Let’s Watch SABIKUI BISCO Episode 6 – Companions and Prey

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


It’s such an understated strength that pointing it out can feel like a backhanded compliment, but I really do think that one of the sneakily great things about Sabikui Bisco is that it’s consistent. You know, roughly, what you’re getting each week. 22 minutes of adventure through spore-infested, Rust-stricken, post-apocalyptic Japan as our leads, Bisco and Milo, seek the legendary Rust-eater mushroom to cure Bisco’s mentor Jabi and Milo’s sister Pawoo. It’s simple stuff, but it’s effective, and if the stars aligned, it’s easy to imagine that Bisco could pull this off satisfyingly week after week for literal years on end.

But we do not live in the world where Bisco is a show with eight seasons at two cours apiece. It gets twelve episodes flat. No more, no less. And God only knows if it’ll ever get even one more season. So, for as much as that consistency is a strength, it means that even minor twists in the formula count a lot. This week, we get a quieter, more character-driven episode. It’s a notable swerve toward the more serious for an anime that, even in its comparatively darkest moments, has so far remained fairly light.

That character is Tirol (previously transliterated as Chiroru in this column. I’m not sure if I got that wrong or if the official subs actually changed.) Tirol, you’ll recall, is the traveling merchant / swindler / mercenary / also a mechanic as we learn in this episode that we met for the first time all the way back in episode one, but who we were more formally introduced to in episode four. Milo and Bisco, traveling through an Arctic-cold tundra, discover her once again on the brink of death. This time in a decidedly less gnarly fashion than when they found her infected with a deadly parasite two episodes back.

After being de-thawed, she banters with our heroes for quite a while. Conversation between Tirol and Milo (or Tirol and Bisco) forms the bulk of this episode. The result is, I’d say, more positive than not. Some of her more angsty explication of her own motives comes across as a pretty blatant example of just stating the subtext out loud–always a bad look–but at the same time, there’s marginally more subtle stuff weaved in here, too. For instance, she puts her charm to good use by talking a different merchant into giving Milo and Bisco way more supplies than they can reasonably afford, off of the logic that the merchant will be able to “swindle them again later.” It’s pretty funny.

If that grin doesn’t just scream “integrity,” what does?

On a more serious level, comments she makes toward the end of the episode reveal that she was once a mechanic at a workshop that was tasked with restoring some part of the mysterious Tetsujin. It infected her coworkers with Rust, and she only lived to tell the tale by fleeing upon being promoted to foreman-by-default. This story in of itself is a fairly straightforward critique of worker exploitation. A later conversation in the episode, this time between Milo and Bisco, hammers the exploitation theme, too. Combined with some examples we’ve seen over the first half of the show of Imihama’s colonial-esque influence ruining the lives of those both in and outside the city, it marks the first time that Bisco has shown some real teeth. This is all pretty simple stuff, and no one is going to mistake it for The Communist Manifesto, but it’s good to see a show trying to have a point and mostly succeeding, given that we are still currently trudging through a season that also contains Tokyo 24th Ward and the rotting corpse of Attack on Titan.

The episode’s main act closes with Bisco, Milo, and Tirol locating the underground subway line they’ve been hunting for since episode four. Tirol fixes up one of the automatic train cars and departs the other two, but not before a fairly heartfelt goodbye. She even tells them her real name, something she claims to be embarrassed to do because of how weird it is. (To be fair. “Tirol” does strike me as an odd name for a Japanese woman. But hey, I’m not Japanese, so what do I know? Also, it’s however many centuries in the future. Who knows.) All told, this a nice spotlight for a character I’ve honestly wanted to know more about. Praising this as a sound and logical development may not come across as terribly exciting, but it is those things, and that’s what I like about Sabikui Bisco. It’s comfort food.

Two people who do not end the episode comfortably are Bisco and Milo themselves. After the pair fight off something called an Oilsquid on their train ride, they reach their destination; a vast canyon inhabited by a gargantuan apex predator of the skies. The mighty Pipe Snake; the very thing they need to take down to get the Rust-eater mushroom.

They begin fighting it here, only to be expectedly-unexpectedly interrupted by the one major character who hadn’t shown up in this episode so far. Pawoo.

That particular cliffhanger is where Sabikui Bisco chooses to leave us, this week. A true tease for Pawoo Enjoyers like myself. Still, I think I’ve made it clear that I like this episode a good deal. And let me tell you; one of the nice things about Bisco being so consistent is that, unless something goes truly awry, I’m pretty damn sure I’m gonna like next week’s too.

Until then, anime fans.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) The Last Flight of DRAGONAUT – THE RESONANCE

This review contains spoilers for the reviewed material. This is your only warning.

This review was commissioned. That means I was paid to watch and review the series in question and give my honest thoughts on it. You can learn about my commission policies and how to buy commissions of your own here. This review was commissioned by Rakhshi. Thank you for your support.


The common wisdom is such; if you want to really take the measure of a period of time, don’t look at media from it that everyone remembers. Things that persist over the years tend to be your classics, your cult classics, and your so-bad-its-good’s. If you really want to get in the head of someone living in a period of time, look at the stuff no one remembers. Occasionally something will pick up a reputation as an “overlooked gem” and worm its way into that second category, but that’s rare. Things that are forgotten tend to stay forgotten and are often indicative of things that were popular at the time but not so much nowadays. So, the theory goes, they’re representative of an unfiltered look at a period.

If all this holds true, shows like Dragonaut – The Resonance may represent the true spirit of the late ’00s. A GONZO production from the period where basically all they were making was stuff like this, Dragonaut comes to us from 2007, one of an absurd even by modern standards nineteen projects GONZO produced that year. It aired that Fall to middling interest alongside similarly forgotten-today fare like Ayakashi and Night Wizard. As such, Dragonaut stands out not for any particularly exceptional quality but because, like many weird one-off projects from this era, it has ostentatious character designs and an absurd premise.

It is the near future, and poor Pluto, already stripped of the dignity of being a planet, has been obliterated by a massive asteroid called Thanatos. Some years later, a SpaceX-style civilian space plane launch goes awry when an alien dragon from said asteroid unexpectedly collides with the plane, killing everyone aboard sans a single survivor, the pilot’s son and our protagonist, Jin. (Voiced by the legendary Daisuke Ono.) The government promptly covers the whole business up, and a full two years pass as Jin has to endure the public at large blaming his father for the accident. He only uncovers the truth of things when by sheer chance, he meets a beautiful girl with supernatural abilities named Toa (Minori Chihara, best known as Yuki in The Melancholy of Haruhi Suzumiya). Obviously, she is also an alien dragon.

To put it bluntly, this is an absurd start to an equally absurd anime. Dragonaut isn’t totally devoid of merits, but the sheer, overbearing goofiness of its very setting makes it a little hard to take seriously. It quickly comes to involve bonded pairs of artificial dragon-people who can change from human to dragon-alien-mech-things (“Communicators”) and back and their riders / pilots who compose the titular Dragonaut program in the service of an international organization called the ISDA. It’s pretty cool and extremely dumb in equal measure. Moreso because the dragons, in dragon form, are handled by GONZO’s CGI department, which means we get huge, chunky CG rigs that are not quite articulated and lit enough to look fully convincing but do look like they’d make sick toys. (Their color palettes are also not the best, sadly. Which can make some of them hard to distinguish mid-fight.)

The corny tone is not really a bad thing. One of my favorite anime from this period is Witchblade, which has a similar issue. If anything, Dragonaut could stand to have been cornier. If there’s a real flaw here, it’s that Dragonaut starts out fairly self-serious and never really lets up. One might say it’s “very anime,” but it’s not camp. This contrasts in an ugly way with its sillier aspects.

Such as, for example, its character designs. With only a few exceptions each; the men are either emotionally sensitive feminine boys with period-appropriate emo haircuts, unreasonably diesel Chad-Gods who shake the Earth with each footstep, or grizzled, uniformed commanders who scowl as they make Tough Decisions. The women are warmhearted maidens who bring joy wherever they go, goofy brats, or gene lottery winners with chests so big that they have their own gravitational pull. I’m not one to moralize about this kind of thing, so to me the excessive fanservice mostly comes across as unintentional hilarity. If someone were less inclined to that point of view, I could absolutely understand it making the entire series unwatchable just on its own. Especially in the case of recurring antagonist Garnet MacLaine (played here by Haruhi herself, Aya Hirano), whose outfit looks like three other, unrelated, gratuitous sexy outfits crashed into each other at a hundred miles per hour, and also has the misfortune of being one of just two named POC characters in the series.

The plot is a sprawling kudzu vine of romance, political and military intrigue, and science-fantasy hokum. You might note that this is also true of a lot of great anime from around that time, but Dragonaut‘s handling of much of this material is pretty leaden. Enough so that details like, say, Toa’s name being derived from a bracelet Jin gave to his late sister Ai (“From Jin to Ai”, you see.) come across as comedic rather than stirring.

On one level, all this means that you could freely regard Dragonaut as the shlock that it is. By 2007, the hunt for the next Neon Genesis Evangelion, and the wave of “world story” anime it spawned had largely petered out. Eva had spawned numerous imitators and responses, and even shows outside its genre entirely were affected. By the late 2000’s, that influence had turned into background noise. The gulf between Dragonaut and something like, say, Eureka Seven, one of the very best anime in this vein and from just two years prior, is vast. If we wanted to draw an admittedly imperfect analogy, we could turn toward the history of pop music. If Evangelion was Nevermind–another 90s touchstone–Dragonaut is Daughtry. Everything challenging and artistically interesting about the movement has been squeezed out, and what you are left with is the sad backwash of an artistic point in time that was already firmly in the rearview. It’s not at all unfair to say that Dragonaut is a series of very limited ambition, at least.

On the other hand, that very inconsequentiality makes any judgement of Dragonaut that leans this harsh feel, frankly, a bit silly. (In much the same way that it’s hard to get too mad about the strained bluster of “It’s Not Over.”) No, it’s not some grand, generation-defining artistic statement. I doubt anyone–including anyone who worked on it–thought it was. That doesn’t make it criticism-proof and I certainly have quite a few qualms with it, but we should remind ourselves that we’re talking about a goofy-ass anime about goofy-ass space dragons, here. Condemning it in that manner is perhaps a bridge too far.

Because all this said and meant, the show does have its strong suits. Some of the character relationships are pulled off surprisingly well. Mostly these are various Dragon / Rider pairs. Jin and Toa will not win any originality-in-writing awards, but they’re cute together, and when they’re apart you do genuinely feel their longing for each other. Turning their couple into a trio is Gio (Junichi Suwabe, probably best known as Archer from Fate/), who seems to get on quite well with both of them. My favorite pair, though, is that of rider Akira (Miyuki Sawashiro, voice of Fujiko Mine since 2015) and her dragon Machina (Yuuko Gotou, VA of Mikuru Asahina, making Dragonaut something of a Haruhi Suzumiya cast reunion), whose affection for each other is warm and uncomplicated throughout the first half of the series series, as Akira grows to question the role that the ISDA has forced her into. The two are also very gay for each other; Akira here had a dragon wife long before Miss Kobayashi. (Sadly, the two are the victim of a pretty nasty instance of the “bury your gays” cliche, and they’re killed off around halfway through the show. I will leave the question of their sort-of resurrection as ghosts attuned to Thanatos making that better or worse as an exercise to the reader.)

Rounding out the most interesting characters are the rich girl / butler pair of Sieglinde (Nana Mizuki, who probably needs no introduction, but who you might variously know as Cure Blossom, Fate Testarossa, or Symphogear‘s Tsubasa Kazanari) and Amaedeus (Eiji Maruyama, active as both an anime VA and toku actor from the early ’70s until his death in 2015. Most of his anime roles were kindly and/or badass old guy parts like this, and if Amadeus is any indication, he was damn good at them) who have a cute surrogate daughter / father relationship, and lastly Kazuki (Tetsuya Kakihara and Sawahiro again, depending on where you get your credits from. I’m unsure of what the story was there. Perhaps it was a split role), who fosters an incredibly toxic yandere-leaning jealous streak over both Jin and Gio, and his dragon Widow, (Saeko Chiba, who has a string of supporting roles under her belt, although most of them were behind her at this point. You may know her as Nina Einstein from Code Geass) with whom he bonds over their mutual feeling of being spurned, until his jealousy inevitably mutates into an abusive streak.

Seen here in mid-distance, because getting an image of all of these characters together was quite difficult for some reason.

Production-wise, Dragonaut avoids the pitfalls of some of its uglier GONZO brethren. While the airborne fights are janky because of the CGI’s general inflexibility, the on-foot fight choreography is pretty excellent throughout, accounting for almost all of the show’s visual highlights. On a less technical level it’s also competently directed (by Manabu Ono, who directed a bunch of things for GONZO and has since gone on to helm some later Sword Art Online material) and the color choices are solid. (Outside of the dragons themselves, that is.) There’s generally at least a few cool shots per episode, etc. These are modest strengths, but Dragonaut makes the most of them.

Story wise, things are dicier. The plot aims for profundity and complexity but only occasionally gets farther than simply being complicated. Some of the arcs the show sets up have decent payoffs and others very much do not. In its best moments, like the mid-series episodes 13 and 14, where the ISDA save the world from being blown up by a magic nuke (!), Jin, Gio, Akira, and Machina depart to rescue Toa, who is trapped on Mars (!!), only to be intercepted by a characteristically jealous Kazuki, who they must then fight and seemingly kill (!!!), it is at least quite entertaining. Plot threads roll into each other like tumbleweeds across the desert. Or, indeed, run-on sentences. Occasionally, it’ll make an emotional moment hit just so, and Dragonaut achieves its greatest feat; the ability to perform a half-decent imitation of shows like Eureka Seven, or Eva, or even RahXephon (which I haven’t seen, but a friend who I was watching the series with has). It’s hard to tell if Dragonaut wants to be counted among that number or if it’s content just cribbing notes from those shows. Either way, it’s very much an imitation, not the genuine article.

Things go back and forth like this up and down the whole length of the series. Sometimes these various subplots and diversions end in a way that’s satisfying or at least entertainingly silly, other times they’re straight-up bad. Coming down to an almost even split across the show’s 25-episode runtime, I’d say. The fairly strong character writing contrasted with the relatively weak plotting does make it sometimes feel like a gaggle of good characters searching for a good show to be in and never quite finding one. There is a solid theme wound through here about how different sorts of love mean more to different people, but it’s subsumed by world story tropes riffing on Eva‘s Instrumentality plot in the finale–tropes that had become cliches by this point–and the series ends with a whimper rather than a bang.

Watching it, I was acutely aware of how tired of the pseudogenre everyone must have been at this point. Dragonaut‘s final few episodes seem to default to the Eva mode less out of any real commitment to the themes it explores and more because it lacks any better or more original ideas. It is a decidedly fine ending. Not offensively bad. Not particularly great either.

But being fine was enough, at least, for Dragonaut to be decently popular while it was airing. Hard numbers are difficult to come by, but it seems to have done well enough financially, though not enough to warrant sequels or spinoffs aside from a manga adaption that apparently takes a somewhat different spin on things. It did get a bonus OVA included on its DVD box set, a supremely ridiculous thing where the cast have their characters switched around via a wacky science machine. It is mostly an excuse to parade screwball situations out and have the camera zoom in on the girls’ busts some more; every sense of the word “fanservice” rolled into one. Perhaps unavoidably, given the general thrust of the female character designs, it was a popular fanart magnet for a little while. The few English-language reviews it got predictably nailed the show somewhere in the C-grade range, a trend I am all too aware I’m contributing to here.

All of this constitutes a minor legacy for a decidedly minor show. It still is a legacy, and that is worth something, but there is a reason that people still talk about even other Eva-indebted mecha anime from this time–say, Gurren Lagann, which I’m not a personally huge fan of but which is inarguably a better and more striking an interpretation of some of these same influences–but not Dragonaut. It has largely been left in the dustbin of history. Pierce the heavens, this does not.

Rather than any of its contemporaries, Dragonaut‘s status as an Extremely 2007 Anime reminds me of another, much more recent show, with which it has almost nothing else in common, The Detective is Already Dead. Like that anime (and a few others I’ve covered here over the years), it was a fossil from the day it began airing. Ultimately, Dragonaut represents a small side branch of a larger artistic tradition. That branch has largely come and gone, but the larger Evangelion and Eureka Seven-indebted school it represents survives to this day. Even in terms of fairly specific setups, one of the very few times Dragonaut is brought up in modern anime discussions at all is to compare it with Darling in the FranXX, another extremely-of-its-moment child of Eureka with which it shares a broadly similar premise and some thematic points. There are worse fates for an anime to have, even if DarliFra itself is extremely polarizing.

Most people who worked on Dragonaut went on to bigger things. (“Better” is subjective.) So, while it is always tempting to view the story of any largely forgotten series as a sad one, that really isn’t the case here. While GONZO themselves are gone, as far as I can tell, most of the staff from this project have continued to work in the field. Those who don’t seem to have either later found success elsewhere or had already established a legacy by the time they worked on Dragonaut. I feel comfortable in saying that for almost every single person who worked on it, Dragonaut was a minor step along their paths. I could easily spin this into a condemnation, but I’d be condemning plenty of other shows too. It is the fate of the vast majority of anime that air every year, even now. Hard to hate, equally hard to love, Dragonaut simply is what it is.

Anime is an art form, but it’s also a craft and a field of the entertainment business. In entertainment, works arise to fulfill a desire from their audience. In 2007, people wanted hopelessly romantic stories where high-flying science-fantasy heroes saved the world with the power of love. Dragonaut, for whatever faults it has, is one of those, and it is if nothing else, a competently made one. It was not the most notable, most successful, and certainly not the best of that sort of story, but it gave the people what they wanted. Perhaps sometimes that is enough.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 5 – Children’s Fortress

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


Another day, another episode of Sabikui Bisco that is certainly not the best thing airing right now but is pretty damn entertaining. That’s about what I signed up for with Bisco, so I’m pretty satisfied with it.

“Children’s Fortress” splits its time between two stories. Which is an expedient way to keep track of multiple groups of characters at once and also keep the pacing up, but it does make it a tad annoying to summarize. Let’s start with the “B-plot” first, since it’s shorter and simpler.

Pawoo–Sabikui Bisco‘s coolest character and also my future wife–has been pursuing Bisco and Milo since they left Imihama. We don’t get a particularly precise idea of how far off their trail she is so far, but it’s evidently far enough that they don’t interact at all during the course of this episode. Instead, the B-Plot kicks off when Pawoo’s bike pops its tires in the midst of an abandoned town. Evidently from a trap left by some bandits who have themselves long since vacated the area. While trying to sort out what to do about all this, she sees a kindly old couple being menaced by an overgrown mutant spider. This being a shonen anime, she of course casually kills it with her giant iron pole thing and finishes it with a kick. (What is that thing, anyway? No one ever calls it anything but a “pole.”)

You really have no idea how hard it is for me to not just caption every single picture of Pawoo with “SHE’S SO COOL!!!!” written exactly like that.

Grateful, the couple allow her to stay with them while she fixes her bike. They also take the time to explain that an eeeeeeeeevil mushroom keeper is the cause of a Rust outbreak that whittled the town’s population down to just the two of them. Whether or not this is true, we don’t learn here and may never directly learn, but there is reason to doubt the couple’s story.

There are many great things about Pawoo, but I would not say that her calm demeanor and even temper are among them.

Pawoo isn’t with these people for terribly long before she discovers that something is off. By “discovers something is off,” I mean she comes across a bunch of rotting corpses propped up like they’re watching TV in one of the couple’s rooms.

They drop the act pretty much immediately and go all blatantly evil knife-sharpening on her, also threatening to “turn her into a statue of a female oni.”

It’s all rather silly, and of course Pawoo escapes the entire mess unscathed (although I wouldn’t be surprised if the fucking zombie she encounters in the couple’s hideout breathing some kind of toxic fumes on her comes back in some way or another). She doesn’t even actually kill the couple herself. They plea for mercy, but before she can make any meaningful response, retreat back into their hideout, which promptly explodes. Which they seem to have done intentionally? This whole half of the episode is, frankly, kind of absurd. But I do like the idea that whenever Pawoo isn’t directly on-screen she’s off having some kind of bizarre Samurai Jack-ian adventure.

Then there’s the A-plot, which is a tad more involved. In last week’s post-credits teaser, we saw Bisco and Milo come upon a building / small city inhabited solely by children, two of whom were sniping at them from the rooftops. Bisco and Milo end up willingly letting themselves be captured by these kids. Why? Well, mostly because they think they might have food. There’s also perhaps the unspoken implication that even the antiheroic Bisco would prefer to avoid hurting kids if he can.

Mostly this serves as a vehicle for us to learn this town’s woes. All the kids have Rust and all the adults have left town to try to raise money to buy treatments for it. We’re not directly told how long they’ve been gone, but it seems to be a few years minimum, based on the other major threat the town faces; annual giant flying blowfish attacks.

Yes, you read that correctly. Sabikui Bisco really loves its funky bio-engineered deadly wildlife. Here, they even have the audacity to appear out of season due to “unusual weather.” (We are helpfully told that this is normally a winter problem, and it’s currently summer in-show.) Unlike some of the other dangers our heroes have faced, which have been either cool or genuinely grotesque, the blowfish land more on the doofily cute side of the spectrum. But they are dangerous; one of them almost eats support character Kousuke, who spends most of the episode as Bisco’s “jailor.”

It also turns out that, surprise; the infection the kids have is not Rust, but some far more benign and easily treatable disease called shellskin. Milo treats them (and in the process, teaches one of the kids, Plum, enough about medicine that she can become a doctor herself.)

Plum also has a precocious crush, which adds her to the long list of women in this show that mistakenly think Milo is available.

But the facts are simple; their parents have been misled. And by who else but Imihama’s governor? I hadn’t considered this while actually watching the episode, but comparing the two, it makes me wonder if he–or someone working for him–wasn’t the mysterious “mushroom keeper” the couple from the B-Plot were referring to. The man seems to have a vested interest in making sure Imihama is the only habitable place around.

On the other hand; maybe not. Sabikui Bisco is good for what it is, but this is very much an episodic episode. The biggest change here being that Bisco exits town with a new weapon (a harpoon), and some directions pointing him toward an abandoned subway line. It does all feel a touch filler-y, which is a little strange given how short this series is planned to be. Perhaps they’re already banking on a second season, or maybe what’s gone on here will have more significance than I’ve given it credit for.

Still, it’s a minor complaint. Sabikui Bisco‘s goals seem to be fairly modest ones of entertainment and telling a story that’s base-level compelling. There’s nothing wrong with that at all, and it’s succeeded at it admirably so far. Will next week bring us more of the same or are things going to start getting a little more ambitious? There’s only one way to find out.

Until then, anime fans.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Frontline Report [2/6/22]

The Frontline Report is a weekly column where I summarize my journey through anime, manga, and the related spheres of popular culture over the past week. Expect spoilers for covered material.


I’ve been a bit sick over the past week. Not enough to impact my blogging, thankfully. I was originally going to have just three shows for you this week, but, what the heck, why don’t we start with a new face?


Seasonal Anime

Delicious Party♡Pretty Cure

If you write about a chosen medium, it’s generally good to know what your Geek Buttons are. A Geek Button is a thing–and it can really be anything, a series, a whole genre, a visual style, a specific actor, whatever–where the more “objective” part of your critical toolkit just fails to work, and you are reduced to a blubbering fangirl (or fanboy, or fanby, as the case may be). For me, magical girls in general, and especially Pretty Cure, are a Geek Button. I cannot pretend to be remotely reasonable about them. I love almost all of them like they’re my children and the few exceptions are girls who I just wish were in better shows. I will die on the hill that the magical girl warrior archetype is one of anime’s best and most important contributions to general popular culture.

So with that in mind, please say hello to the newest Pretty Cure series. And indeed, the newest Pretty Cure; Yui Nagomi, AKA Cure Precious (Hana Hishikawa in what is, astoundingly, her first named character role in an anime.)

She is adorable. Dare I say precious?

The first episode of a given Precure series has a lot of beats to hit; introducing the protagonist, introducing her mentor / helper characters, if any, establishing the broad strokes of the plot for the season, nailing down the basic thematic overtone it’s going for, and of course, introducing the bad guys and their particular version of the monsters of the week. It’s a lot of stops to have to hit in a 22-minute episode, but DePaPre swings it admirably. The general direction in this first episode is really just fantastic, and notably, it’s helmed by animation director Akira Inagami, who had a role as a character designer all the way back on the original Futari wa Pretty Cure. (A hearty shout out to my good friend Pike, curator of Dual Aurora Wave, for that information. I’d have never known!)

The whole thing is bouncy and joyous and just alive in a way that really defines the best kids’ anime. The episode is great looking from start to finish, though obviously the real Peak TV moment is Cure Precious’ first henshin sequence.

Also scattered throughout are the traditional “Precure Leap,” a fun nod to an episode of Futari wa, and some truly ludicrous attack names (a 500 Kilocalorie punch, huh?)

I’m also fond of Yui’s “mentor” character here, the lavender haired gnc king Rosemary. He’s delightfully camp in a way that doesn’t feel overbearing or like it’s making fun of anyone.

Her fairy is adorable too, of course.

And I must make a nod toward Gentle (or “Gentlu” as Crunchyroll’s official subs hilariously render her name), who both puts in a supremely cool showing as the anime’s starter villain and is also the smart pick for Character Most Likely To Undergo A Face Turn And Possibly Become a Precure Herself. It wouldn’t be the first time the series has done that. (My favorite example being from Fresh. Which, fun fact; was the first Precure series that Hana Hishikawa watched as a young child in nursery school, going off an interview she gave a few weeks ago.)

Gentle wouldn’t even be the first villain with this specific hair color to eventually become a Precure. Will history repeat itself? Time alone will tell.

The only “bad thing”, really, about DePaPre, is that it won’t appear in this column much. I’ll try to make exceptions for particularly great episodes but given that I watch it with friends on its premiere night, much like Tropical Rouge Precure before it, it can be difficult to find the time, given that these Reports go up on Sunday.

Still, I’ll absolutely be watching every single week. And if my opinion is worth anything to you, I think you should be too.

CUE!

I don’t really know what to think about CUE! Any time I feel like I should just write it off and stop following it entirely, it does this.

“This,” for reference, is another subtly great episode about the inside of the voice acting profession. It doesn’t start out that way; the first third or so of this episode is actually mostly about Haruna’s pet turtle, about whom she says increasingly ridiculous things. (To wit; it’s not a turtle because he has a name, she asks him for advice, and he looks like “an old man” and “a philosopher. It’s all pretty funny.)

But the episode gets serious at around its 1/3rd mark, honing in on the art of injecting emotion into even very short exchanges of words. Haruna’s role, remember, is just “additional voices.” So in her first scene in Bloom Ball, which the girls record here, she only swaps a single sentence with Maika’s character, who only replies with one of her own. And we hear those two sentences some four or five times over the episode’s duration.

I’ve said this before, but running the same scene back-to-back, for any reason, is challenging. You risk boring your audience, and when the scene in question is this short you risk it even more. But, somehow, CUE! pulls it off again.

The mechanics are very simple; the girls learn a little bit about how voice acting works. They record their lines, Haruna and Maika’s get held because the author (present at the recording) remembers that the bit character Haruna is playing comes up again way later in the story. Once again, this is supposed to sell Haruna as someone with an immense amount of untapped voice acting talent. It doesn’t work quite as well as the showstopper she drops in episode 2, but it’s still pretty good, and it proves that when CUE! is on, it’s on.

For something that should be super dry, it manages to stay quite interesting, employing its favorite trick, jumping in and out of the world of the show-within-a-show. Here, since all present are actually recording, things are further embellished by the show being mid-production. No full-color cuts here; it’s all monochrome and pre-correction. (Let’s take a moment to appreciate the nightmare that making a finished cut that looks convincingly unfinished must be.)

Flummoxing as it sometimes is, if CUE! keeps making episodes like this I will continue to watch them. Just, please, I’m begging you, either focus on the idol girls less or make them more interesting.

Princess Connect! Re:Dive

One of the reasons I declined to give Princess Connect! Re:Dive its own dedicated column is that I know my limits. A picture truly can be worth a thousand words, and a gif from a show like this can be worth a short novel. What am I supposed to say about this?

Okay, fine. If you wanted to, if you were some kind of joyless miser, you could be mad that this episode is all set up and no resolution. Frankly I think that’s an absurd criticism, and the idea that everything must be resolved within the space of a single episode just because this show started out as a “slice of life series” is so far removed from how I experience art that I have a difficult time even comprehending it. Nonetheless it is what some people think, and I’ll give those people their moment of acknowledgement here.

For the rest of us; holy shit.

Princess Connect season 2’s fourth episode is the sort of absurd instant-classic that demands rewinds, screencapping, and a visit to Sakugabooru. And it’s the fourth episode of a twelve-episode season. That’s nuts. That’s the kind of comically overconfident flex that usually presages some great disaster. But why would that be the case here? CygamesPictures aren’t working on anything else this year. It’s amazing what a well-equipped studio can do when actually giving its workers proper time to do so.

The actual plot here is cartwheeling fantasy screwiness that wouldn’t be out of place in one of the many, many books with dragons and swords on the cover that I read in middle school. That sounds like an insult, but this sort of high-stakes epic-in-the-old-sense-of-the-word plot is what’s missing from a lot of modern fantasy anime. It’s spectacle; even down to details like Karyl still playing both sides, the guild of animal girls we meet here, and the giant golem fight that caps the episode.

I feel legitimately bad for the other fantasy anime airing right now. It’s not like In The Land of Leadale or Reincarnated as a Fantasy Knockout don’t have their merits, but they aren’t this. The only competition Priconne really has in this regard is Demon Slayer, but while that show definitely looks great, it’s always had issues with making its flashy animation feel like it entirely fit with the rest of the world. Priconne never even sniffs that problem; the compositing is as excellent here as anything else. Even moments where characters are literally just standing around look incredible.

The only real issue is that Priconne’s plot is so mile-a-minute I could see it getting hard to keep up. (I’m already a bit lost myself. Having not played the game probably doesn’t help.) But even so; at least for me, that feeling actually adds to the exhilaration of watching this thing in motion. The Proper Noun Machine Gun has rarely been put to such good use.

Tokyo 24th Ward

Unfortunately we must end this section of the week’s writeup on something of a sour note.

If I had known I was going to be covering Tokyo 24th Ward this frequently, I’d have just made it another weekly column. Maybe that would’ve been a bad idea, though, given how the show’s shortcomings are generally more compelling to me than its strengths, which I increasingly think are actually rather modest.

Fundamentally, the problem is this; if your anime (or movie or book or album or whatever) invokes political themes, you are inviting all comers to scrutinize it from their own political point of view. Everyone on Earth has such a point of view, whether or not they’re cognizant of it. In of itself, that’s fine, but if your work’s political themes are, say, shallow and inadequate, it raises a problem. Are Tokyo 24th‘s shallow and inadequate? I don’t really know. The signals are, shall we say, mixed.

Getting a big head over this kind of thing is nothing new to mainstream TV anime. Turn of the decade classic Code Geass, for example, managed to be good largely by trading away any actual meaningful political commentary for sheer camp value. But that doesn’t mean it’s impossible to nail more specific and well-thought-out political messages. Akudama Drive did it only two years ago. (Full disclosure: I haven’t seen Akudama Drive myself, at least not yet, but I trust Inkie’s judgment on the series utterly.) It’s also possible–although both less rare and not as impactful–to make broader statements without rendering them entirely meaningless. Something as goofy as Rumble Garanndoll managed that much just last season.

The gist of the plot forming over Tokyo 24th‘s last two episodes has been this; the graffiti artist / hacker Kunai (Souma Saitou, who has been in many support roles like this) is going to blow up a cruise ship full of the ultra-wealthy.

Normally I’d here provide his motivations, and just from what little we’ve learned about him–his upbringing in the ridiculously named Shantytown ghetto in the poorest part of the Ward, his grandmother’s illness, the fact that Ran has eclipsed him artistically–one could come up with a good half dozen motivations for why this poor man might feel motivated to extreme action.

Kunai’s actual motives are different, and much more personal. He’s been tricked into selling an app he developed by the owner of an enormous corporate megalopoly, a fellow named Taki. Taki rewires the program to turn it into that mysterious “Drug D” we’ve been hearing so much about over the past couple of episodes. Kunai’s resentment, then, is borne not from his situation but from something very specific. He feels as though he’s been used. And he’s right about that! He has been used. Ran correctly points out, when the two meet at the episode’s climax, that Kunai is not the “criminal” he self-laceratingly claims to be. He’s a victim of circumstance. On one level, Tokyo 24th humanizing an actual terrorist to this degree is admirable. On another, it seems like an easy out to give Kunai a single grudge motive rather than anything more circumstantial and messy. Plus, there is what actually happens to Kunai.

At the episode’s end, Kouki–that’s Cop Boy, if you’ve forgotten–bypasses the advice of his friends and orders Kunai shot dead by a police sniper. Kunai bleeds out in Ran’s arms, begging his friend to continue to be the one thing he couldn’t: an artist.

It is difficult to know how to take this.

Is it a shocking display–and condemnation–of police brutality? Does the show think he’s in the right to have done that? (I don’t want to think so, but I’ve gone broke overestimating anime before.) Or is this another thing where Shuuta’s enlightened centrist fence-sitting is going to somehow turn out to be the solution? Tokyo 24th has given me very little reason to believe the former might be what it’s going for, but I suppose it’s not impossible. A number of details about Tokyo 24th‘s worldbuilding lead me to believe that won’t be the case (it’s insane that an anime that uses so much graffiti aesthetic has perhaps two Black characters and zero major ones), but I’ve been wrong before. Honestly in this specific situation I’d be happy to be. But for the record, I’m not alone here. Some critics have been far harsher than me. And I’m split between feeling like I’m giving the anime way too much slack and coming down on it way too hard.

It’s unfair, in a way. An anime that tries to be a Statement opens itself up to all kinds of nitpicking from audiences both domestic and abroad that other anime could easily dismiss out of hand. Should I not be giving it some points for even trying? Maybe, but “some points” might add up to a 3 or 4 out of 10 depending on how badly it fucks up the landing, and I’m not at all confident it won’t. Wanting to be a critique of the state of the world isn’t the same as actually being one. All of Tokyo 24th‘s effort will be meaningless if it cannot find some way to intelligently apply it.

We will see Tokyo 24th here again, maybe as soon as next week. For good or for ill I cannot yet say.


Elsewhere on MPA

Let’s Watch SABIKUI BISCO Episode 4 – “Ride the Crab” – For an episode that features absolutely zero Pawoo, this was still quite a good 30 minutes of Sabikui Bisco. There must be a solid Milo / Bisco shipping community out there, right?

Let’s Watch MY DRESS-UP DARLING Episode 5 – “It’s Probably Because…” – I think people are starting to get sick of My Dress-Up Darling‘s over-the-top horniness. Last week I would’ve disagreed, but this past episode was….a lot. And not really in a good way.


That’s most of what I’ve got for you this week, anime fans. But before I go, a small recommendation! A new manga was picked up by Jump recently, and is available officially in English on the MangaPlus website. It’s called Magilumiere Co. Ltd., a magical girl-action-office comedy whatsit that poses the question; “what if being a magical girl was, you know, a full-on career? And what if an ordinary college grad seeking to enter the workforce suddenly found herself basically dropped into a small Magical Girl Company’s employ?” That’s kind of a long question, admittedly, but Magilumiere does have answers.

It’s to soon into the manga’s run for me to have any terribly detailed opinions on it, but I like it so far, and “magical girl + other stuff” is always a fun combination. Give it a read if you’re so inclined.

See you tomorrow for more Sabikui Bisco, friends!


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch MY DRESS-UP DARLING Episode 5 – “It’s Probably Because…”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


You can’t be mad at something for being what it is, right? That’s been my philosophy since I started casually writing about anime on Anilist several years ago. I think it’s largely a good one, but it can be difficult to apply when something is working in a space that you’re only a bit familiar with. My Dress-Up Darling is a romantic comedy, and I’m versed enough in those to know what I like and don’t like about them. Less familiar to me is the ecchi side of the series. It’s not like the genre is alien to me–I was a hormonal teenager once, too–but it does put you in a truly weird headspace when you ask yourself what separates a good ecchi anime from a bad one. Is it a certain tone? A general sense of taste? A lack of taste? Maybe it’s better for these things to be totally shameless? I don’t know; I am many things, but I am not a connoisseur of Boob Anime. What I have discovered over the course of watching My Dress-Up Darling is that one thing I do require is for the show’s ecchi and non-ecchi parts to feel like they fit together, and if Dress-Up Darling has a single problem, it’s that they really don’t.

Before I go into detail and risk seeming like a total shrew, let me be clear; I don’t have a conceptual problem with Dress-Up Darling‘s premise. “Guy who makes cosplay outfits and girl who is a cosplayer” is a perfectly fine and cute idea for a fictional couple. I even completely get why one would want to extend this premise into the ecchi genre; it’s a natural fit for it. But Dress-Up Darling is still also a romcom. Gojo is supposed to be our likable everyman lead, and Marin, by all accounts, is way too enthused with cosplay as a craft to really care about how other people might react to her outfits. These are pretty ordinary teenagers, not H-manga characters. What you end up with is a series that occasionally feels like it’s trying to shoehorn fanservice into a show where it doesn’t belong, or, conversely, an ecchi series that is misguidedly trying to be romantic. If it were that simple, it’d probably be easier to dismiss Dress-Up Darling out of hand. Instead, it is somewhat more complicated. I didn’t have a problem with episode 2, because it dedicates to the bit. That episode is almost entirely fanservice. Here, things are more complicated, because it’s trying to do two things at once.

This week’s episode–the ludicrously-titled “It’s Probably Because This Is the Best Boob Bag Here”–centers around the show’s core strength, the simple, infectious joy of two people who share a passion for something geeking out over it. In theory, this should be one of Dress-Up Darling‘s best episodes. And there is a lot to like here! Marin comes up with a hilariously uncreative cosplay alias (Marine. That extra E is really gonna throw ’em off, girl.), and she and Gojo attend their first cosplay event. There, she poses for pics and mingles with other attendees.

In one of the few moments where the episode’s generally horny atmosphere makes sense, Marin is the one who sizes up the other cosplayers while Gojo just stands there feeling generally out of place.

Again. Bi icon.

The “infectious joy” side of things is pretty simple here. And when Marin bounds toward Gojo and the background music swells and the whole thing is just so melodramatic, it makes sense. He’s done something genuinely nice for someone, and it happens to be the person he’s crushing on. You get why he’s happy, and if the episode were fixed more on that emotion, I’d probably like it more.

But Dress-Up Darling is what it is. So, throughout this entire part of the episode–which takes up a good 2/3rds of its runtime–there are constant horny gags, mostly revolving around Marin’s figure. She sweats a lot because the dress’s fabric is heavy. She’s wearing two bras to emphasize her bust because the character she’s cosplaying has bigger boobs than she does. She nearly passes out from the heat and Gojo ends up having to cool her down on a random indoor stairwell, and as he wipes down her back with a cold cloth, she starts moaning in a comedically suggestive fashion. Marin Sexy: Do You Get It?

At least we get some Good Faces out of it.

It’s all just a bit much, isn’t it? The sweat and the jiggling and the leering camera and all? Part of me feels bad for even criticizing this. Dress-Up Darling is lightyears away from the worst offender in this genre, and it does not even speak the same language as some of those manga and anime do. On top of that, Dress-Up Darling‘s original mangaka is a woman, so I should at least be cutting her a little slack, right? Well to tell you the truth I think I have been. Maybe a little too much.

I know how even saying this sounds, but I didn’t hate this episode, and I really liked some parts of it. Perhaps I only feel this way because I’ve been talking about the show a lot today, including with some friends who like it far less than I do, but this was the first time where My Dress-Up Darling‘s flaws prevented me from enjoying the show as much as I want to, and that just sucks. I really hope this is as far into the H Valley as the show ever goes. This doesn’t sink the show for me, and I doubt other people who were enjoying it will be dissuaded for much the same reason, but I definitely didn’t love the episode.

To not make this article an entirely bum note, there were, as mentioned, parts of the episode that I really enjoyed. Marin posing for pics is really cute in a genuine and enjoyable way, and on the topic of things that are horny but don’t bother me, there’s this lady, who seems even more into Marin than Gojo is in the minute or so of screentime she gets.

There’s also the very genuine moment of emotional connection that Marin and Gojo share on the train ride home. Sleep-deprived as hell, Gojo says she looked beautiful, and we get Marin blushing like a dummy. It feels sincerely romantic in a way that most of the rest of the episode is clearly reaching for but just doesn’t get ahold of. I can only speak for myself, but I’d love to see more of that going forward, and less of the egregious leering.

And speaking of egregious, I’m putting this episode’s Egregious Horny Score at a solid 4/5. There’s probably less of it overall than episode 2, but it’s more interwoven into the actual, you know, story, which really pushes up the “egregious” part. Egregious is a funny word, don’t you think? (There was no Nowa this week, sadly. So, no bonus Nowa screencap. Those are also egregious, but in a good way.)

Now, if you’ll all excuse me, anime fans, I have a big event to go prep for. See you next week.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 4 – “Ride the Crab”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


Folks, I’m gonna level with you. It’s 10am local, and I, your illustrious blog-owner / writer, have not slept. This happens to me sometimes. I have insomnia. Pretty bad insomnia! I could just have slept in today and decided to cover Sabikui Bisco later tonight or possibly tomorrow. But let me ask you this; do people who work real jobs get to decide to just not go in for their morning shift because they’re tired? No, they do not. They probably should! But they don’t. So why should I get that luxury? I say fuck it. I’m here to deliver to you, loyal readers, however many paragraphs of grade-A Insightful Anime Criticism (TM, TM, TM), and by god, I am going to get it to you even if I have to shotgun six Red Bulls to get there.

So here’s where I’m at, alright? I have the episode queued up on my laptop (not CUE!’d up, I dropped coverage of that show). I have my breakfast; a delicious slice of Edwards’ Chocolate Creme pie ($2.50 for 2 pieces at the local dollar store) and what I will refer to only as a Caffeine Drink. As I type this, I have not yet started watching the episode. Why draw it out any further? I’m Jack Kerouackin’ it. You do not get the polished Jane The Anime Critic today, you get the rambly one. Let’s rock ‘n roll.

An observation right off the bat; I have not appreciated this OP enough. The song kicks ass. It makes me want to traverse the Rust-infested desert searching for a wanted man. Or maybe lost love. Or maybe I just really wish I was Pawoo. God, Pawoo is great.

You may recall last week’s post-credits scene ended on a cliffhanger. Our episode does not open addressing this–which is a thing I kinda hate?–but we get Milo and Bisco bickering like a married couple to make up for it, so it’s fine.

Some important business is established here. Point 1. Pawoo has only three months to live. Given that she’s the most attractive, coolest, most dashing, and just generally best character in the show, and is in fact absent from this episode, this is tragic. Point 2. Bisco’s mentor, Jabi, has only about one month to live. This is also pretty awful. Point 3. There is no way to get to where Milo and Bisco need to be in time without attracting a huge amount of attention the twosome can’t afford to attract.

Except of course, because this is an adventure anime. There is a plan. (There’s always a plan.) Bisco knows of an underground mine complex whose railcarts run the length of the area they need to traverse. This complex is part of the kickassedly-named Bonecoal Mountains. Which of course, because this is an adventure anime, is an absurdly dangerous route that will present them with all kinds of challenges and tests of both physical and intellectual might. (One of the dangers namechecked here? “Iron mice” which can skeletonize a man in seconds. Piranhas, watch your backs!) After overcoming them, of course, they will grow both individually as people and closer together as friends. All of this is fine, though. Bisco has an ace up his sleeve.

The ace is a giant crab.

Yes, the pair link back up with Actagawa here. Actagawa, a giant “steelcrab,” has a shell tough as iron and can amble over any terrain with ease. He is, as Bisco explains, the ideal mount for their journey. (He may be a bit biased, given that he calls the giant friendly crab his “brother.”) Giant crabs objectively improve any work of art in which they appear, so I have to say I am quite satisfied with the ratio of giant crabs to things that aren’t giant crabs in Sabikui Bisco so far.

But much like a horse or, really, any tamable animal, Actagawa has to be eased into putting up with Milo. Progress is…slow, over the course of this episode. And eventually one of Milo’s attempts to ride the crab (a phrase that really sounds like a euphemism but somehow isn’t), literally tosses him headlong into meeting up with another character we’ve seen before.

Yes, Chiroru unexpectedly returns here. She’s chased off after trying to steal Actagawa, but it’s not long before our heroes meet her again at a small rural rest station. There, things promptly get weird.

The two approach her from behind as she appears to be sitting idly by a fire. Initially it seems like she’s simply giving them the cold shoulder, but a well-executed sudden jumpscare proves that, no, she’s got some kind of horrible infection in her mouth. It’s pretty goddamn nasty!

Worse, Milo somehow deduces that it’s something in her stomach. That “something?” A parasitic creature called a balloonworm that inflates and kills from the inside out; used as a tool of control by particularly bad dudes who force those they make use of to eat the creatures’ eggs and then keep them in line by drip-feeding them a drug that prevents the eggs from hatching. It’s a favored tactic of Imihama’s governor, Chiroru’s former employer. Did I mention that Milo is able to get this thing out of her by locking lips with her and pulling it out with his mouth? I reiterate; goddamn nasty.

Chiroru is grateful to Milo in her own way. But, assuming ulterior motives, tries to, ahem, pay with her body.

I think her main mistake here is assuming Milo is straight.

This starts off Bisco on another annoying, sexist spiel. The only thing that prevents that from being as much of a black mark on this episode as on last week’s is that Chiroru can hit back about as good as she gets. (Milo, bless him, prevents a fight from breaking out. And buried within that exchange, there’s actually a telling little character moment where Chiroru seems genuinely surprised Milo doesn’t expect to be able to sleep with her for doing her a favor.) Everyone hits the hay, and Chiroru–a travelling merchant when she’s not working as a bounty hunter, apparently–tosses out a few old wares she can’t reasonably sell, including a can of “liquid bonecoal.” (Gas by another name or some sort of futuristic fossil fuel? You decide!)

This turns out to be a mistake.

Recall that cliffhanger I mentioned earlier. The unnamed area our heroes stopped at here and the War Memorial from last week’s post-credits scene turn out to be the same place. And it’s here, at about the episode’s 2/3rd’s mark, that the story loops back around to where it left off last week. Not time wasted! I enjoyed the whole ride; but it’s good to know what the heck was going on.

So how does this all end? Well, the “living temple” decked out with cannons and whatnot is, as we learn, actually a colossal, fuel-eating shrimp. Milo is able to use his newfound bond with Actagawa to have the crab land a fatal blow on the shrimp’s noggin, which Bisco finalizes by splitting it open with an arrow. All’s well that ends well…

Except that a stray shot from one of the shrimp’s mounted cannons ignites the mine entrance they were hoping to use and just happened to be near. Bisco’s plan, it seems, did not account for that. The two, seeing no other immediate option, settle down for the night. They awake to find Chiroru’s run off again (and taken a good chunk of their money with her, although she’s left a bunch of food and such in return.)

Our postscript here sees Bisco and Milo wandering a salty-looking desert some days or weeks later, hard up on food. Bisco spots a watermelon–yes, a watermelon. Just lying on the ground–and things quickly escalate into a standoff.

But that’s something we’ll see play out next week, what about this episode?

Honestly, perhaps it’s just the lack of sleep, but I’m dry on sweeping, grandiose statements for this’n. It’s a good episode and I like that Milo can ride Actagawa now. It was cute to see them bond and the critter has a surprising amount of personality given that he’s a huge crustacean animated via a slightly stiff CGI rig. Milo and Bisco’s bickery bromance continues to be incredibly entertaining, and I was thrilled to see Chiroru again in a slightly more prominent role this episode. (Less thrilled to see her hock up a giant worm. Seriously, that shit was disgusting.)

So, anime fans, I leave you with those as my thoughts for this week. Those and one more; yes, if you’re wondering, the pie I mentioned in the opening paragraph was delicious. Thank you as always to my supporters, who allow me to indulge in such luxuries as occasional $2 pie.

Until next time.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Frontline Report [1/30/22]

The Frontline Report is a weekly column where I summarize my journey through anime, manga, and the related spheres of popular culture over the past week. Expect spoilers for covered material.


Hello, friends! I’ve tried to keep busy this week, but some of that is with projects you all won’t see the results of for some time yet, including another commission series I’m watching. I try to make the Frontline Reports a little beefier in weeks like that to compensate, so I hope you’ll enjoy the three writeups I’ve prepared for y’all this week. (Plus, of course, the other articles linked to elsewhere down below.) We’ve got a really good episode, a somewhat troubling episode, and a sendoff to one of my favorite anime of the last twelve months. Enjoy!


Princess Connect Re:Dive – Season 2

It feels odd to say this, but there’s more going on in Princess Connect: ReDive than almost any other series airing this season. I don’t just mean sheer density of events-per-episode, although there’s that too (it might be the show’s only flaw, if you’re inclined to view it as one.)

To wit: this past week, the Gourmet Guild was roped into helping the elf Aoi (voice acting legend Kana Hanazawa), who you may remember from last season, fit in at the school she’s transferred to.

She wants to get along with her illustrious senpai, the soft-spoken and serious Yuni (Konomi Kohara. Notably for this blog, she was the title role in Pompo: The Cinephile). Plus, by implication, Yuni’s own two friends, Chieru (Ayane Sakura, who has been in a ton of things. Last season she was Julia in Mieruko-chan) and Chloe (Atsumi Tanezaki, probably best known to readers of this blog as the titular lead from Vivy – Flourite Eye’s Song. She makes the otherwise minor character stand out by performing her with a notably deep voice. The performance is just awesome all around, really. I’m not familiar enough with Tanezaki’s work to know if she just decided to go really hard on this character for some reason or if her voice just actually sounds like that. In the latter case, you can catch me swooning over in the corner.)

In an anime that was merely a fantasy adventure / comedy series, you might correctly predict that this eventually involves investigating a haunted forest which turns out to have a super haunted graveyard in it. Less expected are the bizarre turns this episode takes for the surreal; touches like skeletons rising from the grave glitching the very video around them. The wight of a powerful king somehow transforms the surrounding landscape into an echo of his own burning kingdom. It’s Pecorine who takes him out, with a soft hug and some kind words rather than her sword.

When this whole haunted graveyard deal is over, we cut to some time later. Yuni’s been doing research, and the nation marked on the gravestones in the forest doesn’t exist and never has. She’s content to have briefly grasped that something’s going on, but for us, the mystery remains. Some aspects of Princess Connect‘s first season implied the cast (or at least Yuuki and maybe Pecorine) might be faced with the classic stuck-in-a-game isekai scenario and not know it. If that’s true, this is the hardest the series has leaned on it in the second season so far. Questioned are raised, and the answers seem still far off.

That intriguing idea alone would ensure Princess Connect Re:Dive a recurring spot in this column. But I should at least mention the show’s absolutely dynamite production, too. This isn’t Sakugablog and I am not kVIN, so I couldn’t begin to tell you the specific ins and outs of how the show manages to consistently look this good, but I know that it does. Maybe it’s Chief Director Takaomi Kanasaki (Director of PrinConne’s first season, and also quite a lot of stuff for its genre-fellow, Konosuba) and his…what’s the word here? Assistant? The ‘regular’ director, Yasuo Iwamoto (an industry lifer with credits, many as a storyboarder or episode director, going all the way back to 1988 space opera classic The Legend of The Galactic Heroes). Maybe it’s just that CygamesPictures only takes on a reasonable amount of projects at once. (That amount appears to be roughly “one.” If every anime looked this damn good, I’d be happy getting far fewer per year.)

Regardless, the show has yet to have a weak-looking episode. The lack of a huge combat setpiece in this episode shouldn’t detract from the great character acting we get. There’s a bunch! Look at how expressive those faces are! That’s quality.

Suffice it to say, we will see Princess Connect around these parts again.

Tokyo 24th Ward

I wasn’t going to do even a short writeup about this episode, but then a plot developed where the titular ward’s mayor is nakedly employing media manipulation to turn the ward’s populace against the local shantytown that’s literally called Shantytown so people will file complaints. Complaints he will use as pretext to redevelop it into a casino. (Yes, the whole town apparently. I don’t know, maybe it’s a really big casino.)

What a shady place. There are women wielding pipes!

Part of this campaign also involves disseminating a highly addictive and dangerous drug simply called “D” into the streets. This drug is vaped, because of course it is. Also in on this whole racket are SARG, who punish use of the drug that their boss is (presumably unknown to them) supplying. This becomes an inflection point in Shuuta’s increasing uneasiness with Kouki’s authoritarian leanings, but the issue isn’t explored in detail here.

There are ups and downs here. On the one hand, the episode correctly points out that places like Shantytown arise from government disinterest or even active malice, and that bringing them under a tighter grip (especially to “redevelop” them) is no answer. By the same token, the series’ repeated use of “third choices” as a motif seems to present a dichotomy between Kouki’s borderline fascist point of view and Ran’s free-spirited art anarchy.

There is a real distinction there, but the narrative continues to center on Shuuta, who by all evidence, seems to think the solution to most problems is to just talk things out.

I hate raking an anime over the coals for not even bad politics but possibly iffy politics, but Tokyo 24th has Gone There, so I feel as though I have no real choice but to take it as seriously as it clearly wants to be taken on this subject. Next episode involves one of Ran’s friends plotting a terrorist attack, so who knows where this is going. I probably say this too often, but, well, time will tell.

Tropical-Rouge! Pretty Cure

In a way, I feel bad that I haven’t written about Tropical-Rouge! Pretty Cure more. I’ve already shared why the series means so much to me personally in my end-of-year writeup from the tail end of December, so I won’t repeat myself here. But even at as much a remove I can muster from my own experiences, TroPre was something special. And to again return to my own feelings, that finale had me crying like a baby. I was not the only one.

I can feel it in the air. The summer’s out of reach.

TroPre will comfortably settle into its place in fandom memory. Pretty Cure fans don’t let favorites die, and it’s not controversial to say TroPre earns its stripes as one of the strongest entries in the franchise. In a sense, the endless summer that the final episode promises will be as real in our own memories as it is on the shores of Aozora City. The closing scenes are things of simple and pure beauty; Manatsu (Ai Farouz in the defining role of her young but already illustrious career) and Laura (brought to brilliant life by Rina Hidaka) meeting again for the first time, the sheer strength of their bond overloading and destroying the “memory machine” that lurked in the background as the show’s only unresolved plot thread.

The flood of memory is literal; bubbles containing the girls’ precious moments with each other pour out of the Aqua Pot. And just like that, Tropical-Rouge! Pretty Cure makes a graceful, joyous exit, off the silver screen and into our hearts forever.

Keep tropica-shining, girls.


Elsewhere on MPA

Let’s Watch MY DRESS-UP DARLING Episode 4 – “Are These Your Girlfriend’s” – Some anime start out strong, others take a while to find their footing. If episode four of My Dress-Up Darling is any indication, it’s in the latter camp. This episode humanizes the lead, Gojo, to a degree we haven’t really seen before. As a direct consequence, the show comes alive in a way it never previously has. I have thought some prior episodes of this anime were solid or even good, this is the first I’d say was outright great.

Let’s Watch SABIKUI BISCO Episode 3 – “Tag Team” – Back again, Sabikui Bisco takes a bit of a downturn this week. I still liked the episode overall but the show’s rough handling of Pawoo–its only major female character so far–feels like a possible bad sign. My hope is that this is a fluke, not a pattern.

But, of course, we’ll learn together tomorrow. See you then for more Sabikui Bisco, anime fans. Stay safe out there, if you’re in the continental US like me! The weather’s been rough.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 3 – “Tag Team”

If you’re looking for the ingredients of a classic adventure story, they are there in Sabikui Bisco. That’s more evident in the third and most recent episode (“Tag Team”) than it has been. This is probably the weakest episode of the series so far, but it’s good enough that the very term “weakest” feels a bit too harsh. There’s a lot of promise, here, but also some notable room for improvement.

So Bisco fails to take the hat trick. Still, it’s a solid episode. We’re introduced to a couple key points here. The main one is that the mushrooms that we’ve so far been led to believe spread the Rusting sickness actually feed off of it and can thus cure it. This has interesting implications for Bisco’s wider world. Almost everyone thinks the mushrooms cause Rust. The episode opens with a loudspeaker announcement warning the residents of Imihama City to avoid inhaling spores, and elsewhere another character calls the fact that mushrooms create Rust “common sense.”

This is framed as a simple misunderstanding; people assume that mushrooms cause Rust because they grow where it’s found. But I would not be surprised if it later turned out that someone was lying about something for some ulterior motive. It would slot in well with Sabikui Bisco‘s more ambitious storytelling aims.

About the less ambitious ones, though. As foreshadowed at the end of last week’s episode, Bisco and Pawoo* get into it here, and while their actual fight is pretty good, this is where some cracks start showing.

Sabikui Bisco is, at the end of the day, a shonen series. And while it’s not universal, that does tend to imply certain things. One of them is what I will call a, I don’t know, casual sexism tax? Bisco remarks on Pawoo’s looks some three or four times during their fight, and while his internal monologue and later actions imply he doesn’t “really” believe any of the things he says, they’re still kind of shitty. This is the guy we’re supposed to be rooting for, mind you, so comments like this coming out of his mouth unchallenged reflects pretty poorly on the series at large.

Worse, at the end of the fight (which Pawoo only loses because Bisco snipes her with an arrow tipped with some kind of knock-out poison), she’s left behind in the City Watch’s care while Bisco and Milo set off on their journey. (Which, we’ll get back to that momentarily.) Effectively, this writes her out of the series for the time being. I don’t really want to add Sabikui Bisco to the long, long list of otherwise solid action anime that treat their female characters like trash, but this is not a terrific start. A kinda-goofy “sexy” outfit is one thing. This is quite another.

At the very least, the fight itself is pretty good. One can’t say that Bisco wins too easily. Pawoo is the uber-serious shoot-first-ask-questions-later type, so she doesn’t buy any of Bisco’s talk about mushrooms healing the Rust. She does nearly beat the hell out of him, though, which is pretty great. There’s also some truly weird set dressing going on here. Why does their fight at one point pivot to being on top of a huge bowling pin inexplicably in the middle of Imihama? Who knows! It definitely rules, though. Moreso when Pawoo shatters the thing and there’s an audible “bowling strike” sound effect.

You might say Pawoo has no time for games.

There’s also some brief but fun color commentary from recurring secondary character Chiroru Oochagama. (Miyu Tomita, probably best known as the lead character, Riko, in Made in Abyss.) Her cowardly put-upon minion vibe makes her great for this sort of thing, and I hope she never stops doing it.

Intercut with all of this is Milo healing up Bisco’s mentor, Jabi. He eventually recovers enough that, when the time comes for Milo and Bisco to split at episode’s end, it’s he who stays behind to provide a distraction. (At least Pawoo will have some company in Good Characters Temporarily Absent From The Show Jail.)

As for where Bisco and Milo are actually going, it turns out that the “Rust-Eater” alluded to in the series’ alternate English title is, in fact, a mushroom. One that can heal just about anything, including Jabi’s (and presumably Pawoo’s) particularly bad Rust infection, which will eventually claim both of their lives if it’s not treated.

It’s worth noting in the latter case that Milo does give her some of the same injection that fixed up Jabi, but that the mushroom is still being sought out at all implies that this is only a temporary solution. Also, there is a bit where Milo gives a very long, heartfelt, tearful goodbye to his unconscious sister while saccharine music swells. The entire time, Bisco impatiently taps his foot in the background and then tells him off when he’s done. It’s pretty funny.

So, there you have it, Bisco and Milo exiting Imihama and setting out on an epic quest to get a special mushroom. Complete with all the fightbro homoeroticism so common to this sort of anime.

It’s classic stuff, and despite my criticisms of the episode’s handling of Pawoo I did enjoy it overall. (Time will tell if that continues to be the case, but here’s hoping.) There’s a post-credits scene here where Milo and Bisco come across a “war memorial,” a temple made out of and absolutely covered in ancient, rusting war machines. It promptly comes to life when they attempt to stop there for the evening. Thus, cliffhangers beget cliffhangers, and the adventure continues.

Until next week, anime fans.


*Official sources seem to disagree on whether her name should be romanized as Pawoo or just Paw. Because of how these things work, neither is exactly wrong, and they’re pronounced the same way. But the official subtitles use “Pawoo”, so it’s what I’ll be using from here on out.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.