with it. KamiErabi is bizarre, lurid, stylish, and disturbing. And those are good words in my book, as far as evaluating an anime’s future prospects goes.


1: Many other works of fiction have since used this general premise of course, to the point that I think you could easily argue that the whole “god candidate” thing is its own subgenre within the broader death game setup. I’m not even entirely sure if Future Diary originated this trend or just popularized it.


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Seasonal First Impressions: From The Closet With Love – Socially Anxious and Slinging a Six-String in BOCCHI THE ROCK!

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


We’ve all heard this story before, although maybe not in a long time. Introverted teenager falls in love with popular music genre at a young age, grabs an instrument and devotes their life to becoming the next Joe Strummer (or whoever). The history of rock n’ roll in Japan is long and winding, and frankly something I’m only passingly familiar with, but the general notion remains the same across national boundaries and across time. You hear the ring of the guitar chord and the roar of the crowds, and you want that; who wouldn’t?

Lots of people have wanted that, and BOCCHI THE ROCK! is not remotely the first anime to tackle that idea, even if the full-band anime as a format has been mostly dead for years at this point. (I once saw someone jokingly describe the genre as “idol anime where you can hear the bass.” They were being silly, but I think that the comparison exists at all speaks to how rare these things have become.) But Bocchi the Rock is not BECK for the same reason that Bump of Chicken aren’t The Clash. Time and space change both the ends and the means; Bocchi the Rock has a lot more in common with Hitori Bocchi, another anime, from a few years back, that uses the same pun on the Japanese phrase for “all alone”, than it does most older music anime. Except, of course, for K-On!, whose modern classic status is as easily argued for by how easily its lasting influence has bridged the gap between these once very different formats than anything about the series itself. (Which is good, because K-On! remains probably the most high-profile anime from the new ’10s that I haven’t seen.)

The chief conceit of Bocchi the Rock is that our title character—real name Hitori Goto (Yoshino Aoyama), nickname “Bocchi”—wants to melt faces with the sheer sun-like power of her guitar wizardry. Preferably, to audiences of thousands. But she’s deeply introverted, which makes that hard. I would go farther and say she is perhaps the character I’ve seen in an anime who most obviously has some sort of severe social anxiety, of every anime I’ve seen full stop. And yes, I am including the title character of the aforementioned Hitori Bocchi.

Bocchi being not just introverted but socially anxious is an important point to me. It will not surprise you to learn that I, nearly 30 and making a half-living by running a blog about cartoons, also have pretty severe social anxiety. In general, I talk to my roommates and very few other people on a day-to-day basis. I have not simply “gone out with friends” in a casual way to have fun since high school or so. I’m not remotely unique in this case, and I have made some steps to try to remedy this in the past year or two, but I bring it up because this makes me very sensitive to how socially anxious characters are portrayed in media. Maybe overly so.

All this to say; I was pleasantly surprised by how well Hitori’s anxiety is handled. It very much is a source of comedy, but that doesn’t inherently make it unsympathetic or reductive of that trait. It’s a frequent source of jokes among people who are socially anxious that our mental illness seems to think the world operates in some truly strange ways, and there is an element of that in Hitori’s particular headsnakes. The plot proper kicks off when she’s recruited to play guitar for a small band, initially as a pickup member but, by the end of the episode, apparently permanently. This is great for her, since her extreme shyness cuts badly against her desire to be a guitar hero.

Hitori, proud owner of a 30K subs Youtube channel (also called “guitarhero.” Really.) where she does guitar covers, thinks she’s up for the challenge. She isn’t; playing by yourself isn’t the same as playing in a group, and Hitori gets flatly told that she sucks.

Crumpling in the face of something she thought she could do but finds out she can’t—I’ve been there—she almost literally shrinks into a chibi, and the series slams us in the face with what is certainly the funniest fake credits gag I’ve seen in years.

I can’t believe Hitori Goto is fucking dead.

A side note; some praise should be given to Aoyama’s voice acting here; she dips into a growly, lower register for Hitori’s more depressed (or outrageous) inner thoughts, and easily flips to a flat, emotive-by-being-unemotive diction for Hitori’s actual speech. It’s an interesting contrast and gives the character a lot of personality.

As for Hitori sucking, things get better. The also fairly inexpressive Ryo (Saku Mizuno) gets the idea to have Hitori perform while inside a cardboard box. This is, purposefully, very stupid, and it doesn’t really help in any meaningful way. But it does get Hitori—newly christened “Bocchi” by Ryo, and ecstatic to get her first-ever nickname—through the group’s first concert. Have I mentioned yet that the band is basically called “The Zip Ties”? A terrible name in any language, as commented upon by their third member, Nijika (Sayumi Suzushiro). I kind of love it. In any case, through a combination of the box idea and the other two girls offhandedly mentioning how much they like that mysterious guitarhero youtube channel (Hitori is too giddy to actually mention that she runs it. That’s a reveal for the future, presumably), they’re able to get out there, and they do in fact play their first show, in a scuffed little underground club called Starry.

The episode ends on an interesting, rather nonstandard note for this sort of thing. We don’t get to see the band’s performance at all, depriving us of the usual “surprisingly good first performance of the show” sequence. The whole cardboard box tactic hasn’t really accomplished much, and it remains very much to be seen how, exactly, Hitori will actually overcome her problems. But things are on an upward trajectory, and that’s mostly what counts.

I do fear I’ve made the show sound rather dramatic. It really isn’t; it’s a fairly standard slice of life comedy with a mildly melancholic outer edge, but I would be truly shocked if this twelve-episode run does not end with the band—who will hopefully have a better name by then—performing in front of some crowd somewhere. Hitori’s anxiety is the core of her character, but there is ample room for her to grow beyond it, and I really would love to see that. In any case, she exits the episode in the most me_irl way possible.

Someone tell her about spoons theory, please.

I should also at least passingly mention the series’ visual element. The show’s direction comes to us from CloverWorksKeiichirou Saitou. This isn’t literally his first directorial project (he’s previously done a one-episode OVA), but it’s his first full series, so I’m interested to see if some of the more unusual touches here, particularly the more offbeat camera angles, will be ironed out or reinforced as the show gets further along. As far as the visuals in hobby comedies go this season, it’s still firmly in second place behind Do It Yourself!!, but that’s not a bad spot to be in.

As for Hitori, there is something to be said for the fact that it doesn’t seem to occur to her that by having made friends—or hell, at least friendly acquaintances—she’s already taken a huge first step. My hope is that Bocchi the Rock continues along this same path; I don’t mind laughing at Hitori—it’s not unlike laughing at myself, really—but I do also want to see her grow as a person. Part of the magic of any series based around a performing art is seeing the characters grow into these dreams that they have. By the end of this episode, I wanted to see Bocchi performing on stage, too. So, keep raising your skinny fists, girl in a box; the stage is yours to take.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: Make Your Own Fun with DO IT YOURSELF!

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


Yua Serufu (Konomi Inagaki, in her first lead role) has a problem, and no, it’s not that the official translation of her show ignores the truly stunning pun baked into her name. It’s that she and her very best friend, the uptight but diligent tsundere Miku “Purin” Suride (Kana Ichinose), have ended up going to different high schools. Serufu is a disheveled space case of a girl, so that fact in of itself doesn’t bother her. But the fact that she can’t hang out with her bestie anymore definitely does. How does she plan to solve this? By building a bench. Obviously.

Let’s back up a moment; Do It Yourself! is the latest from Pine Jam, a fairly low-key studio that usually only puts out one or two projects a year. But they’re consistently visually great projects; most recently the trashy but excellently directed action seinen Gleipnir, and then, last year, the stage girl drama Kageki Shoujo!! Those last two are also by this series’ director, Kazuhiro Yoneda, and it’s his first original project with the studio. (And Pine Jam’s first original period since 2017’s Just Because!)

The point is this; the first thing one will notice about Do It Yourself! is that it just looks gorgeous. The art styles are dissimilar, but the free-flowing animation and school life-but-slightly askew setting remind me just a bit of Windy Tales. And the series makes heavy use of a soft but very warm and inviting color palette. I dislike describing things as “cozy” because the term often gets used to paper over the flaws of anime where not much is going on. (Such as, say, DIY’s contemporary Management of a Novice Alchemist.) But it definitely applies here in a real and positive way. There are, crucially, also a few places where it does feel a bit colder. Mostly, these are the areas that lean into its very near-future setting. Purin, for example, has an eye-scanner on her front door, the swarms of drones that ambiently fly overhead certainly offer a very literal overcast to the otherwise warm setting, and Purin’s high school itself—an upscale vocational/technical school where, Purin brags, that she’s learning how to 3D print body parts for surgery—quite literally overshadows Serufu’s. It’s larger and physically surrounds it, being constructed in a U-shape around the smaller building. Regardless, all of this makes the series’ world feel truly lived-in in a way that’s rare enough to be worth pointing out.

These tinges of darker and more mature concerns—the implied class conflict, the proliferation of intrusive technology—are not at the forefront of DIY’s modus operandi, though, and it’s hard to say whether or not the show will ever address them more directly. Serufu is a traditionally spacey (read, neurodivergent) lead for this sort of thing, and if she harbors any resentment toward the obviously-wealthier Purin, she doesn’t show it. Instead, she largely plays the part of the goofball school life lead. It’s an old character archetype, but done very well here, and Serufu has an unconventional but very much still adorable character design that really makes her stand out; covered as she is in bumps and bruises plastered over with Band-Aids. Not to mention smaller details, like the fact that her color palette leaves the inside of her mouth an un-shaded white when she speaks; minute touches, to be certain, but things that a lesser slice of life show would ignore.

As for the actual plot? There isn’t too much of one, yet. A kindly upperclassman (Rei Yasaku, VA Ayane Sakura) helps Serufu out after the younger girl’s bike chain slips and she smashes into a streetlight. Serufu, on the advice of shy and nerdy secondary character Takumi Hikage (Azumi Waki) goes to find her, to offer her a proper thank-you, and instead stumbles on a small wooden shack behind her school, where Yasaku whittles her after-school hours away as the only member of the DIY Club. As we meet her here, she’s making a bookshelf, which Serufu tries to help out with before promptly pulling the trigger too hard on a power drill and careening into a pile of planks.

(I feel the need to throw in somewhere here the fact that Yasaku is introduced by literally Heelys-ing to the site of Serufu’s bike crash, fixing her bike with barely a full sentence swapped between the two of them, and then Heelys-ing away without a further word. That’s the kind of A+ character introduction you don’t get every day.)

What happens next will be familiar to anyone who has ever seen even a single other series in the school club comedy format. You know the drill, they need X more members or the club will get shut down for lack of activity. Etc. Etc.

But sticking to a tried and true plot formula—at least this early on—shouldn’t be taken as some kind of glaring flaw. Instead, what’s obvious even from this first episode is that Do It Yourself! has an extremely strong aesthetic and storytelling sense. Look at, for another example, the wonderful way the show’s “imagination bubbles” are illustrated. Serufu’s daydreams actively shift the art style depending on their contents, going for a dreamy sort of comfort when she fantasizes about sitting on a cloud, a comedic chibi format when she reminisces about the time her mom banned her from doing arts and crafts because she injured herself so much. (And how this led to her taking up drawing as a hobby. And how she used to literally eat crayons. Serufu is a wonderful protagonist.) Occasionally it will pull an even wilder, bolder shift.

This truly is one to keep your eye on. In a way, Do It Yourself‘s relaxed vibe is deceptive; make no mistake, this is one of the year’s strongest premieres. Consider this article a wholehearted endorsement.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: MOBILE SUIT GUNDAM: THE WITCH FROM MERCURY is The Season’s First Must-Watch

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


Every so often, an anime comes along where simply by virtue of what it is, writing about it feels more than a little surreal. Such is the case with Mobile Suit Gundam: The Witch From Mercury. You can probably guess why; the series bears a supertitle with some very long and very heavy history in this medium. It is the first mainline Gundam anime in nearly a decade, and while I’m sure lifelong Gundam aficionados will have plenty to say about the series, I am coming at things from a different angle as a relative neophyte. I’ve only ever seen one other Gundam anime; 2007’s Mobile Suit Gundam 00, and when I saw it, it was only a few years old.

The legwork of worldbuilding and basic plot setup already done in an “episode 0” prologue that aired a few months back, The Witch From Mercury instead opts to open with our protagonist, Suletta Mercury (Kana Ichinose), rescuing an apparently-adrift astronaut from the inky depths of space as they float away from the space station / military academy that will presumably serve as the series’ primary setting. But less important than what happens in these opening minutes is how it happens; she’s a panicked bundle of nerves the entire time, with her demeanor contrasting sharply against the soundtrack; a bundle of whirling synthesizer swells.

Things establish themselves in stages. Our setting is a military academy where absolutely anything can be settled via duel (the “space Utena” comparisons write themselves) under the watchful, sinister eyes of a shadowy council of CEOs. “Anything” happens to include marriage, which means that when Suletta runs into Witch From Mercury‘s other protagonist, Miorine Rembran (Lynn), it’s mid-escape attempt, since Miorine is attempting to flee from the academy and her duel-decided future husband, Guel Jeturk (Youhei Azakami). Or, as you will come to think of him, This Fucking Guy.

Jeturk is, to put it politely, not a nice man. To put it less politely; he’s a conniving, self-centered dillweed who’s an abusive ass to his to-be wife, going on a performative “man rampage” at one point while smashing up a garden she keeps because it reminds her of Earth. His only real redeeming quality is an admittedly impressive head of two-tone hair. (Sidenote; a couple other characters with wonderful hair show up, including an evil CEO whose beard and hair combine to give him the same silhouette as Mac Tonight, and a girl with astronomically huge puffball hair.)

The good thing about Jeturk being such an ass is that he makes an ideal episode one villain. He spends most of his screentime either being terrible to Miorine or peacocking his status as the “Holder”; that is to say, the school’s ace pilot. Naturally, when Suletta, despite being all nerves, challenges him to a duel, he accepts and thinks he’ll win easily. Some complications (like Miorine hijacking Suletta’s mobile suit, the Gundam Aerial) aside, this setup of dominos naturally comes crashing down.

It’s worth noting just how badly Jeturk gets his shit utterly rocked. His purple mecha is pretty impressive in its own way, but it’s not a Gundam (contextualized here as being a portmanteau of “GUND-ARM”). The Aerial is a truly sublime piece of deadly artwork in Suletta’s hands, and her capability with it comes across as a mecha pilot analogue to performance composure. Some people come alive on the stage; Suletta, on the battlefield, for better or worse. The thing’s weapons spin and reconfigure themselves in a floating ring that is an absolute visual delight. The rest of the episode looks, variably, solid to pretty good, but the entire fight scene here is just astonishing. In particular, a shot where the Aerial’s shield deflects a laser strike, only to make it scatter and scintillate into the air behind it, is just beautiful.

Suletta and Miorine also bicker while inside the Gundam, of course, and Suletta’s philosophy that pushing forward at all times, because even if you don’t win you’ll have “experience and pride”, is certainly something that the series seems like it will loop back around to before too long. But here, and for now, it carries her to an inarguable victory, as Jeturk’s purple mobile suit ends up in a tattered pile of laser-cut scrap on the ground.

The Witch From Mercury‘s premiere then concludes with what is perhaps one of the all-time great end-of-first-episode revelations, which I cannot comment on except to reproduce it here in its entirety, in screencap form.

Really, what could I possibly add to that? Are you, dear reader, surprised that I’m going to tell you that I think you should watch the sapphic giant robot show that seems to be taking at least a few cues from Revolutionary Girl Utena? You shouldn’t be. The Witch From Mercury delivers what is thus an early high-water mark for premieres in an already absurdly stacked season; competing with this one will be hard.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch CALL OF THE NIGHT Episode 1 – Night Flight

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


Ko Yamori (Gen Satou) is having girl problems. Quite the opposite of the many heartbroken protagonists who litter his genre, Ko has recently turned someone else down, on the grounds that he doesn’t really understand what “love” or wanting to date someone actually are yet. Through a combination of resultant bullying and just plain ol’ feeling bad, this has made him want to stop going to school. So, he does. He skips class by day and walks about town late at night. The city is neon-on-black and blown out around him as he absorbs the relative tranquility of a small playground and rambles to himself.

Scrolling post-sundown social media (never a great idea), he gets it in his head to try drinking, despite being only 14. He finds an alcohol vending machine—did you know those were a thing? I certainly didn’t—and, more than a little paranoid as he does so, slips a few coins in. The machine emits a yellow-amber glow all the while, almost sickly in its illumination of the scenery.

He is then promptly jumpscared.

That is Nazuna Nanakusa (Sora Amamiya), nighttime socialite, owner of a pretty cool cloak, and vampire. The specifics are less important than the broadstroke; Nazuna turns Ko’s life on its head over the course of their single night together, which takes up the entire first episode, with not a single second of concession to the morning after. She chats up drunk salarymen, she teases and prods Ko, she says she likes to help people who can’t sleep at night solve their problems.

She takes him to her apartment.

Sadly, she does not climb up the side of her apartment in lizard fashion.

An aside; Call of the Night is somewhat new territory for this site. Despite being the holder of the seasonal romcom slot like previous Let’s Watch subjects My Dress-Up Darling and Kaguya-sama: Love is War!, Call of the Night is not particularly similar to either, and it would be a mistake to lump them together simply because they’re part of the same genre. Call of the Night‘s pedigree is older, and puts the series itself in a more sensible context. After all, people being attracted to vampires instead of (or in addition to) being afraid of them stretches back to the very dawn of popular vampire fiction. They’re nothing new in anime, either, with more or less popular titles that are about or prominently feature a vampire love interest including, just off the top of my own head, Rosario+Vampire, Vampire Knight, Actually, I Am…. / My Monster Secret, Seifuku no Vampiress Lord, Vampeerz, etc.

These span several different genres, but what all have in common is that the vampire is portrayed, at least initially, and in line with their origins as a creature of the horror genre, as something dangerous. Something that warrants caution. This is true of Call of the Night as well, even as Ko himself throws that caution to the wind not long after discovering Nazuna’s true nature and he decides he wants in on the whole “vampire” thing, the framing never lets her seem too innocent for too long. For every cut that depicts Nazuna like this, where she says something goofy or outright dumb.

There’s another that portrays her like this; a predatorial-in-the-animal-sense midnight stalker. She’s a vampire. Let her bite you.

Now, while danger can certainly be scary, it can also be salacious, and unsurprisingly that’s the angle that most of Call of the Night‘s more intense scenes take. Even less surprisingly, the attempts to play up Nazuna’s conventional sex appeal don’t work nearly as well as those that focus her vampiric features. The former are simply too clean. There’s a shot in here where the camera rotates around her body in an attempt to show off her midriff and it just looks absurd. (What is she, a sports car?) This is without mentioning what looks a lot like airbrushing on parts of her body, it just all looks too silly to take seriously.

The latter though? Well, there’s an old joke in some circles about how you can tell when they get someone who’s “into feet” (or into whatever) to animate a given scene. I think Call of the Night‘s team has someone who’s into teeth.

If they could only nail one, though, it’s actually better for it to be the latter. Ko, after all, is not so much attracted to Nazuna yet as he’s attracted to the idea of becoming a vampire, as is established not long after Nazuna reveals that she is one. We need to see this stuff through his eyes for that desire to make sense on a literal level (and on a less literal one, depicting some kind of temptation only works in any context if you can successfully convey said tempting). Fill in your own vice or vices here; is “vampirism” code for sex? Drugs? Booze? Just the general nightlife experience? There’s no reason it can’t be all of the above, and by keeping the metaphor fairly broad and open to finer interpretation, Call of the Night‘s first episode mostly succeeds in its aims of making Ko’s attraction to Nazuna—or perhaps more, what Nazuna offers—understandable, in spite of some minor flaws.

Call of the Night does also zero in on one particular thing. Nazuna, at one point, asks Ko why he thinks people stay up late in the first place. It’s a rhetorical question, and she provides her own answer.

This is an interesting notion, and certainly one that maps to why a lot of say, millennials like myself stay up too late, but the way Nazuna plays it is even more interesting. Later in the episode, Ko expresses that he knows he shouldn’t be doing “something like this”—that is to say, this whole skipping school and staying out at night bit—in the first place. Nazuna, who seems to have taken an interest in him despite herself, responds to that thought by hovering above the ground, and asking him this.

The question pierces the thematic heart of Call of the Night in general. How does Ko feel about all this? He says to himself, remembering back to the incident at school, that he tried to do the right thing. Nazuna cuts in—literally invading the flashback—to ask why he even cares.

It’s clear that Nazuna, for whatever reason or reasons, wants to bring him over to the very literal dark side. He can be a creature of the night too, if he wants to be. And that is, abstractly, what the show says for anyone; the only requirement for being an outcast, after all, is that you are cast out. Ko, at least in his own mind, already has been. The freaks come out at night, the question for Ko—and more broadly for anyone—is simply whether they feel they fit in more with them, or with the normal folks who thrive while the Sun’s up.

On another level; the extent to which Nazuna is a shamelessly bad influence adds further knots to the already twisty question of how “okay” any of this is. But personally, I’m less interested in the question of if Nazuna’s actions are in some way moral and more in the question of if this resonates both with its intended audience and more generally.

That’s a question that it will take the rest of Call of the Night’s thirteen episodes to answer, so for now, it’s an open one. But! I think this first showing is promising. Toward the end of “Night Flight”, the episode earns its title, as Nazuna gives Ko the thrill of his life whether he wants it or not.

She kicks him off of a roof, and lets him panic mid-freefall for a moment. Of course, she swoops down to save him, picking him up and carrying him away as ED theme kicks in.1 In that moment, Call of the Night is pure black magic. If it keeps figuring out how to do that, it has nothing to worry about; the night is still young.


1: Also called “Call of the Night”, and after which the manga was originally named. I did not know this when I wrote the article and have updated the phrasing here and added this footnote to reflect the reality of the situation.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: Something is Wrong in SMILE OF THE ARSNOTORIA THE ANIMATION

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


As we stand in the blistering spring wind,
we are resolute, humble, and decorous.
We are Pentagrams,
and with the pride of flowers,
we learn and study hard.

I really must, before saying anything at all about this series, direct even site regulars to the warning in the header. Arsnotoria is the sort of thing I’d recommend going into as blind as possible. (Even saying that much is a bit of a giveaway, but there’s a certain amount of that which can’t be helped.)

But let’s get into it, shall we?

You get them a few times per year; anime whose premieres just make you go “huh?”

Often, they start out as one genre and then take a left turn into another. Or their tone does a total headstand somewhere in the first episode or two. Something like that. By me even mentioning this, you can guess that Smile of The Arsnotoria: The Animation—clunky title and all—is an example of this, but it’s worth explaining why even bringing that up is noteworthy. These days, these kinds of swerves don’t have much impact anymore. Somewhere after Gakkou Gurashi people started to almost expect them, and most modern examples don’t even bother waiting until the premiere to tip their hand, with, for example, one of Arsnotoria‘s contemporaries Lycoris Recoil not even keeping up the facade for all of its preview trailers. So, if nothing else, if the entire rest of the series is a total, out-and-out bomb that drops off the face of the Earth after it finishes airing, it should at least be noted for its restraint.

There are 22 minutes in Arsnotoria‘s first episode. About 20 of them are extremely pleasant, almost iyashikei-esque slice of life coziness. Let’s talk about those minutes first, since they form the bulk of the episode.

Right from the top, we’re dropped to the goings-on in a magical academy of some sort, and into the lives of five schoolgirls. These are Arsnotoria herself (Misaki Kuno), Mell (Miharu Hanai), Ko Alberta (Miyu Tomita), Picatrix (Eri Yukimura), and Abramelin (Eriko Matsui). No, I don’t know why Ko is the only one with a last name either (although there is brief mention of a Grand Alberta, also. Maybe they’re related).

They fall into familiar and broad character archetypes; Arsnotoria is the cutesy and naive one, Mell is rambunctious and michievious, Ko is a sleepyhead who’s more aware than she lets on, Picatrix is an ojou complete with ending most of her sentences with “desu wa”, and Abramelin is the serious, responsible one. These aren’t the most compelling or deep characters, but they work in the sort of easygoing, slice of life mold that most of the episode traffics in.

“Easygoing” might be underselling it, really. Much of the episode is positively languid, and it’s telling that a solid 10 minutes are taken up by the characters discussing tea. This admittedly gets a little boring toward the end, but it’s to Arsnotoria‘s credit that it manages to actually keep this fairly engaging for most of that time. Discussions of what side one butters their scones on recall the (in?)famous chocolate coronet scene in Lucky Star. And at one point, Ko tries to bash a sealed jam jar open with some lavishly-animated and quite powerful looking magic wherein she summons a huge, bandaged hand to punch it.

Aside from this, there are a few setting details. The school this all takes place at, the “academy city” of Ashlam, seems to basically be a furnishing school for young arcanists, which is perfectly fine as a setting and it’s one plenty of other things have done (in anime alone you have everything from Tweeny Witches to Little Witch Academia to Mahou Girls Precure to, perhaps most relevant for this part of the episode, Mysteria Friends). A fair bit of proper terminology gets lobbed at us here. Not quite enough to be a Proper Noun Machine Gun, but maybe a Proper Noun Slingshot.

And mixed in with all this are some interesting bits about London being on “the surface”, which seems to both imply (somewhat surprisingly) that this takes place in a version of our world, and that Ashlam is actually physically above the ground.

All of this may seem irrelevant, given the total tonal 180 that you’re all aware, if you’ve gotten this far in the article, is coming, but there is one other detail that seems significant; the opening of the episode sees our characters return from a “watch” shift. A watch for what is not a question I thought to ask while first viewing the scene, but it’s certainly on my mind at this point.

Because, yes, in its final two minutes or so, Arsnotoria completely tips its hand, in perhaps the most dope slap-blunt way possible. A cut to black, the word “WARNING” inexplicably written across the screen in bright red, and then this.

A scene of total, apocalyptic ruin. (Complete with some very nice billowing fire animation.) Inquisitors patrol streets and slaughter citizens for being “Negatives,” explaining nothing with their cryptic comments as they do so. It does not even look like it’s from the same universe as the entire preceding 20 minutes, and with just that little bit of footage, Arsnotoria goes from being enjoyable if predictable to a total fucking wildcard.

None of this necessarily means that Arsnotoria will be good. It is entirely possible to have an interesting structure but fail on any number of other counts (or even all other counts), but it’s at least a good sign.

The Takeaway: Really, this one is pretty simple. If you enjoy throwing caution to the wind and gambling on something that no one has any real idea as to where it’s going, you want in on this. If not, you can probably skip it.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: What the Hell is SABIKUI BISCO?

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so.


A sickness called the Rust. Forbidden mushrooms that offer toxic euphoria. A desert with iron sand and the foggy streets of the sin city beyond it. Those streets crawl with the sick and dying, hucksters, hookers, butchers, and a doctor with a heart of gold. This is Sabikui Bisco, one of the season’s most singular offerings.

Bisco is absolutely suffused with atmosphere, and it’s tempting to spend the entire article talking about that instead of the actual story (which is only in its very early stages anyway.) But we should at least touch on that before we get into what this thing is actually about. Despite a fairly modest production from an animation point of view, the visuals on this thing are beyond engrossing. (The series comes to us from the brand-new studio OZ. This is, as far as I can tell, their first-ever production.) Almost everything in the city itself is lit with a neon undertone that really sells the whole “Las Vegas of post-apoc Japan” vibe. The character designs, similarly, really pop, and there’s a lot to love about them. Even minor characters get to look good.

But yes, about that “post-apoc Japan” bit. Bisco takes place in a world overrun with something called The Rusty Wind. It makes people sick, and eventually kills them. Also factoring in are a group of people who have some sort of supernatural control over those mushrooms I mentioned before, The Mushroomkeepers. I am quite sure that before watching this episode I had never heard the phrase “mushroom terrorist” in my entire life. Having now seen it, I’ve heard it several times. Most people don’t seem to like the Mushroomkeepers, and while it’s too early to draw clean good guy / bad guy lines (if that’s something this series ever wants to do at all), it’s not hard to get why. Most Mushroomkeeper activity seems to consist of causing huge colonies of tree-sized caps to sprout in places, which causes a lot of damage. One of our protagonists, the titular Bisco (that’s the wild-eyed redhead on the cover. Played here by Ryouta Suzuki, probably best known to readers here as Ishigami from Kaguya-sama: Love is War!) is a Mushroomkeeper. Apparently quite an infamous one. We’re made aware of his legend in this utterly brilliant exchange from the episode’s opening minutes.

Bisco himself doesn’t do a ton in this first episode. What he does do is quite impactful and sets the whole plot in motion, but we’ll circle back around to that. Let’s talk about our other protagonist first.

Milo “Panda” Nekoyanagi (Natsuki Hanae, easily best known as the lead, Tanjirou, in Demon Slayer) is a feminine-looking doctor with a heart of gold who appears to quite literally treat his patients out of a brothel. He seems like a genuinely very nice man, as demonstrated by his habit of giving away treatment (both for Rust and a number of other things) for free. He also collects illegal mushrooms, hoping to synthesize a permanent cure for the disease from them. There’s a personal investment here, as his sister Paw, the city’s guard captain (Reina Kondou, who given that she was also Nikaido in the Dorohedoro anime, seems to be building a niche for herself voicing dangerous women in weird science fantasy settings) is also ill with the disease.

Milo also has one other connection we should discuss. That with the prefectural governor, Kurokawa. (Kenjirou Tsuda, an industry veteran most famous as Seto Kaiba from Yu-Gi-Oh! Though I’d be remiss to not also mention his roles as The Giraffe from Revue Starlight and the talking dog Yamabiko from Sonny Boy.) Kurokawa does not seem to be a nice man, and in his first on-screen appearance tries to bully Milo into abandoning his sister so he can offer his services to the prefecture’s rich elite instead.

His attempt at a verbal beatdown is interrupted, though, by Bisco, who for reasons currently unknown to us, lets loose a mushroom colony in the middle of the city. Utter chaos ensues, with Paw dawning her guard uniform to go stop him despite Milo’s pleas. (And if I may, she looks amazing while doing it, too.)

I try to keep obvious thirsting over anime girls to a minimum on this site, but you’ll have to pardon me here, I have a type.

Paw actually knocks Milo out, but, unfazed, the good doctor simply slinks into his laboratory to continue his work. That, of course, is when Bisco inexplicably shows up behind him, and the episode ends there, with our two leads meeting face to face for the first time.

A lot about Sabikui Bisco reminds one of Dorohedoro, but beyond that I struggle for reference points. (And even in that context, Bisco is very much its own thing.) This is absolutely one to keep an eye on, we might be looking at the start of something big. Even if not, it promises to be intriguing.

Grade: A-
The Takeaway: If you have the time, give the first episode of this a watch. It’s interesting.


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.