Anime Orbit is an irregular column where I summarize a stop along my journey through anime, manga, and the related spheres of popular culture over the past week.
Expect spoilers for covered material, where relevant.
This has been a weird season, particularly for speculative adventure anime. The two original frontrunners, Hell’s Paradise and the unrelated Heavenly Delusion, have respectively gotten kind of boring and completely unhinged in a way where I, personally, am holding off on covering it for now. That leaves a gap, and where there’s a gap, other things will step up to the plate. If you’re asking about what adventure anime I’ve been enjoying in a comparatively uncomplicated way, there are two answers, neither of which I would’ve expected giving just two weeks ago; Magical Destroyers (which was unhinged from the start) and this, Dead Mount Death Play. Neither are flawless by any means, but the nature of expectations is sometimes such that you end up enjoying things that you expected less out of in the first place more than things you had high hopes for that may or may not live up to those hopes.
As for DMDP itself, the gist since we last checked in with our necromancer boy Polka and his funky phantom friends is this; he’s joined the organization that was hunting him down back in episode one. He’s a coup, really, for this shady group of assassins, and their leader, the mysterious Clarissa [Atsumi Tanezaki]. (A side note, we’ll be calling “Polka” “Kabane” from this point out, referring to his character bio, because distinguishing him from the guy who used to be Polka Shinoyama is going to be important shortly) Misaki, predictably, is also around again, having been revived at the end of episode 2 following some exposition about Polka’s past. I was not crazy on the show’s attempts to sell both Kabane and Misaki (who seem to be co-headlining as leads at this point) as “sympathetic bad guys”, but the rest of the episode was quite good, including a sequence where Kabane rescued some kids from a fire in an unlicensed orphanage via summoning their parents’ souls into skeletons. He even caused a huge social media firestorm in the process, setting up a lurking background plot thread as we roll into episode 3 here.
Episode 3 quickly confirms that, regardless of whether or not he’s truly “villainous”, we are going to get to see Kabane properly fuck some people up. It’s really pretty straightforward; for as much as he might want to live a peaceful life in his new home, he does need money, and his talents point him toward assassination as a possible career path. He doesn’t even hand-wring over it, really, and his only token objection is shot down by Misaki pointing out that he was competent enough to kill her, and, after all, she’s a professional assassin too. Kabane and Misaki get a good dynamic going here when the time comes to smack around some yakuza. (Or something. They sure seem like yakuza to me but the show never uses the term.) Misaki, now basically a zombie, is immune to minor inconveniences like gunshots and such, so she handles all of the rough-and-tumble physical aspects of fighting. Kabane, the necromancer, finishes things off with his magic.
It’s also because of Kabane that they end up in this situation in the first place. One of Dead Mount Death Play’s recurring tricks is to set up a scene in one way—here, by making it seem like Kabane is talking to a guy who comes to Misaki for protection—and then reveal that he’s actually been talking to ghosts. In this case, that means deliberately leading himself and Misaki into a trap to get some vengeance for the many children-spirits that haunt this particular group of bad guys. These aren’t really meant to be twists, exactly, but it’s still a cool way to convey the narrative. It’s especially helpful when the show’s visual chops are otherwise more functional than great. (Although there is a really wonderful moment here where Misaki Naruto-runs for a couple seconds. That can make up for a lot of so-so cuts.)
Death Play seems to be setting up this thing where Kabane is, in a sense, less of a villain than the real-world sorts he crosses swords with; hitmen and so on. There’s an intriguing bit in here where he and Takumi, the hacker who’s now serving as his mission control of sorts, have a conversation about the value of human life. Kabane likens human life to toys. But, he says, he’s fond of toys, because they make children smile. This prompts Kabane to reflect on whether the real disconnect in their thinking is not how they value people but how they value things. It’s an interesting little dialogue, although the larger points it might be trying to make have not really connected just yet. Oh, somewhere in here it’s also mentioned that Polka—the real Polka—is still alive, and his soul is bound to a small drone that Kabane took control of last week. Where is all that going? Who knows!
We also learn about “Lemmings” here, in a separate exchange, apparently some kind of assassin-boogieman with a codename that, personally, just makes me think of the computer game. “Lemmings” doesn’t really remain a mystery for long. The closing minutes of the episode introduce us to two new characters who’ve shown up before but not gotten any spotlight before now. These are Tsubaki Iwanome [Takuya Eguchi] and Kouzaburou Arase [Nobuhiko Okamoto], a pair of cops who work for a branch of the government that deals with the paranormal. They get on Kabane’s trail because of the aftermath of the yakuza fight; a massive knot of clumped-together earth and mangled bodies, all of whom are still alive, because Kabane is hardcore like that. Thus, our first major arc sets its wheels in motion, and Dead Mount Death Play seems to snap into focus.
This is not a flawless show by any means; it’s visually a bit too dark (enough that it’s occasionally hard to puzzle out what’s going on), and the sense of humor is markedly dated. Sometimes in a charming way (Misaki’s whole kooky murder-girl personality) and sometimes in a very grating one (basically everything else), and its use of totally shameless fanservice feels pretty out of place in something like this. Still, the show is solid fun, and I enjoy tuning in every week.
Of course, what I would really love is to see it take that extra step up and go from good to great. Will it? Only time will tell.
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