Anime Orbit Weekly [6/19/22]

Hi folks. A bit low on energy as I write this, so I’ll just cut right to the chase for you. That’s the important part anyway, right?


Seasonal Anime

Birdie Wing

The news felt tragic when it was handed down. “Birdie Wing will have only 13 episodes.” These days, single cour anime are by far the norm, so it wasn’t too surprising to learn that Birdie Wing would have only a single episode more than the standard twelve. Still, for a show that seemed to be pivoting into ever-more absurd iterations on its central sport, it cannot help but be the tiniest bit disappointing. Part of me wanted Birdie Wing to run for dozens and dozens of episodes just to see how out there it could get.

On the other hand, this is the proverbial fire under Birdie Wing‘s ass. This week’s episode was the eleventh, putting the series just two away from completion. Every minute counts in a single cour anime, and never more so than in its final few episodes.

The question, then, that Birdie Wing asks you as it enters its finale, is how much can you care about golf? Not how much you do care about golf, mind you. I care about the actual sport very little and I’m sure the same is true of a fair number of people who are watching it. But like anything, Birdie Wing‘s first major obstacle to overcome as a story and a piece of entertainment is to make you care about it. It has a lot of tricks up its sleeve in that regard; Eve’s rainbow bullets, its plethora of absurd courses, the ludicrously high stakes involved in many of these matches, its once-present class commentary that seems to have largely just faded into the ether, etc. But at the end of the day, a key part of forcing your suspension of disbelief is to make you care about this thing you might otherwise not give a damn about. Birdie Wing, in what I think is probably its greatest overall strength, is really good at that. This time it uses a more conventional, though no less effective approach; a compelling but brief arc for a side character.

Part of this episode stars Kinue Jinguuji (Mai Nakahara). Jinguuji is the president of Eve’s adopted high school’s golf club, and over the course of the episode she puts Eve through some pretty intense training. (Yes, this episode is a Golf Training Arc. No one should be surprised by that at this point.)

One would correctly guess, then, that she’s a strong golfer herself. Over the course of this episode, Coach Amuro sets upon her the task of “polishing” Eve, who he describes as a diamond in the rough.

But, Birdie Wing makes a key distinction here. Jinguuji is a very good golfer; she has technique and intuitive course knowledge and all the sorts of things that make one actually good at the sport both within Birdie Wing and in real life. If this were Sorairo Utility, 2022’s other anime about girls golfing, she’d be the strongest player on the course by a mile.

But this is not that particular short, and it is also not real life. Jinguuji being a very good golfer is not enough to elevate her to main character status, something she is keenly aware of.

Instead, Jinguuji falls into the old archetype of someone who is deeply passionate about something, and is even quite skilled at it, but cannot compete with natural talent. This is a character type that has recurred many times throughout the course of the medium, usually in contexts far more “obviously” dramatic than this one. But Birdie Wing playing the trope completely straight, and managing to actually do so fairly successfully, is amazing. If it winked for even a moment, the illusion would collapse in a heap.

There is a real case to be made for Birdie Wing as a truly effective piece of camp theater, and arcs like Jinguuji’s (or earlier in the show; Rose Aleone’s) are great supporting arguments. Is it actually all that funny that Kinue literally breaks down and cries during her flashback because she can’t play golf anymore?

As a non-golfer, sure, it can seem silly. But in her own mind—and that of a sufficiently attuned viewer—it’s genuinely tragic that her dreams are forever beyond her reach. The episode’s very title is “No Matter How Tall a Weed Grows, It Will Never Reach the Sun”, a hard-truth proverb that some people are simply better than others at things for reasons well beyond anyone’s control. Wanting to do something is not the same as being good at it. It’s a tough lesson, and it’s not one everyone handles with terribly much grace.

Kinue at least, has found her answer. Unable to compete in the tournament (or by the sounds of it, much of any golf, at least for now), she passes her dream on to Eve and Aoi. I will fully admit that it’s strange to say this, but, as someone for whom criticism was perhaps a third or fourth-chosen life path, I actually related to this super hard, and I think Kinue might be my favorite member of Birdie Wing‘s secondary cast. In my mind, there is validity in seeking to uplift others’ dreams if you can’t truly attain your own.

Eve and Aoi have no such problems, of course, and inevitably, it’s them who are chosen to represent their high school in the doubles tournament. This, presumably, will form the show’s final arc.

Birdie Wing will not appear in this column again. I intend to review the series, and at this point I should focus as much on the big picture as I do individual episodes. But single cour though it is relegated to, Birdie Wing has been, and continues to be, an incredible ride, and I am happy to have gone on it with all of you.

Summer Time Rendering

There are a lot of things that are surprising about Summer Time Rendering. One is simply how popular it’s been despite the fact that a certain streaming service is still holding its English release in proverbial prison. Unofficial releases float around anyway, of course, and via a heavily-dialectical fansub (based on the manga’s translation), many people have found one of their Spring favorites regardless.

For me, Summer Time Rendering—unusually spelled name and all, it’s a pun—is a peculiar beast. Another, at least to me, is just how well-made it is. Maybe I’m just out of touch with the genre, but I feel like there aren’t many supernatural thrillers getting made anymore. Summer Time Render does not redefine the genre, but it’s a great take on it thusfar, leaning into the genre’s strong points and mostly (though not entirely) avoiding its pitfalls.

Since a fair chunk of people are waiting for the official release, I’m loathe to spoil too much about the series, even though certain aspects of it practically beg discussion (for example, walking “wow, that’s gender” tweet Ryuunosuke). The core point is that over the course of its run so far, Summer Time Render has managed to be both hair-stands-on-end spooky and one of the best action anime airing right now. That’s pretty impressive, although OLM rarely deliver anything but top-notch productions, so maybe I shouldn’t be so surprised.

The Executioner & Her Way of Life

I have to admit, I fell behind on The Executioner & Her Way of Life for a while, which is why it’s been a bit since it showed up here. I’m glad I caught up this week in time for the finale, though. (Which will have already aired by the time you read this, although I won’t be covering it, if I do, until next week. Lead times and all.)

Since we last spoke, Executioner has turned into a full-on horror film. That’s not to say that its isekai (and more generally, fantasy) trappings have gone anywhere, but it’s rapidly become clear that the world Executioner takes place in is, if anything, even more fucked up than we thought. For its tenth episode, Executioner gave a sensible motive to arc villain Manon Libelle (Manaka Iwami, just in case I forgot to credit her before). There, we learned that Flare killed her mother before telling her that she was not worth killing. Why? Well, despite her mother being a Lost One, Manon herself is just an ordinary girl, and there’s nothing taboo or forbidden about ordinary girls, no matter who their parents are. Quite rightly, this fucked Manon up—something she actually acknowledges, in what is either the show being a bit too clever or the character herself gussying up her own backstory—and her whole plot over the show’s second half has been driven by a desire to attract Menou’s attention so the executioner will kill her as well.

We’re not actually really here to talk about Manon, though. She dies in the second half of episode 10, and the mysterious mute girl we’ve been seeing occasionally for a while now (Anzu Haruno) formally takes over as the show’s main baddie. Her name is Pandaemonium, and she is fucking scary.

Not just because of the full-on gnarly body horror the show starts deploying as soon as she shows up, although that certainly helps. There’s some arcanobabble in here about how she can’t die because she uses herself as a sacrifice to resurrect herself, a sort of Magic The Gathering infinite loop combo as applied to some truly grisly storytelling. The real reason she’s frightening—at least to me—is her cavalier attitude toward all this. She cheerily introduces herself to Menou and starts announcing her summoning a horde of demons like she’s hosting a B-Movie marathon (a term she actually uses, which raises questions of its own). All the while twisting her own head off in a way that is, sincerely, super fucking grotesque.

But of course being introduced to this total horror villain who spouts blood and cheeky metatext in equal measure is just step one. Menou has to actually fight her, too. Episode 11 only deals in part, though, with that particular fateful encounter, because there are quite a few other things going on as well. As Menou—and eventually, Princess Ashuna, as well—fight off Pandaemonium, Akari encounters her, too. There is a lot of exposition, here. The key point is the revelation that, at least if Pandaemonium is to be believed, Akari cannot actually meaningfully change her fate. Even when Akari declares that she has no desire to return to Japan, Pandaemonium taunts that she’s failed to have Menou kill her every time so far for a reason. Someone, possibly Flare herself, is interfering.

Other things Pandaemonium says about her are similarly upsetting. Perhaps the most so is the notion that Akari’s lack of desire to return to Japan stems firstly from the fact that she can barely remember it anymore—using one’s Pure Concept powers erodes their soul, including their memories—and secondly from the fact that she wasn’t treated well there. (We see only a brief flash of her being bullied, but that’s really all the context we need.)

In a way, this is both a literal advancement of the plot, but also a step backward for Executioner. As a social outcast using the other world as a way to escape the life she once lead in her own, this recontextualizes Akari as very much a typical isekai protagonist, even if the specifics are different. I’m unwilling to call this a letdown, because it’s likely that this is on purpose on Executioner‘s part. And indeed, part of the point Pandaemonium makes—and she isn’t wrong, exactly, even if she’s only saying it to get under Akari’s skin—is that Akari’s actions are inherently selfish. No world, after all, exists for one person alone. But all this is a bit of a curveball as the show heads into its finale. I do wonder if it might end up with a pretty common fate for anime that adapt still-ongoing works; ending without resolving much of anything at all.

Still, there is only one way to find out. The finale awaits.


Elsewhere on MPA


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Frontline Report [4/2/22]

The Frontline Report is a weekly column where I summarize my journey through anime, manga, and the related spheres of popular culture over the past week. Expect spoilers for covered material.


Hi folks! I’ve been crazy busy this week with impressions articles (a trend that will likely continue at least somewhat into next week and possibly even the week after), so I haven’t had a ton of time to write much else. (Especially considering that for administrative reasons, it’s arriving a day early.) Still, I hope you appreciate the Priconne writeup below.

Before that, though! The Community Choice Poll has concluded, and in hindsight the victor was perhaps a bit obvious. Still, I didn’t expect it to absolutely crush its competition in the way that it did.

So! Our previous community choice winner–My Dress-Up Darling–was a CloverWorks-animated romcom. Congratulations to our new community choice winner. SPY X FAMILY, a CloverWorks-animated romcom.

Jokes aside, I hope you look forward to my covering the series. I’m sure you’re all as excited to see Yor animated on the silver screen as I am. And I’m sure the rest of the show will be pretty good, too. Best of luck next time to the runners-up Nijigasaki High School Idol Club Season 2, The Demon Girl Next Door Season 2, and BIRDIE WING.

Wait, really, BIRDIE WING? Huh.

In any case, you can look forward to seeing those shows covered here on MPA as well to at least some extent.

Not on the Frontline Report though, because this is the last edition of this column.

By which I mean, I am changing the name. The column will be on hiatus next week, since I have more premieres to cover and some real-life stuff to get done. (Taxes, ahoy!) When it returns, it will be under the name Anime Orbit Weekly, a name that better fits my site’s loose “planet” theming and….frankly is just better in every way. I’ve never really liked “Frontline Report” and have largely stuck with it out of inertia. The new name is catchier and also easier to Google.

Anyway, on with the column!


Weekly Anime

Princess Connect! Re:Dive

They really didn’t have to go this hard. That’s what I kept thinking as I finished up the second season of Princess Connect! Re:Dive. This episode is a finale, so it should look good, but the fact that they were able to do this without visibly sapping resources from elsewhere in the production–aside from maybe a single filler episode near the middle?–is astounding. Shows just being produced this cleanly is a rarity in of itself. Add to that the following; Princess Connect‘s season finale is a symphony of magic fireworks; magical-digital floating spell circles, fuckoff-huge sword beams, gloopy swarms of shadowy darkness, CGI metallic projectiles, pick a favorite visual trope that a fantasy-action anime of the past 10 years has come up with, it’s in here somewhere.

But I fear that in my coverage of Priconne I’ve maybe over-emphasized the production merits and made it seem like that’s the show’s only strength. So, all I’ll say further on this front is that I wouldn’t be shocked if this whole damn episode was on Sakugabooru.

Fundamentally, the finale is a huge tug-of-war between the Gourmet Guild and Omniscient Kaiser. It is, in a lot of ways, super basic. The heroes triumph over the big evil villain via (spoiler) the power of friendship. But if, in a meta sense, Princess Connect has any core thesis, it’s that you can build a perfect machine from imperfect parts. There is not a wasted moment in the whole episode; every line sharpens the show’s emotional core just a little bit more. You’d have to be a real stone-face to not grin while watching this, its sheer enthusiasm for its own genre, its strength of belief that this is an impactful story that will light a fire in your heart, is infectious.

Kaiser even gets a somewhat sympathetic backstory squeezed in here, where the sheer ennui of being a tyrant in the name of a failed utopia quite literally consumes her alive; she’s eaten by the mostly-dead shadow clone we thought died last episode, in an honestly pretty damn gruesome bit of body horror for something that’s generally been pretty conservative with even showing blood.

In the last raising-of-stakes available to a VRMMO series, it’s made clear that if Kaiser dies while under the Shadows’ influence that she’ll be gone for good. And that’s just not allowed, of course. So the show’s big final act is our heroes venturing inside this giant End of Eva shadow lady to bust Kaiser’s soul out like this was the world’s most high-stakes heist movie. Karyl does most of the actual convincing Kaiser not totally give in to nihilistic solipsism, but Pecorine performs well throughout the episode, too. Throughout the whole series, Pecorine has felt like the “real” hero, and it’s cool that she mostly gets to ride that status out here as her kingdom is finally restored to her at episode’s end.

Yuuki gets a great showing here as well, and honestly, this is probably the most he’s ever felt like the protagonist he ostensibly is. But even with all he gets done over the course of the finale, he still only gets eight total lines–I counted–and two of them are just “Go!” and “Nice.”

Still, it’s worth noting that the final battle does technically ride on him–he refuses another pass through the time loop from Ameth, choosing to live or die by the bonds he’s formed with his friends. That faith in them pays off, and all present are, in fact, able to defeat Omniscient Kaiser, who is returned to her normal state.

It’s Labyrista who sums up the episode’s–and really, whole show’s–theme best.

It’s simple, but simple works for Princess Connect, a series that–despite its ostensibly complicated “lore”–is very much focused on the fundamentals. The show’s very few problems; Said lore’s complexity, Kokkoro not getting much of a role in the finale, and arguably the oddly showy outfits, do not really ding it at all. At the end of the day, Princess Connect is just a really damn good fantasy anime. When the Gourmet Guild officially reforms and the World is Once Again Saved, it feels like the most logical ending possible for such a pure, warm series. Even here, there’s one last fun little character detail; Karyl is the one who cooks the Gourmet Guild’s first meal back home after their big adventure, and we see the scrapes and burns on her hands from prepping the food.

Everyone settles in for some good, hearty food, and the credits roll. Will we meet the Gourmet Guild again? It’s not impossible, but if this truly is the last episode ever of Princess Connect, it’d be hard to complain. What else could you ask for? Everyone lives happily ever after.


This section is pretty long this week.

Seasonal First Impressions: Get Away from It All with ESTAB-LIFE: GREAT ESCAPE

ESTAB-LIFE isn’t the best thing airing right now, but it might be the weirdest, as the two episodes since that have involved a mob boss who wants to be a magical girl and KGB penguins have proven.

Seasonal First Impressions: Conquering the Pop World with YA BOY KONGMING!

Ya Boy Kongming! is a weird one, a solo-focus idol series with the bizarre high premise of said idol’s manager being Chinese military genius Zhuge Kongming, who was brought to the present….eh, somehow. It doesn’t really matter. The first episode of this was surprisingly affecting, and I’m looking forward to seeing where it goes from here.

Seasonal First Impressions: THE EXECUTIONER AND HER WAY OF LIFE is a Knife in Isekai’s Heart

The Executioner and Her Way of Life is what we call a “banger,” friends. God knows if it’ll keep up the impressive visual quality and interesting–if a bit edgy!–storytelling throughout this whole season, but I certainly hope it will.

Seasonal First Impressions: AHAREN-SAN WA HAKARENAI is a Sleep Aid in Anime Form

I don’t get it.

Seasonal First Impressions: The Dream Lives On in LOVE LIVE! NIJIGASAKI HIGH SCHOOL IDOL CLUB SEASON 2

The first season of Nijigasaki High School Idol Club was one of my favorites when it aired back in 2020. This first episode of the second season doesn’t quite match up to some of season one’s highs, but I have confidence that it’ll get there. Plus; the new girl introduced in this episode is just a deliciously excellent heel. Girlboss fans everywhere, eat your heart out.

(REVIEW) The Lost Legacy of FLOWER PRINCESS BLAZE!!: How a Forgotten Toei Series Shaped 15 Years of Magical Girl Anime [April Fools’]

Finally, there’s this. As I’ve now indicated in the article name, this was just an April Fools’ prank. One I inexplicably decided to spend like 2 months working on. It’s a review of the fake magical girl anime from My Dress-Up Darling. Except, given that that show doesn’t exist, most of it is just made up. This was a fun creative writing exercise but also a huge amount of work, surprisingly. So, I doubt I’ll be doing it again. Enjoy this odd-man-out of my website; file it next to the Mao Mao review and the ENA writeup. Huge thank you to commenter momomanamu for playing along in the comments, it made my day.


And that’s about all for this week. There may or may not be articles tomorrow and Monday (my schedule is a little off, right now, as I’m sure you’ve noticed by the fact that I put up three articles today. Something I almost never do.) But articles should resume on Tuesday at the latest, where I plan to cover the BIRDIE WING premiere.

Until then, anime fans!


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 12 – “Bow and Arrow Duo” (SEASON FINALE)

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


Well folks, here we are. I always meet the end of each season with a certain air of cleaning out the cobwebs. Maybe that just speaks to my impatience and love of novelty (after all, the many shows that will come out next season remain nothing but a sparkle of infinite possibility until they actually air.) Still, more than usual, I am glad to put this one in the books. I haven’t started watching episode twelve of Sabikui Bisco as I type this, but the show has not exactly wowed me over the last third or so of its run, and whatever I end up thinking of the finale, I can’t really change that. On the other hand, I don’t want to go into it with clouded eyes, either. Judging something before I watch it is bad form.

Without further ado then, let’s hop on the crab and find out; can Sabikui Bisco nail the landing, totally saving the show just in the nick of time?

Well, in short, no. But! It does make a pretty good show of trying, and that counts for something.

The actual plot here is dead simple. Bisco, in revived-mushroom-super-saiyan form (reborn “as a god” I believe is how Jabi puts it) has to take down Kurokawa. Who, we here find out, has not turned into the Tetsujin giant so much as he’s “piloting” it. And when Bisco can take down the Tetsujin’s armored form we’ve been following for the past few episodes in just a couple shots, surprise, it has a second form. Tirol helpfully explains that they can’t just kill it while it’s like this, because if they do it’ll self-destruct and take out nearby Imihama along with it. So the only solution? Taking out the pilot.

Our heroes’ plan to do this is also pretty straightforward. Step 1. Have Pawoo break the giant’s helmet with her pole. Step 2. Have Bisco snipe Kurokawa’s sort-of still alive body from the head of the giant. The show spices this up in a few ways; mostly by giving everyone some delightful banter. Pawoo in particular shows a lot of personality here. She also starts gunning pretty damn aggressively for Bisco! Which, me being me, you might assume I’d complain about. But honestly, “warrior woman who aggressively steals a kiss from the guy she’s into” is about the only way they’ve depicted Pawoo that actually makes the pairing make some sense. (And hey, he does offer her “anything she wants” if she comes back alive.) This is the most chemistry they’ve ever had. It only took, you know, 11 and a half episodes.

She even brags about it to Bisco’s surrogate dad afterwards! I would’ve liked to see more of this brash, charmingly arrogant side of Pawoo. It’s unfortunate that we didn’t get to.

The actual execution of the plan goes from A to B to C so quickly that it almost feels perfunctory. Pawoo bonks the giant, the giant’s mask breaks, revealing just how ugly the damn thing actually is.

It’s like if you tried to sculpt an ugly infant from cherry Jell-o.

Kurokawa and Bisco get into it a little bit, and then Milo once again overtakes his sister in the “getting with Bisco” department as he helps Bisco line up the all-important pilot snipe. The power of homoeroticism saves the day, and Kurokawa goes down in one.

And that’s honestly kind of it! We do get some additional stuff throughout the remainder of the episode. Bisco and Milo get a nice moment where they just chill on the bed of giant mushrooms that’s sprung up in the wake of the battle, and the last 10-ish minutes of the episode are a montage showing everyone’s rust infections being cured. (Bisco is now 100% Rust-Eater Mushroom by volume. How does that work? How does anything in a shonen work! Who cares?) This includes Pawoo! Who looked beautiful with her rust scarring and looks just as beautiful without it.

There’s a timeskip, and sometime later we get a fun closing scene where Bisco has to once again pass through the government gate from episode one, this time with Milo in tow. I’m fond of this whole bit, especially Milo also getting a wanted poster where he’s branded the “Man-Eating Panda.” Oh, and the very last interesting worldbuilding tidbit is something we see via a TV. Imihama has a new, political firebrand of a governor who’s done radical things like condemn the persecution of the mushroom-keepers and even declared independence from whatever’s left of the Japanese government. That governor? Pawoo, who–and you’ll have to forgive me here–looks fine as hell in a suit.

And on that victory for WLW everywhere, Sabikui Bisco ends. I didn’t dislike this episode, but from basically every perspective it really felt to me like the show started running out of steam by its end. And as nice as some parts of this episode were, it didn’t really change that. I have rarely seen a series so thoroughly tie up its own premise by the end of its first season. Even many original anime leave a bit more to the imagination than this. One could call that a strength, I guess, but to me it mostly feels weird. Especially since there actually is a sequel to the manga.

We do get one hook here, aside from Imihama’s independence–and I imagine it’s what said manga follows up on–Bisco is now immortal because of his mushroom-fueled resurrection godhood whatever. He doesn’t really like that, and it’s on the note of trying to cure this particular condition that the story ends. So there clearly is some space for the story to continue, should Sabikui Bisco have done well enough to warrant that. Even so, we’re a far cry from where we were back in episode one, and while I always try to judge anime based on what they are, and not what they could’ve been, a part of me does miss the neon-streaked nocturnal urban ambience of the premiere. And on a different note entirely, the smaller-scale character-focused episodes that followed it.

There’s also the issue of this episode’s somewhat inconsistent art. There’s some stuff that looks really great, like when we see Bisco’s resurrection from his perspective in the episode’s opening minutes.

But a lot of the character art is spotty, and it brings down an otherwise solid finale somewhat. Even so, as a decent finish to a decent show, “Bow and Arrow Duo” does its job just fine. (And boy, am I conscious of the fact that I’m yo-yoing between positive and negative opinions a lot in this article.) The series’ final shot is a framed picture of Milo and Bisco, and I think that’s a nice image to end on.

And ordinarily, dear readers, this is where I’d tell you I’ll see you next season. That’s true as far as the Let’s Watch columns go. (I won’t even be announcing the winner of the Community Choice poll until this coming Saturday in the weekly Frontline Report column.) But the first show of what looks to be a very busy season actually premieres tomorrow. So, with that in mind, I’ll see you then, anime fans.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Frontline Report [3/27/22]

The Frontline Report is a weekly column where I summarize my journey through anime, manga, and the related spheres of popular culture over the past week. Expect spoilers for covered material.


Hi folks, simple writeups this week, nothing too fancy. But I hope you’ll enjoy them as one of our recurring anime comes to a close and another heads there at a mile a minute. But first–


Seasonal Anime

Miss KUROITSU From the Monster Development Department

Miss Kuroitsu probably isn’t quite consistent enough to be called a seasonal underdog, but damn if it doesn’t sometimes come close. This past week’s episode is the beautiful little fable of a mute monster girl filled with weapons (named Mumy and played by singer YURiKA) who wants nothing more than to become an idol. The general idea is hackneyed, and the episode looks like ass. Did I tear up multiple times throughout anyway just because the show got me so attached to this girl? Yes I did. Did I have to actively stop myself from crying even more at the end of the episode where a combination of vampire bioengineering and sheer fucking moxie means she’s miraculously grown a voicebox and developed a beautiful singing voice? Yes I absolutely did.

What else can be said? Sometimes even a benchwarmer bats a home run.

Princess Connect! Re:Dive Season 2

I wish people still sincerely called things “epic.” I can’t think of a word that better fits the blazing spectacle that Princess Connect has transmogrified to as it enters the final stretch of its second season.

To get something out of the way; in previous articles where I’ve discussed Priconne, I’ve made a point of entertaining alternate points of view. The show is widely liked, but not universally liked, and while I do still respect everyone’s rights to hold their own opinion, I think the time for trying to specifically acknowledge criticisms that others might have has passed. If you object to rapturous praise for stuff like this, you’re on the wrong site. Sorry.

“Stuff like this,” if you need to be brought up to speed, is an absolutely shameless blind-fire of the Proper Noun Machine Gun, mixed with what is certainly some of the flashiest animation of the year so far. (Priconne is good at that.) We get some new characters here (and a few old ones make return appearances), and a good chunk of the episode consists of a guild–a guild who seem to have some knowledge of how the world of Princess Connect really works–fighting against Christina, another of the Seven Crowns and Omniscient Kaiser’s sort-of lackey, below Kaiser’s palace.

This is, in a word, awesome. New arrivals Ruka (Rina Sato) and Anna (Asami Takano) attack Christina with Anna’s Final Catastrophe attack. Ah, but of course, Christina is one of the Seven Crowns, so her passive ability Absolute Defense renders her immune to normal damage.

But that too can be overcome by simply overloading the ability’s computational capacity–a kind of VRMMO underflow error–but then it turns out that Christina secretly also has access to Absolute Offense, which fires glowing beams that invert the world’s colors. They eventually subdue her…only for the secret true form of Omniscient Kaiser to emerge from the very thing they were fighting over! All of this is deeply ridiculous, but it’s a total blast. Anna in particular is really fun, being perhaps the most chuuni chuunibyou I’ve seen in any anime in years.

Alongside this is Pecorine’s fight to save Karyl. Impeded here by the return of Jun–the blindfold-wearing knight we were introduced to several episodes ago–but now she is, of course, brainwashed by Kaiser and in full battle armor. The two prove a solid match for each other, although it says a lot that this is actually the more restrained of Priconne’s two battle scenes in this episode.

Eventually, Pecorine is able to break Kaiser’s hold on Jun, and the two turn the tables against the evil wolf-woman and kill her. Except they don’t actually, because of the aforementioned hidden true form of Omniscient Kaiser lurking beneath Kaiser’s palace. The form that they’ve been fighting this entire time? Merely a particularly strong-willed shadow. It has a very hammy death, and it’s not gone for ten seconds before the real Kaiser starts tossing Pecorine and Jun around like ragdolls with a wag of her finger. (As a side note, Kaiser’s actor Shouta Aoi deserves some praise here. He has a reputation for voicing dangerous women, and he is indeed very good at that, but he can also holler like a motherfucker when the scene calls for it, and he uses that skill several times in this episode.)

As you can surmise from the appearance of credits over this final scene, this, and the cut immediately after where Yuki finally arrives, is the end of the episode. But we should back up a bit, because one more thing of import does happen in between all the flashy sword-clanking.

Kokkoro, in about the middle of the episode, is spirited away by the Ameth, that mysterious girl with the broken clockwork floating around her who, like Labyrista, seems to have been instrumental in controlling the world. Regardless of the specifics of her, though, what she gives to Kokkoro is important; a small device for “keeping Yuuki’s emotions in check.” Ostensibly to keep him from overloading his powers and hurting himself. It’s an odd turn of events, and seems to imply that maybe Ameth isn’t entirely on the level, either.

The season finale approaches, so perhaps we’ll get some answers there. Or at least, more intriguing questions.

Ranking of Kings

“Shine on toward a yet-unseen tomorrow.”

Ousama Ranking‘s finale begins thusly; Daida reaffirms his (puzzling, though given the vaguely medieval-ish setting perhaps slightly less so) decision to marry Miranjo, swearing that the both of them will turn over a new leaf and concentrate on doing good in the world. At the same time, he relinquishes the throne, and all of Bojji’s retainers hail him as the new king; the scene is a happy one, with all present praising Bojji’s bravery and strength of character. There’s much celebration, and King Bojji’s new subjects quite literally toss him into the air with joy, and later take him to his new throne room so he can receive formal homage from the townsfolk. It’s very classic fairy tale. There are a lot of happy tears. So, we’re all good, right? Happy endings all around.

Well, no, not quite.

Not present among Bojji’s gaggle of retainers is Kage. The shadow clansman rationalizes that the young king no longer needs him–and that his own reliance on the boy is bad–and leaves silently, seeking honest work in the same nearby town he used to make his way as a thief in. He ends up miserable there, of course, as the townsfolk haven’t really changed. No one wants to hire him for honest work, and when he sets up a small wooden hut outside of town someone destroys it.

Meanwhile, Bojji, too, is lost without his best friend. He seems like a fine king based on what little we see, but his heart clearly isn’t in it. Fittingly, it’s Queen Hiling (now Queen-Mother Hiling, one supposes) who picks up on this. In a cozy bit of motherly wisdom, she tells him that being a king is his responsibility, but if there is something that truly matters to him more, he should go seek that instead.

Bojji, thus, ends his brief reign by re-relinquishing (delinquishing?) his crown to Prince Daida. Making for, I’m sure, a fun footnote in their kingdom’s history some hundreds of years down the line.

Bojji sets out to find Kage the very day, and they meet up again not long later. He reveals to Kage his secret ambition; to someday found his own kingdom, after having a great many adventures before then, of course.

As for what happened to King Desha at the end of last week’s episode? We don’t know, and perhaps we never will. Some mysteries remain even under the morning Sun.

Ousama Ranking is occasionally criticized–and I’ve made these criticisms myself–for its odd pacing and the plot’s tendency to drift all over the place. Even in this final episode there’s an aside that really doesn’t add anything at all, although it does look pretty cool. (Kingbo makes a surprise return appearance, splits the rock that Ouken is imprisoned in in half, and then decapitates him and chucks his head into a lake many miles away in the span of about 3 minutes.) But, while that is certainly a flaw, it’s not one that negates the show’s many strengths. In the end, Ousama Ranking boils back down to what made it great in the first place; Bojji, Kage, a bag of treasure, and the great, wide world stretching before them. The promise of more adventure on the horizon billows into the sky like smoke. If not now, it seems to say, then someday, somewhere.



Elsewhere on MPA

Please vote on this if you care about what I’m going to be covering during the (rapidly approaching) next anime season. You’ve got a little under a week left to make your voice heard!

Sabikui Bisco continues to be Sabikui Bisco-y as it comes to a close. I kinda feel like I’ve run out of much to say about this show other than what’s already in the

Meanwhile, My Dress-Up Darling ends the only way it really could have, sweet nothings and fireworks. It doesn’t hold a candle to the very best fireworks-centric romcom finale in recent memory–that being a different show’s season one finale–but still, it’s a definite high point to go out on for a show that’s been something of a rocky ride. I hope the second season (and let’s be real, one is definitely getting made) is more like this than say, like episode six.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 11 – “I’m Bisco!”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


There is a moment near the halfway point of “I’m Bisco”–Sabikui Bisco‘s penultimate episode–where the hookers from episode one show up again. It’s little more than a cameo; the populace of Imihama watching Milo and the Kurokawa-Tetsujin duking it out in the wastelands outside their city with bated breath.

But in that moment, I was led to think about how the show has grown and changed over these eleven weeks. What started as a post-apocalyptic mushroompunk (is that a word? It is now) tale of intrigue in a near-future city morphed into a traveler story and then, as it entered its final act, a much more traditional shonen, with Imihama Governor Kurokawa playing the role of the stock evil villain. (A role that, admittedly, suited him very well.) Now, Bisco is in its final stages, and has boiled down largely to its climactic final fight between Milo and the Kurokawa-Tetsujin. It’s not the ending I would’ve picked for the series, but that’s only marginally relevant when the time comes to discuss it. In the framework of what it’s trying to do, does Sabikui Bisco’s final act succeed? That is the question we should be asking ourselves as the series draws to a close.

Well, it’s not a total washout. But I think the fact that “it’s not a total washout” is the most positive descriptor I can muster speaks volumes. “I’m Bisco!” is divided roughly into two parts; the first involving the Kurokawa-Tetsujin attacking the Children’s Fortress from the episode of the same name. We do get some cool returning characters here; chiefly the town’s chieftain / leader / whatever term you’d care to use Nuts. Who I must confess, I forgot was called Nuts. What a great name.

He gets a fun little turn here where he covers for the other kids under his care, distracting the Kurokawa-Tetsujin as they flee the town. Milo shows up to properly give the thing a challenge not long after, of course, but it’s still a solid little interlude.

The second part of the episode is Milo’s challenge against the Kurokawa-Tetsujin proper, after a brief respite in the middle where he has to protect Pawoo, Tirol, and Jabi from the creature’s hitherto-unused main cannon, a massive weapon the fires appropriately huge blasts of Rust wind. This is where the cameo from the hookers (and several other Imihama citizens, all also from the first episode) comes in.

And it is nice to see our protagonist’s heroics being appreciated, although the actual fight choreography and such here is oddly workmanlike compared to last week’s.

The episode ends with Milo nearly getting killed after managing to get on top of the Kurokawa-Tetsujin and carve up part of its noggin with a knife. After doing so, he briefly (and mistakenly!) thinks the creature is dead, and takes the time to mourn Bisco when he finds the latter’s goggles embedded in its weird gelatin-y flesh. He nearly gets squashed for his trouble as the Tetsujin wakes back up, but he barely has time to process being smacked across half a city block by the monster before we get to this episode’s final revelation.

Surprise! Bisco wasn’t dead after all.

Yeah, I don’t know how I feel about this. Like superheroes, it’s fairly rare for a shonen protagonist to actually die and stay dead. (Goku alone has gone back and forth to and from the afterlife so often that he probably has a second house there by now.) But Bisco was incinerated in a pit of lava. Once you’ve established a character can survive that, any attempt at further raising of stakes just feels inherently hollow. Also Bisco’s right arm is all red and glow-y now, who knows what that’s about.

If this all feels a bit anticlimactic in the retelling, it’s moreso to actually watch. I said a few weeks ago that Sabikui Bisco falls apart when it’s forced to deal with large-scale dramatic stakes and I’ve yet to be proven wrong about that. This entire “Bisco lives on within Milo” subplot we’ve had running since the former initially died is rendered moot by his return. And while the Kurokawa-Tetsujin is a cool foe in a video game enemy kind of way, the knockoff Titan is not exactly the most compelling narrative force.

As a final, and I admit, deeply petty complaint, Pawoo once again gets about a minute total of actual fighting screentime before spending the rest of the episode worried about her brother and/or being protected by him from Rust-wind-laser-whatever attacks.

And also complaining about how slow trucks are.

So, yeah, part of me does feel like the show is basically fizzling away into seafoam as it ends. I wasn’t bored while watching the episode, and I don’t want to give that impression, but it was hard to care about anything that happened on a stickier narrative level, and that’s a pretty big problem, given that we’re now heading into the finale.

Will episode 12 make up for episode 11’s shortcomings? Will I ever figure out a more compelling format to end these columns in? Only one way to find out, anime fans! Until next time.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Frontline Report [3/20/22]

The Frontline Report is a weekly column where I summarize my journey through anime, manga, and the related spheres of popular culture over the past week. Expect spoilers for covered material.


Hi folks! No fancy lead-in this week, just two solid writeups for you and some links to other stuff. Enjoy.


Seasonal Anime

Princess Connect! Re:Dive Season 2

“The advancing hands cannot be turned back.”

If you only ever liked Princess Connect for its softer merits; the warm character interactions, the charming comedy, etc. I can imagine finding the past two episodes disappointing in a strange sort of way, for the simple reason that they’ve been the heaviest on the show’s capital P Plot that Princess Connect has ever gotten, and that’s not a development that looks to change any time soon.

Two weeks ago we saw Omniscient Kaiser kill Labyrista and claim her powers. Within the text of the show itself, the rules that the Princess Connect universe operate on remain somewhat fuzzy, but it wasn’t hard to tell that this was a bad thing. The episode was huge and sweeping; a clash of cosmic forces conjuring gigantic CGI labyrinth-spheres and the obligatory near-defeat of Kaiser herself. As villains do, she won with a dirty trick; teleporting in her underling, Karyl, to serve as a human shield.

Labyrista’s defeat has probably rendered Kaiser the most powerful being in the whole setting. Given that she’s been the lurking broad-scope villain of the entire series so far, that’s not great. What’s worse is what she does to Karyl, who is here empowered with a magic mask and rendered Kaiser’s all-too-willing puppet. If Karyl has ever had a genuine, serious character flaw, it is her belief in Kaiser, a sort of surrogate mother figure whose approval she desperately seeks. That need for approval turns her into little more than a weapon for Kaiser in this past week’s episode, where she unleashes absolute terror on the people of Landosol. Why she suddenly commits so hard to being Kaiser’s attack dog is left ambiguous, although I side with the theory I’ve seen floated around social media. Karyl feels guilty about indirectly causing Labyrista’s death has left her feeling as though she has no choice in the matter. (Perhaps she believes that if the rest of the Gourmet Guild found out, they’d turn on her as well, leaving her well and truly alone.)

As the Gourmet Guild struggles to piece together what’s going on, we get a lot of cameos from supporting characters from previous episodes. Most of these are pretty inconsequential, although Yuni contributes to the plot in a huge way at the episode’s climax.

The bulk of the episode’s runtime consists of a smattering of characters fighting off Kaiser’s shadow army as she uses Labyrista’s powers to trap the entirety of Landosol in a huge metal dome. The episode is very effective at conveying a sense of impending doom. Really, it’s remarkable how far Princess Connect has come. There was always a wider story slinking around in the background, all the way from the first episode of season one, but to see all those hints and plot points be forged into a proper Epic Fantasy Story is pretty amazing. Despite this, the story’s bones–VRMMO genre, light novel, and gacha game tropes entering their second decade of dominance right now–ensure that it could never exist in any other medium. Princess Connect is damn good, and it’s also very much an anime.

Of course, this properly epic scale is also very effective at making Kaiser seem like possibly the worst woman to ever live. Sacrificing the souls of your entire kingdom is some classic evil overlord shit, and whoever boarded her expressions in this episode worked damn hard to make sure we know that she’s enjoying every minute of it.

Perhaps the worst of her offenses here is what Kaiser does to Karyl once she stops being a willing part of her plans. Pecorine eventually confronts Karyl.

Initially, Karyl commits to the fatalism–that’s where this subheading’s quote comes from–and begins launching barrages of magical energy at the townsfolk. But it’s hard not to notice that she doesn’t actually kill anybody. She can’t bring herself to do that, even this late in the game.

Kaiser, naturally, has a trick up her sleeve. Be it a result of the mask, Karyl’s recent empowering, or something else entirely, Kaiser extends literal puppet strings from her hands; forcing Karyl to resume firing on innocent townspeople as she begs Kaiser to stop. It is probably the closest Princess Connect has ever come to being genuinely hard to watch.

It’s here where Yuni comes in, using her patented um….turn-rocks-into-walky-talkies-and-also-projectors magic to blow the whistle on Kaiser. Earlier in the episode there’s a scene where she and some of her assistants piece together the identity of the real Princess Eustania, the one who should be ruling Landosol. We, of course, have known for an entire season who that is; Pecorine.

It’s on that note; Kaiser’s deception revealed, Karyl hanging in the sky begging for help, that episode ten comes to an end. Who knows what awaits our heroes in their final, darkest hour?

Ranking of Kings

It’s been quite a long time since we’ve seen young Prince Bojji and his merry band on this blog. But, much of the reason I stopped covering Ousama Ranking for a while was simply that the series has not fundamentally changed at any point, really, since its premiere. It started as a modern spin on classic fairy tale-style fantasy. It’s still that, just with a lot more players now, and with everyone having complex, sympathetic motivations.

That may sound like a good thing. It may be a good thing. But it makes discussion of Ousama Ranking hard, at least for me. I would say, broadly, that Ousama Ranking has only one real problem, and it’s an analogue to an issue often seen in editing. Many series, especially those short on actual plot, employ a tactic of rapidly cutting between different scenes. This produces the illusion that more is going on than actually is. It’s a clever way of disguising a general lack of forward narrative motion. Anime guilty of this particular shortcut usually have a beginning and ending mapped out, but everything in between is essentially guesswork.

Ousama Ranking, on the other hand, has almost the opposite issue. So many plot details have been sprinkled through the series; the demon, the titular Ranking of Kings itself, the woman in the mirror, the war against the Gods, etc. etc. etc. etc. That when the time comes to actually tie up all these plots, it does feel a little like the series is rushing through them. Plot twist comes after plot twist. Sympathetic backstory after sympathetic backstory. It can be thrilling, but also exhausting. I can imagine someone really liking this about the series and conversely, I can imagine it completely ruining the show for someone else.

I fall somewhere in the middle of that spectrum, lest it sound like I’m being too negative. But it is notable that in just the most recent episode alone (22), we get the near-instantaneous resolution of the “Miranjo sentenced to an eternity of suffering” plot from the episode before that. Things are, basically, resolved in a poof. Similar examples recur throughout the show’s recent run. The most glaring example being Daida’s rather inexplicable decision that the solution to Miranjo’s lingering woes is to…marry her?

We could excuse this, if we wanted to, as Ousama Ranking glomming to old fantasy tropes. Or even, alternately, an in-universe folly of youth (although the show doesn’t treat it that way, certainly). But it does make the show feel strangely rushed despite its many other strengths.

And so as not to end on a down note, we should talk about those strengths. In spite of any other complaints, it’s inarguable that Ousama Ranking is a visual stunner. This past episode is not quite the visual feast that episode 21 was, but it’s still incredibly impressive. Even if Ousama Ranking‘s story issues were much more serious (and I fear I’ve perhaps overstated their importance here), it’d still be well worth watching for its production alone. Its characters also largely remain excellent, with only one or two possible exceptions. Queen Hilling gets a great moment in this episode where she tries to put on a serious, stern face when congratulating her sons, only to break down crying about halfway through. Scenes like this help the series feel alive in a way that offsets some of its writing issues.

Elsewhere, the tale of King Bosse trading Miranjo’s soul and the strength of his then-unborn son for more power is told with suitably epic visual storytelling, with the presentation of one his mightiest opponents, a literal god, being the highlight. (Bosse himself, arguably, is one of the aforementioned exceptions. Dude just isn’t great.)

It helps, also, that the series seems to be heading in a more focused direction as it nears its close. The final two episodes promise to return to the Ranking of Kings system that gives the series its title. As the episode ends with Desha accepting his ranking as #1 and descending into the vault that holds the mysterious treasure accorded to those who earn that title.

Ousama Ranking, certainly, remains compelling, in spite of anything negative I’ve said here. I am not sure if I’ll cover the finale (though I’d like to), but I can safely say that it’s a good series and worth watching, regardless of if it sticks the landing or not.


Elsewhere on MPA

Sabikui Bisco kinda picked up again last week. Isn’t that nice? I guess we’ll find out tomorrow if it can keep that up or not.

To paraphrase myself in a Discord conversation from yesterday, I really like some parts of My Dress-Up Darling and really dislike some other parts. This episode was about 50/50.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 10 – “Tetsujin Revived”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


I will say one straightforward, positive thing about “Tetsujin Revived” before we get into the ups and downs of the episode in more detail. It opens with one hell of a little plot detour. Remember the Ganesha Cannon? The bio-engineered elephant nuclear missile launcher from last episode? Well, Sabikui Bisco opens this week by making it seem like the thing’s going to fire anyway, despite Kurokawa’s timely demise. Instead, Pawoo, in what is provably her most substantial contribution to the plot thus far, throws one of the giant cyborg gorillas at it and knocks it over, disabling it.

God, I wish that was me.

Now, does this cause its reactor to go critical and almost kill a bunch of people? Yes. But that’s fine, Pawoo is a knucklehead who thinks with her fists. She’s allowed to make mistakes like that, I’m just over the moon that she actually got to do something important for once. The show does not really use Pawoo that well, and even this little moment is over way too soon (and she’s conspicuously absent from what follows). But still, it’s something.

It’s been clear to me for a while that, in general, what I like about Sabikui Bisco is different from what it actually wants to focus on. And true enough, the moments of sentimentality and stabs at subtler character shading that the show attempts here largely don’t work. I’m repeating myself at this point, but they mostly come across as unintentionally humorous.

But that doesn’t mean that Bisco is a lost cause. Even with one of its leads dead (frankly, the less interesting one), there is still space to make a compelling cartoon, here. And when all the commotion from the fight at Kurokawa’s facility reawakens one of the Tetsujin giants, Bisco suddenly feels far more coherent than it has in a long time.

Attack on blightin’

The Tetsujin here is a creature in a long tradition of weird nuke allegory-ish giant monsters from anime and manga. It kinda rules despite being pretty ugly. It’s hastily established that the Japanese government (remember them?) can’t reasonably fight the thing off, what with its arsenal of poisonous Rust clouds, laser vision, self-healing screams (?!), and sheer size. But Milo might be able to, because he was given the full Rust-Eater injection and is probably immune to Rust.

So, there you go, our last arc is set up; Milo sets off to defeat the Tetsujin with Jabi and Pawoo at his back, supporting however they can. Somewhere in here, the show unsubtly hints, and then confirms, that Kurokawa’s consciousness is somehow merged with the Tetsujin (villains like him rarely stay dead on the first try, though I must admit that I didn’t see this particular twist coming.)

There is a wrinkle in all this. Remember Tirol?

You know, the pink one.

She was introduced near the start of the series, and last appeared in episode six, in what was, in hindsight, the show’s last unambiguously good episode. (That first paragraph reads like stage irony four weeks later, but what can you do.) Here, she’s wandering around some town, only to be caught up in the tide of soldiers fleeing in the Tetsujin’s wake. This has the effect of very quickly cementing just how serious the whole situation is and provides a nice inroad for her to link up with the rest of the cast, later.

The episode climaxes, of course, with a fight between Milo and the Tetsujin. Only, it’s really more like another fight between Bisco and Kurokawa. Milo begins acting strangely too, claiming to be Bisco. Whether this is some genuine supernatural / sci-fi stuff going on, Milo developing an Anime Split Personality, or something else entirely has yet to be spelled out. Maybe it never will be, who knows.

Regardless, the fight is pretty great. What it lacks in truly spectacular animation it makes up for with great staging; everything feels appropriately huge and sweeping as Milo pelts the Kurokawa-Tetsujin with mushroom arrows. The nomadic astronaut-helmeted people from episode six get in on the action, too, acting as fire support (and narrowly dodging being annihilated by the Tetsujin’s laser eye.)

When the episode ends and it somehow heals itself, only to unleash another massive Rust blast, there is a real sense that the fate of Japan hangs in the balance. That’s a good thing, and those are the kinds of stakes Sabikui Bisco can afford to raise. It’s totally possible it’ll faceplant again sometime over its final two episodes, but this is the best the series has been in some time, and for now, that’s good enough.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.