Vote on the Next Let’s Watch for the Spring 2022 Anime Season

It’s getting to be that time again, folks! Spring has sprung, and the time for a new Magic Planet Community Choice pick is here.

If you were here toward the tail end of last year, you already know the drill and can safely skip down to the poll link. If not, let me briefly explain for any newcomers how the Community Vote poll works. It’s quite simple.

Essentially, each season I (currently) cover two anime on Let’s Watch. One I pick myself, and a second show, that y’all pick. This past season that show was My Dress-Up Darling, which absolutely crushed that season’s community pick poll. I suspect this season will be a closer race, given the many highly anticipated anime coming out this season. (If you need a primer on what’s dropping, I suggest hopping over to Anichart.net and taking some time to poke around. Who knows, it might change your vote even if you do know some of what’s coming out!)

You may note that there are a few notable omissions (with one show in particular I’m sure people will be surprised to not see there.) There are three reasons I don’t add a series as a poll option even if it’s coming out.

  • It’s a sequel to an anime I haven’t seen.
  • It’s in “streaming jail”, which makes covering it week-by-week impractical.
  • I am planning to cover it anyway.

In any case, that’s basically all there is to say on the matter, so without further ado; here’s the poll. It’s a very simple checklist-style thing. Some important notes: the poll is organized in alphabetical order, by romaji title (which is how Anichart.net presents them), with a localized English title, if known, after a slash. Also, you can vote for as many shows as you want. So please don’t be afraid to really spread your votes out as you see fit.

I look forward to going over your responses over the next 10 or so days. Until then, anime fans!


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 11 – “I’m Bisco!”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


There is a moment near the halfway point of “I’m Bisco”–Sabikui Bisco‘s penultimate episode–where the hookers from episode one show up again. It’s little more than a cameo; the populace of Imihama watching Milo and the Kurokawa-Tetsujin duking it out in the wastelands outside their city with bated breath.

But in that moment, I was led to think about how the show has grown and changed over these eleven weeks. What started as a post-apocalyptic mushroompunk (is that a word? It is now) tale of intrigue in a near-future city morphed into a traveler story and then, as it entered its final act, a much more traditional shonen, with Imihama Governor Kurokawa playing the role of the stock evil villain. (A role that, admittedly, suited him very well.) Now, Bisco is in its final stages, and has boiled down largely to its climactic final fight between Milo and the Kurokawa-Tetsujin. It’s not the ending I would’ve picked for the series, but that’s only marginally relevant when the time comes to discuss it. In the framework of what it’s trying to do, does Sabikui Bisco’s final act succeed? That is the question we should be asking ourselves as the series draws to a close.

Well, it’s not a total washout. But I think the fact that “it’s not a total washout” is the most positive descriptor I can muster speaks volumes. “I’m Bisco!” is divided roughly into two parts; the first involving the Kurokawa-Tetsujin attacking the Children’s Fortress from the episode of the same name. We do get some cool returning characters here; chiefly the town’s chieftain / leader / whatever term you’d care to use Nuts. Who I must confess, I forgot was called Nuts. What a great name.

He gets a fun little turn here where he covers for the other kids under his care, distracting the Kurokawa-Tetsujin as they flee the town. Milo shows up to properly give the thing a challenge not long after, of course, but it’s still a solid little interlude.

The second part of the episode is Milo’s challenge against the Kurokawa-Tetsujin proper, after a brief respite in the middle where he has to protect Pawoo, Tirol, and Jabi from the creature’s hitherto-unused main cannon, a massive weapon the fires appropriately huge blasts of Rust wind. This is where the cameo from the hookers (and several other Imihama citizens, all also from the first episode) comes in.

And it is nice to see our protagonist’s heroics being appreciated, although the actual fight choreography and such here is oddly workmanlike compared to last week’s.

The episode ends with Milo nearly getting killed after managing to get on top of the Kurokawa-Tetsujin and carve up part of its noggin with a knife. After doing so, he briefly (and mistakenly!) thinks the creature is dead, and takes the time to mourn Bisco when he finds the latter’s goggles embedded in its weird gelatin-y flesh. He nearly gets squashed for his trouble as the Tetsujin wakes back up, but he barely has time to process being smacked across half a city block by the monster before we get to this episode’s final revelation.

Surprise! Bisco wasn’t dead after all.

Yeah, I don’t know how I feel about this. Like superheroes, it’s fairly rare for a shonen protagonist to actually die and stay dead. (Goku alone has gone back and forth to and from the afterlife so often that he probably has a second house there by now.) But Bisco was incinerated in a pit of lava. Once you’ve established a character can survive that, any attempt at further raising of stakes just feels inherently hollow. Also Bisco’s right arm is all red and glow-y now, who knows what that’s about.

If this all feels a bit anticlimactic in the retelling, it’s moreso to actually watch. I said a few weeks ago that Sabikui Bisco falls apart when it’s forced to deal with large-scale dramatic stakes and I’ve yet to be proven wrong about that. This entire “Bisco lives on within Milo” subplot we’ve had running since the former initially died is rendered moot by his return. And while the Kurokawa-Tetsujin is a cool foe in a video game enemy kind of way, the knockoff Titan is not exactly the most compelling narrative force.

As a final, and I admit, deeply petty complaint, Pawoo once again gets about a minute total of actual fighting screentime before spending the rest of the episode worried about her brother and/or being protected by him from Rust-wind-laser-whatever attacks.

And also complaining about how slow trucks are.

So, yeah, part of me does feel like the show is basically fizzling away into seafoam as it ends. I wasn’t bored while watching the episode, and I don’t want to give that impression, but it was hard to care about anything that happened on a stickier narrative level, and that’s a pretty big problem, given that we’re now heading into the finale.

Will episode 12 make up for episode 11’s shortcomings? Will I ever figure out a more compelling format to end these columns in? Only one way to find out, anime fans! Until next time.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

The Frontline Report [3/20/22]

The Frontline Report is a weekly column where I summarize my journey through anime, manga, and the related spheres of popular culture over the past week. Expect spoilers for covered material.


Hi folks! No fancy lead-in this week, just two solid writeups for you and some links to other stuff. Enjoy.


Seasonal Anime

Princess Connect! Re:Dive Season 2

“The advancing hands cannot be turned back.”

If you only ever liked Princess Connect for its softer merits; the warm character interactions, the charming comedy, etc. I can imagine finding the past two episodes disappointing in a strange sort of way, for the simple reason that they’ve been the heaviest on the show’s capital P Plot that Princess Connect has ever gotten, and that’s not a development that looks to change any time soon.

Two weeks ago we saw Omniscient Kaiser kill Labyrista and claim her powers. Within the text of the show itself, the rules that the Princess Connect universe operate on remain somewhat fuzzy, but it wasn’t hard to tell that this was a bad thing. The episode was huge and sweeping; a clash of cosmic forces conjuring gigantic CGI labyrinth-spheres and the obligatory near-defeat of Kaiser herself. As villains do, she won with a dirty trick; teleporting in her underling, Karyl, to serve as a human shield.

Labyrista’s defeat has probably rendered Kaiser the most powerful being in the whole setting. Given that she’s been the lurking broad-scope villain of the entire series so far, that’s not great. What’s worse is what she does to Karyl, who is here empowered with a magic mask and rendered Kaiser’s all-too-willing puppet. If Karyl has ever had a genuine, serious character flaw, it is her belief in Kaiser, a sort of surrogate mother figure whose approval she desperately seeks. That need for approval turns her into little more than a weapon for Kaiser in this past week’s episode, where she unleashes absolute terror on the people of Landosol. Why she suddenly commits so hard to being Kaiser’s attack dog is left ambiguous, although I side with the theory I’ve seen floated around social media. Karyl feels guilty about indirectly causing Labyrista’s death has left her feeling as though she has no choice in the matter. (Perhaps she believes that if the rest of the Gourmet Guild found out, they’d turn on her as well, leaving her well and truly alone.)

As the Gourmet Guild struggles to piece together what’s going on, we get a lot of cameos from supporting characters from previous episodes. Most of these are pretty inconsequential, although Yuni contributes to the plot in a huge way at the episode’s climax.

The bulk of the episode’s runtime consists of a smattering of characters fighting off Kaiser’s shadow army as she uses Labyrista’s powers to trap the entirety of Landosol in a huge metal dome. The episode is very effective at conveying a sense of impending doom. Really, it’s remarkable how far Princess Connect has come. There was always a wider story slinking around in the background, all the way from the first episode of season one, but to see all those hints and plot points be forged into a proper Epic Fantasy Story is pretty amazing. Despite this, the story’s bones–VRMMO genre, light novel, and gacha game tropes entering their second decade of dominance right now–ensure that it could never exist in any other medium. Princess Connect is damn good, and it’s also very much an anime.

Of course, this properly epic scale is also very effective at making Kaiser seem like possibly the worst woman to ever live. Sacrificing the souls of your entire kingdom is some classic evil overlord shit, and whoever boarded her expressions in this episode worked damn hard to make sure we know that she’s enjoying every minute of it.

Perhaps the worst of her offenses here is what Kaiser does to Karyl once she stops being a willing part of her plans. Pecorine eventually confronts Karyl.

Initially, Karyl commits to the fatalism–that’s where this subheading’s quote comes from–and begins launching barrages of magical energy at the townsfolk. But it’s hard not to notice that she doesn’t actually kill anybody. She can’t bring herself to do that, even this late in the game.

Kaiser, naturally, has a trick up her sleeve. Be it a result of the mask, Karyl’s recent empowering, or something else entirely, Kaiser extends literal puppet strings from her hands; forcing Karyl to resume firing on innocent townspeople as she begs Kaiser to stop. It is probably the closest Princess Connect has ever come to being genuinely hard to watch.

It’s here where Yuni comes in, using her patented um….turn-rocks-into-walky-talkies-and-also-projectors magic to blow the whistle on Kaiser. Earlier in the episode there’s a scene where she and some of her assistants piece together the identity of the real Princess Eustania, the one who should be ruling Landosol. We, of course, have known for an entire season who that is; Pecorine.

It’s on that note; Kaiser’s deception revealed, Karyl hanging in the sky begging for help, that episode ten comes to an end. Who knows what awaits our heroes in their final, darkest hour?

Ranking of Kings

It’s been quite a long time since we’ve seen young Prince Bojji and his merry band on this blog. But, much of the reason I stopped covering Ousama Ranking for a while was simply that the series has not fundamentally changed at any point, really, since its premiere. It started as a modern spin on classic fairy tale-style fantasy. It’s still that, just with a lot more players now, and with everyone having complex, sympathetic motivations.

That may sound like a good thing. It may be a good thing. But it makes discussion of Ousama Ranking hard, at least for me. I would say, broadly, that Ousama Ranking has only one real problem, and it’s an analogue to an issue often seen in editing. Many series, especially those short on actual plot, employ a tactic of rapidly cutting between different scenes. This produces the illusion that more is going on than actually is. It’s a clever way of disguising a general lack of forward narrative motion. Anime guilty of this particular shortcut usually have a beginning and ending mapped out, but everything in between is essentially guesswork.

Ousama Ranking, on the other hand, has almost the opposite issue. So many plot details have been sprinkled through the series; the demon, the titular Ranking of Kings itself, the woman in the mirror, the war against the Gods, etc. etc. etc. etc. That when the time comes to actually tie up all these plots, it does feel a little like the series is rushing through them. Plot twist comes after plot twist. Sympathetic backstory after sympathetic backstory. It can be thrilling, but also exhausting. I can imagine someone really liking this about the series and conversely, I can imagine it completely ruining the show for someone else.

I fall somewhere in the middle of that spectrum, lest it sound like I’m being too negative. But it is notable that in just the most recent episode alone (22), we get the near-instantaneous resolution of the “Miranjo sentenced to an eternity of suffering” plot from the episode before that. Things are, basically, resolved in a poof. Similar examples recur throughout the show’s recent run. The most glaring example being Daida’s rather inexplicable decision that the solution to Miranjo’s lingering woes is to…marry her?

We could excuse this, if we wanted to, as Ousama Ranking glomming to old fantasy tropes. Or even, alternately, an in-universe folly of youth (although the show doesn’t treat it that way, certainly). But it does make the show feel strangely rushed despite its many other strengths.

And so as not to end on a down note, we should talk about those strengths. In spite of any other complaints, it’s inarguable that Ousama Ranking is a visual stunner. This past episode is not quite the visual feast that episode 21 was, but it’s still incredibly impressive. Even if Ousama Ranking‘s story issues were much more serious (and I fear I’ve perhaps overstated their importance here), it’d still be well worth watching for its production alone. Its characters also largely remain excellent, with only one or two possible exceptions. Queen Hilling gets a great moment in this episode where she tries to put on a serious, stern face when congratulating her sons, only to break down crying about halfway through. Scenes like this help the series feel alive in a way that offsets some of its writing issues.

Elsewhere, the tale of King Bosse trading Miranjo’s soul and the strength of his then-unborn son for more power is told with suitably epic visual storytelling, with the presentation of one his mightiest opponents, a literal god, being the highlight. (Bosse himself, arguably, is one of the aforementioned exceptions. Dude just isn’t great.)

It helps, also, that the series seems to be heading in a more focused direction as it nears its close. The final two episodes promise to return to the Ranking of Kings system that gives the series its title. As the episode ends with Desha accepting his ranking as #1 and descending into the vault that holds the mysterious treasure accorded to those who earn that title.

Ousama Ranking, certainly, remains compelling, in spite of anything negative I’ve said here. I am not sure if I’ll cover the finale (though I’d like to), but I can safely say that it’s a good series and worth watching, regardless of if it sticks the landing or not.


Elsewhere on MPA

Sabikui Bisco kinda picked up again last week. Isn’t that nice? I guess we’ll find out tomorrow if it can keep that up or not.

To paraphrase myself in a Discord conversation from yesterday, I really like some parts of My Dress-Up Darling and really dislike some other parts. This episode was about 50/50.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 10 – “Tetsujin Revived”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


I will say one straightforward, positive thing about “Tetsujin Revived” before we get into the ups and downs of the episode in more detail. It opens with one hell of a little plot detour. Remember the Ganesha Cannon? The bio-engineered elephant nuclear missile launcher from last episode? Well, Sabikui Bisco opens this week by making it seem like the thing’s going to fire anyway, despite Kurokawa’s timely demise. Instead, Pawoo, in what is provably her most substantial contribution to the plot thus far, throws one of the giant cyborg gorillas at it and knocks it over, disabling it.

God, I wish that was me.

Now, does this cause its reactor to go critical and almost kill a bunch of people? Yes. But that’s fine, Pawoo is a knucklehead who thinks with her fists. She’s allowed to make mistakes like that, I’m just over the moon that she actually got to do something important for once. The show does not really use Pawoo that well, and even this little moment is over way too soon (and she’s conspicuously absent from what follows). But still, it’s something.

It’s been clear to me for a while that, in general, what I like about Sabikui Bisco is different from what it actually wants to focus on. And true enough, the moments of sentimentality and stabs at subtler character shading that the show attempts here largely don’t work. I’m repeating myself at this point, but they mostly come across as unintentionally humorous.

But that doesn’t mean that Bisco is a lost cause. Even with one of its leads dead (frankly, the less interesting one), there is still space to make a compelling cartoon, here. And when all the commotion from the fight at Kurokawa’s facility reawakens one of the Tetsujin giants, Bisco suddenly feels far more coherent than it has in a long time.

Attack on blightin’

The Tetsujin here is a creature in a long tradition of weird nuke allegory-ish giant monsters from anime and manga. It kinda rules despite being pretty ugly. It’s hastily established that the Japanese government (remember them?) can’t reasonably fight the thing off, what with its arsenal of poisonous Rust clouds, laser vision, self-healing screams (?!), and sheer size. But Milo might be able to, because he was given the full Rust-Eater injection and is probably immune to Rust.

So, there you go, our last arc is set up; Milo sets off to defeat the Tetsujin with Jabi and Pawoo at his back, supporting however they can. Somewhere in here, the show unsubtly hints, and then confirms, that Kurokawa’s consciousness is somehow merged with the Tetsujin (villains like him rarely stay dead on the first try, though I must admit that I didn’t see this particular twist coming.)

There is a wrinkle in all this. Remember Tirol?

You know, the pink one.

She was introduced near the start of the series, and last appeared in episode six, in what was, in hindsight, the show’s last unambiguously good episode. (That first paragraph reads like stage irony four weeks later, but what can you do.) Here, she’s wandering around some town, only to be caught up in the tide of soldiers fleeing in the Tetsujin’s wake. This has the effect of very quickly cementing just how serious the whole situation is and provides a nice inroad for her to link up with the rest of the cast, later.

The episode climaxes, of course, with a fight between Milo and the Tetsujin. Only, it’s really more like another fight between Bisco and Kurokawa. Milo begins acting strangely too, claiming to be Bisco. Whether this is some genuine supernatural / sci-fi stuff going on, Milo developing an Anime Split Personality, or something else entirely has yet to be spelled out. Maybe it never will be, who knows.

Regardless, the fight is pretty great. What it lacks in truly spectacular animation it makes up for with great staging; everything feels appropriately huge and sweeping as Milo pelts the Kurokawa-Tetsujin with mushroom arrows. The nomadic astronaut-helmeted people from episode six get in on the action, too, acting as fire support (and narrowly dodging being annihilated by the Tetsujin’s laser eye.)

When the episode ends and it somehow heals itself, only to unleash another massive Rust blast, there is a real sense that the fate of Japan hangs in the balance. That’s a good thing, and those are the kinds of stakes Sabikui Bisco can afford to raise. It’s totally possible it’ll faceplant again sometime over its final two episodes, but this is the best the series has been in some time, and for now, that’s good enough.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Magic Planet Monthly Movies: Half The Battle is Being There in POKÉMON THE MOVIE: I CHOOSE YOU!

This review contains spoilers for the reviewed material. This is your only warning.

This review was commissioned. That means I was paid to watch and review the series in question and give my honest thoughts on it. You can learn about my commission policies and how to buy commissions of your own here. This review was commissioned by Rakhshi. Thank you for your support.

A Small Note: Because Pokémon is in the rare position of being an anime where the English localized names are more well-known–at least to my Anglophone audience–than the JP originals, I have largely used them here, crediting some major characters with both, divided by a slash mark where applicable.


Pokémon is a cultural phenomenon with rare company, comparable in terms of pure success and footprint to, quite literally, no other Japanese series. It is such a global phenomenon that it stands far removed from other anime or games, and comparing it to them makes little sense. You have to turn to other media, toward juggernauts like Star Wars or the MCU, to see similar impact on the world of pop culture.

I’ve never written about Pokémon on this blog before. Not for any particularly strong reason, really. It’s just felt a little…unnecessary? What does anyone have to say, really, about Pokémon? If I had been approached to review the first Pokémon film, I’d have declined. Some works of popular culture are so thoroughly absorbed into the fabric of the times that reviewing them is like trying to review Shakespeare. No other series I will ever cover on this blog is known so widely to so many people.

With that in mind, it is a shame that the specific iteration of said series I am reviewing today feels so minor.

Pokémon the Movie: I Choose You!, the franchise’s banner movie for its anime’s 20th anniversary, is not a direct adaption of any of the widely beloved games. It is not, either, directly related to said TV anime, which has run without any major interruptions in both its original language and in many, many dubbed forms since 1997. It is directed by series stalwart Kunihiko Yuyama, who has done almost nothing else but direct various Pokémon projects since then as well. (With apologies to fans of Wedding Peach, and, uh, Minky Momo.) But while his directorial eye, going by this film, is as sharp as it was in ’97, he’s using it to tell a different story here. (Likewise, as you might guess, it’s animated by OLM.)

I Choose You! is an alternate continuity of sorts. Based on the TV anime, but with other elements from later generations of the games blended in. The idea is pretty simple; in theory, you’re making a fresh, original take on something people already love. This has a lot of precedent in anime, and it’s part of how things like Fullmetal Alchemist: Brotherhood happen. But if I Choose You! was meant to draw new people into the Pokémon ecosystem, it is woefully unfit for the task.

If we wanted to look at it cynically, we could call I Choose You! an excuse for a parade of references to and evocations of prior Pokémon media. The vast majority of these are from the original anime, and most are beat-for-beat recreations of certain plot points from early in its run. There’s the introduction where protagonist Ash Ketchum / Satoshi (Sarah Natochenny / Rica Matsumoto) oversleeps and gets an unruly Pikachu (Kate Bristol / Ikue Ohtani) as his partner, the escape from the flock of Spearow that he accidentally aggravates early on, Ash sighting a Ho-oh in the sky after beginning his journey, finding a Charmander abandoned by its previous owner in the rain, his Butterfree departing to find a mate. ETC.

We’ll get to some of the shortcomings of this approach momentarily, but, to dial back the grumpy-old-woman-ism for a moment, it is at least a pretty solid effort. The first season of the anime was hardly bad looking, but the updated scenes here do look nice as well. Even if the iffy blending of the 2D and 3D animation dates the film even now, just five years after its release.

Where things begin to become muddled is the film’s original plot, which forms about 2/3rds of its runtime. In the original anime, when Ash saw Ho-oh, it was a mysterious and tantalizing glance at a world beyond the Kanto region and beyond the original 151 Pokémon. Here, it serves to kick off the story, and because we’ve long known what Ho-oh is, it feels substantially less special despite the film’s efforts to sell it as otherwise. The legendary bird bestows a (or rather, The) Rainbow Feather upon Ash. This apparently makes him a hero. The Rainbow Hero. And entitles him to meet Ho-oh at some point down the line. And also maybe means he’s the chosen one or something.

If this seems rather vague, it feels so in the film as well. An issue here is that there are actually multiple plots, of which this whole journey to find Ho-oh is just one. Another revolves around Charmander’s original trainer, Cross (a character made for the film, voiced by Billy Bob Thompson in English and Ryōta Ōsaka in Japanese.) Cross is in the typical mold of the “trainer who values raw strength over ideas like the power of friendship and properly bonding with your Pokémon.” He is much like Gary (who he rather strongly resembles aside from his truly absurd crossed bangs.) Or Paul. Or any number of similar characters that have populated the franchise over the years. It’s a solid, homegrown archetype. And true enough, it is very easy to dislike Cross here, but he never really does much other than beat Ash in battle and insult him a bunch.

And if you’re prepared to hold abandoning his Charmander against him, the film is not on your side there, as he and Ash reconcile at I Choose You!‘s conclusion without much fanfare, and he’s shown to have truly bonded to his main Pokémon, a Midnight-form Lycanroc. (Said Lycanroc is, puzzlingly, one of just two Alolan Pokémon in the film, despite it being made during the Gen VII era.)

And in conjunction with these two stories, there is also the issue of Marshadow, a Gen VII mythic Pokémon. The film was presumably intended at least in part to promote it, but despite this, Marshadow’s plot is the least developed of all of these. It follows Ash around, inflicts a bizarre nightmare of a world without Pokémon (imagine that) on him, and does other generally “Ghost Pokémon-y” things, but its motives are never established beyond very vague terms as some kind of spiritual counterpart to Ho-oh, and it simply disappears at the film’s end.

Combined, these three plots make the film pretty darn incoherent. It holds up just fine on a moment-to-moment basis. As mentioned, I Choose You! looks quite good and is competently directed and such, but it has a real identity problem. It wants to be a retelling of the first season, but it also wants to be fresh, so it brings in new characters like Verity / Makoto (Suzy Myers / Shiori Sato) and Sorrel (David Oliver Nelson / Kanata Hongō) as substitutes for Brock and Misty.

It wants to actively tug on your nostalgia strings, so as aforementioned it recreates some scenes from the first season of the anime verbatim. But it also needs to promote Marshadow, so that’s in there too. On the whole, the film feels decidedly random, more like a long, glossed-up episode of the TV anime itself than a proper movie. It never quite seems to know what it wants to focus on, so it ends up focusing on nothing.

And even some of that randomness isn’t borne out well. Verity, for instance, seems like she’s going to get a proper subplot about some issue she has with her mother (who looks an awful lot like Sinnoh champion Cynthia), which would at least be something. But this development is quietly dropped until the very end of the film, where she simply offhandedly mentions that she feels like visiting home for the first time in a while, resolving that particular subplot in an unceremonious finger snap. Likewise, Sorrel’s only real depth is brought in when he abruptly brings up a depressing anecdote about how his childhood Luxray wrapped around him to save him from the cold when he was lost in a blizzard, only to die in the process. This is used to illustrate a vague point about how sometimes “departing with Pokémon” is necessary, and is meant to foreshadow Ash’s Butterfree departing. But these are wildly different situations, and the film’s attempt to draw parallels between them is just one instance of its broad, scattershot plotting making the entire thing feel strangely half-baked.

Overall, I Choose You! relies heavily on the viewer having already very much “bought in” to Pokémon as a franchise, given the huge amount of pre-existing knowledge it attempts to cash in on to get you to care about any of this stuff. Consequently, it is totally unsuitable as anyone’s first introduction to the series. (If such a person exists, spare a thought for them.) What prevents it from totally failing as a project in a more general sense is that it is pretty good at nailing the very basic building blocks of “being a Pokémon movie.”

Anyone to whom the series’ quirks are more endearing than grating will probably be more forgiving than I’ve been here. And I must admit that while I was actively watching it, I was more caught up those basic building blocks. I enjoyed the small appearances from personal favorite Pokémon–Pinsir, Paris, and even a very brief cameo from the underrated Gen V Pokémon Gothitelle, among others–and the movie’s colorful visuals and solid fight choreography carry it enough to at the very least make it not a slog. It’s a brisk film and has the good sense to end around the 90-minute mark. (Pompo would be thrilled.) Its overall highlights? Likely the showdowns between Ash’s Charmeleon (and later Charizard, of course) and Cross’s Incineroar. I might also count Ash’s Marshadow-inflicted nightmare, which lends a nice bit of spooky, almost denpa energy to an otherwise fairly inconsequential run near the film’s middle.

I Choose You! is, thus, not a bad movie. But it does feel pretty pointless. I’ve never counted myself among the skeptical crowd with regard to Pokémon. I still play and enjoy the mainline games, and while I haven’t followed the TV anime regularly since I was a child, I will occasionally watch a stray episode or three, and am almost always delighted by them. But if one wanted to paint The Pokémon Company as nothing but a soulless machine that prints money on the back of, alternatingly, kid appeal designs and pure nostalgia-baiting, you could certainly pick worse places to start than here. I Choose You! feels like it exists for no reason beyond an imagined mandate for More Pokémon Stuff.

But it did, at least, get this fourth fork of major Pokémon continuities off the ground. As of 2022, when I’m writing this, 3 of the 4 most recent films in the Pokémon franchise were set there, the only exception being the all-CGI remake of Mewtwo Strikes Back. So, despite my complaints, it seems to have certainly found some sort of audience. Perhaps that’s all it was truly intended to do.

I can’t find it in myself to actually dislike this film. Maybe it’s the fact that it’s visually competent. Maybe it’s pure nostalgia. Maybe it’s both! Regardless, while I Choose You! is certainly not the highlight of the series, it is at least entertainingly nostalgic enough in spots. If that’s all you want out of Pokémon, the movie will suit you just fine. But it still feels frustratingly half-committed to its core idea of being a new take on the old Pokémon formula, so don’t expect anything more than that.


A second small note: Yes, this is the second “monthly” movies column to come out in March. The Yoyo to Nene review was supposed to come out in late February, but things happened. Y’all know how it is.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

(REVIEW) Six Minutes of Madness in THE IDOLM@STER CINDERELLA GIRLS: SPIN-OFF!

This review contains spoilers for the reviewed material. This is your only warning. Given this item’s short length, I would strongly recommend watching it before reading this.


Sometimes you are really left with no choice but to try, probably in vain, to, if not properly review, at least talk about something.

I’ve done this before, and it’s always for very odd short-form animation projects. “Ruru’s Suicide Show on a Livestream” is a poignant miniature generational touchstone about the depths of despair one can become stuck in by mental illness. ENA is one of the most singular artistic achievements of the decade so far, and remains one of the very few non-anime cartoons I’ve ever written about here. Artiswitch is a uniquely artistic prism through which six different life stories are viewed. This is the exclusive club that gets a new member today.

THE IDOLM@STER CINDERALLA GIRLS: Spin-Off! The all-caps being their doing for once, not mine, is not any of those things. What it is, however, is six of the most utterly bugfuck minutes of animation ever put to the silver screen. Or whatever artistic turn of phrase we use for a computer screen, since something this beautifully batshit could only ever exist online. It truly defies description.

And really, what point is there in recapping what plot this thing has? You want a plot? Fuck you, you get a really cool chase sequence, some “trapped in the matrix” technobabble that vaguely implies Idolm@ster idols might all be robots or something, and Risa Matoba (Hana Tamegai), an obscure franchise character who has never had a main role in anything else, toting a pump shotgun that she uses to blast holographic cars.

Okay, fine. The “plot” is that a minivan full of lunatics rescue a young bride named Chitose Kurosaki (Kaoru Sakura) from a sham wedding. But they do that by kidnapping her. And the only reason the wedding is a sham is because Chitose’s husband doesn’t actually exist. They flee the scene, but are pursued by unmanned hot-rods with holographic tires. And then hot-rods that are manned, but only by android dummies toting rocket launchers.

It all caps with the “reveal” that the entire reality of the short is some bizarre VR future-nightmare. Nothing makes any goddamn sense. It’s amazing.

3DCGI is often criticized for looking stiff or primitive. But for the Reboot-esque virtual plaza that Spin-off! appears to take place in, that’s a benefit, not a detriment. Everything looks exactly as whacked-out as it should. The dialogue is delivered mile-a-minute, from a cadre of voice actresses who range from experienced to industry novices, but all of whom absolutely nail their performances here. And that’s good, because the dialogue forms a huge part of what makes this so damn weird. What does any of this mean? Why does its acknowledgement of its own nonsensicality somehow make it seem all the stranger?

This is to say nothing of the finale, where what few rails remain are so thoroughly disintegrated that the entire thing watches like being struck by lightning. You could put this on one of the Genius Party compilations and no one would bat an eye. Our girls escape their reality itself, their van hitting warp speed as they “clip out of existence” and into a new world. Our own, maybe?

Is there an explanation for any of this? Is there some deeper meaning? Or is it just a full-on defacement of its parent franchise? A hastily-scrawled WTF-bomb left on The Idolm@ster‘s doorstep, with the full knowledge that it’s still one of the most popular idol series around? Risa’s bizarre crack about “not getting updates” might be some sort of meta-joke about her character card in the game all of these characters are from. But beyond that, it’s a baffler.

Well, one very limited kind of explanation can be found, not in the short itself but in the credits. Spin-off! is one of just two full projects to have been directed by one Naoki Yoshibe. (So far, anyway.) The other? Another bizarre web anime; The Missing 8, which, incredibly, I have actually covered on this site before.

While it’s impossible to prove that Yoshibe is “the reason” this short is so out there (scriptwriter Nanami Higuchi, who has also contributed to some TRIGGER anime, likely had a role in that, too. Perhaps we can thank them for the short’s shockingly tight, playful banter dialogue, which shines through despite all the surreality), it does provide, at least, some kind of reference point. Even if Spin-off! and The Missing 8 are pretty distinct forms of weird internet animation. (If I would compare this stylistically to anything, it might be the particularly far end of [adult swim]’s “is this deep or just stoner comedy” school. Off The Air, eat your heart out.)

Beyond that, what else is there to say? The net is vast and infinite. God bless every inch of it that produces wonderful nonsense like this.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch SABIKUI BISCO Episode 9 – “I Love You”

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


Milo isn’t actually dead. Are you surprised?

I, for one, wasn’t. Not that much, at least. As much as I mentioned last week that Sabikui Bisco actually killing off its lead would be a disaster, it bringing him back from the brink also feels more than a little hollow. Not the least of which is–you do heed the spoiler warnings at the tops of these articles, right?–that our other lead dies here, seemingly in a fashion that is a lot harder to write your way out of.

But we’ll get to all that. “I Love You” is actually, for the most part, a pretty good episode. Mostly because it plays to Sabikui Bisco‘s strengths–action sequences, weird worldbuilding, snappy dialogue, and colorful characters clashing with each other–but that central, ephemeral lack of a certain “something” is a problem. It’s been a minor one throughout the series, and although this is the best episode in a while, it’s also an episode that demonstrates why that’s so.

We open with Bisco nursing Milo back to health, in a scene that should be genuinely touching but mostly comes across as just sort of stupid. Here the two of you are, bonding over your blood brotherhood or your mutual homosexual tension or whatever this all is, and Milo says this.

It’s not an entirely serious offer and neither is the banter that follows, but the fact remains that this is a hilariously dumb thing to say in this situation. And look, I love Pawoo–I wouldn’t say she’s well-written, but that’s another matter–but why is the show pushing this as a thing? Even as an outside option? Pawoo and Bisco have negative chemistry. Unless I’m just forgetting something, they’ve interacted three times in the entire show. It’s only barely believable if it were simply that Bisco has a one-sided crush on Pawoo. It being mutual is just nuts.

And maybe it comes off like I’m nitpicking a minor exchange of dialogue that isn’t really supposed to be all that serious. Indeed, the show follows all that up with this exchange, which is genuinely very funny.

Ladies love a femboy with advanced medical knowledge.

But this problem of a tone that is simply fundamentally “off” remains an issue throughout the episode, even in its strongest moments.

It is worth giving those moments their due, though. Most of the episode revolves around Kurokawa revealing his insidious evil plan and being duly punished for it. Spoiler alert: he meets his end here, but not before getting in some very over-the-top villainous gloating. This is a space that Sabikui Bisco can work in.

His plan, as he explains to a captive Jabi, is both simple in concept and hilariously stupid in execution. The natural Rust Wind doesn’t make quite enough people sick to keep his profits up, you see. His solution? Harvest the reactor unit inside one of the giant superweapons that blew Japan up in the first place–a Tetsujin, they’re called–and stick it in a bioengineered pink elephant. Have the elephant–sorry, the Ganesha Cannon–fire it wherever he wants, and let nature take its course by blowing the Rust Wind fallout all over the Japanese countryside.

Jabi also gets some incredibly raw dialogue in this scene, most notably when Kurokawa orders one of his henchmen to cut off his fingers so he can’t draw a bow anymore.

He doesn’t get the chance to show any of this off in-episode, because Bisco–who has been masquerading as one of said bodyguards throughout this entire sequence–sets to take him down once and for all.

This, too, is a space Sabikui Bisco can comfortably work in. The fights here are pretty great; we’ve got Kurokawa and Bisco themselves, fighting with both their lives on the line as the former has a total mental breakdown at his plans coming undone. Outside the facility they’re all in, we also get a quick cameo from Pawoo as she helps Jabi pummel a giant cyborg gorilla (?!) into submission, in what is somewhat-inexplicably probably the best-animated scene in the entire series thusfar.

It’s dope as hell so I’m not really complaining, just, what?

And when Bisco finally does take down Kurokawa, it’s incredibly satisfying. He even throws Kurokawa’s whole “evil badass who loves vintage pop culture” shtick back in his face as he dies. Which, by the way, happens when Bisco tackles him into an open pit of lava.

The whole thing is viscerally satisfying…except for the fact that Bisco dies, too. Shot dead by Milo, at his own request, since he’d rather have had his closest friend take his life than drown in the sea of molten Rust.

This, really, feels like it should be very affecting, but it’s here that we run headlong into the series’ shortcomings again. No matter how hard it tries, Sabikui Bisco just can’t pull off these huge emotional beats. When Milo takes Bisco out by sniping him, and declares that he loves him1, this should be a massive, intense moment. For me at least, it felt completely flat. Maybe even a bit unintentionally comedic. The longwinded speeches Bisco and Milo trade about how Bisco will always be with Milo and so on just land with a thud. It doesn’t work.

Why doesn’t it work? Maybe it’s because of all the show’s undercutting of its own central relationship. I’ve never really been clear on what Bisco and Milo actually mean to each other. They’re clearly close, but there are many, many different kinds of “close.” Are they close friends? Blood brothers? Gay for each other? Does Bisco consider Milo a sort of surrogate son, as one line in this episode suggests? Maybe all of these things, to some degree? It’s never really clear. I think part of this may be an issue of the compression of pacing inherent to anime adaptions, but there must have been a way to handle this in a fashion that made more sense.

I did see a few people around various social media haunts suggest that perhaps Milo loves Bisco in a romantic way but thinks Bisco is straight. Thus, half-jokingly trying to set Bisco up with his sister is a coping mechanism / something of an attempt to keep Bisco in his life. If this is true, I would say that Sabikui Bisco is simply not the sort of series that can sustain a relationship dynamic that complex. None of the fine shades of character detailing that would require are apparent in the text of the series. As such, Milo and Bisco’s relationship is pleasant, and they’re fun together, but defining it in any more certain terms is difficult because none of these pieces really fit together.

As for the actual final plot beat here, are Kurokawa and Bisco themselves actually dead? Probably, but it’s hard to put a definitive “yes” there, given that the series has proven willing to pull characters back to life. Still, it’d be one hell of a writing challenge to come up with a way for one or both of those characters to escape burning alive in a lava pit. That’s pretty definitively fatal.

There is of course, only one way to find out. Until next week, anime fans.


1: It’s worth noting that I believe the specific word here (aishiteru) usually has romantic connotations, but I may be mistaken.


Like what you’re reading? Consider following Magic Planet Anime to get notified when new articles go live. If you’d like to talk to other Magic Planet Anime readers, consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.