(REVIEW) The Web That Was and .hack//SIGN

This review was commissioned. That means I was paid to watch and review the series in question. You can learn about my commission policies and how to buy commissions of your own here. This review was commissioned by Rahkshi. Many thanks, as always.

This review contains spoilers for the reviewed material. This is your only warning.


“I am not in front of a terminal.”

.hack//SIGN is what one might call a bit of a difficult anime. It actively demands your patience, and it’s a slow-burner in a way that’s rare nowadays. Hazy and dreamlike, .hack//SIGN asks a lot of questions but is never too quick to provide answers. It engages in meaningful repetition and circuitous, questioning conversations, and is generally light on action. To compare it with most other anime that use the VRMMO plot device is nonsensical, it is more of a piece with Serial Experiments Lain than with Sword Art Online.

It is also very, very of its time. Not in a good way, not in a bad way, but down to its bones, .hack//SIGN would make no sense in the present moment. The Internet as it was in 2002 and the internet now, nearly twenty years later, are incomparable. .hack‘s very premise involves a group of friends in an MMO–itself not really much like any that’s currently popular, not even World of Warcraft, which postdates it by a few years–who know little to nothing about each other’s offline lives. A standard experience at the time, but unthinkable nowadays where ones gender, sexual orientation, race, abledness, mental health, political stances, and so on are generally shared with little illusion of privacy. .hack is, thus, a time capsule.

Asking whether .hack//SIGN is “good or not” then feels irrelevant, it’s like asking whether the ruins of Babylon are “good”. They have a lot to tell us, that’s the important part.

That sense of lost history bleeds into the feel of the anime itself. .hack is a jumble of cryptic conversations, hacker lore, GeoCities pseudo-mysticism, and genuine mystery. It gives the anime a distinct feel. The excellent soundtrack, a unique combination of early aughts dance and world music, helps a lot to sell all this. As does the fact that the rare occasion where “real world” information is revealed is always treated as a major moment, and with only one exception, the few scenes that take place there are bathed in a sepia-tone static filter. Indeed, in terms of reacting to the increasing impact the internet would have on our lives, .hack is as prescient as it is of its time.

Speaking literally, .hack//SIGN is about someone who is trapped in a video game. But this plot device alone is its sole link to the VRMMO genre that it largely predates. The existential wringer that protagonist Tsukasa is put through seems unlikely to prompt the kind of “wouldn’t it be cool if-” hypothesizing that later such stories would eventually inspire. Tsukasa’s exact situation is ambiguous for most of the series; it’s clear he’s stuck in the game but not how or what exactly the ramifications are. Nor is it clear how exactly the mysterious cat-like figure and equally mysterious woman floating above a bed that the series repeatedly returns to factor in.

It does give him one hell of a penchant for (quite justified) angst, but on the whole, the series’ actual plot is very cryptic. This applies even to the end-episode previews, which employ the unique tactic of playing multiple few-second clips simultaneously to an audio background of random noise.

If this all sounds like a little much, that’s because it kind of is. I stand by my statement that the question of whether .hack is “good or bad” is mostly irrelevant, but it’s certainly not a casual watch. I’d go so far as calling it hard to follow in spots, with the show-long quest for the artifact known as the Key of The Twilight being a particular source of head-scratchers. It is all eventually explained, but that it takes so long to get there means that it’s very easy to spend much of the show wondering where this is all going. Being part of a very large franchise, only some of which has ever been available in English, does not help.

Thankfully it’s easier to pick up on less fantastical plot threads. Mimiru and Bear, who make up the other two members of Tsukasa’s “party” of a sort, provide lifelines for those seeking more straightforward character arcs. Mimuru gets Tsukasa to open up (and opens up to him in turn) throughout the series’ first half, while Bear’s strained relationship with his real-world son provides interesting, implied motive for his attempts to mentor Tsukasa. Meanwhile, the semi-antagonistic characters of B.T. and Sora spend much of the show locked in a relationship of trying to intellectually one-up each other that is, at least for me personally, maybe a little too on-point as a reflection of online social dynamics.

And on that note, while .hack’s aesthetics and subject matter remain firmly rooted in its date of origin, it’s eerily prescient in one respect. Throughout much of the series a plot thread about in-game group The Crimson Knights bubbles under, only coming to a head in its final third. The Knights, especially their collective mouthpiece Silver Knight, are a spot-on reflection of the attitudes of online authoritarians, down to Silver Knight’s angry insistence that Tsukasa is a law-breaking “illegal” rather than a victim. Toward the end of the show he eventually mellows out, but the point remains.

Subaru, the Knights’ ostensible leader, is another character who benefits from a fairly grounded relationship with Tsukasa, and her sympathy for him puts her at odds with the rest of the Knights. The two eventually grow close, and a scene in the nineteenth episode where Tsukasa comforts a crying Subaru (who, as we see in a rare cut to the real world, is crying there too), sticks in my mind as one of the show’s most genuine and emotional moments.

There’s also a dash of Gender in here, something that wasn’t super common at the time and remains rarer than it ought to be today. It’s a nice touch.

Moments like this allow .hack//SIGN to bundle together a solid core by its end. If you’re the sort that likes found family stories, .hack‘s concludes with (among many other things) one character literally offering to adopt another. You can’t get much more literally “found family” than that.

So, while parts of it are confusing and while the series is overall slow, it’s really hard to dislike this show. .hack‘s aesthetic and story beats anchor it firmly in the year of its release, but tales about groups of misfits who help each other through hard times over the internet are arguably even more relevant now than they were in 2002. What is The World but a souped-up Discord server, after all?


If you like my work, consider following me here on WordPress or on Twitter, supporting me on Ko-Fi, or checking out my other anime-related work on Anilist or for The Geek Girl Authority.

All views expressed on Magic Planet Anime are solely my own opinions and conclusions and should not be taken to reflect the opinions of any other persons, groups, or organizations. All text is owned by Magic Planet Anime. Do not duplicate without permission. All images are owned by their original copyright holders.

‍‍‍‍‍‍‍‍‍

5 thoughts on “(REVIEW) The Web That Was and .hack//SIGN

  1. In a world where our lives are intricately intertwined with technology, the concept of privacy in digital communication has become as elusive as finding a unicorn in your backyard. From WhatsApp chats to Facebook messages, our conversations are no longer confined to hush-hush whispers but are instead etched in pixels and bytes, open to prying eyes and wandering minds. Finding out about your spouse’s adultery may be a terrible and extremely intimate event that leaves you feeling deceived and experiencing a wide range of difficult feelings. But thanks to modern technology, you may now find the truth and have the proof you need to face the issue ahead-on in the digital era. Introducing META TECH RECOVERY PRO, an effective solution that lets you access and recover deleted emails, messages, and other digital communications from the devices and online accounts of your partners. You can discover the complete scope of their deceit by using this sophisticated program to examine their internet footprint and private talks. The procedure is quick and covert, allowing you to obtain the information without your partner’s knowledge. Equipped with this indisputable proof, you can subsequently make an educated choice regarding the course of your partnership, whether it counseling, settling on conditions of separation, or pursuing legal action. Even though learning of a partner’s infidelity is never easy, META TECH RECOVERY PRO provides a way to get the facts, giving you the power to regain control and proceed with assurance and clarity rather than being left in suspense and doubt. When negotiating the intricate and emotionally fraught landscape of marital infidelity, this digital investigation tool can be an invaluable resource. Ask META TECH RECOVERY PRO for help via:
    ( Metatech (@) Writeme (.) Com )
    https://metatech-recoverypro.com
    W/A +1 469-692‑8049
    Telegram:@metatechrecoverypro

    Thank you.

    Like

  2. Be resilient no matter what you are facing. Just be aware that many others experience the same issues virtually every day. I’m delighted to report that I was able to use Wizard James Recovery to locate a way to get my money back from these thieves. If you’ve been taken advantage of by fictitious bitcoin investors, email Wizard James Recovery today at: (wizardjamesrecovery(at)usa(.)com). I was in your position too, and I understand what it’s like to have your investment stolen by someone you trusted. Simply contact this recovery agent Wizard James Recovery and you can thank me later.

    Like

  3. Pingback: (Review) .hack//ROOTS Needs to Touch Grass – The Magic Planet

  4. So that is an interesting idea. I watched .hack around the time that it was relevant, and before SAO and isekai were things. I didn’t really like it at the time, but that had a lot more to do with Koichi Mashimo than anything else. He really was the master of plots that take a long time to get anywhere.

    That said, I haven’t tried to watch it since, it may have gotten better than I remember.

    Liked by 1 person

  5. Pingback: 5 Favorite Anime Blog Posts from 2021 Week 31 | Crow's World of Anime

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.