The Manga Shelf: Your Planet is Doomed – The End of Romance and the Alienation of Humanity in UCHUUJIN NO KAKUSHIGOTO

The Manga Shelf is a column where I go over whatever I’ve been reading recently in the world of manga. Ongoing or complete, good or bad. These articles contain spoilers.


Knowing yourself is hard, knowing others is harder. Mangaka Hamita, in the second work by him that I’ve read since learning about him last week, seems to suggest that it might, in fact, be completely impossible. This is a core concern of Uchuujin no Kakushigoto (also Secret of the Alien, semi-officially), one of just a few manga of his that aren’t self-published. Other concerns of the work include honesty, difficulty in understanding one’s own feelings and the feelings of others, and of understanding how people think in general. Our main characters are our male lead—called “Class Rep” so often that that might as well be his name1—and Tamachi Haru, his girlfriend, an alien from another planet, who he confesses his love for shortly after she comforts him in the wake of his parents’ unexpected death.

In many other manga, the alien angle would be a gimmick. Something to give a bit of color to an otherwise typical romcom and to highlight how other people can be “alien” to us, while reinforcing that love and kindness can form real, meaningful connections regardless. Uchuujin no Kakushigoto turns that on its head. The inherent unknowability of others is the entire point, and the manga seems extremely skeptical that it’s possible for people to truly know each other at all.

But I’m getting a bit ahead of myself. The manga’s actual narrative concerns Haru, her mysterious “mission” to Earth, and the ways she and the Class Rep impact the lives of those around them. Being from another planet, Haru has no concept of why killing is wrong. This leads to the first central conflict of the manga, wherein she murders the class delinquent Karagaki for hitting on the Class Rep in front of her, because she assumes humans can just rebuild themselves from nothing like her own species can. The Class Rep is, of course, brought to a panic by having his classmate blown to smithereens in front of him, but Haru reassures him that everything will be fine. In two weeks’ time, when she can travel back home, she can regenerate Karagaki just like a member of her own species. So as long as Karagaki’s sudden disappearance stays covered up, it’s no harm no foul.

It does not stay covered up, of course. And in fact, events quickly spiral out of control from this initial flashpoint as twist piles on twist and revelation piles upon revelation. (Not a knock, this style of storytelling gets a bad rep, but it makes for a real page-turner when properly deployed.) A few things quickly become clear. For one, Haru is a truly alien alien. She has no real concept of human morality or common sense, and the Class Rep’s attempts to impart these values to her largely fail. For two, these efforts fail because the Class Rep doesn’t really understand Haru. In fact, as the manga goes on, it becomes clear that, for three, he doesn’t really understand anybody. He tries to help people almost compulsively—the result, we later learn, of a neglectful upbringing—but because he can’t truly relate to people, his “help” tends to cause more problems than it solves. (He is in fact at one point depicted as being unable to distinguish any person who needs his help from any other. This isn’t literal, but it’s telling.) You could, if you were so inclined, read this as loosely ableist, but as someone who is neurodivergent myself, I found it profoundly and painfully relatable. You, or at least I, will really feel for this guy over the course of the story, to say nothing else of the other people caught in this whole mess.

Take the character of Teru for example. Ostensibly, he’s Karagaki’s boyfriend. But after she disappears, it’s slowly revealed that not only was she majorly two-timing him, he’s also the only person actually searching for her, because everyone else assumes she’s just run off somewhere. Teru, we learn, is also deeply alienated from his own feelings, and has spent a lot of time and effort trying to be like Karagaki so she’ll like him back. (She’s the reason he has blonde hair, for example, and it’s implied he generally attempts to act the part of a punk even though he’s really not one.) His persistence in trying to find her, even after the Class Rep manages to talk him out of it once or twice, is in a way admirable, but when the mounting stress of realizing she didn’t truly love him collides with the fallout from another incident wherein his mother suddenly abandons him, he can’t take it, and kills himself.

The ripple effect here, of Haru and the Class Rep’s actions indirectly leading to such a drastic outcome, is characteristic of Uchuujin no Kakushigoto. But more than just a storytelling style (one that foreshadows the manga’s final big twist), it’s representative of its tone. This is, at its core, a deeply bitter story about love that isn’t really love, people who don’t and can’t comprehend each other’s feelings, and how, if extrapolated to the whole of humanity, these intersecting facets say something very bleak about the human race.

Things that are tonally bitter have a bad reputation, and certainly, handled poorly, it can come off as the author simply ranting at an uncaring world. (Though given the state of the world, I’m inclined to forgive a bit of even that much nowadays.) So I do understand why the kneejerk reaction may be, as it was for me, that this manga thinks it has more to say than it actually does. (Honestly, that might even be true, as we’ll get into.) But that overtone of bitterness shouldn’t discount the story on its own. Bitterness is a part of the human condition just like any other emotion, and it can be worthwhile to see it explored. The specific kind of cynicism here feels so total that finding a “constructive” read can feel difficult, but art is not moral instruction. Even read as uncharitably as possible, Uchuujin no Kakushigoto is still emotionally affecting. It’s true that the nature of some of the characters means they resonate less than they might otherwise, but for the most part, and despite its many twists and turns, I actually found it fairly strong in this regard. It feels a bit silly to actually put it this way, but the mere fact that I felt sad when characters died, and that their later “revivals” via Haru’s space techno-magic actually made it hurt more, is a huge point in the manga’s favor. Being able to punch you in the gut is a skill like any other, and it’s worth praising when it’s well-developed.

Now, we do need (or at least, I feel the need) to take somewhere to note the flaws this thing does have. One of Haru’s gee-whiz sci-fi gadgets, which the manga mostly portrays as rightly horrifying uber-technology, is a memory-erasing gun. It seems to give those it affects permanent brain damage, a state Haru herself tellingly terms “honest.” As an example, a major supporting character is a girl named Maseki, the vice class president, and in love with the Class Rep. As introduced, she’s a thoughtful and sweet girl. But eventually, she falls afoul of Haru’s mission, and the damage from the gun turns her into an “honest” being of pure id, devoid of any inhibition. The second this new incarnation of her is introduced, she tries to strangle Haru with her bare hands, since she sees Haru as a romantic rival for the Class Rep’s affections. Later, she throws herself at him, sans clothes, in the manga’s only real instance of fanservice.

This is representative of the series having something of a madonna/whore thing going on with its female characters. The girls are uniformly either purehearted and sweet like pre-memory gun Maseki, or they’re beings of pure desire that use sex appeal to get what they want, like post-memory gun Maseki, minor character Natori whose main trait is stringing Teru along for her own kicks, or, indeed, Karagaki, who probably has a number of issues of her own that would lead to her sleeping around to the extent that we’re eventually told she does (up to and including prostituting herself), but whose inner life goes largely unexplored. It’s not that these women are written with no sympathy, but the discrepancy between them and the Class Rep and Teru, the two characters whose lives are explored in detail, is fairly stark. One could argue that Haru herself rises above this dichotomy, but given that this arises from her disconnection from humanity, I’m not sure that’s a good thing. And even if we ignore that, she’s still only one character against the example of several others.

This flaw doesn’t sink the manga, but it does dull its otherwise sharp emotional impact. The reveal that Karagaki was prostituting herself prompts a relieved “thank god you weren’t a good person” from our hero. He only says this in his own head, and we’re almost certainly not intended to agree with him, but it gives me pause. I think that’s part of why this manga has been such a chewy meal for me. Despite everything I’ve said, I largely like it, but the particular nature of its flaws mean that I can’t quite square why that’s the case. That’s part of what this column is; an attempt to sort my own feelings. (But, well, aren’t they all?)

In its final act, the manga reveals that Haru’s mission to Earth is to find a way to drive humanity to extinction. In parallel, the revived Karagaki—a person who, again, looks identical to her original, but acts completely different, and very submissively in this case—becomes a pariah for her classmates, who blame her for Teru’s suicide. Haru states that this is how she will destroy humanity; by removing any enemy for them to unite against, until they are so used to a lack of conflict that they will inevitably destroy themselves when one arises. Here again, the manga loses me a bit.

There is something worth exploring, despite how dark it is, to the idea of humanity as an inherently cruel thing, always seeking a victim, an Other to blame our problems on. That, in fact, could probably be held as the other major thematic concern of the manga. But the notions that Haru brings up while introducing this idea, ones of stagnation and progress, are artificial, Enlightenment-era ideals that were themselves created by men to serve men. I don’t like that the manga appears to treat them as inherent truths of the world, and I think if it makes a big mistake, it’s probably this. (Although I will reiterate, I am fine with the overall tone and direction of the ending, I just think the specifics get a little muddled in a way that hurts what the story is going for.)

In the manga’s final chapters, its last twist comes when Haru kills the Class Rep. She does love him, in a certain, alien way, but she can’t bear to see him remain something as flawed as a human being. In other words, she doesn’t really love him, flaws and all, in the first place. Haru, with her sensibilities far removed from an Earthling’s, can only see these flaws as imperfections to be fixed, which she does by reincarnating his core genetics into a new person, who she names Noah. This last development strikes me as particularly cruel, snuffing out even a certain fatalistic “it’s just me and my baby against the world!” thrill that other kinds of love stories have explored throughout the ages. For as much as the Class Rep didn’t understand Haru, she didn’t really understand him either.

In Uchuujin no Kakushigoto‘s final, postscript chapter, after many centuries, a series of events plays out with two new characters that implies that all of this might happen again. Indeed, it might have already happened many times, and might happen many times more. If that’s true, it is a fantastically bleak note for a manga to end on, and I honestly really respect the willingness to go out on such a downer.2

I do feel like I’m missing something, though. That’s not something you’re supposed to admit in even amateur media criticism anymore, the idea that you might not entirely get it, but I will cop to feeling that way, at least a little bit, with Uchuujin no Kakushigoto. Perhaps there’s some other theme I’ve failed to pick up on, some other piece of context that would make something else snap into place. Regardless, it’s an interesting work, one I’m willing to break out the dreaded “messy” label for, and it’s one I imagine I’ll return to. I can’t speak to the life experiences that may or may not lead someone to make something like this, but isn’t that just a confirmation of one of the manga’s core ideas? It’s hard to know how other people think, a relationship that is as true from audience to artist as from family member to family member or lover to lover. That, if anything, is the real secret of the alien.


1: I’m not being cute, here. That’s what he’s called for the vast majority of the manga.

2: The fact that the manga was, if certain internet scuttlebutt can be trusted, apparently cancelled, might have something to do with it, but that’s pure speculation. But, the ending works with the manga. If the cancellation noticeably altered the plans for the story, I couldn’t tell, which is the important part.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Manga Shelf: So Long, CIPHER ACADEMY

The Manga Shelf is a column where I go over whatever I’ve been reading recently in the world of manga. Ongoing or complete, good or bad. These articles contain spoilers.


Yes, here we are. It’s the first time I’ve ever written two Manga Shelf columns about the same manga, and it’s for this sad, sad occasion. Funeral for a friend. Or at least, my friend. I get the impression that most Shonen Jump readers would rather chew glass than read all 58 chapters of Cipher Academy, Bakemonogatari author NisioisiN‘s first and, if I had to guess, last contribution to the magazine. Let’s be serious for a moment; I genuinely did like Cipher Academy, in spite of a number of obvious flaws, but there was no way that it was going to last particularly long. It is a terrible fit for Shonen Jump, and is perhaps proof that NisioisiN really just genuinely doesn’t know how to get out of his own way. Especially given that his version of a simple battle shonen plot involves a tangled mess of cryptography and puzzle-solving that only makes any kind of sense about half the time.

That said, it’s easy to claim with hindsight that there was no way Cipher Academy could ever succeed in the context of Jump, but is that actually true? After all, despite its infamously hard to follow “code battles” and goofy storyline, the series does have its fair share of strengths. In particular, Isshin’s ability to hide real character depth inside of weird gimmicks remains unmatched, with characters like Tayuu and her strange, strained friendship with Iroha’s early-antagonist-turned-ally Kyora being a point of genuine interest. And similar examples coincide with the gimmicks themselves being novel, such as Kyora’s filthy mouth and how it contrasts with her ojou-sama demeanor, and how these both belie a fairly caring person underneath that persona. Or Anonymity Requested, who spends most of the manga hidden behind a censor bar both in- and out-of-universe, only for it to become clear that she’s actually both an impulsive hothead and kind of a jerk.

On the other hand, the manga’s biggest weakness is the actual “code battles” themselves, the series’ cutesy name for fast, real-time code-swapping and cracking. A normal battle shonen can rely on any number of visual tricks to make its fights compelling, but Cipher Academy has no access to a majority of those, given that by definition its ‘battles’ are light on actual action. Furthermore, most of them are nakedy convoluted owing to the conceits of the setting. A lot of shonen fights boil down to characters working within sometimes quite complex rulesets in order to outmaneuver and defeat their opponent, but that fact is much easier to hide in something that involves actual combat or a similarly physical activity. In Cipher Academy, it sometimes feels like watching a chess game while only being passingly familiar with the rules.

In general, it both feels markedly less naturalistic and lays bare how dry “a bunch of characters mess around within a given set of rules” can get if not handled carefully. At its worst, the manga devolves into back-and-forth spiderwebs of speech balloons, especially in the case of its many word games. These both suffer greatly in the translation process and also kneecap one of the manga’s best assets; its art. Isshin’s usual, verbose style doesn’t work here, given that this isn’t a light novel.

Furthermore, even later on, when the battles do get a little more visually dynamic, they still suffer from feeling confusing and arbitrary. That’s kind of a problem, given that these puzzles are, on top of everything else, supposed to be user-solvable.

I’ll concede that I have seen some people claim to be able to solve the cryptograms in Cipher Academy, but the fact remains that not only could most people not do so, a good chunk of the readerbase did not even try, and given the way the manga presents these puzzles, it’s tough to blame them. Some of this might be down to the translation—infamously, translating this manga to a satisfactory degree while still keeping MangaPlus’ deadlines was impossible enough that its first official translator walked and had to be replaced—but the manga’s poor performance domestically implies to me that this was a problem across languages. There might also just be a demographic mismatch here; Shonen Jump’s core readership groups are teenagers and people who really like battle shonen as a genre. Neither of these groups are necessarily going to pop for galaxy-brain puzzle solving. Even for those that do, as mentioned, Cipher Academy‘s codes and cryptograms are a mixed bag.

Speaking of “crypto,” we should probably touch on that facet of the manga as well, since, yes, as alluded to in the first chapter, Cipher Academy’s plot does in fact involve cryptocurrency.

Let’s put two facts out there as we do this. One; cryptocurrency is boring. There are people who (incorrectly) think it’s useful or desirable to have, but it’s not interesting in of itself, and if you think otherwise I would love to know how you found my blog from /r/dogecoin. Two; NisiosiN’s writing is not cool. It is a great number of other things; bizarre, ambitious, mysterious, campy, fun, complex, convoluted, goofy, theatrical, self-assured, horny to a sometimes troubling degree, problematic, incredibly autodidactic, impossible to mistake for anyone else’s, etc. But it’s not cool. Isshin is a NEET-ass geek of a writer whose work absolutely drips with evidence that he’s a complete dork. I say this with love, as a fan of some of his work, and as a fellow uncool person, but it’s important to note. NisiosiN’s work has never been and will not ever be cool, and when we’re talking about a Jump manga, that does matter. Combined with the whole crypto / metaverse aspect, I think this was genuinely be a big contributing factor to the manga’s poor performance. You can get away with a lot when you’re writing in this format as long as your stuff is cool. Isshin’s work is fundamentally not.

As for the other stuff, well, cryptocurrency garbage is not quite the PR death sentence over in Japan that it is in the Anglosphere, at least not yet, but that doesn’t mean any regular person actually thinks it’s interesting. At best, they think of it as a way to make money. This fundamentally dull piece of recurring subject matter, when combined with the fact that Isshin is Isshin, plus the generally spotty quality of the puzzles themselves, creates a situation where it’s easy to see how Cipher Academy failed to create and maintain a strong fanbase. There are simply too many hurdles for the average shonen manga reader here. Which would you rather read; this, or a manga where a guy can summon shadow goldfish with a magic katana?

That’s what I thought.

Of course, all this gets at is why the manga failed with its readership at large, which is only half the story. At the top of this article I mentioned that I actually liked Cipher Academy, and that’s mostly true. Why? Well, put plainly, as a fellow-traveler complete dork I tend to find NisiosiN’s particular brand of absurdity more entertainingly silly than obnoxious. But I think, perhaps unfortunately for Isshin, that I’m fairly rare in this regard. At least, rare among the sorts of people who routinely check out new MangaPlus titles.

Cipher Academy‘s central theme is that of code creation as communication. This idea that by hiding things about yourself on purpose, you’re more likely to be honest with people who can see through that obfuscation. The manga does a few interesting things with this, including a really great early moment where Iroha basically sneaks his entire backstory into a code battle a good 30 chapters before we get most of it spelled out in plain-text. Things like this make Cipher Academy‘s best moments feel actively rewarding instead of just convoluted. It’s also worth noting that Yuuji Iwasaki’s art is consistently great and occasionally fantastic, and may be the best part of the series overall.

Unfortunately though, I think trying to get people onboard a manga this willfully obtuse for a handful of moments where what it’s trying to do actually clicks is a tough sell no matter how you slice it. By the end of its run, even I was bored with Cipher Academy, and as it wears on—and the effects of its looming cancellation become more and more obvious as plotlines are condensed and rushed through—it becomes harder and harder to root for. By the conclusion, I was pretty much fed up.

Indeed, if we turn the manga’s theme of the cryptic-as-the clarifying back on the manga itself, we’re left with a decidedly unflattering portrait of its author. The manga’s final chapters offer simple and clean solutions to massive problems; wars end with a handshake, and the real global problem is a lack of mutual respect. This is an uncharitable read, but its emblematic of the problems found in some of Isshin’s less refined work, and “less refined” really does just define Cipher Academy in general. The whole thing ends in a giant, glossed-over shrug, and a decidedly unearned (and very boring) happy endings epilogue, because it has neither the time nor depth to do anything else.

At the end of the day, the problem is obvious. NisiosiN’s greatest strength as a writer is also his greatest weakness, his ability to absorb and scramble basically any kind of theme or subject matter into a fresh and surprising story. Cipher Academy, frustratingly, is those things, it just isn’t terribly coherent. Describing the series to someone else makes it sound like the ramblings of a conspiracy theorist; cryptocurrency vaults, the NSA infiltrating high schools, child soldiers with real guns that look like toys, dancing prisoners of war, superpowered cheerleaders, hyper-advanced spy tool glasses, and so on, but unlike Isshin’s best work, Cipher Academy can’t actually support all of this, and when it tries to, it veers from “goofy” into “just generally wretched.” It’s too brief and too tossed-off to explore most of its ideas in detail, so on the rare occasional it gestures to them, it feels unfinished and almost insulting. Much of the manga ends up reading like a random sampling of whatever ideas happened to furrow their way into Isshin’s head as he wrote it. He’s a ridiculously prolific writer, and this smashed-open spigot approach has led to some great work, but Cipher Academy is a decidedly minor piece of his bibliography.

I won’t discount the possibility that Isshin’s real crime here is greatly overestimating his readerbase (up to and including yours truly), and that if read from a certain angle, Cipher Academy somehow makes more sense and coheres into some kind of wonderful whole. I liked the series for the moments where it clicks, its colorful cast of bizarre characters, and its great art. But—and I can’t say this too loudly—the ugly fact is that those things alone aren’t enough to float a manga in the most competitive magazine in the industry, at least not for very long. As it stands, this is a minor work from a guy who has done much, much more interesting stuff. I doubt anyone but Isshin’s true diehards will remember this manga existed even a few years down the line. So it goes.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on AnilistBlueSky, or Tumblr and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is manually typed and edited, and no machine learning or other automatic tools are used in the creation of Magic Planet Anime articles, with the exception of a basic spellchecker. However, some articles may have additional tags placed by WordPress. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Manga Shelf: The Curious Case of SKELETON DOUBLE

The Manga Shelf is a column where I go over whatever I’ve been reading recently in the world of manga. Ongoing or complete, good or bad. These articles contain spoilers.


If you’re looking to pick future stars from the current Shonen Jump lineup, Skeleton Double is probably not the smart money. (And not just because it’s running in Jump+ rather than Shonen Jump proper. Fine distinction, that.) Frankly, it just really isn’t good enough—at least not yet—to inspire that kind of confidence. It’s also pretty strange in a way totally different than that of the likes of, say, Chainsaw Man or the utterly bonkers Dandadan (which, really, I should get to writing about that at some point). Instead, it possesses an antiseptic half-surreality that places it totally perpendicular to most of what’s going on in the magazine, its direct affiliates, and, indeed, in the battle shonen genre in general right now. I wouldn’t call the manga great by any means, but it’s definitely compellingly weird. Enough so that if it can manage to hang on for a few more volumes beyond the brief 13 chapters that currently exist, we might be surprised.

The very short version of the premise is this; eight years ago, Yodomi Arakawa’s father was hoisted into the sky outside of Shinjuku Station and twisted to death. A violent and bizarre end for an ordinary businessman. Back in the present, Arakawa’s life is haunted by the tragedy, and the normalcy he’s worked hard to try to maintain regardless is shattered upon the appearance of a mysterious talking skull, Yamamoto. From here, Arakawa is sucked into a strange world of strange powers, skeletal beasts straight out of Gideon The Ninth, and a brewing war between a government agency that seeks to control both and the secret “Gyugess Society” that wants to use them to solve the world’s ills. Also, Yamamoto is responsible for Arakawa’s father’s death. Whoops!

On its surface, it’s a decent setup, but right from the jump, Skeleton Double runs into walls of clunky exposition, and much of the earliest stretch of the manga is let down by art that only sometimes rises above “functional.” This does a lot to obscure the manga’s genuine strengths, which are mostly writing-side; chiefly a very dry sense of humor and some interesting, briefly-floated ideas about class conflict. The characterization is strong, too, but only in a sidelong, obfuscated way. Arakawa himself seems almost comically devoid of any notable personality traits, but recent chapters imply that this is less his actual personality and more a façade adopted to cope with the loss of his father. Yoroibata, a member of the aforementioned government agency, is meanwhile utterly inscrutable, shuffling between weird antics like brewing coffee while teaching Arakawa how to fight in one chapter, and totally stomping the Gyugess Society folks in another. Toru Tatara, the closest thing the manga so far has to a main antagonist, is a broad-shouldered, spectacled fellow with braids with a hammy personality who is introduced doing a full bow. It’s an odd mix of total seriousness and outright camp, and Skeleton Double seems pretty happy to toggle between the two. Combine that with the aforementioned dry humor and the occasional sarcastic narration, and you have a manga that certainly has its own identity, even if it’s not a terribly flashy one.

It’s hard to tell how intentional all that is, but one has to imagine that at least part of it is on purpose. There is after all, a particularly great moment in here—perhaps the manga’s single best scene so far—where, after several chapters of being introduced to urban fantasy proper nouns, one of the Gyugess’ soldiers shouts out that a “cypress” is attacking them. As you turn the page, and have the opportunity to wonder what a “cypress” could possibly be, you see this, a beautifully-rendered tree crashing into their base. It is an almost perfect punchline, and if Skeleton Double gets axed before it can truly get off the ground, I think Tokaku Kondou may well have a future in writing comedy manga. (Don’t laugh! It worked out just fine for Aka Akasaka.)

Visually-speaking, a friend of mine correctly pointed out that the casual wear of most of Gyugess’ members gives them a sort of reverse-Jojo character feel, and really does drive home the fact that these powers have been foisted onto utterly ordinary people. They are Just Guys. Guys with superpowers now, sure, but Just Guys nonetheless.

This is perhaps most obvious with the former cab driver Kunikumo, who is Arakawa’s first major opponent fought on equal footing in the manga. Kunikumo is an old man, using his skeleton powers partly to stave off the Alzheimer’s that’d otherwise prevent him from living an ordinary life with his granddaughter. But even this isn’t cut and dry; we soon learn that Kunikumo killed his granddaughter’s parents himself, using his “Quantum” power (which sinks things into solid surfaces) to condemn them to the absolutely hellish death of falling to the center of the Earth. (Yeah, like that one Batman Beyond episode that gave us all a minor phobia of the Earth’s core as kids. Or was that just me?) The obvious sympathy angle is undercut by his brutal methods, and even when Arakawa eventually defeats him and he has his obligate realization that he’s been the bad guy, that too is shadowed. Look at the narration here, its blunt declaration of “he discarded what he wanted to protect….” Is that intended to drive the point home? If so, why does it almost feel like it’s mocking him?

What is the point of all this, anyway? Skeleton Double‘s most interesting trait is also its greatest weakness; the fact that thirteen chapters in, it’s basically still a total cipher. Not that any mangaka—any artist period—is under any obligation to explain their work in excruciating detail to their audience, but it’s a little unusual for a Shonen Jump manga, which are generally pretty straightforward. (And given the entire chapter devoted to how skeleton powers work, I get the sense that if Kondou wanted to explain things in excruciating detail, they would.) You can, from a certain angle, also read elements of it as parodic, but that doesn’t square with the honest attempt at emotional rawness in its most recent chapters. (Reasonable people will also disagree on how well that attempt actually lands. Post-hoc villain backstories aren’t exactly rare in this genre.)

It is totally possible that all of this is nothing more than the result of Skeleton Double actively finding its footing as it serializes. Its mangaka is, after all, new to the medium, with only the surreal comedy oneshot “The God Who Can’t Clean Up” previously under their belt. If so, maybe the real value of Skeleton Double doesn’t come from the story itself, so much as having the opportunity to watch a shonen mangaka work out the format’s structures in real time, seeing how they can bend them to their will and how they’re forced to compromise, where the bones of it lie.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

New Manga First Impressions: Cracking the Code on CIPHER ACADEMY

New Manga First Impressions is a column where I detail my thoughts, however brief or long, about the first chapter or so of a newly-available-in-English manga.


“μεμέ(τρηκεν)() ἰς̣() τὸ δη(μόσιον) (πυροῦ) γενή(ματος) τοῦ διελ(θόντος) ιθ (ἔτους)
Αὐρηλίων Ἀντωνίνου καὶ Κομμόδου
Κ[α]ισάρων τῶν κυρίων (διὰ) σι(τολόγων)() λιβὸ(ς) τοπ(αρχίας) [Σ]ερύ(φεως)() τόπ(ων) Κλάρος Διδύμου ἀγορανομή(σας)
[θ]έμ(α) ἀρταβαι() ὀκτο() χ(οίνικας) δ, (γίνονται) (πυροῦ) (ἀρτάβαι) η \χ(οίνικες) δ./ Διογ(ένης) σι(τολόγος) σεσημ(είωμαι).”

Shonen Jump’s rush to find their next big hit has produced its fair share of odd little manga, most of which don’t get the chance to run very long; from the still-in-limbo draconic slice of life that was Ruri Dragon to the sweet-tooth, axed-before-its-time battle shonen Candy Flurry, the casualties are frequent and litter the magazine’s pages—and that of its affiliates—like skeletons on a battlefield. Just the other day, it was this environment that Cipher Academy strove into; confident, swaggering, and about as qualified for the job as anyone could hope to be.

Cipher Academy‘s greatest asset is not actually anything within the manga itself, at least not yet. It’s the manga’s author; NISIOISIN, one of the modern anime / manga landscape’s great eccentrics. (On art, we have Yuuji Iwasaki.) You might not know that from reading Cipher Academy itself, though. So far, it’s actually been fairly tame by Isshin’s standards. Of course, that still means that this thing is pretty weird; the premise alone—our protagonist is a new student at an academy that specializes in teaching its students high-level cryptography—is fairly novel. Add in the general state of the manga zeitgeist, and the introductory chapter drops such shamelessly silly shit as AR glasses that help our hapless femboy protagonist bluff his way to Sherlock status (complete with “elementary!” as a catchphrase), a Jojo-posing mean-girl clique who threaten to indenture him on his first day, a habit of literally censoring some of its own dialogue (mostly, though I would be willing to bet not entirely, for comedic effect), and of course, this admirably-insane single page of exposition, which is, in its entirety, most of the worldbuilding that we’ve gotten so far.

As for what this thing is actually about, well, our protagonist, Iroha, enrolls essentially out of lack of better options. The titular academy is mostly but not entirely a girls’ school, and Iroha is in fact crossdressing throughout the entire thing, almost as a matter of fact. This might conveniently dovetail into some sort of harem setup later on, but the emphasis must be on the “some sort” there, given Isshin’s history with that genre. More importantly; he’s a total airhead and doesn’t have the slightest brain for cryptography at all. Enough so that, when he’s handed his first assignment in his home room (where he sits directly behind the beautiful and brilliant Kyoha. Keep her in mind), he has no real idea what to make of it.

Things seem rather dim for Iroha until he runs into Kogoe, who is on the run from Kyoha and her girls for reasons we’re not currently privy to. Iroha hides Kogoe, aided by the fact that Kyoha is immensely dismissive of him, writing him off as a “token boy”. (A meta-joke? Maybe.) Kogoe, grateful, offers Iroha these.

Google Glass, eat your heart out.

She then lightly teases Iroha about the possibility that she might be dangerous. Is this foreshadowing? Probably, although if she actually is a war criminal that’s less foreshadowing than one or two-shadowing. What we might make of her claim that she enrolled at the academy so she can become “a hero” without “resorting to violence” is similarly fairly up in the air. None of this is that strange; first chapters are supposed to have a lot of setup. (I also feel compelled to point out the SHAFT-style head tilt here. Look at that smirk; priceless.)

The real payoff of the first chapter comes when Kyoha and her circle confront Iroha again. Kyoha, correctly, accuses Iroha of having gotten someone else to do the assignment they were handed earlier. When Iroha denies the accusation, Kyoha forces a wager on her, and it’s here where things start to really take off. (Another sidenote; look at her face in that first panel. Positively Seto Kaiba-ish.)

As mentioned, those glasses that Kogoe gives Iroha aren’t actually just for show. They are, for lack of a better way to put it, hacking glasses. An AR interface that both solves no small amount of any given puzzle on its own but also directly aids Iroha in completing the rest. It seems like quite a handy thing to have at a school full of crypto nerds!

It’s a Unix system, he knows this.

The puzzle as-given turns out to have a fairly simple lateral thinking-esque solution (the cryptogram refers to someone, as Kyoha says, “amongst us.” Thinking about this for a few seconds will tip you off that the grammar there includes Iroha as well. Iroha himself, naturally, is the solution to the puzzle).

But we’re not done yet! In a final and very Isshin-y twist to this situation, this then happens.

Note the speech bubbles; that’s not Iroha himself talking. That’s the glasses. Or rather, Kogoe talking through them. During his very first day at school, Iroha has gotten Kyoha, earlier established not only as a brilliant cryptanalyst but also the heiress to a weapons company, under his thumb, through no active will of his own. Time will tell if that actually holds.

The opening chapter’s final scene is this cut back to Kogoe, squirreled away in some lair, where she casually ropes another definition of the term “crypto” into this manga’s world.

Cryptocurrency certainly works better as the proverbial treasure chest in what promises to be a wild battle-of-wits adventure than it does here in the real world, but more than anything, this scene did make me wonder if Cipher Academy might be more ambitious than I was initially inclined to give it credit for. Certainly, the “censored” speech bubbles are a funny joke, but they too could easily point to something more substantial. This early on, it’s hard to make strong claims, so firmly within the realm of speculation is where we remain.

In terms of pure quality, I’d call Cipher Academy more solid and promising than an out-and-out show stopper, but given that NISIOISIN is involved, it seems likely that even if it totally crashes and burns, it’ll at least do so entertainingly. The fact that Iroha himself is functionally just a pawn of Kogoe at the moment points toward some interesting possible dynamics; either one where Iroha is constantly shuffled between opposing forces, like a repeatedly-captured bughouse chess piece, or one where he must learn to leverage his limited assets in the form of the glasses in order to become a proper contender in his own right. There are a lot of open questions about how the world of Cipher Academy even functions, too.

All of this and more provides a number of opportunities for the manga to open up in interesting ways. I just hope that it actually takes them. If it does, you will likely see Cipher Academy in this column again.

Cipher Academy can be read legally, for free, in English, on MangaPlus.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Manga Shelf: The Exuberant Lesbian Wizard Science of THE MAGICAL REVOLUTION OF THE REINCARNATED PRINCESS AND THE GENIUS YOUNG LADY

The Manga Shelf is a column where I go over whatever I’ve been reading recently in the world of manga. Ongoing or complete, good or bad. These articles contain spoilers.


Stop me if you’ve heard this one before; totally average person from our world dies and gets reincarnated as someone of note in a stock JRPG-style fantasy universe. This is, fundamentally, the rock that the modern iteration of the isekai genre is built on. There are many, many variations of it, but the central premise remains familiar to anyone who has even a slight familiarity with modern anime.

The Magical Revolution of the Reincarnated Princess and The Genius Young Lady, monstrously long title and all, is really only different in one key way. Our protagonist—and her obligatory love interest—are both girls.

Yes, it’s true, a yuri fantasy isekai. There are a couple of these. I’m in Love with the Villainess is well-liked, and The Executioner and Her Way of Life has an anime airing right now. Revolution Princess is a bit simpler than either of those, though. It is, at least going by the nineteen chapters currently available in English, a more straightforward heroic fantasy. (That’s nineteen chapters of the manga, for the record. It’s based on a light novel, presumably much farther along, by Piero Karasu.) It also draws a bit on the “tech boost” subgenre, a style wherein the hero uses their modern knowledge to fast-track technological development in their new world. It’s a fraught, and frankly, very silly, style, but that doesn’t much matter here. We haven’t really seen many fruits of this pursuit of better living through magitek yet, and indeed some part of the series’ point seems to be in illustrating how difficult doing such a thing would actually be. But I risk getting ahead of myself. Let’s start with the basics.

Anisphia (“Anis” for short) is the princess of a roughly medieval European-ish kingdom somewhere in a fantasy world. She used to be someone else, in another life. We don’t learn much about that “someone else,” but we do learn, crucially, that she was obsessed with the idea of magic. Now living in a world where it’s a reality, she’s hellbent on learning as much about it as she can. (Credit here, the scene of young Anis’ personality being “built” puzzle piece by puzzle piece, and finally completing as her past life memories come rushing back to her, is an intriguingly poetic visual.)

Because of a condition, she can’t actually use magic herself, directly. But over the course of her young life, she studies it extensively, becoming something of a magical mad scientist, creating useful gadgets for herself and inventing an entire field of study; a sort of “applied science of magic” called magicology. If that all seems a little dry to you, early parts of the manga are indeed a bit so. Things get more interesting when we’re introduced to Anis’ co-protagonist.

The daughter of a duke, one Euphyllia (“Euphy”), is renounced by the man she was betrothed to. That man? Anis’ older brother, the kingdom’s prince. It’s not totally clear why he’s dumping Euphy—he claims she was talking badly to a lady-friend of his who he seems to have far stronger feelings for, but the situation seems more complicated than that and we don’t learn all the details—but he’s doing it very publicly, destroying her reputation in the process.

Cue Anis, flying in on a magic broomstick of her own design. In an absurd—even in-universe—turn of events, Anis sees this as an opportunity. She reasons that if her older brother doesn’t need Euphy anymore, maybe Euphy should come with her instead. None of the nobles present are particularly okay with this, but Anis does manage to (eventually) convince the only person whose opinion on the subject really matters; Euphy herself.

Even this early on, Anis’ spur-of-the-moment decision to pick up this random disgraced woman as her (we soon learn) lab assistant is strange, but Anis is a beaming ray of pure personality, and it’s hard both for the other characters and for us the audience to not be charmed by her. Her sudden absconding with the Duke’s daughter somehow manages to scan as romantic.

Anis is, in general, an endearing protagonist, although not a flawless one. She’s charming when taken with the magic of her world, which she’s singlehandedly wrought into a science mostly by herself. She has an enthusiasm for admiring her own handiwork (sometimes to a positively Dexter’s Laboratory-ish degree).

But she also has a cool side. She was born without the ability to use magic naturally, and so Sciences her way around problems that would ordinarily be solvable with “regular” spellcasting. It’s easy to be cynical about this kind of thing nowadays, but Revolution Princess sells this characterization very well, partly by making it clear how into her Euphy is, and partly by cutting it with her general immaturity to not make her too perfect. She can occasionally come across as remote and, when pursuing her interests, reckless.

(There’s also the matter that her disregard for the spirits that are responsible for the world’s magic system, and the stones they leave behind that she uses to power her devices, does feel kind of Reddit Atheist-y at points. Thankfully it doesn’t come up enough to be a real problem.)

Euphy, meanwhile, is so dazed by the sudden shakeup in her life that it takes a while for her to know what to do with herself. She knows she likes Anis, at least in some way. She knows that all the training she did to become the future queen—remember, Anis’ brother is a crown prince—was for naught. She feels directionless and adrift. Anis doesn’t entirely get this, and the two come into conflict a few times over it. Anis, you see, is more than content to let Euphy do what she likes, but since she doesn’t know what “what she likes” even is, it just makes her feel restless.

They come to an understanding during of the manga’s first—and currently only—big, dramatic arc, wherein Anis decides to try stopping a rampaging dragon. Why? Well, aside from the fact that if left unchecked it might kill a lot of people, she wants the magical stone it carries within it to make more magitek gadgets. Fair enough. There’s a whole other slate of stampeding monsters to take care of, too, and Anis gets to really show off her action heroine chops here. (For those of you who, like me, just enjoy watching anime girls go full stone-cold killer, this is probably enough to sell the manga alone.)

The fight with the dragon is a visual treat, artist Harutsugu Nadaka‘s compositional skill is really something to behold in general, and he knocks the climactic battle scene here out of the park. I could easily fill this whole article with examples, and the dragon itself is worth highlighting; all shadowy wings beating the air, teeth and claws.

But I have to say my personal favorite is this absolutely bonkers page where Anis uses one of her gadgets, a magic dagger, to split the dragon’s breath in two.

These would be the obvious highlights of any hypothetical anime adaption as well, but don’t consider Nadaka a one-trick pony who’s only good at fight scenes. He can also excellently portray say, warm intimacy or imposing projection equally well, and it is this that gives the manga most of its visual strength. It’s immersive in a way that’s all too easy to take for granted.

When Euphy saves Anis from her first, botched run at the dragon, the princess is undeterred, and the panel makes her look positively majestic. You can practically see her cape flapping in the wind, feel the breeze blowing, and smell the sulfur and burnt fabric. It’s only natural that this eventually leads to that page of Anis splitting the dragon’s breath above. How could someone this confident not be able to do the impossible?

This is the difference between a relationship that feels convenient and one that feels real, and it’s here where Anis and Euphy seem to finally “click” with each other for good. The general sentiments here are old—far older than the manga format itself—but they’re expressed very well. Reading Revolution Princess, I get why Euphy and Anis are into each other, and the visuals play a huge part in selling that. At a ball, some weeks later and held in celebration of Anis’ victory, Euphy straight-up confesses. I’ve seen a lot of confession scenes over the course of my time reading manga, and I have to say that this is one of the sweetest. I absolutely love how we get to see a rare shot of Anis being totally, sincerely flummoxed by someone else’s actions, the brave isekai heroine reverts to a blushing schoolgirl in the face of such strong feelings. (Note also how this scene and the one immediately above mirror each other. I like that, it’s a nice visual touch.)

I’d tell you more—because goodness dear readers, do I ever want more people to pick this up—but in truth, there isn’t much more, at least not yet. Revolution Princess is still a fairly young serialization, and as good as it’s been so far, I feel as though its best chapters are ahead of it. I can only hope it picks up the following it deserves. In addition to its obvious appeal to the WLWs of the world (or just anyone who likes a good romance), there are other, intriguing plots forming in the background; dragon prophecies, jealous older siblings, and and an eccentric girl who “collects curses.” A world is being built here, and while Anis and Euphy are at the center of it, they aren’t the only interesting parts of it.

I often lament that so much yuri focuses solely on the romantic aspect. I like romance (I’m covering two romance anime this very season!), but having some other plot as well definitely helps things feel more fleshed-out and lived in. In general, I’m fond of this current wave of yuri isekai manga, and I hope that Executioner is not the last to get an anime adaption. Stories like this are built on old foundations, but Revolution Princess is a breath of exhilarating, magical fresh air.


Update: If you liked this article, be sure to check out my writeup on the anime!


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Manga Shelf: Down and Tapped Out in WIZARD’S SOUL ~HOLY WAR OF LOVE~

The Manga Shelf is a column where I go over whatever I’ve been reading recently in the world of manga. Ongoing or complete, good or bad. These articles contain spoilers.


104.3a A player can concede the game at any time.
-The Comprehensive Rules of Magic The Gathering

I rarely find reason to bring it up on this blog, but I really like trading card games. I have since I was young, when a nascent infatuation with Yu-Gi-Oh! led me to the medium and I developed a fondness for the Empty Jar deck type as soon as I knew enough about the game to know how it worked. There is something compelling, even slightly mystical, about TCGs. And beneath all the corporate politics that drive the practical, business side of their development and proliferation, card games have a magnetism that is rare in popular leisure. They combine the strategy of classic board games like Chess with the brain-teasing presence of concealed information inherited from age-old traditional playing card games. They’re good fun.

But all this is true of me, and even I think that we don’t really seem to appreciate TCGs here in the west to quite the same level that they do over in Japan. Some would blame, again, Yu-Gi-Oh! I’d be more inclined to thank it. For whatever reason, while the anglophone scene has always been dominated by Magic The Gathering, YGO imports, the Pokémon TCG, and more recently, Hearthstone and its competitors, Japan has developed dozens upon dozens of TCGs which seem to wax and wane in popularity with fair regularity. In doing so, they have gained a foothold in popular culture rare for a pure leisure activity. Naturally, this has an influence on anime and manga. Once again, the original Yu-Gi-Oh! anime is by far the most well-known, but there truly are quite a few of these things. And in the manga format, where there is less pressure to actually push product and more allowance to simply tell a story, the card game genre has taken on some interesting forms. Near the top of the year I covered Destroy All of Humanity, It Can’t Be Regenerated, a romcom with an official blessing from Wizards of The Coast and a title nicked from one of the most famous Magic cards of all time. A fair bit older than Humanity is the subject of today’s column; Wizard’s Soul ~Holy War of Love~. It comes to us from back in 2013, and from the pen of Aki Eda, probably best known as the artist for one of the official Touhou manga, Silent Sinner in Blue. Technically, it is also a romance manga. Besides that, it and Humanity have shockingly little in common. (Although like that series, non-TCG aficionados may find themselves a bit lost with this one.)

Frankly, while it does meet the genre’s criteria in a very technical sense, calling Wizard’s Soul a “romance manga” seems fundamentally misaimed. There is romance in it, but the real focus is on our lead, Manaka Ichinose, in a more general sense. She’s a wonderfully full character, and even at her lowest it’s a serious treat to spend most of the series’ relatively brief 22 chapters by her side.

Wizard’s Soul setting is genre-typical. Like the King of Games before it, everyone in Wizard’s Soul takes the titular card game extremely seriously. Skill in “Wizard’s Soul” can ensure entrance to a good college, defines one’s social groups, and informs one’s outlook on life. It’s a bit less camp than the most extreme examples of the genre (a good recent example of the far end of the scale being this season’s Build Divide: Code Black), and there are no supernatural elements, but the core elements of the setup remain. The game itself is some hodgepodged mix of, yes, Magic The Gathering and Yu-Gi-Oh!, with a few other elements from other games sewn into the fabric for good measure. The rules are never detailed to us at length (although a dedicated reader might be able to reconstruct most of them from what we do learn), because they’re less important than the general feelings of playing a trading card game. Feelings both positive and, importantly, negative.

Manaka herself sticks out by dint of being a card game manga protagonist who has a complicated, thorny relationship with the game that defines her world. There are several aspects to this part of her character, and it’s worth going over them in detail and one at a time.

For one, she does not play the game much at manga’s start. And it’s implied that on the rare occasion she does sit down to play “Wizard’s Soul”–mostly with her younger siblings or occasional customers at the card shop she works at–she deliberately softballs, not caring terribly much about winning. This in spite of the fact that, as we learn, she’s actually very good.

For two, she is that widely-reviled archetype of TCG player. Her specialty is permission control, and it is hilarious how seriously some characters in the earlier parts of the manga take this revelation, acting as they do that her being the equivalent of a mono blue player is “disgusting” and “twisted.”

And the most important bit. Manaka learned how to play WS from her late mother, also a deadly-serious permission player who spent most of her daughter’s childhood holed up in a hospital with some unspecified but evidently very serious illness. Manaka’s mother is an absolutely merciless opponent, and over the course of a number of flashbacks we learn that Manaka never beat her even once. Her mother spent her waning days on Earth beating her daughter in a card game over and over again, offering thorough, detailed criticism each and every time. She pairs this with a superstition that the worse her luck is in real life, the better her card draws are. We see her essentially playing the game on her deathbed, and it’s genuinely pretty disturbing!

This has, understandably, given Manaka quite the complex about playing WS. The specific feelings she describes; remembering positive experiences with the game only as vague blurs but her constant losses to her mother and the ensuing sharp criticism with haunting clarity, almost scan as abusive. (If that sounds silly, consider that the terminally ill angle aside, this is roughly similar to something that happens in real life with chess prodigies.) I’m not sure she’s meant to be read that way, but the signs match up. As the only real opponent that Manaka never beat, and now never can beat, she hangs over the darker parts of the manga like a ghost.

What does all this add up to? A monstrously skilled protagonist who borderline loathes something she’s very good at. And worse, something that is supposed to be fun. We do get little hints that she somewhat still enjoys WS in spite of herself, but only with a pretty heavy sidecart of guilt until the very end of the series.

So what pushes her into actually playing more “Wizard’s Soul” and kicking off our plot? Well, her father falls for a scam and plunges her entire family into debt. A WS tournament–and the associated prize money–offer a simple, if not necessarily easy, way out. Wizard’s Soul, then, is us rooting for her to overcome these impossible odds and the social stigma that comes with even trying. While her playstyle is a million miles away from that of the flashy card combinations that are the norm for the more bombastic angles of the genre, Manaka is a true card game protagonist with regard to her near-prodigal skill. She remains quite compelling to follow throughout the whole series.

About that tournament; to secure enough “ranking points” to be able to enter it, she challenges and, of course, swiftly defeats the strongest player she knows; her close friend and (unknowingly mutual) crush, a boy named Eita. Wizard’s Soul from here on out takes on the structure of a tournament arc. We get into Manaka’s head as she builds and tweaks her deck and, during her matches, gain similar (though more limited) insight into her opponents’ minds as well.

Manaka reworks her deck several times over the course of the manga. Here, she’s reworked it into a mill deck. As an aside, I couldn’t help myself from thinking about how WS must allow a crazy amount of sideboarding.

All of this leads to a rather complicated knot of human drama where the card game is both part of “the point” in of itself but also a lens through which this is all explored. (Not a new innovation in this genre by any means, but more grounded here than most examples.) Manaka is unable to truly enjoy “Wizard’s Soul” itself because playing it dredges up memories of her late mother’s brutal tutoring lessons. Eita is probably actually the most adjusted of the group, as he gets over the sting of his abrupt loss to Manaka rather quickly, before eventually coming over to her corner as a silent cheerer-on during her run in the tournament. Eita’s “fangirl” Koba attempts to sabotage Manaka’s play at every turn, hating her for stealing his attention and affection and then seemingly spurning it.

Her opponents run the gamut in both character archetype and play style. There’s a “romance decker” named Roman who stubbornly refuses to build anything that’s not a convoluted, flashy combo deck, a snooty metagamer, a big-fish-small-pond incarnate in the form of a country girl who’s hit her skill ceiling, an overweight girl who loves playing huge, direct creatures and smashing her enemies’ faces in (and is subject to more than one fat joke, one of the manga’s few real negatives), and many more besides. A lot of them also underestimate her; dismissing her skill as the product of either fluke luck or metagaming. Something that is both true-to-life, and which generally ends quite badly for them.

Manaka triumphs over all of them eventually, furthering both her own personal growth and with the help of Eita himself, who also slips her a rare card into her deckbuilding box at one point.

That card–“Holy War”, from which the manga derives its subtitle–is a pretty direct riff on MTG’s own “Wrath of God”. Which means that improbably, Wizard’s Soul is the second manga I’ve covered this year to indirectly derive its title from this same specific Magic The Gathering card. TCG nerds; eat your heart out. Manaka in fact becomes decently close with almost all of her opponents. “Wizard’s Soul” is, after all, a game, and it’s through her friendship with these people; people she actually has something in common with, that she can grow as a person.

They eventually help her build a new deck, partly out of some of their own spare cards. It’s symbolic, y’see.

This particular plot development is, in fact, about as close as Manaka and Eita ever get, some fluff in the final few pages aside. But if the romance feels perfunctory, perhaps that’s because equally important to Manaka learning to love Eita is her learning to love play again; something sorely resonant to a person like me, who was raised in a pretty work-first, no-nonsense household. (That’s without accounting for the added layer that I, too, enjoy trading card games.) Honestly I suspect it’s a more broadly relatable theme than one might first assume, given the sheer amount of millennials with ‘productiveness’-related anxiety that I know.

If there’s a takeaway here, it’d be that. Wizard’s Soul will probably never be considered a classic, but it’s certainly a worthwhile manga. As one, it’s a fascinating reminder of how we can find reflections of ourselves even in unlikely places, and a study on the difficulty of slipping out from under anxiety. It’s all quite nicely done; a tournament finish if ever there was one.


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Manga Shelf: Paperback Love in MARIA KODAMA LITERARY CORPUS

The Manga Shelf is a column where I go over whatever I’ve been reading recently in the world of manga. Ongoing or complete, good or bad. These articles contain spoilers.


There are numerous ways to start a work of fiction. You have your classics; “once upon a time”, “it was a dark and stormy night” and such that are true arch-clichés. Then, far, far on the other end of the spectrum, you have real head-scratchers. Unique opening lines that make you spit out a mental “huh?” before you even know what kind of thing you’re reading. The Maria Kodama Literary Corpus starts with one of those.

“These leaves are like Jupiter, aren’t they?” Asks the title character. Before you go flipping this particular simile over in your mind, trying to untangle it, know that that’s not really the sort of story Kodama Literary Corpus is. Corpus revolves around both Kodama herself and her male companion, our ostensible main character, Fueda. Together they make up the sole members of the school’s Literary Club, and their conversations comprise the bulk of the series. Fueda is something of a dazed everyman (although it eventually becomes clear that he’s stranger than might first be obvious), awestruck by the evident brilliance (and perhaps more obvious to us than him, the mercuriality) of Kodama. They have a fun dynamic that shines through even their more convoluted interactions. It’s cute, which is a good beating heart for any romantic comedy to have.

Of course descriptors like “romantic comedy” and “school life comedy” only loosely apply to Kodama Literary Corpus. It is perhaps more accurate to say that it uses their structure to examine topics that ordinary entries in those genres would not. In this way, it is somewhat reminiscent of Imitation Crystal’s work in the school life genre, though it’s far less emotionally dire than something like Game Club. (More distantly, it has a cousin in the more downtempo, conversational parts of Bakemonogatari.) Much of those topics consist of the structure of literature and storytelling itself, something that Kodama is keenly interested in, and is what gives the manga its name. She’s fond of blithely quipping “it’s literature.” when laying another lesson in the subject on Fueda. This is the core “storytelling loop” of Corpus, although there are other aspects to the manga as well.

The series’ somewhat flippant attitude towards fairly serious subjects (such as teenage drinking, here) in the non-Kodama/Fueda sections also pushes it further toward the IC camp of subversive pseudo-school life manga which use the format to accomplish non-traditional things.

Corpus even comes with its own dedicated “recommended reading” list, in the form of the books namechecked underneath each after-chapter doodle. This is perhaps the rare school life manga it is possible to be under-read for. (And lest it sound like I’m trying to make myself seem smart; I may well fall in that category myself. I have read just one of the books the manga mentions, and some of them I’ve never even heard of.)

The series sometimes likes to poke at its own format’s tropes as well. For example; at one point Fueda’s sister is introduced, and he takes a thoughtful lean against the fourth wall to ponder whether or not he even had a sister until a few days prior. There are also occasional shorter segments that offer looser, more surreal ideas. These are fun, although not the norm for the manga. It also picks at its romantic comedy side on occasion. One chapter establishes that Fueda can’t see very well and probably should be wearing glasses. It’s his perspective that the manga is filtered through, so the person we see as “Maria Kodama”, the long-haired school beauty, is in part his own wishful thinking, and isn’t how she actually looks in reality. Despite this, Kodama claims at one point that Fueda’s delusions “protect her”, giving away that she cares for him more than she might outwardly admit. To really nail home the point that Fueda is not purely in love with his idea of Kodama rather than the girl herself, we eventually learn that he does know what she actually looks like, and even has a picture of her reading at her desk.

Of what currently exists in English of Kodama Literary Corpus, the eleventh chapter is perhaps both its best and most representative. This chapter features a storyline wherein Fueda is asked to improve his schoolday diary. Kodama suggests he do this by thinking of the many mundane tasks he and his classmates do through a mythological, literary lens. In other words; Literary Corpus takes a chapter to analyze itself, taking a critical scalpel to its own worldbuilding and by extension those aforementioned genres. (You may notice this also means it’s basically doing my job for me, but hey, I’ve never been above an easy mark.) Fueda’s writing is greatly improved by doing this, but more importantly Kodama brings the entire thing back around to her and his relationship. She ends the chapter with another quip of “that’s literature”, and in a very real way, she’s right.

All but explicitly stated here is the idea that stories are how we connect to each other; Kodama understands that more than most, so it’s not unreasonable (or even uncharitable) to read this entire endeavor she sets upon Fueda as simply a way to bring them closer together. After all, these are the final two pages of the chapter.

The after-chapter doodle also (half-jokingly?) claims a kinship with James Joyce’s Ulysses, drawing a line between two wildly different literary traditions in a way that only an oddball underground manga could. Given the presence of both a fixation on the goings-on of daily life, and a tendency to subvert or reanalyze those expectations present in both works, it’s not really an inaccurate comparison, either. (Whether Literary Corpus is anywhere near as good as Ulysses, or indeed, vice versa, is up to you, of course.)

Not that Kodama’s intentions are all good. A few chapters after this, she slyly destroys a burgeoning poet’s interest in the form, simultaneously using Fueda as a mouthpiece to do so and doing so specifically so he doesn’t take an interest in her. It’s hard to say, the work still incomplete, whether this mildly darker undertone will be explored in detail. One could also quite easily argue given what we see that Kodama is–by intention or by side effect–saving the girl from a fairly lonely life. After all, Kodama doesn’t entirely seem to think that her own being a “literature girl” is an admirable thing, as previously established in several chapters. (And either point of view assumes this will even stick. It’s hard to say if Inoue, as the girl’s named, will return as a character in any major capacity.)

Maria Kodama Literary Corpus, all told, is a unique little thing. And really, I have no reason for writing about it here beyond that fact. Strange little underground manga like this are perhaps my favorite thing in the medium, and if I can share them with my readerbase, all the better.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Manga Shelf: Mirror, Thy Name is KINE-SAN NO 1-RI DE CINEMA

The Manga Shelf is a column where I go over whatever I’ve been reading recently in the world of manga. Ongoing or complete, good or bad. These articles contain spoilers.


“Are we cinephiles because we watch masterpieces? No! We’re cinephiles because we watch whatever we damn well please!”

It’s a known phenomenon. Occasionally, a writer will get an idea stuck in their head. A challenge to themselves, a way to prove that they can write compellingly about anything. Yet, even more occasionally, the world itself will present you with this sort of challenge entirely of its own accord. As if to say “hey bozo, you think you’re so smart? Review this.”

This, in the form of a pair of close friends who I’ll here call H. and Z., is how Kine-san no 1-ri de Cinema, (I Love Cinema, I am Lonely or Kine-san’s Solo Cinema as it’s been variously unofficially known in English) entered my life. What prompted this thought that I simply must read and review Kine-san? Well, that’s down to its premise. Kine-san‘s title character, Kine Machiko, is a 30-year old businesswoman, whose main hobby is watching western action films and writing about them on her blog.

I could belabor the point, but there’s no reason to. Yes, I was curious as to how this fictional woman’s habits would reflect my own. Our interests are, in a way, a mirror of each other’s. She is a Japanese woman who loves American live action films. I am an American woman who loves Japanese animated television.

Not unlike my own preference for TV anime, Kine’s interests skew toward pop action films. Early on she names Michael Bay as a favorite director (a man who I mostly associate with defacing the Transformers franchise, myself), a later chapter is about the then-timely process of avoiding spoilers for the 2015 Star Wars film. Etc. This interest is what colors the manga the most. Kine-san is certainly the only manga I have ever read in my life to feature a shadowed gag-cameo from Jar-Jar Binks.

Kine doesn’t have a ton of character beyond “insecure and deeply nerdy woman”, but I’d argue she doesn’t really need it. A few chapters later she uses an illness as an excuse to get buzzed and watch a cluster of trashy zombie movies. As somebody who semi-recently downed the entirety of the deeply mediocre Magical Girl Raising Project in a single afternoon, I can’t help but relate, even if I don’t drink.

What Kine-san excels at is tapping into the universal etiquette dance that we build around the stories that mean things to us. Chapter 7 has Kine’s coworkers gawk in disbelief when she tells them she’s never seen a Ghibli movie. I briefly sympathized more with the coworkers–after all, my own interest in anime was sparked by seeing Spirited Away at a young age–but then yours truly remembered she’s never seen any of the Star Wars films, and the entire point of the sequence clicked into place.

Young girl DESTROYS possessive fanboyism with HEARTFELT PASSION and LOGIC.

On the other side of things, when Kine does vibe with someone (often her recently-divorced coworker and sometimes-roommate, Kasumi Satou) it’s a moment of joy. What we all ultimately want is just to be understood, and works of art are basic cultural units we trade with each other to expand that understanding. Satou in general is a fun character, and I often found myself relating to her particular brand of projective Letterboxd logorrhea a bit more than Kine’s own largely uncritical fangirlism.

Visually the manga is competent, with a particular knack for wide shots that convey an impressive sense of scale, albeit usually to comedic ends. There are a fair amount of impressive splash panels, often parodying famous movie scenes or posters, so, appropriately, cinephiles will have a lot to latch on to here.

It can even occasionally pull off some more serious composition. These moments are rare, but they prevent Kine-san from falling into a fairly common trap of comedy manga; making it seem like the cast don’t actually like each other at all.

On the less positive side, there’s a weird habit throughout of centering panels on the cast’s collective rear ends. Of course, Kine herself would probably argue that complaining about such a thing is simply nitpicking a genre cliché. (This thing runs in Young Animal, alongside a number of other seinen manga, yes, but also photos of scantily-clad gravure models, so perhaps it’s to be expected.) On its own it’s a minor complaint, but here it is unfortunately indicative of an undertone of sexism that at its worst takes some of the fun out of Kine-san. And it dampens some otherwise strong characterization. Take for instance, Kine’s mother, who is depicted, usually via flashback, as fairly strict about not wanting her daughter to become an otaku “because she’s a girl”. Later, we learn in chapter 19 that she’s a former sukeban, and much of her harsh demeanor stems from wanting her daughter to be a proper lady, and her own complex about her self-perceived lack of femininity. Does this add dimension to an otherwise fairly minor character, or is it that old otaku misogyny creeping in?

Well, let’s say this. As I finished reading all of Kine-san that’s currently available in English, I found myself realizing that despite finding it pretty funny in its best moments, I certainly don’t love it. I don’t like to get into the ten-point rating scale game on this blog (I think it’s kind of superfluous) but 21 chapters in, I was struck by the realization that the way that the title character and I are most similar is in our lackadaisical attitude toward actual quality. Now, at one point Kine disses Citizen Kane by implication (one of the very few live action western films I’ve both seen in my adult life and actually quite like), and I can’t stand for that. But, do I relate to the broader feeling of, say, watching a classic and finding that even if you respect its craft you don’t really, you know, like it? Well, all due apologies to Cowboy Bebop, but, yeah.

So I leave you with the quote sitting at the top of this article as a final thought. I find it hard to pass judgment on Kine-san, given how much of myself I (unfortunately?) see in it.

Now if you’ll excuse me, I have an episode of Miss Kobayashi’s Dragon Maid to watch.


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Manga Shelf: OSHI NO KO and the Dark Side of Fame


The Manga Shelf is a column where I go over whatever I’ve been reading recently in the world of manga. Ongoing or complete, good or bad. These articles contain spoilers.


What does it mean to be famous?

Like, what does it really mean?

To some extent, that is the driving question behind Oshi no Ko. Billed as an exploration of the dark side of the entertainment industry, it chronicles the brief life and consequent death of one Ai Hoshino, an idol, the center position of a decently-popular group called B-Komachi!

Technically, that she dies is a spoiler. But is it so surprising? The entertainment industry is littered with corpses, both figurative and literal. Burned-out rockstars, child actor has-beens, disbanded indie idol groups, rappers who never made it, abandoned Youtube channels and shuttered TV studios, and on and on. Ai Hoshino is just one of those skeletons. Oshi no Ko centers the curious circumstances around her rise and fall, and how it inspires those who she leaves behind. The series is built around a rather harsh truth; the white hot light of fame burns bright and short. Some people get a second act, most do not.

The entertainment industry is a pretty fucked up one. Oshi no Ko‘s initial thesis is that to participate in it, one must be an adept liar. A seller of fantasies , yes, but what’s not explicitly spelled out but is equally important is that one has to lie to themselves, too. The industry is an ouroboros that devours dreams, and it is only a very rare and lucky few who escape it both alive and with those dreams intact. It is against this rather dire backdrop that Oshi no Ko eventually settles, but how it begins is actually quite far from all this; from the point of view of two idol fans, a chronically ill girl named Serina and the doctor who took care of her.

Ai Hoshino, face of the idol group B-Komachi, is pregnant with twins. Goro, the doctor, who lives in a small town in the Japanese countryside, is in charge of her care, as she’s chosen to keep the children despite the difficulties she’ll inevitably face. He vows to help her as best he can, because one of his patients–the aforementioned chronically ill girl–was a dedicated fan of the idol. Circumstances twist, and he is run down by a stalker and murdered, mere minutes before Ai gives birth. He and his former patient are thus reborn as Ai’s twins; Goro as Aquamarine, a boy, and Serina as Ruby, a girl.

It’s a very strange conceit to use as a launchpad for this sort of thing. It raises a lot of questions and only half-handwaves the twins’ borderline-supernatural talents as entertainers. Things only get more complicated when the very same stalker eventually kills Ai, on her 20th birthday. The young reincarnates’ lives are rocked by the tragedy, and they develop into very different people as a result. Aqua seeks to find his biological father–and possibly kill him, given that he has reason to believe Ai’s death was indirectly his fault–while Ruby seeks to become an idol just like her mother. Yin and Yang, blue and red.

This whole premise is only intermittently relevant. Oshi no Ko really shines when it’s exploring the many, many pitfalls of showbiz. Mangaka Aka Akasaka has said that he prefers to character-write by starting with a broad template and “filling” the characters in over time, but here the characters are so complex that it’s hard to assign any template to them at all. Witness, for example, Akane, a prodigal theatre actress with a fragile personality, a strong perfectionist streak, and an intense affinity for deep method acting. That’s a lot to even pay lip service to with a character, that she–and indeed, basically every major character–can balance all this or something like it in a way that feels natural is pretty amazing.

Yes these really are pictures of the same character. In Akane’s defense, she’s an actress, after all.

But that’s a strength, and a strength is meaningless if it’s not in service of something. Oshi no Ko, thankfully, knows what it’s doing. Far more than simply a condemnation of the entertainment industry (with a focus, though not an exclusive one, on acting and idol work), it is an examination of it. As keen as the series is to portray the truly loathsome–such as a recurring producer character–for what they are, it goes through even greater pains to examine the inner lives of each and every one of its entertainers. That is what transmutes the strong character writing from simply a strength into what is almost inarguably the manga’s core. Through its writing, Oshi no Ko is able to explain why these characters want to be famous, and how that desire is exploited by the industry around them. It’s at times a rough and upsetting read.

And I do worry that I’m making this manga sound like a drag through and through. The truth of the matter is that for as much complex character exploration and heavy subject matter it gets into, one trait that Oshi no Ko does share with Akasaka’s more well known manga–Kaguya-sama: Love is War!–is that it knows when to cut the more serious plot developments with some humor. Oshi no Ko is incredibly funny when it wants to be.

Just go with it, you know?

And also to this point, in the rare event that someone leaves the entertainment industry alive on-screen in Oshi no Ko, it’s treated as a sad thing but not a bad one. The blow-you-down superstar debut of Ruby’s idol group is contrasted with a brief vignette where we see a former idol quit the business for good. The juxtaposition gives the latter a stunning sense of finality.

But while Mana’s story ends here, it really seems like it’s only the beginning for Ruby and Aqua. Given Love is War!‘s length, it seems a fair assumption to make that any ending to this manga is a long way off.

And look, all of this about the plot and themes and I’ve barely mentioned the art! Akasaka and Mengo Yokoyari–best known as the artist behind Scum’s Wish–make an incredible pair, and the emotional heavy lifting is carried as much by Yokoyari’s beautifully expressive art and the wonderful, clever panel composition as it is the writing. It’d be very hard to capture Oshi no Ko‘s look in an anime, though I’d be fascinated to see a properly-equipped team try anyway.

As for that far-off ending? Who knows, one of the exciting things about manga that are still being published is that they are, in a way, pure potential. Perhaps the next time you read about Oshi no Ko on this blog, it will be about an upcoming anime adaption. Or perhaps a truly shocking volume. Who can say?


Update, 4/12/23If you liked this article, be sure to check out my coverage of the anime’s premiere.


If you like my work, consider following me on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Manga Shelf: Cardboard Romance in DESTROY ALL OF HUMANITY, IT CAN’T BE REGENERATED


The Manga Shelf is a column where I go over whatever I’ve been reading recently in the world of manga. Ongoing or complete, good or bad. These articles contain spoilers.


Destroy all creatures. They can’t be regenerated.
–Rules text of “Wrath of God“, and namesake of the manga.

What we have here today is, without beating around the bush, a simple boy-meets-girl romance. There are hundreds of manga like this, probably thousands, so it’s difficult for one to stand out without some kind of twist. Something that grabs the audience’s attention. That twist here is simple, but surprisingly important to the general flow of the story. As its lengthy title hints at, Destroy All of Humanity, It Can’t Be Regenerated is deeply entwined with, and is basically about, seminal trading card game Magic: The Gathering. It is, in fact, licensed, which is why the manga can get away with showing you all of its period-accurate power combos faithfully reproduced from the actual card art without having to censor them. It is frankly sensationally geeky, and it’s less a flaw and more just a fact that if you don’t have some level of MtG knowledge, the manga will be a touch hard to follow.

And yes, period-accurate. Because Destroy‘s other big deviation from the norm is that it is something of a period piece, though it’s closer to present day than the term normally implies.

The year is 1998. The global mood shifts from optimism to wariness about the impending year 2000. In Japan, Obuchi Keizō becomes Prime Minister and the Nozomi Mars probe launches. In the world of anime; Cardcaptor Sakura, Cowboy Bebop, Serial Experiments Lain and, perhaps most pertinently, Yu-Gi-Oh! all premiere. In other words; it’s not the worst time to be a nerd living in suburban Japan. Perhaps less specifically associated with Japan is the growing global popularity of Magic: The Gathering. At this point in time, Magic–and the entire medium of TCGs–was just five years old, younger than contemporary competitor Hearthstone is now in 2021. The game is about to enter one of the most infamous phases of its first decade. And it is in this environment that we meet our protagonists, and, indeed, they meet each other.

Left: Hajime. Right: Emi.

Hajime and Emi are ordinary middle schoolers*. They compete for the top spot in their grade but don’t otherwise really know each other, until one day Hajime discovers that Emi–shock of shocks–plays Magic: The Gathering, just like he does. What initially seems like it might be the setup for a very stupid “what? Girls have hobbies?!” kind of comedy eventually proves itself to be a surprisingly thorough look at both young love and the transience of youth in general. That’s a lot to put on a manga about a card game, but it’s not exactly unique in this regard, as we’ll get to.

Destroy All of Humanity‘s real ace in the hole here is an ability to transmute pop-culture ephemera into actual, meaningful pathos. Obviously, the connection to Magic: The Gathering is what runs deepest. There is an ongoing thread wherein the release of various sets–especially those in the Urza block–is directly and deliberately correlated with the basic inevitability of time moving forward. “Growing up” is a big theme here. Another occasional reference point, Revolutionary Girl Utena, is tied explicitly to the arc of a specific character, Yakumo.

It’s good to know the shadow girls are still getting work.

Elsewhere, everything from the Boogiepop series that spawned the Light Novel format to Final Fantasy VII, to Eurodance hit “What Is Love?” come up. Sometimes, as with the many anime referenced, these appear to just be namechecks, but they tie into the wider narrative often enough that the interpolations feel meaningful rather than simply clever.

So why this, why all of these allusions? Well, they’re merely the methodology. Destroy All of Humanity runs on the same internal logic as a sports movie. Personal growth is tied, directly or not, to persistence, determination, and skill at a game of choice. In that way it’s very classic, maybe even old-fashioned. What prevents it from feeling maudlin or corny is a shock of wistful melancholia that shoots through much of the series. There is a palpable sense that with the end of the 20th century comes a kind of end of innocence. Everyone, Hajime most of all, is keenly aware that teenage years don’t last forever.

Running alongside the many references to pop culture media is a lone nod to one of the phenomena of the day. A fixation on the idea that the year 2000 would bring about the end of the world–in recent memory this has largely been supplanted by the later 2012 debacle, but it was definitely a presence at the time. Here, it serves as the simplest of the manga’s many metaphors for the waning of youth. But in that would-be apocalypse, it sees a kind of romance, and it is for that reason that it’s so easy to root for Hajime and Emi. Even if the world were to burn, they’d have each other.

Tip for all the straight boys in the audience: if she asks you to “be with her when the world ends”, that means she dreams of kissing you under the moonlight.

Visually, Destroy All of Humanity‘s default mode is a sort of nostalgic charm. The character designs aren’t throwbacks exactly but they don’t quite feel contemporary either, aiming for a sort of timeless middleground that works more often than it doesn’t. The backgrounds similarly hit an ageless “suburban Japan nostalgia” feel that is so ingrained in the medium it’s practically invisible if you don’t take the time to notice it.

The main thing that departs from all this is the actual Magic duels themselves. There’s a certain type of person who will want to pick this manga up just for the wonderfully nerdy sight of things like a mill combo (specifically, the “Turbo Genius” deck, and yes, they do use that very name in-fiction here) getting the full Yu-Gi-Oh! treatment.

Destroy All of Humanity is also good at capturing how control players see themselves.

And about that whole “rival in love” thing. The main pairing remains pretty uncontested throughout, but Destroy does manage to shake things up a few times, and the duels also being the emotional centerpieces of the story is a big part of how. The aforementioned Turbo Genius duel is actually surprisingly intense. (Making a Blue artifact deck the one the “bad guy” of the match uses may be a little obvious, admittedly.) It’s not the only one of its ilk in Destroy All of Humanity, either, mangaka YOKO really seems to have a knack for this kind of thing.

In general, Destroy All of Humanity has few notable flaws. It is noticeable how often the skeevier side of 90s otakudom is simply brushed off. One minor character’s bouts of misogyny are even played as an obvious joke–no one takes him seriously–which frankly just kind of seems like wishful thinking. But this is a minor complaint and I find it hard to hold against the series.

It is also worth noting that Destroy All of Humanity isn’t finished. The series releases fairly slowly, though scanlators The Fallen Angels are diligent about translating it when new chapters do release. So there is of course, time for all of this to go south, but it seems unlikely that it will. Things aren’t this well-written by mistake.

The most recent chapter ends with the delightfully sitcom-y revelation that–oh my!–our lovebirds are in the same class after years of being assigned different classrooms within their grade.

It’s the kind of slightly-cheesy twist that suits this sort of thing well. Where is it going to take it? Who knows. But when Destroy All of Humanity finally ends, I think I do know where Hajime and Emi will be; right beside each other.


*I think. They’re called “middle-schoolers” in the scanlation but act more like high schoolers and I can’t tell if that’s artistic license or due to that thing where Japanese and American high school years don’t line up exactly right. I suppose it ultimately doesn’t matter.


If you like my work, consider following me on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.