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This one’s tough, folks.
Surveying Patlabor: The Movie, now that I’ve finished it—and doing so in isolation, watching the slightly older Patlabor OVAs was not part of this commission, and I’m assured that they’re not necessarily to properly appreciate this film—feels like taking in a kingdom divided. On the one hand; I really do get why people love this movie. It is absolutely gorgeous, and when a certain kind of anime fan talks about the unimpeachable visual panache of 80s anime, how nothing looks “like that” anymore, it is stuff like this that they’re referring to. Watercolor-and-smoke sunsets, gleaming white structures that look like bleached Rubik’s cubes, piles of twisted metal and gunsmoke. Tokyo itself a dreamlike industrial purgatory. It feels so real you can practically smell the asphalt of the roads.
On the other hand…well, the property is called Mobile Police Patlabor. There is a bit of an elephant in this particular room, isn’t there? I put this one into what’s now a small pile of classic anime movies next to Paprika and the like. I love the visuals, I wish the thematics were better. There is no polite way to say this; this film is pretty brazen police apologia. I will avoid the question of whether it qualifies for the neologism “copaganda”, as that term greatly postdates the film and some would argue it’s a uniquely American phenomenon. But there is no getting around that Patlabor: The Movie follows a sci-fi twist on a fairly conventional “rogue hero cop (or in this case, a few of them) busts open a coverup” plot. It is a genuinely interesting and even enjoyable take on that format, and I would not accuse it of completely uncritical lionization, but we need to call this what it is. We are dealing with a piece of media about cops, and future or no, and that comes with some baggage.
But, let’s set that aside for now. It is fair to argue that not every piece of media ever made is obliged to be didactic, so let’s at least attempt to take Patlabor on its own terms.
The plot is thus; it is the then-future, now an alternate present, and mecha called Labors permeate everyday life. They are used as tools of the workforce, the military, and of course, illegally by the criminal element. It follows logically—at least, given a society broadly similar to our own—that they are, then, employed by law enforcement as well. Excepting a mysterious, alluring hallucination that forms the pre-credits act of the film where a man leaps off of an iron girder into the sea, we open on a land reclamation plot. Tokyo Bay itself is being drained away and dotted with artificial islands. (Shockingly, stopping whoever’s responsible from draining Tokyo Bay is not the plot of the movie.) The largest of these, a facility called the Ark, is the aforementioned bleached Rubik’s cube, a latticework of metal and computerstuff that maintains, repairs, and upgrades Labors. It is also home to a branch of the Tokyo Police Department, who serve as our protagonists. Over the film’s opening act it becomes clear that someone has slipped something sinister into a recent operating system upgrade for the Labors—everybody’s, not just the Tokyo PD’s—and it becomes the job of these cops (SV2, as the division is called), mostly but not exclusively our main protagonist Asuma Shinohara (Toshio Furukawa), to figure out what, precisely, is going on, and how to stop it.
As a combination near-future story of computer technology gone awry / police procedural, Patlabor: The Movie is pretty damn compelling. Asuma doesn’t have to carry the entire thing himself, as he’s backed up by a phalanx of strong supporting characters, my favorite of whom is the division captain Kiichi Gotou (Ryuusuke Oobayashi), who gets invested enough in the investigation that he threatens to lose himself in it. (One gets the sense that he appreciates the challenge. The disappointment is nearly audible in his voice when it turns out that Hoba E’ichi, the mastermind behind the entire plot, is already dead.)
The actual plotting is solid throughout as well. Hoba is a mysterious villain, largely absent from the actual narrative who nonetheless provides a compelling and sinister foil for our protagonists. Even earlier on, before the Hoba narrative entirely forms, there are interesting moments and setpieces, and the film never drags by any means. There are a number of large and small details throughout which provide a bit of extra gristle to chew on, as well. For example: the man in charge of Labor repairs aboard the Ark is a well-meaning but compromised sort who began his career as a truck repairman for the occupying Allied forces in the wake of WWII. We should also mention the detectives who hunt Hoba throughout the film, often engaging dialogue that stacks up into a dense membrane of allusions and concepts, including heaps of Biblical allusion, as these portions of Patlabor provide an almost dreamlike thread that weaves some of the otherwise disparate parts of the film together.
By the film’s climactic act, where Asuma and co. have heroically figured out the exact mechanism for Hoba’s nefarious system upgrade scheme, we move into a full-on assault for the action-packed finale. SV2 defeat the Labors, which go autonomously rogue as part of Hoba’s plans, and the already-dead programmer’s evil plot is foiled. It’s entertaining stuff.
Enough so that I feel like a bit of a killjoy that I can’t get over the fact that this thing is about cops heroically triumphing against all odds in the face of a coverup, plus general incompetence from other civil agencies.
In fact, Patlabor seems to say that cops don’t have enough leeway. In spite of an early scene where pigheaded bumbler Isao Oota (Michihiro Ikemizu) causes a ton of collateral damage by recklessly shooting off a freeze ray, there’s really not much in the way of even token criticism of the methods here, implicit or explicit. (And, it should be said, the fact that here-minor character Kanuka Clancy [You Inoue] is on loan from the NYPD feels weirdly prescient.) I have heard Patlabor previously described as a satire, and maybe that is true for the TV series or some other incarnation of the franchise, but it’s certainly not the case here. SV2 are presented in a fairly straightforward manner as, perhaps, flawed human beings, but still ones with the public’s best interests at heart.
Now, one might argue that the film really has no obligation to examine problems in policing. Maybe that is, in some abstract sense, true, and I cannot claim to have the full social context surrounding the film’s original release in late-80s Japan. But I do know that today, in 2023, it mostly just leaves me mildly disappointed. Even at the original time and place, it is difficult to imagine a different way to read what Patlabor puts down here. Maybe that is a failure of imagination on my part, but sitting here several days after I’ve finished the film and make some final touches on this review, I can’t come up with a more charitable read on the film, sans maybe as a goldmine for some truly haunting screencaps.
So don’t get me wrong, the Patlabor movie is not a bad film by any means, especially when taken as a film. But its thematic core leaves a lot to be desired, and while its craftsmanship and technical artistic value are undeniable, sometimes one does expect a little more than that.
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