This review contains spoilers for the reviewed material. This is your only warning.
“….Goodbye, shattered dreams….”
To evaluate art, you must first understand what it is trying to do. This is a simple maxim of modern criticism and is one applied by myself and many thousands of other writers up and down the length of the medium and beyond. It borders on a truism.
So, then, the question practically asks itself. What do you do when “what it’s trying to do” turns out to be “not very much”? This is a conundrum I struggled with throughout Vivy – Flourite Eye’s Song as it neared its conclusion. But, let’s not get ahead of ourselves.
First, the craftsmanship side of things. It’s a Wit Studio production, and looks it. Vivy joins last year’s The Great Pretender as a resoundingly stylish visual affair. The series looks and sounds great and is extremely well-directed. In particular, if all you’re looking for is a fun brain-teaser plot that you don’t intend to take too seriously, and some excellent action pieces and fun character animation, there’s enough to love here to keep you happy.
But what’s it about?
That is a surprisingly tough question.
Vivy is a sci-fi series. In a purely literal sense, it’s about AI, meaning generally androids with artificial intelligence here. It joins a long lineage of anime that tackle this topic, going back to the dawn of the medium.
Vivy herself, the title character, also called Diva, is a singing AI, whose “life mission” (all AI here get one, and only one) is to make people happy with her songs. She’s also the agent chosen by Matsumoto, a cube-shaped automaton who somewhat resembles a cubified version of Wheatley from Portal 2, for a seemingly-impossible task. A century in the future, a war will break out between AIs and humankind. The AIs will decidedly win.
Matsumoto has been sent back in time by his own creator to prevent this, and Diva essentially must help him, or else the future will be doomed. Across a baker’s dozen episodes, she does so. Vivy is the very image of a reluctant adventure protagonist. She rescues politicians, evacuates satellite-hotels as they fall out of orbit, confronts super-factories of autonomous drones, and so on. As a pure spectacle, it’s easy to make a case for Vivy.
The unfortunate, if perhaps predictable, rejoinder to that then, is that despite this Vivy still falls well short of its goal of being a truly new spin on the AI-focused part of the sci-fi genre. Unlike a lot of fiction that tackles this topic, Vivy is keenly uninterested in asking any hard questions of itself, or of its audience. No thought is given to the AIs as their own characters, except in service to their human masters. For Vivy herself the problem is slightly more abstract, but still present.
The series has what I can only call a perspective problem; while Vivy‘s literal plot is tightly-written, at least until it falls on its face in the series’ final third, the actual ideas it presents often come up short. Thinking you have something to say, and actually having such, are, after all, different things.
At the series’ two-thirds mark, it is established that Diva and Vivy are, in fact, different people. What is still often incorrectly referred to as a “split personality” situation but is more properly called plurality. We spend most of the series with Vivy, but starting at episode eight we spend a significant amount of time with Diva, too. Just an episode and a half later, at the climax of episode nine, she dies, done in by a virus that deletes her “personality construct” from the shared body.
On its own, there is nothing inherently wrong with killing a character as the take-a-bow moment to finish out a story arc. In certain genres, and in the proper context, it can work very well. When I say Vivy‘s problem is one of perspective, what I mean is that the trope as used here resoundingly doesn’t. The narrative wrings her for pathos, and when it can no longer think of a way to do that, she gets the proverbial gun to the temple.
The actual scene itself–where Diva and Vivy briefly meet for the first time as the former sings her heart out even as her code unravels by the second–is an audio-visual triumph, one might go so far as to say it’s powerful. But when the songs fade and you catch your breath, you are left with the fact that you’ve just watched a character die because the story could not see fit to let her live. It feels pointless, offensive even, with the benefit of even a few minutes of hindsight.
The scene I outline above is certainly the worst of these that punctuates Vivy, but it’s not the only one, and the series’ habit of killing characters willy-nilly for no good reason is a bad Achilles’ Heel for an anime to have. It doesn’t tank Vivy entirely, as that production aspect is still there, but it completely neuters the series as a narrative piece. It’s genuinely impressive how irrelevant to the current moment it feels in a world overrun with algorithms, deepfakes, and machine learning.
In general, the broadness of Vivy‘s view is tied directly to its success. In the rare moments when it remembers to actually humanize all of its characters, not just the ones who are literally human, it sings.
When it does not, it feels crushingly lonely in the worst way possible. It never finds a real core in any of this death and twisted metal. It’s all story beats run through with impressive, but mechanical precision. In a somewhat grim irony, given its subject matter, it feels like a facsimile of a better anime. It has no soul.
In the end, Vivy‘s narrowness is its undoing. In its final few episodes even the previously solid plot begins to unravel, and the ending escapes being worth detailed analysis. It’s a hodge-podge of garden variety time-loop nonsense, the series’ audacious but completely unearned attempt to transmute flashbacks into an AMV of itself, and finally, of course, the death of Vivy herself. I will leave the issue of whether her resurrection, with amnesia, in a post-credits scene makes this slightly better or even worse to you, the reader.
When Vivy began some naysayers made a called shot about what the problem would be; that Vivy would be a slickly produced series with nothing at all interesting to actually say. With the further note that the series lacks warmth or empathy, I’d now say those people were unfortunately correct, regardless of if they were actually foreseeing potential issues or simply guessing and being right by happenstance. The series has enough merits to avoid being a total waste of time, but conversely I cannot imagine it enduring the march of history for long. Nor does it deserve to.
It is a shame. Speaking only for myself, I go into every anime I watch with the assumption that it will become the best version of itself. That decidedly did not happen with Vivy – Flourite Eye’s Song. Perhaps, someone, someday, will extract its worthy elements and build a better AI anime out of them. But Vivy is not, and can not be, that series of the future. Only just concluded, it is already long obsolete.
All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.
This review contains spoilers for the reviewed material. This is your only warning.
“An arrow to end God’s tyranny.”
BACK ARROW, its name proudly and pointedly stylized in all capital letters, is a gem. Not a gem in the “hidden gem” sense where it’s a fantastic show that’s underappreciated by the masses, (although certainly some might say it is that also) but a gem in the way that you might call your quirky friend who’s a little too into conspiracy theories a gem. It’s not the best show of the Spring 2021 season, and not a personal favorite (I more respect it than anything else), but it’s among the most unique. It’s also by far the one I most expect to pick up a cult following.
On one level, BACK ARROW is a perfectly logical synthesis of the previous work of its two main creative minds; Gorou Taniguchi, creator and director of Code Geass on the one hand, and Kazuki Nakashima, scriptwriter of a number of Studio TRIGGER’s most famous work, notably Kill la Kill, on the other. The result, as anyone familiar with both of these things might guess, is a decidedly strange fusion. BACK ARROW is political, silly, grandiose, philosophical, and ridiculous. This puts it in the same broad thematic space as most of its “parent” anime, like the aforementioned Code Geass and Kill la Kill as well as some work in a similar vein (say, Symphogear). It’s not quite as good as any of those, but it manages to make a strong showing of things regardless.
BACK ARROW concerns the geopolitics–and eventually, the cosmology–of a world known as Lingalind. It is surrounded in its entirety by a massive wall. Were it not for the presence of mecha conjured up via magic circlets called Bind Warpers, Lingalind would be a fairly typical fantasy setting for an anime. I suspect this is deliberate, as one of BACK ARROW‘s aims is to explore the logical conclusions of such a setup. There are two main nations; Rekka and Lutoh, (respectively loosely based on China and a general mish-mash of Western Europe) as well as a number of smaller powers. The mecha are powered by a force known as Conviction, and each owner of a Bind Warper has a statement that they hold as a sort of personal code which changes their mecha’s form and what it can do. (As an example, Atlee, a green-haired sheriff girl, has a conviction of “I’ll manage somehow!”)
Do you like GIANT ROBOTS throwing DARK ORBS? BACK ARROW might be for you.
None of this is all that complex on its own. However, when BACK ARROW‘s title character, Back Arrow (a homophonic pun name on baka ero, “perverted idiot”) arrives, Superman-style, in a capsule from the sky, things quickly change. Across twenty-four episodes, Back Arrow goes on a capital-J Journey across and eventually beyond Lingalind. Along the way, he helps dramatically reshape the world’s political landscape, and eventually comes face to face with a man named Rudolph, who claims to be “God’s arbitrator”. What this means in practice is that Rudolph–a villain so deeply goofy that at one point he drinks wine with his shoulders–plans to destroy the world.
If you thought any part of that was a joke, nope! Completely, literally true.
Things go well and truly off the rails as the series enters its latter half, and if you’re the sort of person who values sheer scale above all else, BACK ARROW will be a likely anime of the year contender for you.
BACK ARROW‘s only main flaw is a sort of inarticulateness. It is fairly hard to say what the point of the series is, exactly, until its very end. Ultimately, it is the same message that almost all of Nakashima’s work imparts; no matter how great the force that holds us down, by coming together, we can overcome it. A simple message of unity in the face of any odds met that settles well with BACK ARROW‘s inherent silliness.
An acquaintance put it best, Nakashima’s main strength as a writer is “to script things that make enough sense internally even if they sound completely wild and dumb when taken out of context.” I could sit here all day and relay miniature stories of conviction particles and nested giant mecha and baby gods, but there’d be no point. These things tie together surprisingly well in the moment, but make little sense outside of them. This is the man who penned what was translated as “kick reason to the curb”, after all.
You understand by now whether or not you’d get anything out of BACK ARROW. If it is a minor work in its creators’ body thereof, that really only speaks to the strength of the competition.
I suspect in the months and years to come, those who would appreciate it will, indeed, find it. It has a magnetism to it, and like attracts like. Don’t be surprised if, five or ten years down the line, you see BACK ARROW topping a lot of “underrated anime” lists. Until then, it flies on, like an arrow in the face of an angry god.
All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.
This review contains spoilers for both the original Revue Starlight anime and material original to the film. This is your only warning.
“Take it, the star you wished for.”
“They make more sense in Japan.” That’s long been the party line of the occasional North American defender of the anime recap movie. The sub-medium is much-maligned, but only rarely watched, on this side of the Pacific. An apologist will tell you that TV reruns are rare in Japan, so recap movies help cement a series’ legacy in a way analogous to what syndication–or more recently, finding a second life on streaming–does over here.
Perhaps they’re right to be defensive. The format is intriguing in its own right, and Revue Starlight: Rondo Rondo Rondo is an exceptional example. On their own, recap films present a “greatest hits” version of a TV anime. The fights, the dramatic dialogue, the moments of deep emotion, without, necessarily any of the downtime, exposition, or more minor character moments of the parent series. This also means that they’re generally pretty impossible to follow on their own. (That’s very much true of Rondo Rondo Rondo, certainly. This review, as well.) But if it’s a price paid, it’s a minor one.
But all of this is true of recap films in general. Of Rondo Rondo Rondo in particular, several things are notable. The film does not merely simplify and compress its parent series’ plot, it actually rearranges and recombines it. Splicing in new footage to these films is a common practice, but Rondo Rondo Rondo uses the technique to add a number of extra scenes, which explores the role of Daiba Nana, the mysterious 99th Class Student #15. The core story remains the same, and anything that could be said about Revue Starlight could equally be said about Rondo Rondo Rondo, but this central alteration is worth exploring.
Nana, by many’s account, is Revue Starlight‘s most interesting character. Rondo Rondo Rondo doesn’t exactly expand her role’s scope, but it does elaborate on her nature as a commentator, as the only one of the stage girls who understands the nature of the revues, and so on. More here than in the main series, Nana is Revue Starlight‘s “villain”, in as much as it has one. Her arc, laid out in more compact terms here, hits a bit harder, and the “behind the scenes tours” she gives of the other side of the revues are illuminating.
Elsewhere, the changes are more general, and on the whole are more or less a lateral move. Suggestion is traded in for explication, subtlety for drama. Rondo Rondo Rondo on the whole is more upfront about what it means, but that’s not a bad thing, given that Revue Starlight is still sometimes misunderstood.
Part of Revue Starlight‘s core is that on a basic level, the promise the Giraffe represents; eternal brilliance through artistic transcendence at any cost, is false. All art, no matter its renown, its resonance, or its craft, is transient. Likewise, the flickering flame of fame is fickle, and burns as short as it does bright. Even among those who scale the summit, no one reaches the top alone. This emphasis on transience is partly why Revue Starlight is based around theatre in the first place. It, alone among the major art forms, is infinitely transient. No play is ever performed the same exact way twice.
As a critic, a commentator on the arts, Revue Starlight is the sort of series that puts you in your place. What truly great art accomplishes, what Revue Starlight accomplishes, and what Rondo Rondo Rondo cements, is that for every rule or bit of theory written, every genre named and tagged, every character archetype analyzed and catalogued, there is always, always the possibility of shattering the glass. There is always another path.
This reflects, of course, on Nana’s own circumstance. Locked by her own fear of change into repeating her first year again and again, it is only an unpredictable outside actor that diverts her course. And within this fact, lies the second half of Revue Starlight‘s core thesis.
The paradox is this; despite its transience, art matters, so much, to all of us. Stage Girls as Revue Starlight renders them commit the “sin” of striving for transcendence, but by the actions of Aijou Karen, they’re redeemed. But Karen herself can only move to action by their help. And they, in turn, are fueled, even after they fail the auditions, by that same striving. Through transient bonds–between people, between works, and between each other–something eternal is, nonetheless, created. It’s not an exaggeration to call this one of the miracles of humanity. Rondo Rondo Rondo‘s great triumph is making it even clearer just how well Revue Starlightgets all of this.
Which brings us to the very, very end of Rondo Rondo Rondo. After the TV ending, there is an ominousness. A note that the book on which “Starlight” is based has an unknown author, flashes of uncharacteristic, violent, and disturbing alterations of the series’ own imagery–the stage girls lay dead, blood stains cape clasps and outfits, and splatters the theater floor. It’s all quite a lot!
What to make of this, in light of everything else? A more definitive answer must wait for the release of the film that serves as a proper sequel to Revue Starlight (and to Rondo Rondo Rondo). But for now? Only the reaffirmation that nothing is truly ever settled. Revue Starlight has never seemed to be the sort of series that is comfortable tying things up neatly. Not when there is drama yet to be had, not when there are stories left untold.
All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.
This review contains spoilers for the reviewed material. This is your only warning.
“We are merely Caliban.”
Full disclosure, we’ve got a bit of a frustrating one today.
I have rarely ever in my limited time as a commentator on anime as a medium written two full-length “reviews” for a single series. I’ve certainly never done it for a show I don’t much care for. Yet, here we are, and here is Blast of Tempest, staring me down like an evil twin in the mirror. Let’s get started.
Very loosely inspired by William Shakespeare’s “The Tempest”, Blast of Tempest falls within the zeitgeist that was the late ’00s / early ’10s urban fantasy anime tradition, a world quite far from its inspiration. Like many such anime, it is a stew of proper nouns and half-sensical plot developments. Also like a lot of them, it is very silly.
Our premise is founded upon the murder of a girl, one Fuwa Aika, and her brother Mahiro’s quest to avenge her death. From this humble beginning sprawls out what quickly becomes a rather convoluted story. Which eventually comes to involve Yoshino, Mahiro’s friend and (unbenknownst to him) Aika’s boyfriend, a sorceress named Hakaze stranded on an island hundreds of miles away, the acting head of Hakaze’s family, a pair of god-like trees that embody creation and destruction called the trees of Genesis and Exodus respectively, and quite a few more things. Furthermore, Blast of Tempest loves its flashbacks, used to establish characterization post-hoc, especially in Aika’s case.
At its best, Blast of Tempest is content to show you dangerous, motivated people quoting Shakespeare at each other while they run rhetorical circles around, physically fight, or blast magic at each other. This mode, where Blast of Tempest manages to present a flashy, devil-may-care attitude about itself, is where we find the few places where it truly shines. The specific mixture of the flowery Shakespeare quotations, the magic technobabble involved in many of the show’s plot points, the wide swings and consequent misses at commentary on the nature of free will, and the wowee-zowee magic fights combine to make the best parts of the series a kind of low-stakes fun, even if one gets the sense even early on that it’s trying to be more than that.
Near the end of the first cour there is a stunning run of episodes (from about episode 9 to the middle of episode 12), where Blast of Tempest is reduced to three characters smugly proposing thought experiments to each other while the Japanese armed forces assault a mansion protected by a magic barrier. That this run then caps with Hakaze teleporting two years into the future while leaving her skeleton behind in order to avoid creating a time paradox, an action a friend of mine called “reverse-telefragging”, is the icing on the cake. It’s ridiculous on its face, but it’s entertaining, a maxim that describes most of Blast of Tempest‘s high points.
Unfortunate, then, that those high points are as scattershot as they are, and that the show’s first half has the lion’s share of them.
A theory I have about anime like this is that the twelve-episode format actually works wonders for them. It condenses all the stuff of the series–the proper noun soup, silly plot twists, oddball worldbuilding, in-over-its-head themes, etc.–down into a single cour, which is easily kept up with over the course of a season or binge-watched afterward in a few nights. At absolute worst, it’s at least digestible. Here is the problem with Blast of Tempest in this regard; it’s twice that length, at 24 episodes long.
On paper, that doesn’t sound like a huge difference, but Blast of Tempest is an unintentional study on the practical difference between about five hours of footage and about ten. After the end of episode 12, Blast of Tempest effectively runs short on plot, and its previously tight pacing starts to crumble. Half of its main conflict (that between Hakaze and her brother who is controlling her family in her stead) is resolved. Because there are still twelve more episodes to fill, the show must then stretch out the remaining mystery (who exactly killed Aika) for longer than it can reasonably sustain. One plot point must now do the work previously done by two.
Under this duress, its flaws transform from things that can be written off as inconsequential into damaging weaknesses that are fairly serious. The slow, ponderous pace the series adopts from roughly episode 13 to episode 18 is nearly unforgivable. Nothing working in the tonal space Blast of Tempest does survives at such a slow speed. Less because the question of who killed Aika isn’t interesting (it is!), but more because it takes quite a while to actually get to that. A good third of the show’s episodes are filled with narrative pillow stuffing like romance subplots and the non-arcs of characters like Megumu, whose defining trait is that a girl he likes dumped him.
Why does this guy exist?
It does eventually recover, regaining a decent bit of its flashy spirit in its final five or so episodes (things get even messier than before when time travel goes from a one-off and one-way plot device to a recurring element). And it’s not like this kind of middle-third slump is rare in anime like this, but this an uncommonly rough example.
There is another problem as well. Aika herself, as discussed at length elsewhere, stands head and shoulders above the rest of the cast in terms of character complexity, despite being dead for the whole series. Aika is established as a sharp thinker with a nonetheless carefree spirit, who subscribes to a peculiar sort of fatalism that doesn’t quite match her actual actions.
Her own musings are the only time Blast of Tempest‘s commentary on the nature of free will even approaches being thought-provoking, and in a better series Aika would be the main character. Ironically, pining for Aika’s full, developed character over the much simpler ones who make up the rest of the cast is, in a way, a reflection of Blast of Tempest‘s own plot. But even if this were intentional, it wouldn’t be to the show’s benefit. Writing an excellent character and then throwing them away isn’t impressive or deep, it’s just frustrating.
“Frustrating”, to go back to that opening sentence, is the operative word here in general. The closest Blast of Tempest gets to having any kind of real point is Mahiro’s declaration in the final episode that “in this crazy-ass world, there’s no point in playing the blame game.” A pithy chestnut that ducks the question of who is really ‘responsible’ for Aika’s death and is generally unsatisfying. It’s a decent enough idea when applied to the real world, but good advice does not necessarily make for good television.
In the final episode, in her second-to-last appearance in the series, Aika dismisses an unnamed book as “dull” and lacking in “inner light”. It’s cheap and honestly a little mean to say that the same could be said to apply to Blast of Tempest itself, but that doesn’t make it wrong. The series’ Shakespeare fixation is, in a meta sort of way, its own undoing. Anime can absolutely achieve the transcendence Aika alludes to in that conversation and that the series clearly strives for. It did so before Blast of Tempest, and would do so again after it. But Blast of Tempest itself just isn’t in that conversation.
I must, of course, turn the lens back on myself here. I have, even very recently, given anime muchless ambitious than Blast of Tempest a pass for succeeding at the far more modest aim of simply being entertaining. Worse still, Blast of Tempest even is entertaining at times! But shooting for the moon is a double-edged sword. Blast of Tempest feels like it is trying so, so hard to shoulder an amount of thematic heft that it just cannot lift. I have a begrudging respect for its sheer effort, but the unfortunate fact of the matter is that enough of it is just straight-up dull that, a few specific aspects aside, I can’t muster up anything more than that. A flaw that is, admittedly, perhaps as much with myself as the show. But let no one ever accuse me of not giving it every chance I could think to.
And so Blast of Tempest remains. Unsatisfying, inconclusive, and trying way too hard. It reaches, but it knows not for what. In this way, perhaps Blast of Tempest, like the Caliban of Aika’s metaphor, is all of us.
All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.
This review contains spoilers for the reviewed material. This is your only warning.
“This realm is a facility to create God.”
High-Rise Invasion is a B Movie. Specifically, despite the Netflix logo that rings in each and every episode, I remain convinced that it was pulled off of a forgotten VHS tape somewhere. If that’s not the case, it should be. Like a lot of its action-seinen brethren, High-Rise Invasion is a jumble of proper nouns, invented terminology, gamey genre tropes, and capital P Problematic scenes leveraged for shock value. For a certain kind of viewer, it’s a particular kind of fun only half in spite of all this, the sort of thing the term “guilty pleasure” was made for.
Our story starts out simply enough. Highschooler Honjo Yuri ends up in a strange world composed wholly of high-rise buildings. She must evade masked people hellbent on killing her and find her brother Rika. From these humble beginnings things quickly get complicated, and it’s only a few episodes in before Yuri has a companion (Mayuko Nise), and the show dives headlong into its lore, something it assumes you care a great deal about, on its way to its actual themes, in as much as it has them.
This has its ups and downs. Invasion‘s real weak point is its wildly inconsistent writing. As often as it decently skewers petty authoritarians and absolutists like its main villain, it lapses into rote-ness in a lot of other areas. This is particularly noticeable when it comes to the characters developing new abilities, something that happens some half a dozen times across the series’ brief twelve episodes, and never manages to rise above feeling convenient. Yuri herself, while a fun character, is not a particularly deep one. A fact underscored by her tendency to yo-yo between action heroine hyper-competence and stereotypical schoolgirl ditziness at the drop of a hat.
On the other hand, it is capable of a decent amount of resonance when it actually has something to say. Aikawa, the aforementioned main villain, is an interesting example. A wannabe fascist power-tripping over being a big fish in a small pond is a surprisingly nuanced antagonist for this sort of thing. His grandiose speeches–generally given to tiny audiences–come across as bluster and empty thunder. And while he’s definitely a serious threat, the series itself never deigns to treat his ideas seriously. Even the camera itself seems to frame him as ridiculous; none of his powers are treated with the same visual flair and coolness that the other characters’ are. It renders him absurd and cartoonish on his face.
There are also a few genuinely interesting mysteries here. The nature of the “facility” that is the constructed world of the high-rises isn’t solved in the first season here, and the few encounters our characters get with the “maintenance masks” who seem to keep things running smoothly raise a lot of fun questions. These provide ample fodder for a second season, and indeed Invasion seems to have been produced with the assumption of one in mind, given that it ends on a cliffhanger.
The presentation is also solid, and there’s some cool, evocative imagery, especially toward the end of the season.
Less thoughtful is the show’s bounty of ridiculous nonsense. Whether these are a strength or a weakness will depend on the kind of viewer you are, but it’s hard to call, say, the Railgun that serves as a plot power, or Mayuko defragmenting her brain like a computer to make herself better at fighting, or the very use of the hilarious term “god candidate”, anything else. There is also the mountain of lesbian subtext between Yuri and Mayuko, which is frankly so blatant that even calling it “subtext” seems disingenuous. There’s a lot to like here, despite the often slapdash storytelling.
This image flashes in Mayuko’s mind as she’s focusing on what’s truly important to her. I think some things just speak for themselves.
But, the line between the trashy but fun and the simply gross is razor thin. High-Rise Invasion spends enough time on the right side of that line that the times when it’s not stick out all the more; a scene of only-barely-thwarted sexual assault that occurs in the first episode and a truly nauseating pan over a beheaded corpse in the eleventh are easily the most egregious of these. The fanservice that kicks up and down the series is, as far as attempts to titillate go, far tamer, which makes the occasional bizarre bouts of sexual violence all the worse. It’s a shame, because with a little more care it would be pretty easy to drop a lot of the “guilty” from the “guilty pleasure” here. But, High-Rise Invasion is what it is, and it wouldn’t be right to simply wave its mistakes off.
Really, a lack of care comes to define the worse parts series in general. It approaches irony that the main villain’s philosophy is bargain-basement eugenics nonsense. High-Rise Invasion itself would be unlikely to last in any “survival of the fittest”-style trial against others in its genre for very long. Certainly the same is true for 2021 anime in general, given how strong a year for the medium it’s been and continues to be. If that second season does get made, there’s a fair amount of room for improvement, to say the least. It gives Yuri’s eventual quest to destroy the high-rise world and replace it with something kinder and better an amusing, if unintentional, meta edge.
In the end, what does one make of High-Rise Invasion? It’s hard to deny that there’s better stuff out there. (There is certainly also worse, but that’s no endorsement on its own). And I do not feel entirely comfortable writing its uglier aspects off as a consequence of its genre. Consequently, it’s certainly the sort of thing I could entirely understand someone absolutely hating. But, sometimes, a woman is really just in the mood to watch a pair of lesbians thrash through a hostile world, guns blazing and knives glinting. For those times, High-Rise Invasion hits the spot like little else, warts and all.
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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.
This review contains spoilers for the reviewed material. This is your only warning.
What to make of Otherside Picnic? Named after a famous Russian novel to which it bears little resemblance, and drawing on a twenty year tradition of Japanese “net lore” for its inspiration, one might initially peg Otherside Picnic as a fairly heady, intellectual kind of horror story. But while it’s certainly creepy enough in its most unsettling moments to earn the genre tag, it’d be a mistake to box this one in as being solely for those with an SCP Foundation addiction.
A more proper indicator of where Otherside Picnic is coming from might actually be its opening theme. A rollicking, adventurous pop-rock tune with a romantic slant from accomplished anisongsters CHiCO with Honeyworks. Otherside isn’t not a horror series, but it’s important to consider what else it is; an adventure anime, and also a show with some pretty prolific lesbian subtext. It’s not at all dour, is what I’m getting at.
Instead, Otherside is a surprisingly breezy watch. It’s the story of Sorawo, a depressed college student who, through her vast knowledge of online urban legends, wanders through a gateway to another world; the titular otherside. When we meet her, she’s lying flat on her back in a puddle, pursued by a mind-invading monster known as a kunekune¹, and about to accept her imminent death. What, or rather who, saves her is a gun-toting Canadian-Japanese woman named Toriko, who she quite quickly develops a very obvious crush on.
Like, very obvious.
Otherside Picnic follows the two, as they grow closer, make trips to and from the Otherside, and contend with the many strange creatures that live there. Sorawo often gives a brief rundown of what these things are, which is helpful if you, like me, only have a pretty limited knowledge of Japanese creepypastas. The “net legend” angle is a big part of the setting’s appeal, so if the idea of even something as out there as the bizarre and disturbingly violent “monkey train dream” getting a nod appeals to you, the series is a must-watch.
Really, I was surprised at how much I liked Otherside Picnic in general. Horror isn’t really my genre, but Sorawo is just the right kind of relatable reserved nerd. (Although I will admit, the one thing the series is missing from the light novels is her delightfully gay inner monologues about how attractive she finds Toriko.) Her character arc over the course of the series is fairly simple, as she starts out as said reserved nerd and by the final episode, having along the way developed what are essentially magic powers, and having been through so much with Toriko is, well, decidedly no longer that.
On a less literal level, the series also hums a simple theme of the importance of finding people who you just vibe with. In the finale, this is all but stated outright, as Sorawo and Toriko both recount how the other saved them. It gives Otherside Picnic a point, adding some substance to its afternoon anime binge-friendly nature.
Much of the rest of the fun of the series comes from setting details or technical aspects. The monster design is quite strong, and combined with the often surprisingly good animation², this carries the series’ weaker episodes. There’s also quite a few running sub-plots tucked in to the show’s single cour. These range from fairly serious (a lost group of US Marines who the pair eventually rescue), to clear set-up for seasons yet to come (Sorawo’s apparent and only briefly touched-on ability to not-quite mind control people, the late-game introduction of minor character Akari), to the just plain odd (there’s an episode about cats who are ninjas) or funny (the pair accidentally buy a multi-purpose miniature harvester on a drunken spending binge at one point).
It’s hard to imagine that Otherside Picnic will exactly change anyone’s life, but like last year’s Dorohedoro, it’s strong genre fare in a genre that is under-represented in mainstream TV anime. That it is perhaps only the second-best anime of the Spring 2021 season to revolve around a heterochromiac who travels to an otherworld that also has a lot of queer subtext speaks more to the strength of the competition than it does any problems with Otherside. This is a series I could see getting sequel seasons for years, frankly, as there is a lot of unadapted material and a lot of mysteries left unexplored. Perhaps if we’re lucky, that will be the anime’s eventual fate. Either way, there’s a lot to love about a brief trip to the Otherside.
1: The subtitles somewhat astoundingly refer to these things as “wiggle-waggles”, which is pretty damn funny.
2: Surprising because this is a LIDENFILMS production. I’m not an expert on the company by any means, but what I’ve seen from them has traditionally had outright bad animation. While the CGI used for some distance shots won’t impress anyone anytime soon, I was pleasantly surprised by how good it looked at other times.
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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.
This review was commissioned. That means I was paid to watch and review the series in question. You can learn about my commission policies and how to buy commissions of your own here. This review was commissioned by S.F. Sorrow. Many thanks, as always.
This review contains spoilers for the reviewed material. This is your only warning.
The gender binary works for almost no person on Earth. The national war machines of the world, even fewer. In the abstract sense; Simoun is about this simple pair of facts, and how they relate to the broader systems that define our lives. Moreover, it is about how those systems can be dealt with; through adaption, rejection, self-sacrifice, self-love, and self-knowledge.
It’s possible I’m betraying a small reference pool here, but I find Simoun a true original. I’m guilty of overusing terms like “unusual” and I call enough anime “a bit of a weird one” that you could conceivably make a drinking game out of it while reading my blog. But qualifiers like “a bit” are unnecessary here. I don’t think I’ve seen much else even remotely like Simoun. Frankly, I struggle for reference points. “A shoujo-inflected political war drama with gender identity issues” doesn’t exactly roll off the tongue. And indeed, Simoun is defined by some very unusual stylistic tentpoles.
We have here a deliberately slow and ponderous pace, sketchbook fantasy architecture, a decidedly odd setting with flying vehicles rendered in airbrushed mid-aughts CGI (the titular simouns themselves), and a surprisingly complex….well, complex of fantastic gender roles and associated dynamics. All this is soundtracked, naturally, with a combination of very of-its-time canned breaks and four-on-the-floor rhythms, and a shocking amount of violins. It’s a lot to take in.
At its heart, Simoun is both the story of its cast, all of whom are young girls in a military unit called the Chor Tempest, and how they are affected both by the social systems that they live in and each other. If that sounds a bit heady, that’s because Simoun itself often leans that way. This is a show with a lot on its mind, and it spends all twenty-six of its episodes pouring it out.
Getting into the nitty-gritty of what Simoun is about requires first explaining a facet of its worldbuilding. Though I called the show’s protagonists “young girls” in the previous paragraph, that’s not actually entirely correct. Simoun‘s cast consists mostly of young people belonging to a social caste of their country, The Theocracy of Simulacrum, called sibyllae (singular: sibylla) who are perhaps best thought of as being a kind of nonbinary, although even this is, admittedly, a simplification. Sibyllae pilot the titular simouns, both as ritual instruments in their role as priestesses and as weapons of war in an ongoing conflict with first one and then two other powers; the Archipelago of Argentum and The Plumbum Highlands. Two pilots occupy each simoun, in a bond called a “pair” that is both tactical and emotional. Sometimes merely friendly, other times romantic. On a few occasions it’s even adversarial.
Once they reach maturity, sibyllae (and indeed, all of Simulacrum’s citizens) are expected to retire from their role and visit a magic fountain, where they will choose to either become male or “remain” (the terminology is somewhat odd, but can probably be chalked up to the age of the series) female. Alternately, if they are uncommitted, they can have the fountain itself (via its representative, a priestess figure named Onashia) choose for them. Much ceremony surrounds this, and the reasons individual sibyllae give for their choice varies wildly; some want to remain with their simoun pair or some other romantic interest and thus choose to become male, others seek specific jobs more associated with one gender than another, and so on.
In the series’ second episode, a sibylla named Elly has the fountain choose her gender for her. We don’t see much, but we learn as she does that she is to become male. Almost immediately, she cries out in anguish and breaks down crying. A lack of commitment on the part of someone who is still essentially a child is punished by being forced into a role that does not fit her and that she is not happy with. To say it’s “hard to watch” is an understatement. It’s horrifying. And it’s one Simoun calls back to more than once over the course of its run. It is the first major indication that all of these invented systemics are buildup to a real core, not just aesthetics or aimless experimentation.
The sibyllae occupy a role that has no direct, obvious real-world counterpart, which has the benefit of halting any preconceived notions on the part of the viewer. Any notions that do form will be quickly picked apart by the characters themselves. Almost to a one, every character in the show has a distinct opinion of the syballae, none moreso than the pilots themselves. Some see the sibyllae primarily as priestesses and lament the combat role they’ve had to take up in wartime. For others, such as Mamina, it’s the entire point; a chance to prove oneself and rise above one’s station. Others still, such as Aeru, who is probably the closest thing Simoun has to a proper protagonist, primarily serve in order to avoid the inevitability of the fountain.
Some are just as lost as the audience; Neviril, around whom much of the series revolves, is engaged with a desperate search for purpose after the loss of her partner in the first episode. This is all without even mentioning the complex and thorny dynamic of having a bunch of children who are essentially miko pilot the simoun themselves. Given that the vehicles are, when deployed at their full strength, functionally magical nuclear bombers. These are just some of the many issues that Simoun picks at numerous times over the course of its run.
It’s unsurprising then that tonally, Simoun is iron and rain. The foggy atmosphere tints the deep regret, unrequited love, and crises of faith that permeate the series. As it progresses, conflicting ideals of religious and noble duty clash with those of militaristic nationalism, the individuals that espouse these ideas caught in between. Simoun is heavy as lead. This is not a show you watch for fun.
This means that the show does have a few, not weaknesses exactly, but quirks. The way it handles big emotional moments is almost more reminiscent of dramatic theater than anything else. But make no mistake, that stately sense of gravitas is absolutely capable of sending chills up the spines of the unprepared. It’s a trait the series shares with some other big-picture war dramas, your Gundams and such, making it the thing that most easily places Simoun within the obvious broader context of its medium.
As for actual weaknesses, it wouldn’t be inaccurate to call Simoun something of a slog. It’s not pointless, which is what that term usually implies, but it is definitely not anyone’s idea of a breezy watch. There are very few moments of emotional catharsis or even many pleasant interludes during the entire run of the show, these only really coming to fruition in Simoun‘s final half dozen episodes. It works well with the series’ thematic core, but it doesn’t make it any easier to stomach on a moment to moment basis and I must confess my millennial ADHD brain found itself struggling to keep my attention focused on the screen at times. It’s almost impressive, given that Simoun is only a fairly short 26 episodes. Simoun also looks very much of its time. I grew to appreciate its mid-2000s charm over the course of watching it, but I would be unsurprised if others were less charitable.
So those are the ups and downs. It is fair then to ask where all of this goes, and the truth is that Simoun‘s greatest strength is that by spending all of that time on worldbuilding and similar details, it earns an incredible amount of leeway to take the entire thing wherever it pleases. Simoun‘s true core thesis then, is wonderful. The series broadly rejects all notion of heroic narrative; the ostensible main military conflict fizzles out with four episodes left to go. Its’ finale is not about any grand confrontation, but about how the sibyllae who remain deal with the end of the war, and consequently the end of their special relevance to the Theocracy.
All of this is broadly a metaphor for coming of age. A thematic line that many anime explore, but Simoun‘s closest compatriot, at least from my own pool of knowledge, is none other than Revolutionary Girl Utena. The two share something that looks like fatalism from a distance but is both more practical and more resonant up close. Unlike many other anime, Simoun offers no dramatic moment of breaking the system. The system, in a way, wins, in that it continues to exist even after the war. The sibyllae’s own choices are where the revolution lies; for many, to go to the fountain, for one, to replace Onashia as its keeper, and for two, something far stranger, and not unlike Utena and Anthy’s great escape at the end of their own series’ film. It is a revolution not of the world, but the self.
One could argue that this thesis is incomplete, maybe even irresponsible. I would counter that no single work of art is obligated to depict all aspects of the human condition on its own. We need lovers as much as fighters, and Simoun is decidedly for the former. This school of thematic material lives on in anime to this very day for that exact reason.
For the flaws it admittedly does have, Simoun‘s final catharsis is wonderfully well-earned. The hours of our lives tick on, and somewhere far beyond them spin two eternal maidens, in a land of hope and dance.
If you like my work, consider following me here on WordPress or on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilistor for The Geek Girl Authority.
All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.
Before we get started, a brief reminder to check out the Introduction post and the previous 3 parts of the list before you read this one. Don’t wanna spoil yourself, y’know?
In any case; there were plenty of anime I liked in 2020, some of which I liked quite a lot. There were not nearly as many that I truly loved. But of those I did, they fall into one of two categories. Either they are sharp, questioning, and political. Or they are joyous reaffirmations of how art can affect us, and how it can carry us forward even through the darkest times of our lives. The two are dissimilar, but complimentary. The former is grounded in realism and the latter in escapism. They tend toward the pessimistic and optimistic, respectively. I think that reflects the character of the year–and I suppose, of myself–quite well. Hopefully you agree. On to the final five!
#5:DECA-DENCE
Not since Kill la Kill has a studio produced an original anime debut so immediately sharp and arresting. I have to admit, I turned that statement over in my head for literal days before committing to it, but it’s true. Nut Co. Ltd. have done TV anime before, but aside from an assist on the polarizing FLCL sequels, their most well-known work before Deca-Dence was The Saga of Tanya The Evil, which, whatever one may think about it, was a manga adaption that stuck fairly close to its origins.
Any flaws aside; Deca-Dence feels very much like a wholly-realized singular artistic vision, from start to finish. The sort that is fairly rare in commercial arts fields (which TV anime certainly is). What’s more, it is nakedly political, with a witheringly on-point cross-examination of the evils of capitalism and its dire endpoints as exemplified by its very setting; a post-apocalyptic world which is exploited as a “real life video game” by the ruling class. Which would maybe make it a slog if the show weren’t so damn fun. Visually, Deca-Dence pops with bright colors, steampunk-inspired machines, and a design sensibility for its robot characters that feels inherited from Kaiba, one of the all-time great anime of this sort. Narratively, there’s enough action and compelling character drama to keep things from getting stale or feeling preachy. Deca-Dence exists in solidarity, not on a pedestal.
The unified artistic vision that is largely a positive does, on the flipside, unfortunately mean that it has a few notable flaws. Its chief sin is a bait-and-switchy treatment of its two leads, which would be less of an issue if one were not a young girl and the other an older gruff man narratively empowered by her pain. It’s a mistake this kind of thing should be able to avoid, and that is primarily why it rounds out the bottom of the Top 5. So it goes.
Still, if Deca-Dence is any indication of what future Nut Co. productions, or those of director Yuzuru Tachikawa or writer Hiroshi Seko will be like, there’s a lot to look forward to.
#4: Kaguya-sama: Love is War?
For two years in a row; Kaguya-sama: Love is War! has been raising the bar for anime romcoms. What it may lack in innovation it more than makes up for in technique and heart, Love is War?, the confusingly-titled second season of the series, is top-to-bottom hilarious. Except of course, when it’s busy being surprisingly heavy instead.
It’s not entirely fair to put Love is War on a pedestal, but I really struggle to think of anything else in recent memory that works in this space so well. Original mangaka Aka Akasaka‘s technique of starting with a familiar archetype and then “filling them in” over the course of the story has kept Love is War‘s character writing consistently interesting. This holds true both when exploring the school-day trauma that Ishigami still suffers the aftershocks from and when breaking down the surprisingly complex character of the moralistic, blustery Miko.
But those are strengths equally attributable to the original manga. What puts Love is War the anime near the top of its bracket is the way the visuals elevate and enhance this storytelling. From a comedic perspective, the visuals breathe new life into jokes manga readers have heard before and really make them pop for newcomers. At times, new gags are even made up wholesale, often leaning on the visual element alone. Scenes like Kaguya randomly breaking into vogue, Hayasaka annoyedly bursting into Kaguya’s classroom, and even random visual asides referencing Dark Souls and Peanuts give the entire thing a wonderful, absurd edge.
On the more serious side, these techniques are instead turned toward invoking empathy. Faces have their visual features erased to signify disassociation, crowds coalesce into shadowy masses to project anxiety. Visual effect enthusiasts are given quite a bit to pour over in Love is War.
You might rightly ask why you should care about any of this, since at its core Love is War still is very much a “will they or won’t they” sort of love story. The sort that anime has seen many times before and will see many times again. To a point, that very question has kept it from an even higher spot on this list. But conversely, I would argue that resonant artistic depictions of the anxieties and absurdities of youth will never lose their place in the artistic canon. Not for anime, and not for anything.
#3:Love Live! Nijigasaki High School Idol Club
If this list were ranked solely by how much the anime on it made my heart sing, Love Live! Nijigasaki High School Idol Club would hold a comfortable #1 spot. Earlier this year I began an earnest dive into the girl group idol anime genre after only idly (haha) poking at it for most of my life. My opinion that 2011’s The Idolm@ster is the genre’s gold standard remains unchanged. But I did not expect it to receive an even close to worthy contender to the title this year. But here we are, and I do genuinely think that Nijigasaki High School Idol Club, the latest entry in the rival Love Live franchise, makes a damn good showing of it. Why? Because of the sheer effort the series go through to convey to you one simple fact; these girls are born entertainers, and they love it, through and through.
The ways in which they love it vary wildly, and if I had to pin a single weakness on Nijigasaki it would probably be that its gargantuan cast size (eleven main characters!) means that some of the girls do only get cursory development. The flipside though is that almost every single one who does get some focus is so magnetic that the passion they have for singing transfers almost directly to you. In its best moments, Nijigasaki feels like holding a live wire of artistic inspiration. Without a doubt; the anime is best experienced by checking any cynicism at the door and just throwing yourself in, arms wide open.
And part of the reason it succeeds is how easy it makes it to do that. Nijigasaki‘s great writing triumph is how quickly and snappily it establishes each character within each arc. Part of this is down to sharp visual design; things like Setsuna’s pyrotechnic stage setup, Rina’s iconic digital “faceboard”, Shizuku’s black and white dress, and so on. But the show’s laser focus when it comes to establishing why each girl wants to become an idol and how she goes about doing so is an incredibly convincing argument for this genre in this format, proving you don’t need two cours here. (Not to say an extra 13 episodes of this would’ve been in any way unwelcome.) The final arc, where group manager Yu and idol Ayumu have a near-falling out over the former’s desire to become a composer proves that the series can also work in more delicate emotional shades, which (as with many things this high on the list) makes me hope for a second season.
In a broader sense; from Setsuna’s matchstick strike of a guerrilla concert in episode three to the blazing monster of a festival that closes out the series, Nijigasaki High School Idol Club is a celebration of communal art and performance in a year where, to paraphrase music critic Todd Nathanson, the very idea may as well be science fiction. Being so fantastically escapist emphatically does not hurt Nijigasaki, it is the very core of its strength.What makes it wonderful is how it is borderline utopian; a vision of a place where everyone’s dreams come true.
#2:Tower of God
I try not to think about these kinds of things too much when I write, but I suspect if there’s a “controversial” pick this high up on the list, it’ll be this one. Tower of God stands as one of 2020’s most polarizing and, in my opinion, most misunderstood mainstream action anime. Tower of God is two primary things: for one, it is a kickass battle shonen set in a truly unique fantasy world inherited from its source material, a sprawling webcomic that effectively wrought the Webtoon movement from the ground with its bare hands. For another; it is an absolutely dialed critique of systems of arbitrary merit. If you’ve been waiting for me to bring up capitalism again, wait no longer. Frankly I don’t need to, Tower of God does it for me. It’s not like characters having to pay off their own medical expenses within the Tower is exactly a subtle analogy to real life.
Tower of God‘s attitude towards its source material–adapt the interesting or the relevant bits, skip everything else–can definitely leave it feeling a touch hard to follow at times. But Tower of God makes its intentions clear in its final few episodes, where deuteragonist Rachel does exactly as the Tower incentivizes her to, and betrays protagonist Twenty-fifth Bam. And why wouldn’t she? Every detail of the Tower’s worldbuilding portrays it as a ruthless meritocracy where only looking out for #1 at the expense of everyone else is rewarded. Bam never understands this because he never has to. His natural talents; his vast reservoirs of shinsu (mana, effectively) and propensity for making allies, are rewarded in a place he has been deposited into by what is more or less random chance. Essentially, he’s privileged. Rachel, who has no such talents, understands it intuitively, hence her betrayal.
But Tower of God‘s critique of these systems goes both wider and deeper. It’s foreshadowed much earlier by minor character Hoh betraying his team during the “Tag arc” that takes up the show’s middle third. Elsewhere, the series touches on misogyny (there is something truly–and intentionally!–offputting about how it’s spelled out to us that the King of Jahad ties the powers of his “princesses” to their virginity) and frame-ups (whatever happened with Khun and his sister). Through it all, its central point remains sharp; the Tower’s world is fantastical, but the principles it operates on are very much like our own.
It is true that the show’s setup basically begs for a second season, one that’s yet to be confirmed. But even if it were to end here, with Bam washed down to the bottom of the Tower, the show has made its point. All of us are climbing, and the Tower still waits.
So with how high my opinion of Tower of God clearly is, what could possibly be better than it? Well, if you know my tastes, or indeed if you’ve simply studied the banner closely, you can probably guess. Scroll down to find out, and raise a hand if you saw this one coming.
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#1:Keep Your Hands Off Eizouken!
Fundamentally, my taste in anime hasn’t changed much since I first discovered the medium over ten years ago. I have a hazy, sun-blurred memory of watching the dub of foundational school life comedy Azumanga Daioh chopped up into pieces and uploaded on Youtube. Azumanga Daioh and Keep Your Hands Off Eizouken! are, very loosely, in the same genre, despite otherwise not being particularly similar. I bring the former up because I marvel at the many strange and wonderful shapes the school life comedy has taken over the past decade and a half. And Eizouken! certainly has the hallmarks of the genre. It is set primarily in a high school, centers around the activities of a small group of students, and uses the pitfalls of coming of age to set up relatable comedic skits. But it’s also more than that.
I place Eizouken! firmly in an emerging movement of anime that increasingly combine this genre with more serious and reflective elements, a logical step from its origins. (It’s not like AzuDaioh couldn’t be reflective when it wanted to be, after all.) I would happily shuttle it right up next to the post-apocalyptic melancholia of Girls’ Last Tour, or the contemporary but more adventure-oriented A Place Further Than The Universe, my own favorite anime of the 2010s, or the funny, wrenching dramedy of O’ Maidens In Your Savage Season! But its place within that movement is interesting, because while many of its genrefellows seek to perhaps evolve past the school life descriptor entirely, Eizouken! reestablishes why it matters in the first place. How it does this is pretty simple; it has perhaps the most well-considered thematic core of any TV anime to air this year.
History will probably peg Eizouken! as an “anime about anime”, but that’s looking at it narrowly. Eizouken! is an anime about the creative process in general, about what it means to be passionate about something, about turning that passion into reality, how that can be very hard, but how it is almost always worth it.
Our three leads correspond to an aspect of the inner world of art. Midori Asakusa, short, behatted, and kappa-like, is the pure ambition and the font of ideas. She spends the series half-adrift in a sea of drawings and daydreams, in love with flying machines and walking logos. Tsubame Mizusaki, of average height and with a sharp haircut, is the strive toward the perfection of technique, the desire to capture One Perfect Movement as cleanly as possible. (This is why it is she who expresses that she cares about animation, not anime. Contrast Midori who cares very much about anime-the-medium.) Finally, there is the tall, tombstone-toothed Sayaka Kanamori. The brains of the operation, someone for whom practical knowledge and the pursuit of money is a means to her and her friends’ collective happiness, a sort of person vanishingly rare in the real world. Alone, they’re incomplete. Together, they’re unstoppable. I’ve seen many anime whose casts compliment each other well, but Eizouken! might have one of the most well-oiled character dynamic machines in recent memory.
Eizouken!‘s beauty is in how it does not need to really explain itself at length. The series is an argument for itself. The skeptical may be inclined to ask the question back at Eizouken!; “what can sticking to your passions really accomplish?” And, well, the answer is Eizouken! Admittedly, as someone who writes for a living, I am predisposed to like themes in this general realm. But by the same token, pretending that Eizouken!‘s deep understanding of how the creative process functions, the diversity of motivation as to why people want to make art, and its celebration of the two didn’t move me would be disingenuous. I would simply not be doing my job as a commentator on the medium.
The show celebrates many kinds of people in general, really. Sometimes this is even surprisingly literal; Eizouken! stands as a still-rare anime that has a fairly racially diverse cast even though its leads are still Japanese. The series’ near-future setting seems to imply both a Japan and a larger world that is more heterogeneous (in every sense) than today, but this optimism shouldn’t be taken to be naivety. There is conflict in Eizouken!, the optimism comes from the resolution of that conflict. Short films are premiered, audiences are blown away. “We are all different, but truly great art can bring us together” seems to be the final message of the series. It’s a thesis that is so optimistic, almost utopian, that it can, to some, scan as corny. Whether Eizouken! “earns it” or not is where people are split on the series, but I think I’ve made damn well my case that it does.
Keep Your Hands Off Eizouken! premiered at the top of the year, in the Winter 2020 anime season that now feels a lifetime ago. Yet, throughout this long, dark, bizarre year, I found myself continually turning it over in my head. I think it’s likely that I will be for years to come. If I may make take back one thing from my original review that predates this blog, it’s this; Eizouken!, with the benefit of distance, feels like it’s not really from this, or any, specific year. It feels like it’s always been there. And from now on, it always will be.
And with that sign-off by way of what is in my estimation the first truly great anime of the ’20s, that concludes our little journey over these past few days. To both old friends and new readers, I wish you the best possible in the new year. Hold each other close, and in all things help one another. Magic Planet Anime will see you in 2021.
If you like my work, consider following me here on WordPress or on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilistor for The Geek Girl Authority.
All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.
The middle-top of the list, where we run into more things that I more like than don’t like but which may or may not have various caveats and so on and so forth. This was the hardest part to have anything interesting to say about, can you tell? As with Part 2, most of these shows could be arranged in any order and I’d have no real complaints. Honestly, plenty could also switch places with those in Part 2 as well. Perhaps I’m just too easy to please?
Make sure you hit up the Intro post if you’re new here, so you can read Parts 1 and 2 before this. Anyhow, on with the list.
#9: Kakushigoto
Months on from its ending, and I’m still not entirely sure what to make of Kakushigoto. (My opinion on it has admittedly muted a bit from when it ended and I originally reviewed it, though not by too much.) Two shows for the price of one, is one way to look at it. On the outside, Kakushigoto is a goofy slice of life comedy about a bumbling father who draws dirty gag manga for a living and is absolutely desperate to keep his young daughter from learning that fact. On the inside, it’s an oddly melancholy examination of what we lose when we grow up. Somewhere in there is a pretty compelling defense of manga as a medium itself. There’s a lot going on here, and not all of it works.
So what does work? Well, the comedy in this thing is mostly pretty damn funny. There are a few notable places where it’s really not (a bizarre Desi stereotype character being the most egregious) but in general when Kakushigoto sticks to the inherently amusing dynamic between Kakushi (the aforementioned father) and Hime (the daughter) it’s really charming and hilarious. A lot of the bits here are standard slice of life fare bent just enough by the father/daughter relationship to feel fresh again. Some–such as Kakushi’s ongoing feud with an annoying editor–rely a bit more on industry inside baseball, but those are generally pretty good too.
And then there’s the frame story, which is in many ways a different beast entirely, and deals with Hime at age sixteen, after her father has, as we eventually find out, suffered an accident that renders him amnesiac. With the benefit of hindsight I think Kakushigoto would’ve benefited from leaning more into this side of its story. (And there’s a theatrical recut of the series scheduled to premiere next year, so perhaps it eventually will.) In its best moments, the frame story taps into a universal, melancholic summertime nostalgia, and if I seem to have less than might be expected to say on Kakushigoto it’s only because that kind of ephemerality speaks for itself. There’s a lot to like about a series that revolves around familial ties and the passing of the artistic torch from one generation to the next. And Kakushigoto also certainly holds a special place for having perhapsthe most memorable EDof the year. Putting an entire generation onto Japanese pop godfather Eiichi Ohtaki is no small feat.
#8: Assault Lily Bouquet
Assault Lily Bouquet is a lot of things. It’s kind of a mess, for one. For another, it’s an entry in a sub-strain of the battle girl genre with some not-entirely-flattering unifying characteristics. Like Katana Maidens, The Girl in Twilight, and Granbelm before it, Assault Lily Bouquet leans heavily on proper nouns and invented terminology. It is extremely coy, often directly toying with audience expectations, sometimes to its own detriment. It’s also stuffed to the gills with tonal back-and-forth, often yoyoing between the comedic, the tense, the saucy, and the genuinely romantic at the drop of a hat. This all could rightly be called a lack of focus. There is indeed a part of me that intensely wanted to dismiss Assault Lily Bouquet as a series that didn’t know what it wanted to do and wouldn’t know how to do it if it did. To a very limited extent, I actually still kind of think that’s true.
Some of this isn’t the fault of the anime itself. Picking up a pre-premiere hype train comes with a lot of expectations. That Assault Lily Bouquet picked up the nickname “SHAFTogear” off the strength of just some teaser trailers may well have put it at an unfair disadvantage. Indeed, Symphogear this is not. (It is an obvious acolyte of that series, but that’s the norm for the genre nowadays.) If you’re inclined to drop an anime off the back of things like a surface-level ridiculousness and the aforementioned lack of focus, Assault Lily Bouquet will not make it difficult for you to do that.
But, here’s the thing. Two things, even. First; Assault Lily Bouquet has some of the best single episodes of the year, from a long, summer-drenched slow-burner centering around ramune soda to a peppy uptempo miniature school festival arc, the series is definitely at its best when it channels all of its energy into doing one specific thing. Second; there’s the finale.
Assault Lily Bouquet‘s overarching plot is….strange. It’s mostly delivered in fairly dry expository dialogue between four characters who otherwise don’t matter much. As mentioned, it leans really heavily on a lot of corny terminology. (Terrible idea; make a drinking game based on how often the phrase “Rare Skill” is used. You’ll be out like a light by episode four.) And what exactly it’s trying to say is fairly inscrutable until the very end of the series. Assault Lily Bouquet‘s core thesis is an unfortunate combination of under-articulated for most of the series and unusually complicated.
In general, the show explores shades of love, loss, feelings of inadequacy, how they might be overcome, etc. How people move on from relationships that have been broken and how they form new ones from the ashes of the old. Along the way, it briefly touches on how male-dominated infrastructures fear powerful women, militarism, and even environmentalism. To say you have to squint to see a lot of this is putting it mildly, Assault Lily Bouquet is maybe the most tongue-tied anime of 2020.
Still, at the end of the day it’s just really hard for me to dislike an anime that ends with two girls in love fighting a giant monster. Has it done before? Yes. Will it be done again? Certainly. But as the battle girl genre continues to grow and multiply, I find myself compelled to defend basically every one of them, because I really do just love them all that much. It’s perhaps my favorite modern genre of TV anime.
Time will tell what, if anything, is in store for the future of Assault Lily Bouquet. The success of the wider Assault Lily franchise which started life as the rare modern TV cartoon directly based on a toyline and now includes this anime, a manga, and a mobile game is probably what will dictate if we ever see Riri and Yuyu again. But I hope we do, Bouquet can dress it up in terms like “Schutzengel” and “Schild” to duck conservative watchdogs and add an air of chuuni-ness to things all it wants, but I know a power couple when I see one.
#7: Sleepy Princess in The Demon Castle
Sometimes, all a comedy anime needs to succeed is to take a truly silly premise and run with it. Thus is the case with Sleepy Princess in The Demon Castle, one of the year’s premiere entries in a sort-of genre I like to call “idiots in a jar”. In an “idiots in a jar” series, all you need is some exceptionally dense characters and a reason for them to interact. Sleepy Princess has the titular princess, the Demon King who’s kidnapped her and is imprisoning her in his castle, and the latter’s horde of minions. And the reason? Well, hostage she might be, but our heroine needs a good night’s sleep. Preferably a fantastic night’s sleep, since there’s not much else to do in the Demon Castle.
And the rest….just sort of flows out from there. The specific parody fantasyland that Sleepy Princess takes place in has in many ways become a sort of cliche setting in its own right nowadays, and comedy anime like this have become more common than the action fantasy anime they once spoofed. Yet, Sleepy Princess‘s implacable-yet-lazy lead works well with its silly and often surprisingly inventive fantasy world. From monsters like Quilladillo and a man made of scissors to item designs that would fit in only the silliest D&D campaign, Sleepy Princess has a knack for invoking its fantasy trappings precisely when they add an extra kick to the joke. All this makes it stand out above many recent anime that are trying to do similar things. And it all feels very well-crafted and deliberate.
There’s also a certain coziness to the series, fitting for an anime about sleep. The Princess’ relationship to her ostensible captors grows closer over its twelve episodes, capping with the finale, which is open enough to leave the prospect of a second season tantalizingly probable. In fact, as far as shows that are simple, warm joy from start to finish, Sleepy Princess really only has one contender from 2020….
#6: My Next Life As A Villainess: All Routes Lead to Doom!
My Next Life As A Villainess is a magic trick. It’s an isekai series, it’s a harem series, and it’s one of the many 2020 anime that are a blast to speed through in a few evenings. Even having seen it, Villainess (also known semi-officially as OtomeFlag and Bakarina. This is the series with the most titles on the list, certainly) doesn’t feel like it should work. Die-and-reincarnate isekai premises are, appropriately, done to death, and the harem genre has arguably never had a good reputation. Yet, by simple virtue of having a likable female lead, and the small-stakes character writing victories that follow, Villainess manages to turn lead into gold. (And its maddeningly catchy, genre-unto-itself opening theme doesn’t hurt.)
The anime centers around the titular Katarina Claes and her life after she’s reborn into the world of an Otome game. This would be easy to milk for cheap drama, but Villainess is unconcerned with such things. Instead, to avoid the fate of her game counterpart, Katarina aims to be the nicest person possible. By dint of just being an irrepressible ray of sunshine, every single one of her game equivalent’s rivals end up falling for her. As a result; Claes can certainly claim the largest bisexual harem of any anime protagonist of the past year.
What takes Villainess beyond being just cute is a running through-line about relationships that persist across lifetimes. The show heavily hints at, and eventually outright reveals, that Katarina’s friend (and one of the many, many people crushing hard on her) Sophia is herself the reincarnation of one of Katarina’s classmates and close friends. Is this entire subplot super sappy? Absolutely, but I’m a sucker for this stuff, “I Entered A Dangerous Dungeon….”, in which we learn of Sophia and Katarina’s past relationship was one of my favorite episodes of the year, and sticks with me even now.
And I wasn’t the only one so taken with the show, evidently. A second season has been definitively confirmed to be on the way. My hope? Only that Katarina continues breaking the harem genre over her knee like a twig.
That’s all for the (slightly abbreviated) Part 3. See you tomorrow for the Top 5 in Part 4!
If you like my work, consider following me here on WordPress or on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilistor for The Geek Girl Authority.
All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.
The middle parts of a list are always the weirdest ones to figure out. Not hardest, that’s the very top, but the weirdest, definitely. Because you end up asking yourself to compare shows that are incredibly dissimilar and that you like about equally. By the way; if you’re new here, you’ll want to check out the Introduction first, and read Part 1 before hitting this up.
Frankly, every entry on this part of the list could probably be freely swapped with each other and I’d have very few complaints. Still, all of these anime are ones that I think did more right than wrong and in some cases I think they did a few specific things very well. Let’s cut to the chase, shall we?
#14: Wave, Listen To Me!
Whatever else you may say about it, never accuse Wave, Listen To Me! of following trends. Very briefly, Wave is about a loud-mouthed restaurant worker who ends up getting her own graveyard-shift radio show hosting gig at the local station. Without a doubt, it’s one of the more singular premises of the year.
Does it live up to the potential in that premise? Well, yes and no. Like its seasonal contemporary Gleipnir, Wave has a tendency to get in its own way. When the series allows Minare, our heroine, to do her job and let loose with the full force of her personality in the radio booth, it’s amazing. Lead voice actress Riho Sugiyama is as important to Wave‘s general composition as anyone else, and with an actress less capable of fully embodying Minare’s spirit the show would fall apart.
So it’s rather frustrating that it sometimes does anyway. Much of Wave is about Minare’s off-air life. Sometimes these stories work and sometimes they don’t, generally following the pattern that whenever Minare feels like the butt of a joke, they’re not very good. Making things worse is an abundance of off-color-in-a-bad-way humor, most notably about a half-dozen gay jokes that feel woefully forced. Wave is perhaps the anime from 2020 that I’m the most internally divided on. Its highs are high, its lows are low. It ends on a pretty good note, and I’m hoping against hope for a followup. I’d like to see Minare given the opportunity to do more.
#13: BRAND NEW ANIMAL
This was the first of several anime on this list where I had the visceral reaction of “wait, that aired this year?” But yes, this Yoh Yoshinari-directed, Kazuki Nakashima-written synthwave-colored furry urban fantasy series was a product of 2020. BRAND NEW ANIMAL occupies a weird place on this list, in the wider cultural zeitgeist, and for me personally. I actually really quite liked this show, so why isn’t it higher on the list?
Well, to a point, most of Nakashima’s anime scripts are….well, “similar” would be the generous way of putting it. Most of his scripts center around ideological conflicts between the individualistic and the communal and tend to end with both sides coming together to fight a common foe. That last bit has often (and not incorrectly) been flagged as a weakness, with his scripts’ formulaic story beats, and a corresponding lack of nuance, as the other main problem. These are fair criticisms, but I’d argue that what Nakashima’s writing lacks in its ability to propose solutions the world’s problems more specific than “come together”, it makes up for in its faith that we, in fact, can come together.
But of course Nakashima is a scriptwriter and an anime’s script is nothing without, well, the anime. Yoshinari and his team turn in an aesthetic feast with BRAND NEW ANIMAL. I mentioned synthwave earlier, but the blue and pink shadows often do bring that specific subgenre to mind. The fluid, popping animation that defines the best parts of the TRIGGER back-catalog and, because of the distinctly fuzzy cast, a wonderful array of animal-person designs are present too, they really tie the whole thing together.
Ultimately I suppose my main issue with BRAND NEW ANIMAL is simply that it isn’t either a bit longer or a bit more focused. For how clumsy it occasionally is, BNA does sometimes step into surprisingly sharp social commentary (“Dolphin Daydream”‘s jabs at fairweather allies and the harm they cause sticks out most clearly to me), but just as often its swings go wide. It’s an uneven experience, but I’d be lying if I said I didn’t enjoy it the whole way through and would instantly hop on any further material in the show’s universe.
In lieu of that….maybe greenlight two cours next time? Please?
#12: Dorohedoro
You know what I’ve always thought was an underrated quality? Knowing exactly what you want to do and just doing it. That’s about how I’d describe Dorohedoro, an adaption of Q. Hayashida‘s long-running bizarro seinen. It’s one of the better things Netflix has thrown money at in 2020 (other highlights include listfellow BRAND NEW ANIMAL and The Great Pretender, which is only not here because I haven’t watched the final arc), but much more importantly it’s a really good piece of genre fiction in a genre that doesn’t get a lot of rep in mainstream TV anime.
And that genre is….weird splatterpunk grungy fantasy I guess? If Dorohedoro feels hard to put in a box it’s only because seinen anime are fairly rare. But there’s still definitely something unique about a series whose main selling point is that it’s the adventures of a big lizard-headed guy on a quest to find out who turned him into a big lizard-headed guy, and his companion, an equally-buff woman who’s also a master gyoza chef.
Dorohedoro cruises by on its stylish ultraviolence, colorful cast, and its truly weird setting. The only real reason it’s not higher up on the list is that the manga is even stranger and the anime adapts only a pretty small part of it. Dorohedoro is an anime with basically no problems, but its strengths only go so far. It’s definitely worth checking out, but make sure you hit up the source material at some point, too.
#11: Princess Connect! Re:Dive
Breaking news: local action-comedy-fantasy isekai Princess Connect! Re:Dive makes the rest of those obsolete; KonoSuba found weeping in a trashed hotel room. OK, that’s a wild exaggeration, but you have to give it up for something as unassuming as PriConne managing to do so much with so little. This is a series in which the main character is effectively mute, and he still has more personality than your average Protagonist-kun.
I don’t think anyone would deign to call PriConne laser-focused, exactly, but the unifying element, weirdly enough, is cooking. Female lead and secret actual protagonist Princess Pecorine’s food obsession provides a tie-line through the series. It’s more than just comedic (though it’s certainly that, too), as the comfort of a shared meal comes to represent the family ties that Pecorine has lost. The other two primary protagonists have their own things going on, with Karyl’s secret double-agent status being the runner up as far as which is most interesting.
Did I mention this thing looks great, too? That’s not always a given for seasonals, although mobage adaptions seem to have slightly better luck than most. Princess Connect! Re:Dive features some of the most purely flashy animation of the entire year. Something that is downright impressive for a series that really did kinda seem to come from nowhere.
Honestly the only reason it isn’t even higher on the list is because of its fairly limited ambitions, which is really only a flaw in the most abstract sense. And with a second season on the way that seems poised to put focus on the dimension-spanning plot that lurks in PriConne’s background, it may not remain a criticism that’s true for very long. Don’t be surprised if this thing’s second season ends up a good five or ten places higher next year.
Yeah, this is another one that feels like it aired a lifetime ago.
Magia Record is a curious thing that seems like it was made for nobody. But I actually think, in this odd little anime’s case, that that’s not just a positive, but most of the reason it’s good. Magia Record is a spinoff / possibly-a-sequel-it’s-kind-of-hard-to-say of Puella Magi Madoka Magica, one of the most important, widely acclaimed, and successful anime of the 2010s. To say it has big shoes to fill would be a massive understatement. Indeed, MagiReco entered to no small amount of skepticism. Being a spinoff of a spinoff (it’s based on a mobile game), a lot of folks were of the opinion that the series was little more than a soulless, hollow cash-grab. But if Magia Record is a cash grab, it’s a fucking weird one.
In fairly sharp contrast to its illustrious predecessor, Magia Record explores some four or five largely unrelated miniature arcs over the course of its run. (Almost all of which concern various supernatural rumors. Something the series seems to have inherited from a different SHAFT property; Bakemonogatari.) This structure is deeply interesting to me, because it seems to me that Magia Record is of the opinion that Madoka Magica’s intangibles; its themes, aesthetics, the way it explores its parent genre, and so on have been so thoroughly strip-mined by other anime that engaging with them is no longer a goal it wants to pursue. Instead, Magia Record seems to treat itself first and foremost as a vehicle for expanding the pure text of the Madoka series. It’s a book of “Madoka stories” before it’s anything else.
When familiar elements do show up, the context is altered, strange, and unfamiliar. Not unlike what the original Madoka did with many trappings of the magical warrior subgenre in the first place. The original Puella Magi are the most obvious example; Mami reappears, but as a villain. Kyoko dips in and out of the show’s narrative, and is markedly absent for the finale. Sayaka is only present for the finale. Madoka herself appears only in a brief flashback. Homura is not even mentioned; a ghost among ghosts.
So those “Madoka stories”, where Magia Record seems most like a “normal” magical girl series, become the show’s lifeblood. They definitely have their ups and downs, and the best of the lot are front-loaded. (Rena’s arc, an examination of a truly deep-seated self-loathing, might be the overall peak of the series.) But that it is so disconnected from what the fanbase in general “wants” from a Madoka series is absolutely fascinating to me, and I like it for that reason. This interpretation of MagiReco is controversial (I have seen many who simply read its structure as inept), but I stand by it. A second season is in the wings that promises a return to a broader, overarching narrative. More than any other anime on this list, I have absolutely no idea what to expect from MagiReco, and I love it for that.
And that’s humble Part 2. Tomorrow we get into the top ten, uh, nine, so I’ll see you then for Part 3.
If you like my work, consider following me here on WordPress or on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilistor for The Geek Girl Authority.
All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.