Let’s Watch HEALER GIRL Episodes 11 – 12

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


The time has come for measure-taking. Healer Girl ended today. I will not make a secret my feelings; I absolutely love this show. It’s a soft, glowing rainbow light that revitalizes the soul. If you don’t have the patience for unchecked fangirling, I suggest you turn back now.

A certain kind of studio hound will want to know where I rank Healer Girl among Studio 3Hz‘ other two well-known originals—Flip Flappers and Princess Principal—but in truth I find them so different that any comparison would be irrelevant. So instead, I will say this; Healer Girl, regardless of whether it’s the best or anyone’s personal favorite, is certainly the most healing and soul-soothing of the three. How appropriate, given its name.

We’ll spend much of this article talking about today’s episode, the finale, but it’s important to discuss last week’s as well (which I wasn’t able to cover on time). The gist is simple; our girls have found themselves in a rut with their C-Rank exams dangerously near on the horizon. When they try to sing, their image song breaks, and each of them is yanked out of it by a trio of biting orca-like creatures. Ria has the idea to send them to a training camp of sorts, spearheaded by Reimi’s former maid.

Over the course of the camp, they visit museums, take a pottery class, go bunging jumping, and hike in the mountains. None of it helps, because even as the diverse experiences temper and strengthen their songs, an underlying issue isn’t addressed: jealousy.

There were a few broad hints before, but episode 11 foregrounds the fact that all three of our leads are, in one way or another, jealous of each other. Once again, Ria actually notices this long beforehand. At the end of the episode, we’re given a quick peek at her notes, and they’re pretty revealing.

In a way this represents the first major interpersonal conflict these characters have ever had, but it’s entirely believable that a trio of teenagers, no matter how naturally talented, might develop inferiority complexes over that very same talent. All this leads to perhaps Healer Girl‘s single most unexpected scene; a full-on shouting match between the leads, each of them venting their jealousy. Even this, it’s to be expected, is sweet in its own way, given that the three are mostly yelling about how talented each of them thinks the other two are. (If you’re a certain sort of person, I could imagine finding this saccharine. But if you are that sort of person, I doubt you made it this far into Healer Girl unless you’re also a masochist.)

It will not surprise you to know that getting all of this out is exactly what they needed, and indeed if you read Ria’s notes up there, you’ll see that having the three of them grow closer together on their own, without her interference, was the plan all along. The camp completed; they return for exam day.

The image song, as sung during their exams, is a thing of beauty. They are more in harmony after their little fight, despite being physically apart and taking their exams in different rooms, than they were together, and the results are spectacular. Kana in particular, perhaps the one among them with the most raw talent, metamorphoses into a butterfly-winged fairy as she sings, the orca rendered nothing more than a blooming flower itself.

They all pass, because of course they do.

As the episode’s obligate heartwarming post-credits scene ends, Ria cheerily announces that all three of them are expelled. It’s a slammed door played like a punchline, but the underlying idea—that she’s taught them all she can, and they now have to stand on their own two feet—is sound. Ultimately though, any expectation that they move on permanently is to be ignored. Spoiler alert; at the end of the show they rejoin Ria’s clinic. Again as understudies, but also as proper healers in their own right. Still learning, but able to stand by themselves.

Still, episode 12 does deal with the girls out and about on their own for the first time. It splits into three parts for its first half, showing us the month-long internships that the girls enter. Reimi cuts her long blonde hair short and takes up residence at Sonia’s clinic. Hibiki interns at the newly founded audio medicine department at the hospital from episodes 4 and 9. Kana, who the episode returns the central spotlight to, interns abroad, at a hospital in what appears to be California.

This part of the episode is charming, especially in its depiction of how the girls remain in touch even when physically apart. Although Hibiki and Reimi in particular aren’t actually far from each other, and it seems like they occasionally hang out at the clinic. (Where Hibiki might still live? I’m not totally clear on this.) In what is easily the episode’s silliest scene, they embody every meaning of the term “moé blob.”

In general, episode 12 is concerned with legacy and the meaningful passage of knowledge and love from one generation to the next. Ria spends much of it with her own mentor, Sonia’s grandmother, but the real clincher takes the form of multiple callbacks to episode 1. Kana, in a land where she does not speak a lick of the local tongue, nonetheless soothes a crying, lost girl in the hospital’s lobby. Unlike her technically unauthorized use of healing from that first episode, this is exactly what she’s supposed to be doing, and it’s only through her study under Ria that she can accomplish it. Thus, here on her own, she draws on both her own life and the legacy of those who came before her. This is a difficult thematic balance to strike, but Healer Girl pulls it off.

There is an extremely funny comment made by Abigail, the woman with brown hair on the left, where she’s startled by “what Japan’s C-Ranks can do.” This would maybe come across as a little self-aggrandizing if this scene took place anywhere but the United States. As someone who lives here; yeah, that’s fair.

Later, when the threes’ internships end, Hibiki and Reimi get a cryptic email from Kana on the eve of her anticipated return to Japan. True friends and, apparently living in a world where commercial flight does not cost a small fortune, the two actually take a flight to California, where they find Kana helping out with the aftermath of a wildfire.

In any case, it’s on their return flight that Healer Girl makes this parallel between its first and final episodes most explicit. One of the passengers, a young girl, has an asthma attack. Our girls, of course, volunteer to help, directly referring back to the very incident that made Kana want to become a healer in the first place. I honestly cannot do this scene justice with words alone; the soothing song itself is one thing, but the imagery of Kana spiritually duetting with the younger incarnation of her master got to me in a way that I struggle to properly describe. The parallel invites you to imagine that the young girl they sing to might one day become a healer herself; wouldn’t that be a beautiful thing?

Amazingly, Healer Girl has another trick up its sleeve, its last, as the finale comes to a close. When the girls return home to Japan, they’re formally “given investiture” as healers (another of the series’ many strange and mystical religious parallels). And as they depart the graduating ceremony, they sing the song from the OP. The long version, with more verses.

Healer Girl—the very show itself—dissolves into magical dream sequence; their song fills the air like the light of drifting stars. Their friends and teachers come to join them. Is this all literally happening? Is it artistic license? A better question for you; who cares? In an interview, Director Yasuhiro Irie cited the Symphogear series as an influence on Healer Girl. These anime are, on many fundamental levels, very different. But they are alike in that both have a deep, intuitive understanding of the fact that with enough raw emotion, you can transmute literal events into symbols and back again.1 So the question of whether this is “really happening” is irrelevant, what it is, is Healer Girl‘s case for itself. A definitive answer to the question of whether these twelve weeks have been worth it.

During this fantastical, mesmerizing ending sequence, any lingering doubt vanishes like shadows against the morning Sun. Healer Girl takes its final showman’s bow, and it exits, as suddenly as it arrived.

If you feel it, it’ll heal you. That’s all there is to it.

Song Count: In episode 11, just one, but they sing it four times, only completing it on the fourth. In episode 12, three in total, all of which are wonderful in their own way. If you’ve liked the show’s songs and have more money than I do, consider buying the soundtrack or official vocal album.


1: Incidentally, Hibiki Tachibana would make a great healer. And the girls from this show would probably be pretty good Gear-wielders as well. There’s a free idea for the four of you who read this site but also write fanfiction.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) The Long Road Home and The WONDER EGG PRIORITY

This review contains spoilers for, and assumes familiarity with, the reviewed material. This is your only warning.


“Sometimes adults seem like a different species.”

Six months that now feel like a decade ago, the first episode of Wonder Egg Priority premiered on Nippon TV. No one, least of all myself, really knew what to expect. Most pre-release scuttlebutt came from the odd title and charming character designs. (Courtesy of Saki Takahashi, and still excellent.) Some smaller amount came from its intriguing staff list and its status as an original project from CloverWorks. I don’t think anyone, really, expected the bizarre technicolor magical girl psychodrama we were given.

Many people ran to the series with an outstretched hand, myself included. When I wrote about that first episode not long after its premiere, the horizon was endless before us. Wonder Egg Priority could have been anything, and as long as you had the patience for a little bit of overt artiness, you could join the ride. And many people did! I made quite a few friends and acquaintances over the course of watching this series, some of whom are quite possibly now reading this article. A sizable amount of them now dislike, or at least are no longer fond of the series. Asking “what happened?” is the easy, but in my view incorrect, thing to do.

And for this series, which meant–and still means–so much to me personally, I do not want to take the easy way out. I have been workshopping different versions of my notes since the original twelve-episode run of the series concluded. But I wanted to wait until its finale–unlucky number 13, delayed after a truly awful production fiasco–aired to make any last calls. As I’m writing this opening trio of paragraphs, I sit in a limbo, aware of the sharply divisive reactions the ending has brought on but not having seen it myself. What will I think of it? It almost doesn’t matter, self-defeating as that may sound. The fire is out and the wizard is dead. Wonder Egg Priority seems tragically destined to exist as a footnote in popcultural memory.

But enough of that. Let’s start with the very first note I wrote, when the series had just ended its original run, over a month ago.

The world is a vampire. Those in power prey on the marginalized, who often feel helpless to escape their situation. If they do, it is often by opting out of existence entirely, either directly via suicide or indirectly via other self-destructive behaviors.

That thought out in the world, it is natural to ask what can save us. Wonder Egg Priority does not answer that question, and indeed I think the great contributor to the finale’s negative reputation is that it doesn’t actually try to. A fact I think many are finding frustrating and alienating.

The natural human impulse to seek an end to a story finds no recourse here. Wonder Egg draws on a long lineage; from Perfect Blue to Revolutionary Girl Utena, from Puella Magi Madoka Magica to Flip Flappers. But the key distinction to be made is that Wonder Egg Priority does not draw a conclusion in the same way that these works do. Utena, most dramatically among these, famously advocates rejection of and escape from oppressive systems entirely.

What is Wonder Egg‘s contribution here? Well, from this point of view, nothing. Wonder Egg Priority ends where it began, the only major change made being who protagonist Ai Ohto is seeking to find again.

Instead, it captures a strange, extremely specific feeling. The series’ final minutes billow and dissolve in the air like a dream the night after a tragedy. Was anything in Wonder Egg Priority “real” to begin with? It’s a fair question to ask, and if the answer one comes up with is “no” they might well feel cheated.

But perhaps we should back up a bit. Let us remind ourselves of the actual facts of the series, its characters and narratives.

As you know, Wonder Egg Priority is the story of Ai, a heterochromiac hikikomori. Before the series begins, her only friend Koito Nagase throws herself from her school’s rooftop, adding Wonder Egg Priority to a long list of anime from the past twenty-five years that fixate on suicide. Ai is given a chance by a pair of mysterious, magical benefactors to bring her friend back to life. The only catch? She has to purge monsters from the strange mental elseworlds of the recently-suicided, in a bizarre funhouse mirror of a typical modern magical girl setup. It’s quite the premise, bearing a passing but notable resemblance to the aforementioned Madoka Magica, but otherwise escaping easy description.

Eventually, she is joined by three other young girls, who form what becomes her new friend group; the playful and blunt Rikka, a former idol, the stern and serious Neiru, the young nominal head of a corporation, and the androgynous Momoe, whose gender nonconformance forms a plot point all its own.

Thematically, the topic of suicide is made mystical and ascribed a sinister, sapient character, named The Temptation of Death here. All else leads back to this, and understanding that is key to understanding the bulk of Wonder Egg Priority. The truth the main run of the show wishes to shine a spotlight on is a very simple one; people, particularly young women, are cast into idealized shapes by the world we live in. If they do not conform to them, they are punished and ostracized. Their eventual death by their own hand is seen as a tragic inevitability, rather than a preventable, active action on the part of the ostracizers. Those who survive eventually become the oppressors themselves, and the cycle repeats. (This, roughly, is what happened to the character of Frill. She is an oppressed-turned-oppressor.)

So all this in mind, what do we make of the show’s ending?

Ai and her friends, in a literal sense, solve very little. Frill, implied to be responsible for the Temptation of Death phenomenon, is not stopped. Acca and Ur-Acca, the maintainers of the entire eggs-and-elseworlds system, are not openly rebelled against, and Ai ends up back on their doorstep at the end of the show. (One might even indeed read certain things as implying that this has happened many times, and the main run of Wonder Egg Priority is just a single one of these iterations.) Even the less supernatural driving questions, such as why Koito killed herself, and whether Sawaki, Ai and Koito’s teacher, is a sexual predator, are not directly answered. Everything remains obscure. One might, not unreasonably, demand to know what the point of all this was. After all, the middle of the show seems to criticize these systems so sharply. What is the point of offering no solution, or even any obvious catharsis?

Well, rarely do I reach for the author(s) in cases like this. But Director Shin Wakabayashi offers this thought, and I find it illuminating:

On the surface it’s a curious notion, given the actual events depicted. But if considered in the proper light, it makes sense.

When Ai finds the garden in which she meets Acca and Ur-Acca in the first episode, she is distraught and directionless. When she returns in the finale, it is after much time has passed, and despite surface appearances, it is on her own terms. Note, specifically, the lack of the Acca-possessed beetle in her second arrival to the garden.

Whether or not she will succeed “this time” is not terribly relevant. She has returned to the unconquered mountain to try again. In her life, it is all she can be asked to do. The same is true of all of us in ours.

Evaluating whether Wonder Egg Priority “works”. Whether or not it “earns” its right to hash through all this difficult material and provide no definitive answers, and so on, is difficult. The series, especially its ending, is challenging and highly unconventional. I do not mean to suggest anything as pedestrian as those disappointed by the ending simply “not understanding it”, but I do think it deserves time and patience that it is not necessarily being given.

To go back to my opening remarks, I have never more in my brief career as a critic wanted to be wrong about the afterlife of an anime. Nothing would make me happier than five, ten, twenty years from now learning of some director, writer, or animator citing Wonder Egg Priority as an influence. But even if that never comes to pass, those to whom this series would speak will find it, I am confident of that much.

Even if we take Wakabayashi’s tweet as the series’ sole artistic aim, it well succeeded. Ai, Rika, Neiru, and Momoe will live forever in a certain corner of my mind for the rest of my life. As is true of all truly impactful works of fiction. If that was all the team went for, well, mission accomplished.

In these ephemeral, fleeting lives of ours, all that we can truly ask of each other is understanding. More than maybe any anime I’ve ever seen, Wonder Egg Priority understands that, if nothing else, on a deep level. In the end, it asks of us just two things; do your best, and take care of each other.

And surely, I think, we can do that.


If you like my work, consider following me on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Door To The Common is Closed – The Ambiguity and Ambition of BLUE REFLECTION RAY

“Three days from now, we died.”

When I first wrote about the series just a month ago, I said I felt like Blue Reflection Ray had not entirely found its audience. Rather than doing so per se, several weeks later as it nears its halfway point, it almost seems to be growing more esoteric and hard to place by the episode. Blue Reflection Ray, in both its best and worst moments, feels like a show destined for cult fandom. It is still airing, and already has the aura of an anime forgotten by time.

How accurate that feeling will prove to be remains to be seen, we’re still in the first cour after all. But, BRR itself has taken no steps to make itself more accessible. It’s certainly not the best anime airing this season, but Blue Reflection Ray might be the anime airing right now that is the most its own thing. As it’s gone on, it’s drifted ever farther from the obvious touchpoints I and others previously named. Comparisons that may have done it more harm than good early on to begin with. But, that ambiguous approach may in fact be closer to familiar ground than many viewers (even myself) have realized.

At the time of this writing, the most recent episode of Blue Reflection Ray is its ninth. It’s a classic bombshell-style plot twist sort of episode. But even before then, there were signs that BRR was not content to just rotely copy anything, touchstone or no. Episode six gave us the emotionally scalding backstory of Nina Yamada, one of the “evil” red Reflectors. Most anime do not try to handle episodes juggling such topics as child abuse, the young girls of the world who are lost to sexual exploitation, and codependency. Blue Reflection Ray did. Was it entirely equipped to do so? Well, I suspect many would find the episode in question problematic, or at the very least in over its head. They may even be right to, but I myself cannot help but respect something with that level of self-confidence. A bat was swung, and it was for the fences.

And that self-belief is important, because no matter what else can be said about it, Blue Reflection Ray always scans as genuine, which allows it to succeed even when making surprisingly ambitious narrative plays like those, that well outstrip what something of its fairly limited production values “should” be able to accomplish.1 That brings us to episode nine.

Fundamentally, “What She Said”, as the episode is called, is two characters challenging each others’ worldviews. On one side is Mio Hirahara, the leader of the red Reflectors and main character Hiori’s sister. On the other side is Momo Tanabe, ex-delinquent and most senior of the blue Reflectors.

The moral differences here are stark, and while Momo’s red Reflectors’ actions are not excused, the series does paint them in a more sympathetic light than one might expect, even if they are still ultimately “the bad guys” in a narrative sense. It does this mostly by way of what is essentially an expository monologue on Mio’s part. As a sidenote; it’s to the credit of the show’s director (Risako Yoshida) that this somehow feels gripping and compelling instead of dry.

These revelations are, themselves, plot points. There is a lot to process here; time loops, monsters called Sephira (briefly shown without explanation way back in episode one), the mysterious “Door to the Common” that Mio and her Reflectors are working to open, the confirmation that Mio and Momo were partners–as we now know, quite literally in another life, in the previous timeline–the ominous fact that three days in the future is when Mio and Momo originally lost to the Sephirot. It’s all quite much.

What remains true regardless of the literal plot developments, is that Blue Reflection Ray is a portrait of emotional dysfunction gone horribly wrong. In this specific way, it actually is similar to many of its contemporaries, and it’s here that we can most understand what it’s trying to do. Only what every magical girl series does; prove the worth of human connectedness in a world that has forgotten it. Its route is just more circuitous than most.

Of course, the obvious caveats apply. Sure, the series could crash and burn in its second cour. It’s possible there really isn’t a plan and I am simply reading too much onto a production with low ambitions. But, with all respect to this hypothetical negative reader, that is true of almost any anime with truly few exceptions. I would, a million times over, make the mistake of giving something too much credit than the inverse.

Blue Reflection Ray‘s first cour is approaching its end, and I suspect we may finally have at least some answers soon. Until then? The Door to the Common remains closed, and all we can do is wait for it to be unlocked.


1: I like Blue Reflection Ray‘s visuals. I think its watercolor palette, the general shoujo aesthetic of the character designs, and the gaudy computer art mish-mash of the Leap Ranges are all strengths. However, if an anime eventually comes along that will rehabilitate J.C. Staff’s reputation for odd, spacey, and sometimes just straight-up bad animation, it will not be this one.


If you like my work, consider following me on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Raindrops on Lilies – What is BLUE REFLECTION RAY?

This article contains spoilers.


“It has to be you, Ruka-chan!”

Every few years there seems to come along an anime season that is ridiculously packed with well-liked shows. Spring of 2021 is shaping up to be one such example; long-awaited sequels, spinoffs, and reboots like Zombie Land Saga Revenge, SSSS.DYNAZENON, and Shaman King are competing for cultural real estate with fan-anticipated adaptions like Super Cub, Shadows House, Combatants Will Be Dispatched, Eighty-Six, and I’ve Been Killing Slimes for 300 Years and Maxed Out My Level, and even the odd compelling original like Vivy – Flourite’s Eye Song. There’s something for almost every kind of anime fan airing, and each series in turn seems to have found its audience with a consistency that is rare in the current anime production bubble, which often has more shows broadcasting per season than anyone really knows what to do with.

Among all of this is one notable semi-exception; Blue Reflection Ray.

BRR’s very existence is somewhat puzzling. It’s a spinoff of magical girl RPG BLUE REFLECTION, but BLUE REFLECTION did not exactly set the world on fire commercially when it was released in 2017. It’d be an odd choice for an anime adaption to begin with, but that it’s a spinoff and not a sequel (and thus features none of the game’s characters), and has been greenlit for two consecutive cours, is even odder. This is all evidently part of an effort to continue to expand the franchise; which now includes a mobile game and is getting two more console games. So it’s clear somebody really believes in this thing, but if you were to only glance at Blue Reflection Ray, that confidence might not make a whole lot of sense.

What does make sense is its place within the modern anime zeitgeist. Blue Reflection Ray will immediately make most viewers think of a few touchstones from the past decade of TV anime; namely Puella Magi Madoka Magica and Flip Flappers. Blue Reflection Ray is more traditional than either of those, but it explores some similar territory. It deals, at least so far, primarily in thematics of empathy and human connection coupled with a heavy dose of lesbian subtext. (Enough so that I wouldn’t be surprised if it turns into plaintext before too long.) That, and a particular pastel-y visual style that harkens back to classic shoujo.

Blue Reflection Ray‘s four main characters are simple, but well-used. Hiori is cheerful and outgoing, but tends to neglect her own needs. Ruka is thoughtful and contemplative, but reclusive and has trouble understanding other people. Momo is a half-reformed delinquent perpetually on the run from her past. And Miyako, rounding out the current four, is a neglected rich girl. Hiori and Ruka, especially, form the show’s main pair, and the bubbling lesbian subtext present here defines quite a bit of the series’ tone. Everything, as it often is, is about connection.

Its storytelling, meanwhile, is a curious mix of fairly simple and oddly cryptic. The high concept isn’t too hard to understand; there are (at least) two groups of magical girls called Reflectors, one of which can somehow transform negative emotions into phantasmal lilies called “Fragments” and steal them away for some purpose or another.

Opposing those Reflectors are our protagonists, who, well I’ll let lead character Hiori explain.

Hiori, one of the “Blue” Reflectors

The themes of this part of the series are pretty apparent; the Red Reflectors (The Bad Guys) want to simply lock peoples’ emotions away, whereas the Blue Reflectors (The Good Guys) defend the former’s victims. In turn defending their right to process their own feelings and deal with them. Unhealthy vs. healthy coping mechanisms, the importance of compassion (underscored by the rings the Reflectors use also being literal empathy machines); all stuff this genre has done before, but it’s rarely unwelcome. That’s the “simple” side of things.

The “cryptic” side is that, not unlike those touchstones I mentioned earlier, there is clearly more going on here than we can yet see. Some kind of system is in place that’s pitting the Reflector teams, who both think they’re in the right, against each other. And Momo in particular is in contact with a mysterious person via phone and clearly knows more than she’s letting on. I suspect, but can’t prove, that this will come to a head at some point around the episode 12 mark.

Nina, one of the “Red” Reflectors

So that’s the what of it all, but we’ve yet to answer the why. I’m just not sure how much appetite the broader anime fan community, at least in North America, has for anime like this. Blue Reflection Ray currently seems too “traditional” to appeal to fans of things like Madoka Magica and it is too adult-oriented to appeal to the hardcore Pretty Cure crowd. If someone is a general genre fan they might like it, but only if they can appreciate its slow pace. It struggles to secure a niche, which explains why it is being (or at least is perceived as being) overlooked. Why whoever evidently exists behind the scene has so much faith in it is another question, but one that it’s hard to answer only 4 of a planned 24 episodes into the series.

All works of art reflect, and are in turn, reflected by, their audience. Blue Reflection Ray‘s soft nighttime scenes, gaudy Windows 95 wallpaper otherworld, charmingly simple transformation sequences, and blushing gay subtext all, in the end, simply beg your patience. It is, quite obviously, a very slow series.

I think in the hustle and bustle of the seasonal grind, it may not stand out against more bombastic titles. (Or even those that are simply doing “slow burn” from a more approachable angle, like Super Cub.) But I have a sneaking suspicion that in the long run, it will finally find that audience it’s searching for. The rings may, so to speak, resonate with more of us yet.


If you like my work, consider following me on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Becoming The Battle Girl: How The 2010s Transformed The Magic in Magical Girl Anime

Genre. “A kind of story.” Something that separates one group of narratives from another. Genres are tricky, malleable, slippery things. Outside the focus of this blog, there are terms like lit fic, slipstream, neo noir, dungeonpunk, and dozens and dozens of others, broader or narrower, over the entire range of fiction and analysis of that fiction. Sometimes a marketing tool, sometimes a fandom in-group identifier, sometimes an after-the-fact grouping to tie together similarities in disparate stories.

Cure Moonlight, Heartcatch Precure

When I first became interested in anime as a medium I ran into the term “sekai-kei”, or “world story”. A style of anime in which the relationships between two people are tied directly to global or even universal-scale problems, and often directly equated. Nowadays, the term is widely decried as a nonsensical westernism (if you google it, the first two results are TVTropes, not exactly a reputable source, a clone site of the same, and an article decrying it as “horseshit”, in that order.) It’s yet another example of how hard defining genre in anime can be, especially from what is fundamentally an outsider’s point of view here in the Anglosphere.

Another genre that is often mixed up in heated debate is that of the Magical Girl, specifically because it is among the hardest to define concretely. Stories commonly accepted as being part of the Magical Girl genre; say foundational text Himitsu no Akko-chan, and something like Sailor Moon, are quite distinct from each other. Thematic ties are the main binder here, as are certain aesthetic choices. The trials that young girls face as they grow up are, broadly, the key element. There is also a degree of demographic assignment here. Most Magical Girl stories have historically been for young women.

Homura and Madoka, Puella Magi Madoka Magica The Movie Pt. III: Rebellion

But defining the genre even in the very loose terms I just did is controversial. (Sometimes extremely so.) Less because of what it includes and more because of what it excludes. Puella Magi Madoka Magica hangs like a grim specter over the genre’s modern form, the oft-decried “dark Magical Girl” style is frequently accused of missing “the point” of the entire thing. (As if whole genres ever have single “points”.) But fair enough; some of Madoka‘s least imitators are widely considered to be….well, not very good. And as someone who is on record as thinking Magical Girl Spec. Ops. Asuka is the worst TV anime made in recent memory, I can at least understand the viewpoint.

Things become even more complex the farther from the latter-day “magical warrior” model we venture, as we’ll get to. The broader a view we take, the clearer it becomes that there is a space of overlap between “proper” / “pure” / whatever term you care to use Magical Girls and….something else, something slightly different. Something that has, to my knowledge, so far existed without a name. But if we gave it a name, what would be a good choice?

As it often does in life, manga has the answer.
(Yuuko and Momo, The Demon Girl Next Door)

The panel above is from a fan translation of The Demon Girl Next Door. It’s not really an example of the genre as I’ll shortly attempt to define it, but the name is catchy and it’s indicative. They’re girls, they battle. “Just Battle Girl things” indeed.

Like all art, what I’ll be terming “battle girl anime” here comes from a fairly long tradition. In this case, I would say that it unites–not necessarily intentionally–two diffuse strains of anime that were originally only loosely related. With the important caveats that I am not a historian of the medium, and that I will only attempt to comment at length on anime I’ve actually seen at least some of, I think I can draw a line from the early 2000s, where I believe this genre’s origins lie, to the present day.

Cure Black and Cure White, Futari wa Precure promotional art

One half of the Battle Girl genre’s parentage is fairly clear. 2004 saw the premiere of Futari wa Precure, a Magical Girl series that synthesized thematic elements taken from more traditional stories in the genre with visual and aesthetic choices drawn from tokusatsu, including Toei’s own Super Sentai series. Precure has had a massively successful long run in its home country. New Precure series are still produced today, even into this very anime season, where they are often held up as the only “traditional” Magical Girl anime still airing. Precure has also been quite influential in a way that is frankly self-evident, almost any Japanese Magical Girl parody of the past 15 years goes to Pretty Cure before it touches on anything else. That alone speaks volumes. Precure is not the only series on this side of the battle girl genre’s heritage, but it’s by far the most important, and the most obvious.

Masane Amaha, Witchblade

On the other side, we have a tradition that is both more obscure and in the eyes of many, less respectable, that of the Battle Vixen genre. The slightly different name gives the key distinction away; while modern Battle Girl anime are certainly capable of having leery cameras or the like, a vast majority of Battle Vixen anime were ecchi series. Fanservice–“cheesecake” as it was often called back then–was a core part of the appeal. The anime Battle Vixens (or Ikki Tousen in its home country) that gives its name to the genre, aired just a year before Pretty Cure. It too has been fairly successful domestically, for an ecchi, at least, and got a fair amount of sequels. The most recent, the Western Wolves OVA, airing just two years ago in 2019.

Although the franchise lacks Precure‘s broad appeal for fairly obvious reasons, it is certainly something that left an impression on the otaku of the aughts, whether positive or negative.

This two-prong approach is a simplification; we are neglecting the fair amount of Magical Girl anime made for adults before this, including the seminal Cutie Honey. We’re neglecting the related “mecha musume” term, which refers to something more specific and not necessarily narrative (and also refers to a kind of model kit), and several other things. Nonetheless, the close chronological proximity of the two anime I mentioned above, and the general climate that surrounds them, makes me think that these are, if not “the catalysts”, at least some of the catalysts. The New ’10s saw several events that allowed these styles to mix together; it’s here where we bring up Puella Magi Madoka Magica again. While it was hardly the first magical girl series for adults (or indeed the first one to be “dark”), what it was was massively popular, carving out a new audience for people who wanted stories that featured girls in colorful costumes kicking ass but weren’t necessarily predisposed to seek out stories with the themes most Magical Girl anime traffic in. (Or even, indeed, necessarily Madoka‘s own themes.) Combined with anime’s resurgence in the Anglosphere in the age of streaming, and you have an audience that is eager for stories “like this”. Even if what “like this” is was not quite a definite thing yet.

That brings us to the third piece of the puzzle; Symphogear.

Hibiki Tachibana, Symphogear

The timeline hyper-compresses here, and I suspect that if one were to look at the actual movement of staff and so on, one would find many people influencing each other, rather than a simple case of cause and effect. Still, I would fairly confidently point to Symphogear as the first “true and proper” modern Battle Girl anime. Its protagonists function like Precure-style Magical Girls, but its writing gestures to themes that are somewhat broader than the Magical Girl genre’s usual concerns, flattening out the more specific bent of its parent genre to examine more general oppressive systems. And in the case of Symphogear specifically; propose that only full-hearted love and honest communication can save us. Something still very much rooted in the Magical Girl style. (This is a very inconsequential sidenote, but I’d argue this puts Symphogear among the “closest” to a traditional Magical Girl series, out of those we’re discussing here.)

Black Rock Shooter TV anime promotional art.

I cannot definitively prove that Symphogear‘s success inspired imitators–and indeed, there were other shows at the time working in broadly similar territory, such as the 2012 Black Rock Shooter anime–but the genre explodes from here. Not for nothing did the aforementioned Assault Lily Bouquet pick up the pre-air hype train nickname “SHAFTogear”. Anime fans can already recognize this genre, even if they don’t quite have a name for it yet.

So we can somewhat confidently identify where Battle Girl anime come from, but what are they? What separates a Battle Girl anime from a Magical Girl anime? What separates one from a show that simply has a female lead in an action-focused role? Knowing what we do about their lineage, we can make a few specific qualifying points. Things that separate a Battle Girl anime from its closest cousins.

  1. A Battle Girl anime must have an entirely female, or at least femme-presenting, core cast, consisting of at least two, roughly equally-important, characters.¹
  2. A Battle Girl anime must be primarily an action series, whose lead characters must possess some kind of special powers, exceptional weaponry, or both.
  3. A Battle Girl series cannot be an ecchi series. It may have such elements, but they cannot be the core appeal.
  4. Finally, as a more conditional fourth point: A Battle Girl series often features a theme related to breaking out of, subverting, repairing, or escaping an oppressive system.

Caveats abound, of course, and like any genre classification, much of this will come down to personal interpretation. (There is no objectivity in the arts, after all.) But I believe these four points are what separate Battle Girls from their closest relatives.

With all this in mind, it is perhaps best to define the Battle Girl genre as more of a super-genre–a broad storytelling space that more specific genres can exist within, or overlap with. It would be hard indeed to disqualify Precure itself, for example. And while the third point disqualifies some of the genre’s own ancestors, there are at least a few borderline cases. (I am thinking here of the uniquely frustrating VividRed Operation, mostly.) There is also room for a conversation about whether vehicles count as “special powers or exceptional weaponry”. If they do, we could possibly rope in series like The Magnificent Kotobuki and Warlords of Sigrdrifa as well.

AKB0048 Promotional art.

There is also plenty of overlap with other genres; Symphogear itself has some DNA from idol anime, and fellow Satelight Inc. production AKB0048 merges the two even more closely. I would also argue that say, Kill la Kill is either just barely or just barely not a Battle Girl series. It would have to come down to how much weight one wishes to place on both the ecchi elements and the male characters.

So, if the genre is so broad, and is nebulous at the edges, why impose it at all? Well, in part, I do genuinely think that all of these anime existing within the same roughly ten year span cannot be entirely coincidental. But more importantly I think it’s genuinely really important to spotlight anime that have all- or mostly-female casts². There is still a widely-held assumption in Anglophone anime fan spaces that women only watch certain kinds of anime. Certainly they don’t care for action anime with lots of punching and shouting.

The truth of the matter is that women love fantasy and sci-fi action as much as anyone else. It is no coincidence that both Precure specifically and the Battle Girl genre in general have a sizable following among female otaku. The genre is also not a marker of quality of course; none is. I’d call myself an easy mark for it, but upon reviewing what series I considered to be or not be Battle Girl anime, I certainly came up with some that I do not like. And quite a few more that I’m more mixed on.

Hiyori and Kanami, Katana Maidens promotional art

With all of the above in mind, I came up with a list of anime from the last ten or so years I’d consider to belong to the genre. It is not exhaustive, and this is not really a “recommended viewing” list, either, but I feel that simply lining the names up in a column speaks for itself.

  • AKB0048
  • Assault Lily Bouquet
  • BLACKFOX
  • Black Rock Shooter (2012)
  • Flip Flappers
  • Granbelm
  • Katana Maidens: Toji no Miko
  • Princess Principal
  • RELEASE THE SPYCE
  • Revue Starlight
  • Symphogear
  • The Girl in Twilight
  • Wonder Egg Priority

I think this is sizable evidence that this is, indeed, “a thing” on at least some level. And this grouping leaves out some series I am personally on the fence on some of which I’ve already discussed, such as the aforementioned Kill la Kill, as well as things like Day Break Illusion and any number of other “dark Magical Girl anime” that could conceivably be counted in the genre but which, if so, form a distinct enough subgroup that they are a topic worthy of more specific discussion. I’ve also left out some anime that I’m reasonably sure likely qualify but that I have not seen myself, such as Yuuki Yuuna is A Hero and Battle Girl High School (no relation). There is also The Rolling Girls, a series that is definitely speaking some of the same language as these anime, but whose rejection of traditional heroism and odd structure prevent me from feeling comfortable listing it here.

Ai, Wonder Egg Priority

And even within this group, there’s a noticeable sub-category consisting of Flip Flappers, Wonder Egg Priority, and arguably Revue Starlight. These three have a more surreal presentation and somewhat different themes than their compatriots. I am not sure I’d be comfortable calling this its own “lineage”, exactly, due to its small size, but it may be the budding seeds of one.

All these caveats to say; I am under no illusion that I have “solved” any kind of “problem” here. Artistic frameworks–very much including genre–are imposed, they do not naturally exist. This is as true for the Battle Girl genre as anything else. What I do think I’ve done, though, is hopefully given a new lens through which we can analyze and think about these stories. I think art should be understood based on what it is trying to do. And I do think, at least to some extent, that framing shows like Symphogear, or Wonder Egg Priority, or Granbelm or any number of others as “Magical Girl Anime” harms understanding them more than it helps. Not because the Magical Girl genre is some exclusive sacred club (or indeed something to be shunned or avoided), but because the aims of the works are different. Different things exist for different people. That is not just something to tolerate; it’s worth celebrating.

I acknowledge that this framework I’ve devised is an incomplete one; my own relative neophytism is surely depriving me of at least some knowledge that would further flesh it out. (I have not even mentioned Mai-HiME, because I’ve never seen it, but I am near-positive that it factors in here somehow.) But that, in of itself, is a beautiful thing. If I have done something even akin to laying a single brick in what will one day become a building, it’s been worth the time, the words, and the thought.

As for the future of this genre-space, who can say? Wonder Egg Priority remains excellent, but time alone will tell if these anime continue to be made or if they will end up as a hallmark of the still, in the grand scheme of things, only-just-over 2010s.

Personally? I know what I’m hoping for.


1: There is some flexibility here. Male characters are still allowed in the periphery; as antagonists or as supporting characters like love interests or mentors, but they cannot be the main focus, and they should not have strong relationships with other male characters. The clause that there must be at least two characters is to distinguish these series from a not-closely-related group that star a lone, often wandering heroine.

2: It’s inarguably even more important to spotlight those that have many female staff, but that is another conversation, and is outside the scope of this article.


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