Let’s Watch TAKT OP.DESTINY: Episode 4

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


It starts out so simply! “Let the Performance Begin -Showtime-“, takt op.Destiny‘s fourth episode, opens with Takt and Destiny engaging in a little bit of training under Lenny’s guidance. It’s a great little demonstration of the kind of thrilling combat animation that takt op seems to be able to just summon with a casual flick of the wrist. Laser fire bounces off of scenery like rubber, a D2 is whacked to pieces like a busted action figure.

The usual. Eventually, this builds into what is probably takt op‘s most natural episode since its premiere. Perhaps “natural” is a funny word to use to describe an anime, but the focus here, at least with regard to Takt and Destiny, is the pair learning to fight like duet partners. And, on a less literal level, learning to find meaning in their new calling as protectors of the weak.

But first; we were promised a trip to Vegas last week. When our heroes roll into the town itself, it initially seems like we’ve been misled. Most of Las Vegas as we know it today is, here, abandoned, and a majority of the population survives by farming in fields outside the ruins. Our brief tour around the Vegas fields here is charming, but it quickly becomes clear that not everything is above-board. Most viewers will start to get the impression that something’s amiss with the introduction of Mr. Lang, a man wearing a decidedly not-farmer-ish suit and escorted at all times by a pair of armed bodyguards. When he’s introduced as the land’s “owner”, one need to connect only a few dots to intuit that the man is, at best, an exploitative landlord.

Before that particular thread can be tied up, though, we should also touch on Leonard’s interactions with Takt, here. We’ve only known Leonard for a little while, but he fills the role of the somewhat-cryptic (but seemingly, largely good-natured) mentor well. He and Takt discuss the meaning of music itself in one of “-Showtime-“‘s quieter scenes. Leonard espouses that music is a bringer of joy and a figurative guiding light. He argues that this is true even if the music itself can only come into existence through pain or loss, a fair enough idea. Less scrupulously, he also uses this concept to defend the Symphonica’s policy of not necessarily telling endangered populations that D2s may be nearby. The reasoning is sound, if cynical; fear saps peoples’ motivation, and that isn’t something that can be afforded when the world is just starting to get back on its feet. That, and they can’t really do anything to defend themselves without a Conductor around anyway. (Perhaps tellingly, Leonard doesn’t say that last part himself. It’s Takt who picks up the ball there.)

Leonard is an interesting and somewhat ambiguous figure, and his driving the episode’s plot doesn’t end here. It’s he and Titan who take the initiative into investigating Mr. Lang, uncovering a secret casino–a remnant of old Las Vegas in both physical form and spirit–without much effort. And while Takt, Destiny, and Anna eventually make their way to this place, too, it’s Leonard who gets in without a fight. When Destiny eventually drags Takt and Anna there, it’s because she’s following “vibrations” under the ground, and she’s more than happy to kick the living daylights out of Lang’s security guards to get in.

Of course, the inevitable eventually happens and Mr. Lang’s underground gambling den is promptly invaded by freaky spiked beetle-gorilla D2s, who bust in through the floor and bounce around the place like Sonic The Hedgehog in a casino level’s pinball table. Leonard gives Takt a sort of live-fire exercise here, and it’s over the course of this sequence where he and Destiny finally learn to “play” together like a proper pair of musicians should. Because this is takt op, that entails kicking a lot of monster ass. And indeed, much of it is kicked over the course of these few minutes. It’s the kind of scene that makes you want to break out old-timey adjectives like “rollicking” and “rip-roaring.” The show’s just fun to watch, OK?

After all this, we bid goodbye to Lenny here, with him shaking Takt’s hand Conductor to Conductor as he wishes our protagonist well. Their own business in Vegas taken care of, Leonard and Titan ride off into the sunset. I suspect we’ll be seeing them again. Oh, and if you’re worried about Mr. Lang, don’t be. Titan rounds him up in the episode’s closing minutes. What exactly happens to him is left to our imagination, but aside from confirming that yes, he was stealing money from the farmers to fund his bougie casinoland fantasies. This sequence also proves that Titan can be quite scary when she puts her mind to it! I really do hope we see more of her.

“This shot is mostly just to remind you that I’m not human and also carry a firearm.”

This episode lays some groundwork for future ones, certainly, but more importantly than that it’s the kind of engaging fun that you (or at least, I) look for in a series like this. It’s a nice reprieve after the rather serious nature of the last two episodes without being so lightweight that it feels inconsequential. This is what you want out of a traveler story series, and I hope many more episodes like this are to come.

Until next week, anime fans.


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All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch TAKT OP.DESTINY: Episode 3

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime. Expect spoilers!


I think I’m closer to figuring takt op.Destiny out. I could’ve told you from the opening minutes of episode one that this series had a flair for the dramatic, but “campy high-concept action series” is a pretty populated genre these days. That alone doesn’t tell us all that much. When I say that I’m closer to “figuring it out,” I mean I think I know what it reminds me most of, at least at present, and that would be Black Rock Shooter. Not the OVA, the TV anime.

Both shows are predicated on high melodrama and have a broad music theming tied together with ostentatious transforming heroine designs. There are of course some big differences too; Black Rock Shooter is a lot more esoteric than takt op has been so far, and being animated entirely in 3D CGI gives it a very different visual feel, but the general similarity is definitely there. And that’s a good thing! Black Rock Shooter is a real gem, and there’s enough interest in the franchise even ten years later that we’re getting a new anime based on it next year. So believe me when I say, I mean the comparison only in the most flattering of terms. Even the opening for the third episode (“Awakening -Journey”), an honestly kinda edgy scene where Takt and his new Musicart cut through swathes of D2s only to eventually pass out, will make you say “oh the drama” in a good way.

They’re rescued by new character Leonard, who is almost certainly more than he appears, but other than this scene mostly serves as a charming face to drop exposition and cryptic hints on us alike in equal measure.

To the Guy Enjoyer segment of my audience: You’re welcome.

His own Musicart, Titan, helps out here too. I’m actually a little sad she doesn’t get more of a role in this episode. (This is to say nothing of the other Musicart who briefly appears in the opening, cuts a huge magic tuning fork in half(??) and then disappears.)

Now does all of that mean that takt op‘s third episode is particularly great on its own merits aside from that scene? Well, I complained last week that it felt like takt op seemed to think it needed to “explain itself” in terms of worldbuilding and mechanics and such. There is some logic to this–this is a tie-in to a mobile game, after all–but it’s easily the weakest component of the show, and it takes up a good chunk of episode three. The silver lining is that the show’s production carries it even in moments where the story is a bit dry, and the characters are likable enough that even “dry” isn’t actually “boring.” This leaves us then with an episode that is a bit slow in spots but still mostly pretty good. There are worse things to be.

As for what is exposited to us, I won’t bother recapping every nuance, but there are two main takeaways here, and a third that’s essentially a restatement of something we already knew. Almost all of which comes to us courtesy of Leonard, filling his Guy Who Knows Things role here admirably.

One: The “Cosette” we followed in episode one and the latter half of episode two is not really Cosette. Musicarts lose their prior sense of self upon “awakening.” We learn–although anyone who read prerelease press materials sort of knew this already–that her actual name is Destiny, hence the show’s title. Everyone rather stubbornly insists on calling her Cosette anyway, though for the purposes of this column going forward I’ll be referring to her by her Musicart name and reserving “Cosette” for her prior, pre-awakening self. She’s also “unstable” somehow, which perhaps explains her wildly fluctuating power as a fighter.

Two: Destiny awoke in a very unusual fashion. Leonard informs Takt and Anna (and by extension, us) that most Musicarts are trained over the course of many years. (The even moderately attentive viewer will note this raises quite a lot of red flags about the whole “Musicarts forget their entire past lives” point, but that’s presumably something to be addressed down the road.) Destiny’s emergence, all at once, makes her very unusual, and Leonard speculates she may be a literal world-first. She also, again unusually for a Musicart, appears to somehow unwittingly sap Takt’s lifeforce when battling. This again is called out as unheard-of, and Leonard seems genuinely shocked by it.

Three: The only people who can possibly shed any more light on any of this are the Symphonica themselves. And as we knew from episode one, their HQ is in New York. The full route that Takt, Anna, and Destiny plan to take is detailed for us here, starting by going “down” to Las Vegas, along the American South, through the Appalachian Mountains, and up the East Coast to New York. Leonard and Titan offer to tag along part of the way, yet they were nowhere to be seen during episode one. Hmm.

Boy, Titan sure is cute. It would really be an emotional jab to the gut if she and her Maestro died horribly or turned out to be evil or something.

And that’s essentially our episode. There’s another (great) fight scene to close things out, in which Destiny literally blasts Takt’s house away in an almost hilariously on-the-nose symbol of his abandonment of his old life. But hey, the show is at its best when it’s not being subtle. More metaphors like that, I say!

The closing moments of the episode feature our main trio piled into Anna’s car, where Takt and Destiny lightly bicker. For the first time since its premiere, takt op feels like it’s found its “normal” again in this final scene, and the character dynamic that immediately endeared me to the series clicks back into place perfectly. Will it hold up for the rest of the series? That’s impossible to know. But I do know one thing, assuming next episode picks up right after this one. Anime fans? We have a trip to take.

Until then.


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

Let’s Watch TAKT OP.DESTINY: Episode 2

Let’s Watch is a weekly recap column where I follow an anime for the course of its entire runtime, and provide thoughts and analysis on each episode. You should expect spoilers for both the current episode and all episodes before it.


Serious question; did people think that takt op.Destiny needed to like, explain itself?

Surely some people must have. That’s the only explanation I can really muster for the puzzling note on which the second episode, “Music -Reincarnation-” opens. We open not by picking up after last week’s riotous romp, but at some point before then. A sort of “how we got here.” takt op here runs through its world’s and protagonist’s backstories competently, but without much flash. We see that Takt lost his father. We see him struggle and, frankly, fail, to cope by holing up in his room for an unknowable amount of summers, pounding away at his piano but interacting with no one but Cosette and Anna. (The former of whom acts notably differently here than she does in the first episode, but we’ll get to that.) He gets snippy with them and balks at the suggestion that anything is wrong. Typical traumatized teenager stuff, mostly.

None of this is bad, but it’s a far cry from the knock-you-on-your-ass bombast of the opening episode. Certainly I don’t know how those who liked takt op.Destiny’s more lighthearted side are going to react. And while it’s certainly tolerable, it would be a pretty disappointing note for the show to continue on if it weren’t leading up to something. Thankfully, it is.

You see, it turns out that a traveling, Symphonica-sponsored music festival will be arriving in town. Surely, nothing bad could come of this.

For a while, nothing does. Grand Maestro Sagan (the one responsible for the “music ban” in the first place) makes a brief but notable appearance. Other than that, the festival sequence is fairly lighthearted and warm. Takt and Cosette even play piano together at one point. It’s cute.

Oh you cishets and your instruments.

Of course, this is not the sort of show where things stay copacetic for very long. Soon, a band of D2s are attracted to the festival and everything goes to hell. Cosette nearly dies, Takt loses an arm. If that doesn’t seem to immediately square with what we’ve known of the series so far, you’ll want to hold on to your monocles, because the final few minutes are where “Music -Reincarnation-” really earns its stripes. (And, yes, explains its title.)

We don’t get the specifics–and why would we need them?–but Takt unintentionally does some kind of music-magic that infuses Cosette with new life and seemingly transforms her into a Musicart. We end on a cliffhanger, but not before some truly stunning, wonderfully melodramatic dialogue and imagery.

The remainder of this past-set story to be resolved sometime next week, we must assume.

In general, it’s kind of an odd follow-up to the first episode. Mostly for how tonally different it is, and for the implication that the Cosette we got to know last week is not “really” her. (I suspect, even though it doesn’t come up explicitly here, that being infused with a Musicart somehow changes one’s personality. Recall that Cosette was almost android-y at times last week.) But if takt op.Destiny wants to trade in some of its visual oomph for melodrama, I think it turns out to be well-earned here. I just hope the series doesn’t forget why people tuned in in the first place.


Wanna talk to other Magic Planet Anime readers? Consider joining my Discord server! Also consider following me on Twitter and supporting me on Ko-Fi or Patreon. If you want to read more of my work, consider heading over to the Directory to browse by category.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text, excepting direct quotations, is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.