Let’s Watch TAKT OP.DESTINY: Episode 10

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


“Master and Pupil -Lenny-” is the best episode of takt op.Destiny.

Well, okay, that’s a slight exaggeration. Best so far.

Let’s talk about Leonhard, Takt, and the relationship between them.

Last week, Leonhard–Lenny to his friends, which is to say, most people–told Takt that he would reveal to him what happened a decade ago in Boston. This tragedy, which cost Takt his father, the legendary conductor (lowercase C, as far as we know) Kenji “The Rooster” Asahina, has hung over his life like a shadow. We saw this back in episode three where a young Takt’s moody behavior was explained as the result of the then-recent loss. More evidence came in episode six, where Takt met a man named Joe in New Orleans, a former horn player who’d had the opportunity to once play alongside his father. Since then, Takt has focused on writing his song, a composition he’s been working on since episode seven or so.

Where does Leonhard fit into all this? Well, despite the latter’s tsundere-esque denial of it here in the episode’s opening minutes, Lenny is something of a mentor to Takt. They were actually together for only a fairly brief time, but during that time, Lenny taught Takt not just how to fight alongside Destiny but, perhaps indirectly, that life was still worth living. He is a very important person in Takt’s life, and Takt does eventually acknowledge that here.

Sadly, only under quite tragic circumstances.

Before Lenny can explain much, his meeting with Takt and Destiny is interrupted by the mysterious Conductor Sagan. We’ve heard of this man, and even briefly seen him before, but this is really the first taste of his actual character we get, and it is not a pleasant one. Lenny suspects Sagan is responsible for bringing the D2-summoning tuning fork to New York, something he–perhaps surprisingly–openly admits when pressed on. We learn that Lenny’s own cross-country trip with Titan was in large part an evidence-gathering mission. He did not want to believe that Sagan, who he evidently respects, was behind all of this. But he plainly is, and after offering Lenny a single chance to stand down so the two can “keep being friends,” Sagan quite quickly moves on to murder.

Sagan is a curious character. The nature of a twelve-episode anime means that you can’t really save the reveal of the series-wide big bad for this late in the game and not have it come off at least a little weird, but his being such an enigma largely works to the episode’s benefit. And we really don’t learn a ton about him here. Although his comments imply that he finds suffering “beautiful” somehow.

Perhaps a commentary on the tendency to conflate misery and artistic merit that runs rampant the world over. Or maybe the pain we inflict on ourselves, and end up inflicting on others, when we’re convinced it’s somehow worth it. It’s a bit hard to say just yet, and this is one of the few new elements the episode introduces. Mostly, this is an episode of endings.

It splits here splits in twain. One track follows Lenny’s flashbacks as he explains that he was a former student of Takt’s father. Not only that, he was present when the Boston disaster occurred. His motivation for mentoring the younger Asahina this entire time has been to atone for his inability to do anything on that day, neatly tying together his own arc with Takt’s while providing some subtle back-explanation for how he found him in the first place.

The other is the sort of gorgeous action animation scene the series does so well. Sagan commands not one but two Musicarts. There’s Hell, who we saw him repossess from Shindler a few episodes back, and Heaven, who we’ve not actually seen in combat before. It’s a symphony of light and color through and through, and while there are interesting details like Heaven’s weapon design (an umbrella that can turn into a vaguely trumpet-shaped machine gun) and a ton that could be unpacked in the choreography and animation itself, the real story here is the actual flow of the fight.

The match is fairly even at first, given that it’s two-on-two. But Heaven and Hell’s slight edge in strength becomes an overwhelming advantage when Takt collapses in exhaustion from his condition, detransforming Destiny in the process and making it seem like this might be the end for our hero.

It isn’t, of course. But the thread of narrative can be cruel, and if it can’t take one life, it will often wrap around another.

Which is to say, yes, this episode is where we say goodbye to Lenny. Heaven lines up to shoot Takt between the eyes, and Lenny doesn’t hesitate to jump in front of the bullets, taking them in his back as he protects his mentor’s son.

Those who can smile even a forced smile in the face of death are those who know their life was worth living.

He doesn’t drop immediately. Lenny is, as plainly as possible, a tough motherfucker, and he’s certainly not going to just let himself get shot in the back if he can’t at least guarantee Takt and Destiny can get away.

So what does he do? Easy, one last performance.

Did you know Titan can transform, too?

If the visual change isn’t as dramatic as Destiny’s shift into her magical girl-like form, it’s made up for by how outrageously scrappy Titan proves herself to be here. She’s not had a solo in the show like this before, and, while the circumstances are tragic, it is in a way nice that she gets some shine before her time in the series ends. She backflips, manifests another shotgun, Marathon-style, and then when that’s not enough, conjures up a couple more.

Come on Judgment Day with your guns, but no regrets.

It is a jaw-dropper. Titan’s “performance” is comparable to other highlight “action star” sequences from this year like Neiru’s “blow your mind” bit on the bridge from Wonder Egg Priority, Kuroe’s similar half-as-long-twice-as-bright turn in the second season of Magia Record, or, yes, the whole thing with the shotgun on the airplane in the first (and best) episode of The Detective is Already Dead. For two minutes, she is vengeance and defiance; the grim reaper in orange stockings.

She very nearly kills Hell before Sagan backs off. (And to really reinforce his Villain Bonafides, he does so in calm and cool fashion, applauding Leonhard’s “beautiful finale” like a concert attendee while Heaven drags Hell away.)

But blazing finales, by their nature, are final. And it’s here where we confront the crux of the episode. Takt thanks the dying Leonhard for his mentorship and tells him about the song he’s writing. They shake hands, and Takt calls Lenny his “harmony,” in a moment of stunning emotional honesty that is one of his own best moments in the series so far.

Lenny is happy for him, but it’s not long before he fades away into a dying dream. A dream where he and Takt get to play together like musicians, like friends, like teacher and student. A dream that will now forever remain such.

Character death is a hard thing to sell in an anime, especially one this short. Leonhard’s sacrifice for the sake of not just Takt but for everyone is the rare instance that hits exactly as hard as it’s meant to. The star has left the building. Please hold your applause.

The final shot, thus, is a lingering cello, unattended in a concert hall. A haunting memento mori, both played forever and never to be played again.

If Sagan is right about one thing, it is this; Lenny’s final performance is a beautiful thing. But his own cruelty blinds him to the true nature of that beauty. It’s not that Leonhard’s final acts are beautiful because they’re final, it’s because they lay bare a love of humanity and the art of humanity that is willing to offer even its own life up to preserve those things. By circumstance of fate, it is Takt himself who must eventually play takt op.Destiny‘s final performance. But this episode makes a damn good case that Leonhard could’ve done it, too.

Two weeks remain.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch TAKT OP.DESTINY: Episode 5

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


There is an inherent push and pull at the heart of takt op.Destiny. The show is at its best when it’s giving us pure style. It’s much less remarkable as an actual story, where what we’ve seen so far has been solid but rarely amazing. That continues here in episode 5, “-Equitation -Valkyrie-“. takt op clearly wants it both ways, but the fact of the matter is that it’s a lot better at the former than the latter, so any dose of Plot has to be backed up by at least as much of its visual pyrotechnics. Episode 5 does stay on the right side of that line, and much of what I’m about to say can be chalked up to this being an episode that establishes new elements rather than fleshing them out. But its less inspired moments are a good reminder of why the show has to maintain that balance in the first place.

When takt op ends and people need to refer to this specific episode, they’ll call it “the one where they’re on a train.” Early on, Destiny fights off some D2s, and ends up standing on some train tracks after finishing them all off. Being how she is, she doesn’t move out of the way when a Symphonica train running important cargo (Black Night Siderite, as we soon learn) chugs toward her, so it has to stop. This rather astounding coincidence is how the show deigns to introduce three new characters, all of whom I suspect will be rather important in the weeks to come.

The first of these is Walkure. We learn several things about Musicarts in general through the lens of other characters talking about her; she’s a “conductor-less” Musicart, meaning that while she seems to take orders from another character and perhaps Symphonica-certified Conductors in general, she’s not actually “bonded” with any. Walkure is very straight-laced and by-the-book. She only ever refers to Takt as a disrespectful form of the word “You”* and is generally annoyed when he and Destiny act without official authorization. Later in the episode Takt and Destiny earn her respect after repelling another wave of D2s, and she melts like an ice cream cone in July after a very mild compliment from Takt himself, classic tsundere-style. It’s a little much, but she’s a likable enough character.

Offering that authorization is the conductor Felix Shindler. Shindler is obviously, cartoonishly shady, basically forcing Takt and Co. to “tag along” on his train as it hauls its cargo into Houston. (Our leads are New Orleans-bound, so he argues it’s only logical, given that Texas is on the way to Louisiana.) We don’t get much of a sense as to what he wants here. It’s clear from his monologues and his discussions with first one of his subordinates in the pre-opening, and later with his own Musicart, that he is concerned about Takt because he’s an “unauthorized” conductor.

It’s not totally clear whether that’s actually some kind of problem in the sense that the Symphonica itself would consider it one too, or if Shindler is just a petty wannabe authoritarian. The former would square with the general running implication that there’s something sinister about the Symphonica in general, and the latter would with his characterization here. It’s possible both are true.

As mentioned, the third character here is Shindler’s own Musicart. Her name is Hell. Yes, really. The “vaguely ‘psycho’ berserker” archetype is one that many action anime make use of, and I’ve never been terribly fond of it. We briefly saw Hell for a few minutes back in episode 3, but this is the first time we get any sense of what her deal is. While Shindler is certainly her Conductor she appears to have an agenda of her own, something the show rather hilariously telegraphs by having her play solitaire at one point and flip up a Joker card. I suspect she may end up being more important to the series overall than Shindler is, but if that’ll be the case, only the very seeds of such a development are planted here.

She also gets a genuinely very creepy line where she suggests to Takt that he should bond with Walkure “by force.” Thankfully he’s not interested, but still, it’s kind of out-of-nowhere. Far more arresting than her limited characterization is the fact that her heels turn into….what I will tentatively term “combat rollerblades.”

I don’t think this is what ZZ Top had in mind when writing “Legs”, but perhaps it should’ve been.

Which brings me to my general thoughts on this episode. Most of what we learn was already fairly obvious by implication, and the few new pieces of explicit information we learn aren’t real gamechangers. Takt may or may not be “rogue” in some sense from the Symphonica, but we kinda already knew that. Shindler seems like he’ll be a decent antagonist, but he’s certainly not a terribly deep character, at least not yet. What remains untouchable in takt op.Destiny are the visuals. And true to form, the climactic fight scene of this episode, where Takt, Destiny, and Walkure defend the train from a swarm of flying D2s, is one of the show’s best so far. There are only so many ways to say that a show looks really great, but takt op still does. I suspect it will continue to.

Other than this there are some fun or interesting moments with our main cast scattered throughout. I’d be doing the episode a disservice if I did not at least briefly mention Destiny’s moment of pure euphoria upon eating a new kind of sweet for the first time.

Her and Takt’s relationship continues to soomewhat fluctuate between “bickering siblings” and “a pair of hurt people who take that out on each other because they’re not really on the same page, emotionally.” The whiplash is a little odd, but not so much as to detract from their general chemistry. They work in both modes.

The episode ends with Walkure being coldly dismissed from her post by Shindler and left, I suppose, essentially unemployed?

In the meantime, our main trio get back on the road, still bound for New Orleans. I suspect we’ll be seeing more of all these characters in future episodes. As such, it’s no insult to say that aside from its fight scenes “-Equitation -Valkyrie-” feels a lot like a chunk of setup that has not yet paid off. This is just something that happens when watching a seasonal week-by-week, and it is not really a criticism, merely a fact of the format. Thankfully, the series has enough eye candy to make even an episode like this still feel like a treat.

Until next week, anime fans.


*I don’t speak Japanese, but I believe what she’s saying is “kisama”, a very disrespectful second-person pronoun that, when it shows up in anime, is harsh enough to sometimes be translated as “you bastard” or the like.


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch TAKT OP.DESTINY: Episode 3

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


I think I’m closer to figuring takt op.Destiny out. I could’ve told you from the opening minutes of episode one that this series had a flair for the dramatic, but “campy high-concept action series” is a pretty populated genre these days. That alone doesn’t tell us all that much. When I say that I’m closer to “figuring it out,” I mean I think I know what it reminds me most of, at least at present, and that would be Black Rock Shooter. Not the OVA, the TV anime.

Both shows are predicated on high melodrama and have a broad music theming tied together with ostentatious transforming heroine designs. There are of course some big differences too; Black Rock Shooter is a lot more esoteric than takt op has been so far, and being animated entirely in 3D CGI gives it a very different visual feel, but the general similarity is definitely there. And that’s a good thing! Black Rock Shooter is a real gem, and there’s enough interest in the franchise even ten years later that we’re getting a new anime based on it next year. So believe me when I say, I mean the comparison only in the most flattering of terms. Even the opening for the third episode (“Awakening -Journey”), an honestly kinda edgy scene where Takt and his new Musicart cut through swathes of D2s only to eventually pass out, will make you say “oh the drama” in a good way.

They’re rescued by new character Leonard, who is almost certainly more than he appears, but other than this scene mostly serves as a charming face to drop exposition and cryptic hints on us alike in equal measure.

To the Guy Enjoyer segment of my audience: You’re welcome.

His own Musicart, Titan, helps out here too. I’m actually a little sad she doesn’t get more of a role in this episode. (This is to say nothing of the other Musicart who briefly appears in the opening, cuts a huge magic tuning fork in half(??) and then disappears.)

Now does all of that mean that takt op‘s third episode is particularly great on its own merits aside from that scene? Well, I complained last week that it felt like takt op seemed to think it needed to “explain itself” in terms of worldbuilding and mechanics and such. There is some logic to this–this is a tie-in to a mobile game, after all–but it’s easily the weakest component of the show, and it takes up a good chunk of episode three. The silver lining is that the show’s production carries it even in moments where the story is a bit dry, and the characters are likable enough that even “dry” isn’t actually “boring.” This leaves us then with an episode that is a bit slow in spots but still mostly pretty good. There are worse things to be.

As for what is exposited to us, I won’t bother recapping every nuance, but there are two main takeaways here, and a third that’s essentially a restatement of something we already knew. Almost all of which comes to us courtesy of Leonard, filling his Guy Who Knows Things role here admirably.

One: The “Cosette” we followed in episode one and the latter half of episode two is not really Cosette. Musicarts lose their prior sense of self upon “awakening.” We learn–although anyone who read prerelease press materials sort of knew this already–that her actual name is Destiny, hence the show’s title. Everyone rather stubbornly insists on calling her Cosette anyway, though for the purposes of this column going forward I’ll be referring to her by her Musicart name and reserving “Cosette” for her prior, pre-awakening self. She’s also “unstable” somehow, which perhaps explains her wildly fluctuating power as a fighter.

Two: Destiny awoke in a very unusual fashion. Leonard informs Takt and Anna (and by extension, us) that most Musicarts are trained over the course of many years. (The even moderately attentive viewer will note this raises quite a lot of red flags about the whole “Musicarts forget their entire past lives” point, but that’s presumably something to be addressed down the road.) Destiny’s emergence, all at once, makes her very unusual, and Leonard speculates she may be a literal world-first. She also, again unusually for a Musicart, appears to somehow unwittingly sap Takt’s lifeforce when battling. This again is called out as unheard-of, and Leonard seems genuinely shocked by it.

Three: The only people who can possibly shed any more light on any of this are the Symphonica themselves. And as we knew from episode one, their HQ is in New York. The full route that Takt, Anna, and Destiny plan to take is detailed for us here, starting by going “down” to Las Vegas, along the American South, through the Appalachian Mountains, and up the East Coast to New York. Leonard and Titan offer to tag along part of the way, yet they were nowhere to be seen during episode one. Hmm.

Boy, Titan sure is cute. It would really be an emotional jab to the gut if she and her Maestro died horribly or turned out to be evil or something.

And that’s essentially our episode. There’s another (great) fight scene to close things out, in which Destiny literally blasts Takt’s house away in an almost hilariously on-the-nose symbol of his abandonment of his old life. But hey, the show is at its best when it’s not being subtle. More metaphors like that, I say!

The closing moments of the episode feature our main trio piled into Anna’s car, where Takt and Destiny lightly bicker. For the first time since its premiere, takt op feels like it’s found its “normal” again in this final scene, and the character dynamic that immediately endeared me to the series clicks back into place perfectly. Will it hold up for the rest of the series? That’s impossible to know. But I do know one thing, assuming next episode picks up right after this one. Anime fans? We have a trip to take.

Until then.


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Seasonal First Impressions: TAKT OP.DESTINY is The Season’s First Must-Watch

Seasonal First Impressions is a column where I detail my thoughts, however brief or long, about a currently-airing anime’s first episode or so. GIFs in this article appear courtesy of Sakugabooru.


It starts with a “once upon a time” and ends on a moonlit stretch of highway. In-between? Pleas for human connection scrawled on pianos, mask-wearing monsters that take the shape of apes and giant insects, switched-off jukeboxes that populate lonely diners, and the Great American West stretching into an endless horizon. Welcome to a world without music and the story of those trying to bring it back. This is takt op.Destiny.

Can I level with you, readers? I don’t get to write things like that paragraph up there often enough. In pop cultural criticism you’re generally expected to get to the point. I have no problem with getting to the point, but it’s a truly rare treat to be able to put the long and short of it in the title. You need to watch takt. op Destiny if you have even the slightest interest in following seasonal anime. The End.

But of course you probably want to hear why, and that’s fair enough. But it’s hard to know where to start when everything about a series’ first episode clicks into place this well. Do we start with the impactful, engaging animation? It defines not only the episode’s two bone-crackingly excellent fight scenes but also numerous little fun character moments too plentiful to count. The visuals in general are just gorgeous.

Shot through the heart, and you’re to blame.

Maybe the worldbuilding? The tantalizing glimpses of the backstory we get here are intriguing; built on the backs of typical tropes but presented with enough style that they feel fresh. One night long ago mystical stones rained from the sky and brought the humanoid weapons known as Musicarts to the world. Another night, long after that, another shower of stones brought a great evil. Somewhere in here there are the music-hating D2s, monsters that hunt down and snuff out music wherever they hear it. This world’s silence is the presumable wake of their actions.

In the sky, with diamonds.

What about the character writing? What initially seems like it might be the bud of a tedious harem setup quickly proves itself to be a fun dynamic I might compare to a trio of siblings who don’t quite get along. Takt, our eponymous lead, is no mere audience stand-in, he’s a music-obsessed weirdo. He’s mother-fucking funny.

I wish you would step back from that ledge my friend.

Cossette, his Musicart companion, is a wonderful little gremlinoid who treats the humans she’s supposed to protect (including Takt) with a vague disdain and cares more about stuffing her mouth with food and killing as many D2s as possible than she does anything else.

Sugar sugar, oh honey honey.

And finally there’s Anna, the put-upon responsible “oldest sister” of the three, in at least a figurative sense. She spends most of the episode either chest-puffingly exasperated with the other two’s antics, or driving her car to and fro to get them out of trouble.

The three just work together to a rare degree. On their own, any one of these would be an alright character. In concert, they’re a riot. It’s a wonderful thing to watch all this unfold.

Takt’s first action in the episode is to park himself at an abandoned piano. An object evidently so unfamiliar to the general populace of the town he’s in that the younger kids present don’t actually know what it is. As he begins playing, conjuring a wonderful, warm cloud of ivory tones, a D2 is summoned by the sound and comes running. We meet Cossette seconds later, who enters the series by drop-kicking the masked gorilla demon dead in the face. Takt then explodes his arm into rose petals, in one of the most wonderfully camp touches I’ve ever seen in anything, which somehow allows Cossette to assume a more powerful, magical girl-esque form. She tosses Takt a baton. He “conducts”, which, through whatever means, allows Cossette to produce a sword that also has a laser cannon in it, which she uses to shoot the D2 dead.

This is all, it should go without further saying, ridiculous, awesome, campy, silly, and wonderful. The entire sequence is the platonic ideal of action anime as a genre boiled down to sixty seconds of perfection.

I will avoid recapping the remainder of the episode in detail. The specifics we get are pretty minimal; our characters are headed to New York, there’s interesting little bits of backstory speckled throughout.

You say New York, New York is dangerous.

But the main focus remains on the spectacle, because as pure spectacle, it doesn’t get much better than this.

Will it ever transcend pure spectacle? That’s the natural question that some may pose as a follow-up. And I do think it’s a valid one, but, at the risk of sounding reductionist, when there is this much sheer, obvious joy in the art, I am not sure there is much to transcend. Beyond even that argument, though, there really is something to the presented idea of art as a necessary salve in a world that has lost its appreciation for it. Whether takt op.Destiny will ever explore that is another question, but I certainly hope it does. Perhaps I’m over-optimistic, but this feels like the start of something big.

Grade: A+
The Takeaway: If you have any interest in following action anime as a genre or seasonal anime as a format, you should be watching this.


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.