The Frontline Report [1/23/22]

Hello anime fans! What a week it’s been over here! Commissions, seasonals getting better or worse, schedule shakeups, and more. There’s a lot to talk about, so I won’t waste any more of your time. Let’s dive in.


Seasonal Anime

CUE!

Maybe it’s a good thing that I stopped doing weeklies on this show? This episode, only CUE!s third, really meanders. That’s not inherently a problem given that the show is slated for two cours, but it does raise some possible problems going forward.

To put it very briefly; there is now an idol anime happening within CUE! Almost literally, even. We’re formally introduced to another “unit” of four characters this episode. We met one of them–Yuki Tendou–last week, but the other three have basically been background characters before now. These are Airi Eniwa (Mayu Iizuka, in her first major role), Yuzuha Kujo, (Manatsu Murakami, also voicing the lead in the deeply creepy Akebi’s School Uniform this season) and Chisa Akagawa (Satsuki Miyahara, another member of DIALOGUE+).

Yuzuha, Airi, Chisa, and Yuki, from left to right.

The four of them volunteer for a project AiRBLUE is considering picking up; a four-piece idol unit called Project Vogel. Which itself seems to be…honestly it’s not entirely clear? They’re playing characters who have designs and such, we even see said designs, which implies that this is a VTuber thing or is itself an idol anime of some sort? But no one ever actually explicitly says either, it’s just referred to as “a project.” It’s a little confusing.

It may not matter, because on top of everything else, this project is being crowdfunded on what looks like Kickstarter. Someone even explicitly points out that the project has only 52 backers at the moment. Which, to give the show due credit, is pretty funny.

This could all conceivably be pretty interesting, and it might even become so at some point, but there’s a lot of daylight between then and now. Because of the team of four we’re introduced to here, three are just not compelling characters. In contrast with Haruna (still our ostensible lead) and her genuinely endearing everywoman charm, they barely even qualify as caricatures. Only one rises above the level of a complete cardboard cutout.

That’d be Yuki, the only one of the four with some actual spark. She wants to land a role in something as quickly as possible because her dad might be forcing her out of the business to work in the family restaurant, and she’s willing to take a gamble on Vogel Project being something she can do. It’s basic, but that’s a real character motivation, which is more than the other three get. Also, she has an exclamatory catchphrase that gets subtitled as “D’oh!” for some reason, which is fun.

Airi has perhaps a dozen lines this episode and more than half of them have to be variants on “I’m sorry.” There’s also a bizarre dialogue gimmick where she says vaguely rude things and then justifies them as being things her horoscope told her to do? She’s honestly pretty annoying! And Mayu Iizuka’s all-nose vocal performance does not help. Yuzuha “wants to make precious memories.” Chisa is “the serious one.” We don’t get to learn much about those two beyond that. Their introductory scene drags like hell and it’s easily the worst part of the show so far, across all three of its episodes.

These are issues that a series could fix with time and development, but it’s a bad first impression to make for what is presumably going to end up becoming a major part of the cast. Why do an introdump like this if you’re going to make the characters seem so dull? It’s worth remembering here that CUE! exists partly to promote a mobile game. No one is going to roll the gacha for characters this boring. (The show’s character designs tending toward the pedestrian certainly doesn’t help either. Though within the context of CUE! as fiction, it does make the designs of the various shows within the show pop more.)

In more interesting territory, Maika and some of the other girls learn that they’ve landed a role in Bloom Ball. I’m pleasantly surprised that the zany sports anime-within-an-anime seems like it’s going to continue to be relevant. Haruna doesn’t get a major part, although she’s penned in to attend the first recording session anyway. Because you see, she’s got a role as “Student A.” It’s something?

Of all of CUE!‘s characters, I actually probably like Haruna the most. It’s a little disappointing to see her performance from last episode lead to a result that is, basically, a joke at her expense. I do still intend to keep up with CUE, but I can’t pretend that this episode isn’t fairly disappointing. Time will tell if this goes down as merely a rough patch or the point where the series just falls apart.

Tokyo 24th Ward

Normally I don’t cover anime in back-to-back Frontline Reports. (That’s what the dedicated weekly columns are for.) Nonetheless, I felt like I should take some time to appreciate the fact that Tokyo 24th Ward has appreciably improved from its snoozefest of a second episode last week to its third this week. Hopefully signing that the first episode will be more indicative of the show’s overall direction than the second.

Very briefly; the Gourmet Fest alluded to last week happens here, and Kaba, the event’s organizer, foils the scheme by a rival restaurant to win by cheating. All of this is fairly humdrum, though thankfully the production picks back up here (the pop-ins are back! Hooray!)

I would’ve written the episode off as just okay were it not for the fact that we get another one of those bonkers ghost phone calls here. The second half of the episode, which this kicks off, seems more indicative of where Tokyo 24th wants to go from here.

This time the disaster is a sudden tornado (!) striking the festival. Once again, it’s presented as a sideways variant on the trolley problem; choose to save Group X or Group Y, but not both. This time, though, our heroes don’t coordinate before moving out to enact their grand shonen-y rescue plans. As a result, things go badly, and for the second time, “RGB” fail to save everyone. One of those who loses his life is Kaba himself, marking the genuinely shocking removal of a character who had up to this point been a fairly major supporting player.

A willingness to buck expectations now, while we’re still rather early in Tokyo 24th‘s run, is a good sign. I legitimately felt for Kaba’s daughter, Kozue, previously traumatized by the fire catastrophe we learned about back in episode one. Here, on her first day out of the house in who knows how long, she’s caught in a tornado and loses her father. That’s just awful, and all the melodramatic touches in the world–Kozue sheds a tear as her father’s ripped away by the tornado, which mixes with one of his own!–can’t entirely blunt that sense of loss.

But if anyone had the absurd worry that Tokyo 24th was going to get too serious, the episode ends with the reveal that somehow, this fucking guy was behind the tornado.

And just like that, our little superhero team suddenly has a proper nemesis.

I don’t know where Tokyo 24th goes from here, but that’s an exciting feeling. I am sure it will appear in this column again.

Elsewhere on MPA

It’s been a productive week here on the site.

(Review) Pompo: The CinĂ©phile – One of two commissions I finished this week. I don’t love Pompo but it’s a pretty solid movie and it probably deserves more love than it’s gotten from western audiences. Check it out sometime, won’t you?

(Review) SCHOOL-LIVE! / Gakkou Gurashi – I think I’ve basically exhausted all I have to say about mid-’10s cult classic Gakkou Gurashi. I really loved this series despite a few problems and it’s probably the most an anime has made me cry since, what, A Place Further Than The Universe, maybe? There’s a reason this one has stuck around.

Let’s Watch Sabikui Bisco Episode 2 – “Soar on King Trumpets”Sabikui Bisco is, in a word, nuts. If you have any interest in seasonal TV anime as a format and you’re not following it you’re missing out.

Let’s Watch My Dress-Up Darling, Episode 3 – “Then Why Don’t We?” – This episode is a lot less egregiously horny than last week’s. I did want to throttle the male lead at various points during it, though.


And that’s about all for this week. I’ll see you tomorrow for more Sabikui Bisco, anime fans. 🙂


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Magic Planet Monthly Movies: From Reel to Real in POMPO: THE CINÉPHILE

This review contains spoilers for the reviewed material. This is your only warning.

This review was commissioned. That means I was paid to watch and review the series in question. You can learn about my commission policies and how to buy commissions of your own here. This review was commissioned by The Mugcord Discord Server. Thank you for your support.


Who are movies made for?

The pop media machine is, by all accounts, an absolutely insane thing to spend your life involved with. Across all media, all over the world, the roiling mass that is the entertainment industry stamps out new books, albums, television shows, and, of course, movies. This complex, if working in its most cynical mode, can produce truly horrible works of profound soullessness. At its best, though, it can allow work that is beautiful, brilliant, and life-affirming to reach a mass audience. Pompo: The CinĂ©phile, the first theatrical release from Studio CLAP, is neither of these things, but it’s closer to the latter than the former. Being a movie about movies, that’s a good thing.

Pompo is a complicated and sometimes frustrating film, not a rare thing for art about art. It clearly has its heart in the right place, but there are a few key issues that prevent it from really rising to the level it clearly aspires to.

But before we examine Pompo in detail to hash out why that’s so, it would perhaps be best to take the measure of our cast. Starting with Pompo herself.

The eponymous Joelle D. “Pompo” Pomponette (Konomi Kohara, probably best known to readers of this blog as either Cure Milky from Star Twinkle Precure or Chika Fujiwara from Kaguya-sama: Love is War!) is not actually the main character of Pompo: The CinĂ©phile, but she is important. A filmmaking prodigy superproducer, Pompo has, at the time our story begins, funded a string of extremely cheesy but highly profitable B-Movies after being bequeathed a fortune from her grandfather, who is also a (retired) film producer. Pompo is a mercurial little ball of fairy dust, and she’s quite endearing.

Her movies seem pretty great.

She also has an intern / sort-of apprentice, Gene Fini (Hiroya Shimizu, in his first major anime role), who serves as our real main character. Gene, who looks like the concept of sleep deprivation given human form, serves as an embodiment of all of Pompo‘s big ideas about the purpose and nature of human artistic achievement.

Rounding this out is our secondary lead, Natalie Woodward (Rinka Ootani, also in her first major VA role), an aspiring actress who Pompo sees some potential in, and who eventually becomes the subject of a script she writes. She gets probably the least screentime of all the major characters, which is a bit of a shame, because her can-do attitude is charming. Importantly, she’s also taken under the wing of Mystia, a veteran actress (Ai Kakuma, who, among a number of other roles, was Aki-sensei in last year’s Sonny Boy).

The script written for her is quite important. Pompo pens it with Natalie and a retired, world-famous actor, one Martin Braddock (industry legend Akio ĹŚtsuka) in mind. She doesn’t want to direct this film, though. That falls to Gene.

All of these characters are fun, including Gene, who avoids most of the pitfalls associated with being a slightly dull male lead. He falls backwards into directing a huge movie and initially he is left wondering why, exactly, he’s agreeing to all this. But subtle-unsubtle tricks like his pondering who–if he had to pick one person–he would shoot the move for, and the scene going out of focus except for Pompo in the background, better explain his feelings than he himself can.

But yes, this script of Pompo’s forms the film-within-a-film Meister, about a disaffected, jaded former musician regaining his love for music after he meets a young girl in Switzerland. The shooting of Meister, consequently, is the backbone of Pompo‘s plot. There isn’t much in the way of traditional conflict in this part of the film, as Gene’s struggle to form his own directorial vision takes up the bulk of the screentime. This treats us to engaging details that draw attention to the serendipitous side of the filmmaking process. Say, one of Meister‘s scenes changing mid-shoot because a fog bank rolls in, or the cast collectively coming up with an entire extra scene in order to take advantage of a chance rainstorm.

This is all visually lovely too, and Pompo deserves serious credit for its utterly gorgeous backgrounds, which really capture the serene majesty of the Swiss alps. Or, both earlier and later in the film, the hustle and bustle of Hollywood. (Sorry, “Nyallywood.”)

Indeed, speaking purely from the visual angle, Pompo is downright fantastic. It’s edited like a whirlwind and is just about allergic to regular scene transitions, subbing in unusual ones whenever it can. (It’s particularly fond of a three-part punch-in effect, which frames both the departing and arriving scene in interesting fashion.) Very little of Pompo is content to frame a shot simply. Not when there’s some unusual, stylish angle it can use instead.

There are also some cool scene tricks, my personal favorite being the way it sometimes frames a character reflecting on a conversation as said conversation playing out on a film screen while the character “watches” the memory. A motif of film reels, both literal and symbolic, also runs through movie, giving it an extra bit of visual continuity. Similarly, characters’ eyes literally glow when they’re displaying passion or raw talent.

Despite the film’s own focus on live action material, there is also the feel of a great anime film here, too. The animation is highly expressive, with Pompo herself getting a lot of the best cuts. She will literally bounce into a room, inflate like a balloon when complaining about how movies over 90 minutes are “bloated,” and her Play-Doh ball of a face gives us the movie’s best expressions.

Once we move away from production strengths though, things get more complicated. The characters and visual style are great, and it’s because of the film’s brisk pace none of that wears out its welcome. But we at some point need to discuss what Pompo: The CinĂ©phile is actually about, and it’s here that things get a little dicey.

You see, Gene’s movie eventually runs into production issues because of Gene himself. He spends weeks editing it but just can’t seem to make it his own. (This, as Pompo itself points out, is why directors rarely edit their own movies.) Eventually, he decides that he needs to shoot an additional scene. Pompo is not happy about this! An additional scene this far after shooting has wrapped is a huge undertaking. She rightly raises the objection that it requires a lot of expense, it requires getting the cast and crew back together, and so on. Gene is undeterred, and Pompo eventually caves, causing the movie to miss an initial premiere. In turn, this causes a number of important financial backers to withdraw their support.

This problem is eventually rectified by the intervention of minor character Alan Gardner (Ryuuichi Kijima, active in the industry since 2007, and for whom playing roles like this seems to be a recurring thing) who convinces the massive bank he works for to finance the movie. It’s a truly ridiculous sequence of events that involves, among other things, giving a financial presentation while secretly livestreaming said presentation, his own efforts to interview Meister‘s entire cast and crew, and also-secretly setting up a Kickstarter for all of this.

It’s ridiculous, and if it involved anything but a bunch of bankers, I’d probably like it a bit more for that very reason. I do still respect the sheer audacity of dropping this into your movie about why movies are important, but it does not fit at all.

When all this financing (complete with a documentary on the making of the film!) is still not enough, Gene ends up in the hospital from overwork, and it’s here where Pompo truly hits a wall. Overwork is an utterly massive problem in the entertainment industry, especially the anime industry. While I have no reason to believe that Studio CLAP is guilty of the same practices as some of its contemporaries simply because it’s an anime studio, the result of this whole development being Gene ripping out his IV and dragging himself back to the editing room with everyone’s only-slightly-reluctant support just scans as a little weird. And maybe more than a little tone-deaf. It’s even weirder when Gene starts ranting about the things he’s sacrificed to make his great film. In a scene that is supposed to be uplifting, it instead feels like the ravings of someone who desperately needs to be pulled away from his work for a while.

This is all even odder when considering Meister. In that film-within-a-film, that very same stepping away is what allows the main character, Dalbert, to regain his own love of music. Indeed, he rediscovers a love of life itself in the mountains of Switzerland when he meets Lily (Natalie’s character). Gene has no comparable experience, because he’s new to the industry, and by his own admission, his life has been rather uneventful.

Gene and Dalbert are not similar characters, despite the film’s heavy-handed attempts to conflate them. It’s a truly strange note for an otherwise good movie to stake its emotional climax on, and it doesn’t do much to convey the film’s intended thesis of art as a universal conduit for human empathy and resonance. Consequently, when the final scene hits and Meister sweeps the “Nyacademy Awards,” it comes across as masturbatory and unearned.

All of this leaves Pompo as, frankly, a mess, in thematic terms. Beginning with some weirdly cynical moralizing earlier in the film about how happy people are less creative and peaking with that fictional Oscar-sweep at its end. It almost makes Pompo seem like the victim of the very same conceptually fuzzy editing-room chop-jobbery that its final act depicts. Maybe it was! It’s hard to know.

Comparing the film with its source material, the still ongoing Pompo: The CinĂ©phile manga, raises another possibility. One gets the sense that director Takayuki Hirao may have wanted to tell a more grandiose story than the one that the comparatively modest and more comedic manga presents. If so, this may be a simple case of a director being a poor match for the source material. It is possible to build a gripping story out of the rough struggle to make art that truly expresses oneself. But Pompo is not that story. Trying to force it to be such drags the film’s final act down quite a bit.

Does all this ruin the film? No, because it remains an engaging watch throughout on its production merits and because the characters are fun to keep up with. (Even at its very end, it pulls off the cute trick of itself sticking to Pompo’s 90 minute rule. Not counting credits, the film is exactly 90 minutes long.)

So, Pompo: The CinĂ©phile remains a perfectly enjoyable flick in spite of its issues. And I’m excited to see what Hirao will do in the future, if this is indicative of a visual style he intends to keep pursuing, especially if he’s given a more fitting story to work with. In general, this is a very promising start for CLAP, marking as it does their big international coming out party.

But all of this faffing about with the film’s message does kneecap Pompo as a coherent statement, firmly marking it as “just” a pretty good movie instead of a truly great one, which is a bit of a shame.

Still, there is a place for pretty good movies. As one, Pompo is certainly worthwhile. Don’t expect to add it to your classics shelf, but it’ll sit with the rest of your Blu-Ray collection just fine.


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.